Does 3PT% need tuning?

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  • seanbarkley
    MVP
    • Sep 2008
    • 2098

    #181
    Re: Does 3PT% need tuning?

    Originally posted by ffaacc03
    Hi, Beluba:

    The bellow comments sum pretty well the situation and possible solution.










    Again, I agree with all above comments and to further demonstrate the efect of the increased 3pt ratings, see bellow:



    Ratings need to be tweaked (for offline purposes) and then a slight adjust on the online sliders, like the one suggested.

    P.S:



    Sorry, could not let it pass, we absolutely need game styles and sliders on this mode as they are the key to balance multiple and different playstyles and make possible having a close simulation of the NBA.


    Ah, and like your cam by the way !
    as usual, couldn't have said it better!
    If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3y

    Comment

    • eko718
      MVP
      • Sep 2005
      • 2257

      #182
      Re: Does 3PT% need tuning?

      Originally posted by Beluba
      So we've been getting mixed feedback with regard to 3PT shooting %'s offline and online. Some say it's perfect, some say the %'s are too high. Looking at the league leader stats online, the 3PT %'s look to be spot on. But nevertheless, we need to be sure before patching anything.

      So do you guys think that 3PT shooting should be tuned? If so, in what way? If you have complaints, please provide as much detail as possible.

      For example:
      - offline, online, open, contested, great shooters, poor shooters, perfect timing, bad timing, certain shot types, against users, against AI defenders, My Player, Quick Game, Ranked Online, certain difficulties, what %'s are you seeing? etc.
      Offline I play with my 3pt sliders at about 47 (Superstar/Sim) and it feels about right. At 50 it seems that there is a great deal of leniency regarding shot timing and that's my main complaint. Percentages for the CPU and myself at 47 are pretty realistic (from 30's to high 40's). At 50 though, it is a bit too easy to hit 3's, even with non-3pt threats. Contested 3's go in at a high clip, and uncontested is too automatic when you have a 3pt shooter.

      Midrange is very imbalanced by the way. Could be a ratings thing, but I find even guys in the mid 70's seem automatic from midrange this year.

      Comment

      • rich_LA
        Rookie
        • Oct 2011
        • 1

        #183
        Re: Does 3PT% need tuning?

        put the online 3pt sliders at 48
        but the bigger problem is people online reaching in all game not getting called fouls for it rondo just had 10 steals on me

        Comment

        • JT.Iverson
          Banned
          • Nov 2010
          • 78

          #184
          Re: Does 3PT% need tuning?

          To me its not that 3s are falling too much. Its just that they are getting open too easily

          when playing against the cpu (my player, associaion, CAL) you a.i teamates leave guys wide open to "help" on guys on the opposite side of the floor. I personally think this is a way the A.I cheats to have **** comebacks.

          Other than that its fine to me. In 2K11 no 3s were falling so its the opposite. No contested 3s are falling. only if they are wide open, which is how its suppose to be

          Comment

          • jtb028
            Rookie
            • Oct 2011
            • 43

            #185
            Re: Does 3PT% need tuning?

            What does it matter what % we're witnessing across game modes with simulations? What matters is the core gameplay and whether there are too many threes being made and/or attempted. Anyways, the answer is: there are too many three pointers being made and attempted across all game modes by users and the CPU in both simulations and games played, online and offline.

            Possible Fix
            : A quick look at the rosters reveals there are way too many players with a high tendency for three point shots, coupled with too high a 3-point attribute and voila, therein lies the problem.

            Oh, and custom-edited game sliders should apply across ALL game modes!!!
            Last edited by jtb028; 10-11-2011, 08:39 PM.

            Comment

            • ManiacMatt1782
              Who? Giroux!
              • Jul 2006
              • 3982

              #186
              Re: Does 3PT% need tuning?

              for open set shots, absolutely not. for shots on the move, and contested shots, absolutely yes. and I agree the reach in foul slider need a substantial boost online.
              www.twitch.tv/maniacmatt1228
              www.youtube.com/maniacmatt1782

              Comment

              • BRxSKINSx
                Pro
                • Jul 2011
                • 630

                #187
                Re: Does 3PT% need tuning?

