It would be a total Buzz kill if Association mode is as broken...

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  • Serra11
    MVP
    • Mar 2008
    • 1127

    #136
    Re: It would be a total Buzz kill if Association mode is as broken...

    Third season:
    4 trades but no fa signings.

    About the playoffs,more 4-3 than previous seasons(10) but the lakers won the title against the bulls and LA won 3 times at bulls home(and bulls had court advantage in the series).

    So in my opinion,HCA is not so frightening...other problems like generated rookies have priority imo.

    Another important thing is the star role:
    I gave it to Duncan,Dirk and Nash (they're starter at default) plus 25 in potential:they were never involved in trades and stay in their teams with high morale.
    Boots..........To ASSES!!!!!!

    Comment

    • lilkobebigmike
      Banned
      • Sep 2007
      • 49

      #137
      Re: It would be a total Buzz kill if Association mode is as broken...

      Seems like my thread has picked up some heat...glad 2 know it wasn't buried...anyway, I simmed 1 season

      There were no teams with winning road records, But the HCA thing really didn't matter come playoff time because there were only 3 7 game series, the lakers beat the heat in 6 games, This was only season mode (Not Association) 2k needs 2 get on this, because it is a minor but very important problem

      Comment

      • TooTall
        Rookie
        • Aug 2004
        • 335

        #138
        Re: It would be a total Buzz kill if Association mode is as broken...

        Originally posted by shay29
        Can't this be addressed by editing the draft classes at the start of the season? A royal PITA I know, but just throwing out the possibility.
        Yeah. That can be done. It is more of an issue of what exactly needs to be toned down.

        As for the simming, I honestly am not seeing it as bad as everyone else is. I have had multiple sweeps and even a 7 seed making it to the finals. 5 seed winning it, etc.

        Only thing I do change is having the first round be the best of 5 games. I hate the rule change to 7.

        Comment

        • Streets
          Supreme
          • Aug 2004
          • 5787

          #139
          Re: It would be a total Buzz kill if Association mode is as broken...

          Originally posted by Yeah...THAT Guy
          Last year I went through and did this:
          If the players potential is above 90, I bumped it down by 5.
          If the players potential is in the 80s, I bump it down by 10.
          If the players potential is below 80, I bump it down by 15.
          I did this with every player last year but never really got deep enough into association to see if it really worked.
          Has anyone tried this system to see if it works long-term. One, do the rookies progress too slow because they are edited or too fast still. Secondly, does this help with the no trades problem over multiple seasons? If so, I don't mind bumping potential based on this if it helps the overall experience.

          Another problem being reported in another thread is the User Team's players all having one star trade values after week 1!? Any ideas about this or fixes? This sucks for me, because I don't control all 30 teams, and like to make trades.

          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #140
            Re: It would be a total Buzz kill if Association mode is as broken...

            Just simmed a season take a look at the playoffs. HCA is there as far as usually blow outs for home team, howeever as you will see the home court advantage doesn't always win you the series. Lots of 7 game series tho, no sweeps which is dissapointing. Needs to be patched for sure, but wouldn't say its broken! Only doing West side cuz I dont have time to post east side.

            WEST

            #1 Spurs vs #8 Hornets- Hornets win 4-2(Hornets won one game in SA)

            #4 Thunder vs #5 Grizzlies- Grizzlies win 4-2(Grizz won @ Thunder once)

            #3 Lakers vs #6 Jazz- Lakers 4-3(Home teams always won)

            #2 Mavs vs #7 Rockets- Rockets 4-3(Rockets Rockets won TWO in Dallas)



            Finals was Rockets and Miami Miamis won 4-2

            I wouldn't say it's broken looking at this. Rockets were #7 seed! Went thru dallas, lakers, and memphis all while NEVER having HCA. IMHO it gave pretty realistic ending with Miami winning. Granted there were no sweeps and prolly won't be unless patched but that's not a dealbreaker is it???
            https://www.youtube.com/DarthRambo

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #141
              Re: It would be a total Buzz kill if Association mode is as broken...

