I could be wrong (haven't looked into editing draft classes for myself), but if you edit the individual skill ratings, the overall will fluctuate. I'm strictly speaking from common sense. I guess the question would be "Can you edit individual skill ratings?" If the answer is yes, then the overall rating should fluctuate.
It would be a total Buzz kill if Association mode is as broken...
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Re: It would be a total Buzz kill if Association mode is as broken...
I could be wrong (haven't looked into editing draft classes for myself), but if you edit the individual skill ratings, the overall will fluctuate. I'm strictly speaking from common sense. I guess the question would be "Can you edit individual skill ratings?" If the answer is yes, then the overall rating should fluctuate. -
Re: It would be a total Buzz kill if Association mode is as broken...
Yes you can lower individual ratings which then affects the overall. Naturally, it would be best if we could edit the overall and then game would sitribute that to the individual ratings (lower a post players overall would mean worse ratings in key attributes for his type of player)
Has anyone tested if they are year-sensitive again ? So editing a class in the main menu and loading it in 2014 would result in a bunch of 15 and 16 year olds entering the draft ? (i know it was fixed later, but well ...)Last edited by Whomario; 10-07-2010, 04:23 AM.Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
But imo overall rating is just an average. Especially for existing players, not future rookies, I care more about their individual skills being right then what the overall is.Get that weak stuff outta here!Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
Still have a question that hasn't been answered. How are draft classes saved?
There is no opinion on this. Overall rating is based on all the individual attributes. Change the attributes to change the overall.
It is now known that lowering the rookie class as far as players in the high 70's and the 80's (lowering their attributes which in turn lowers their overall) solves the problem with lack of trades and FA signings.
The large number of excellent rookies makes it unnecessary for teams to trade or sign FA's. They fill their needs with all those rookies.
Someone else mentioned doing nothing but lowering potential for all the draft class guys. Does that also work to alleviate the problem?
That person hasn't yet answered/clarified if that's what was really done - did he do nothing but lower potentials and did that result in decent numbers of trades and FA signings.
Not sure if anyone else has done it, but I've added this as well as the constant playoff blowouts (mega-high home court advantage) to the glitch list.
One issue with the mega high HCA is can it be tuned separately in sim and actual played games. I just played a 7 game CPU v CPU series in which HCA seemed well tuned. It was the modern Bulls, with MJ on the team, vs the Pacers. It was a 7 game series in which the Bulls won handily on their HC while the Pacers took big leads, then held off late surges by the Bulls in Indiana.
The final game saw the Pacers take an early 12 point lead. The Bulls bench sparked a 15-2 run to take the lead going into the half. The Pacers tied it early in the 3rd, but the Bulls pulled away in the late 3rd Q for a 12 point lead. The Pacers tied it in the early 4th quarter, but the Bulls pulled away for a 12 point win.
HC in played games seems, from that series and another played CPU v CPU Heat vs Orlando, to be decent. If toning it down in sim means toning it down in played games to the point there is no decent HCA in played games, it would be better to leave it as it is.Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
potential is hard coded.
give tyreke evans,d.rose,rondo,durant,steph curry k.love a F potential ('round 50) and you can simulate a season with team chemistry and roles off or on and they will still progress the same.
so essentially no matter if they are 'happy' or 'sad' the prospects will still progress the same from year to year. (some more then others particulary the big names young prospects) -which could be 'toned down' by 2k?
try it and see, also i found some other things that 'bugs' me about assoc. tommorrow tho.
p.s does anybody kno if potential just your "trade number"?
i'm not sure if draft class/created players will have it as easy progressing thru the years as say a john wall.
b'c 2k created john wall and they have coded how he will progress minus your 'coaching drills'
ONE MORE THING: the coaches getting fired to much has to stop or slow down some, one year i had 3 coaches who just got HIRED IRL get fired same year. im not sure but i think team chemistry off will reduce coach firings, which means maybe the rate at which your team 'bonds' can be toned down by a patch.Last edited by tgballin; 10-07-2010, 07:01 AM.Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
Why can't some people just enjoy the game instead of trying to find things wrong with it mean searching to find bugs and what not just play and enjoy damn. If any problems happen to surface then it most likely can be patched.
Ive learned to just enjoy and play the game its nothing really earth shattering that pops out right at you so just go play.Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
Why can't some people just enjoy the game instead of trying to find things wrong with it mean searching to find bugs and what not just play and enjoy damn. If any problems happen to surface then it most likely can be patched.
Ive learned to just enjoy and play the game its nothing really earth shattering that pops out right at you so just go play.Get that weak stuff outta here!Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
potential is hard coded.
give tyreke evans,d.rose,rondo,durant,steph curry k.love a F potential ('round 50) and you can simulate a season with team chemistry and roles off or on and they will still progress the same.
so essentially no matter if they are 'happy' or 'sad' the prospects will still progress the same from year to year. (some more then others particulary the big names young prospects) -which could be 'toned down' by 2k?
i'm not sure if draft class/created players will have it as easy progressing thru the years as say a john wall.
b'c 2k created john wall and they have coded how he will progress minus your 'coaching drills'Get that weak stuff outta here!Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
they make All-Star games, avg. 20 ppg, etc. If they had playing time they will develop
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Re: It would be a total Buzz kill if Association mode is as broken...
Ok but did you edit the generated rookies or create a draft class. There was a difference last year, generated rookies would develop and created wouldn't.Get that weak stuff outta here!Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
I assume it´s the same for 2K11.
You can´t save them while you are doing an association.Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
Why can't some people just enjoy the game instead of trying to find things wrong with it mean searching to find bugs and what not just play and enjoy damn. If any problems happen to surface then it most likely can be patched.
Ive learned to just enjoy and play the game its nothing really earth shattering that pops out right at you so just go play.
Those peopple who are searching for problems (not all are) are finding them (if you look you will find) and identifying the causes and consecuences of such ... the greatness in all this is that they are doing close to release, so the devs can have enough time to make the propper corrections and tests.
We should be thankfull to them (I know I am) because this sort of things could have been discovered 4 months after the release, when no patchs are made to yearly itinerations and also because its a fact that some peopple here are even giving workarounds (in case some problems arent addressed, as usual).Comment
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Re: It would be a total Buzz kill if Association mode is as broken...
In my case I noticed Boozer was scoring too much. In the course of browsing here I found that others shared the opinion that bigs were scoring too frequently. Then I also saw the issue with trades, checked it in the game, and found it was definitely an issue.
So then it's time to look into it to discover if it can be fixed by the gamers, if it can be fixed in a patch, to suggest it to the devs.
Now thanks to all this discussion we know about this very effective ability to change the way teams distribute touches. That's never been the case in a basketball game. We also have the power, discovered through testing draft classes, to ensure that CPU teams keep trading and signing FA's.
The hope is that 2K will tweak the way draft classes are generated, lowering the number of high end players and the depth of the class as far as mid-range players (in the 70's). But if they don't we can use custom draft classes.
We also know there's an extreme home court advantage, particularly during playoffs (in sim) that can only be addressed in a patch. That has been reported in the glitches thread.Comment
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