              I think people are concern about the lop sided scores when they are talkin about the HCA problem

              Comment

              • Serra11
                MVP
                • Mar 2008
                • 1127

                #142
                Re: It would be a total Buzz kill if Association mode is as broken...

                Originally posted by TooTall
                As for the simming, I honestly am not seeing it as bad as everyone else is. I have had multiple sweeps and even a 7 seed making it to the finals. 5 seed winning it, etc.
                .
                The same for me as I wrote in my posts.
                First thing,2k need to adjust generated rookies 'cause they are the main problem.
                Boots..........To ASSES!!!!!!

                Comment

                • Streets
                  Supreme
                  • Aug 2004
                  • 5787

                  #143
                  Re: It would be a total Buzz kill if Association mode is as broken...

                  So given what we know so far, before starting my real association, I need to make Duncan, Nash, and Dirk "Stars" (can I do this if only controlling Houston?)

                  I need to edit the generated rookie class every year using Yeah... That Guy's scale.

                  And I need to turn off player roles/ chemistry to avoid people demanding trades due to long injuries

                  Is that the best set-up going in if I only want to control Houston?

                  Comment

                  • keshunleon
                    MVP
                    • Apr 2006
                    • 2111

                    #144
                    Re: It would be a total Buzz kill if Association mode is as broken...

                    I simulated a one month and all the rotations were jacked up;
                    the sixth man starts, players start at their 2nd position.

                    trades are too frequent (players are traded the 1st 2 weeks).

                    Teams are still loading up on same position, player roles change when a player gets hurt and don't reset.
                    players become prospects that have been in the league for 3+ years, role players become bench warmers when they are on the 2nd team.

                    Avg players are averaging 20+ points, Mo Williams avg 25+ points a game (r u kidding me?)
                    True bout my business, Mane!

                    Comment

                    • Jukeman
                      Showtime
                      • Aug 2005
                      • 10955

                      #145
                      Re: It would be a total Buzz kill if Association mode is as broken...

                      Originally posted by Streets
                      So given what we know so far, before starting my real association, I need to make Duncan, Nash, and Dirk "Stars" (can I do this if only controlling Houston?)

                      I need to edit the generated rookie class every year using Yeah... That Guy's scale.

                      And I need to turn off player roles/ chemistry to avoid people demanding trades due to long injuries

                      Is that the best set-up going in if I only want to control Houston?
                      Unless you dont like the Chemistry and Roles feature at all, there isnt a need to turn it off.

                      Players may demand a trade but that doesnt mean the team will dump them (AI) at worst, if the team doesnt trade him, he will not resign with them...

                      Also, J.Nelson played 36 games in year one in my sim, Next year he lost alot of morale and demanded a trade, but since he started all games the next year (got his role back) his morale went back up...

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #146
                        Re: It would be a total Buzz kill if Association mode is as broken...

                        Originally posted by Streets
                        So given what we know so far, before starting my real association, I need to make Duncan, Nash, and Dirk "Stars" (can I do this if only controlling Houston?)

                        I need to edit the generated rookie class every year using Yeah... That Guy's scale.

                        And I need to turn off player roles/ chemistry to avoid people demanding trades due to long injuries

                        Is that the best set-up going in if I only want to control Houston?

                        I'd like to know this as well...I'm already set on turning player roles and team chemistry off. That's not a problem for me. But what's this about editing draft classes??? Whbat are we editing? Doesn't seem like much work to do given there's only 2rds in the draft, unlike 7. Really want to start my REAL association controlling only the Timberwlves tonight!

                        I also turn cpu trades off until february 1st to control the amount of dumb trades during season.
                        https://www.youtube.com/DarthRambo

                        Comment

                        • fcabanski
                          Banned
                          • Nov 2009
                          • 350

                          #147
                          Re: It would be a total Buzz kill if Association mode is as broken...

                          If you don't edit the draft then after the first season there will be hardly any CPU trades and there will be no FA signings.

                          There are too many quality players in the draft class. Teams don't have to trade or sign FA's because they fill their needs with all those mid70's to 80's rated rookies.

                          Comment

                          • Birdman
                            Rookie
                            • Jul 2009
                            • 100

                            #148
                            Re: It would be a total Buzz kill if Association mode is as broken...

                            Originally posted by Streets
                            So given what we know so far, before starting my real association, I need to make Duncan, Nash, and Dirk "Stars" (can I do this if only controlling Houston?)

                            I need to edit the generated rookie class every year using Yeah... That Guy's scale.

                            And I need to turn off player roles/ chemistry to avoid people demanding trades due to long injuries

                            Is that the best set-up going in if I only want to control Houston?
                            Yeah I'd say so.

                            You can make them stars perhaps by increasing their overall. Just trying to find some ratings that they could use a bump without ruining them as players as far as realism goes, I think that's the best bet.
                            Get that weak stuff outta here!

                            Comment

                            • Jukeman
                              Showtime
                              • Aug 2005
                              • 10955

                              #149
                              Re: It would be a total Buzz kill if Association mode is as broken...

                              Originally posted by keshunleon
                              I simulated a one month and all the rotations were jacked up;
                              the sixth man starts, players start at their 2nd position.

                              trades are too frequent (players are traded the 1st 2 weeks).

                              Teams are still loading up on same position, player roles change when a player gets hurt and don't reset.
                              players become prospects that have been in the league for 3+ years, role players become bench warmers when they are on the 2nd team.

                              Avg players are averaging 20+ points, Mo Williams avg 25+ points a game (r u kidding me?)

                              Player Roles do reset (unless the team reach its limit to change roles per season)

                              Teams only stack up at the same position if players can play multi positions I.E. Melo (Sf/PF) and Granger (Sf/SG) both starting for the Pacers

                              Trades arent frequent, after year 2 you dont see early trades in December

                              Players can be propects up untill they are 26 (Jamario Moon)

                              Oh and thre AI use OVR to reset there roster so unlike last year you wont see rookie not getting PT...

                              In your case, the the default rookies and other 2-3 year players got buried on depth charts because of the insanely high OVR from generated rookies
                              Last edited by Jukeman; 10-07-2010, 02:57 PM.

                              Comment

                              • Streets
                                Supreme
                                • Aug 2004
                                • 5787

                                #150
                                Re: It would be a total Buzz kill if Association mode is as broken...

                                Originally posted by keshunleon
                                I simulated a one month and all the rotations were jacked up;
                                the sixth man starts, players start at their 2nd position.

                                trades are too frequent (players are traded the 1st 2 weeks).

                                Teams are still loading up on same position, player roles change when a player gets hurt and don't reset.
                                players become prospects that have been in the league for 3+ years, role players become bench warmers when they are on the 2nd team.

                                Avg players are averaging 20+ points, Mo Williams avg 25+ points a game (r u kidding me?)
                                That's crazy! What changes did you make prior to simulating?

                                Originally posted by Jukeman
                                Unless you dont like the Chemistry and Roles feature at all, there isnt a need to turn it off.

                                Players may demand a trade but that doesnt mean the team will dump them (AI) at worst, if the team doesnt trade him, he will not resign with them...

                                Also, J.Nelson played 36 games in year one in my sim, Next year he lost alot of morale and demanded a trade, but since he started all games the next year (got his role back) his morale went back up...
                                No, I actually like the "human aspect" of association, but don't want it resulting in 1,000 unrealistic trades. Your Jameer story helps me though. That makes a lot of sense and I am now leaning towards keeping it on.

                                Btw, any one else have the issue where the players on the team they are controlling's trade values drop to one star after the 1st week. I'd test it myself, but am at work. It seems like it happens after the user completes a trade (the whole team's value drops).

                                Comment

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