                Originally posted by Hudacris
                Please don't touch it. Then people are going to complain they can't hit any threes.
                I think they should tone down the % that the CPU takes and hits....60+% every game..... It's not even the SUPERSTARS that's nailing all these 3's.... You got centers pulling 3s.... Cmon will ya..
                Memphis Grizzlies.....
                TN Titans....
                UK Wildcats......

                Gamertag BR xSKINSx
                Originally posted by green225
                no crew again? really? i'd put my hand through a window right now if i didn't have to deal with the aftermath.


                Originally posted by LoSoisNiCEx414
                CREW MODE is like Retro Air Jordans. & Pick Up Games are like a pair of Shaqs from Walmart.

                Comment

                • geezy
                  Rookie
                  • Oct 2009
                  • 215

                  #188
                  Re: Does 3PT% need tuning?

                  Simulation is almost fine, Default though I made 9/10 3's with Kobe, wtf!

                  Comment

                  • marsee06
                    Banned
                    • Oct 2010
                    • 2

                    #189
                    Re: Does 3PT% need tuning?

                    Bring back the previous league settings please specially the LEAGUE SLIDERS. As much as possible please plan first your online association before implementing it, it’s an **** FAIL, we can’t even adjust the league sliders to tone down some settings like 3pts, mid range, steal accuracy, etc... and the automatic simulation is really irritating (can’t even reset a simulated games or disconnection game in the league), please also consider that all players of 2k12 don’t have all the time to play, i mean we also sometimes getting busy like you, in online association if you failed to play your schedule game it will be automatically simulated which is so frustrating and irritating. Lack to adjust the LEAGUE SLIDERS became our league a shooting feast. Once you perfect the shot release of any player (good shooter or poor shooter) and specially the superstars it’s already automatic 2pts or 3pts even you have a defender in front, I also noticed that any kind of shot has the same release as a jump shot. Please also patch all the contested shot (inside or outside) that should missed or give at least a 25% to 30% accuracy of going in, <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o></o>
                    <o></o>
                    I bought your 2K12 for online leagues, I hope you fix your poor planned ideas (online association) and bring back the previous year's online league where you became successful. <o></o>

                    Comment

                    • Hotobu
                      MVP
                      • Sep 2008
                      • 1438

                      #190
                      Re: Does 3PT% need tuning?

                      A couple of issues:

                      First of all SOME PEOPLE need to act like people who come to OS are the only people who play the game. If the default sliders are changed they need to be changed in every single mode across the board. That includes offline play, and that includes association. "Yeah you can just tweak the sliders etc." Except you're forgetting that the vast majority of the people who play this game wont read this thread and wont know that slider adjustments have gone into place until they "feel" it for themselves. What about the guy who plays with his buddies at his house every now and then and then goes online later? Plenty of these people are content to never touch a slider and just play with stock settings. By not changing the settings for them they'll have a completely different online and offline experience, and be frustrated because they'll never know why. Sliders need to be normalized so that their offline and online success is the same.

                      The next point is that if there is a slider tweak there has to be a tendency tweak too. Right now the computer is taking 3s and making them with a ridiculously high rate, but what happens when the success is turned down and they still throw up those shots? Suddenly (My Player) goes from frustrating to a bit too easy.

                      Last point of note - this should be a lesson for 2K13. Sliders should effect simulation stats. This way people don't have to worry about balancing sliders with ratings. As long as the ratings are correct relative to each other people can just tweak the slider as a catch all fix, instead of having to worry about the attributes of hundreds of players.

                      Also along with the 3pt success being lowered (slightly) the "zone of influence" for contesting shots needs to be strengthened and widened ever so slightly to compensate for the offense having such a movement advantage due to input lag. I say slightly in that A- > B+, B > B-. This plus a -2 on the 3 point slider would balance everything.
                      Last edited by Hotobu; 10-11-2011, 08:30 PM.

                      Comment

                      • NealN42
                        Pro
                        • Jun 2011
                        • 563

                        #191
                        Re: Does 3PT% need tuning?

                        I think it does need to be toned down a bit. The CPU rarely seems to miss an open 3, which isn't realistic. I play My Player though...and it really just needs to have adjustable sliders, like the rest of the game Beluba.

                        Comment

                        • marsee06
                          Banned
                          • Oct 2010
                          • 2

                          #192
                          Re: Does 3PT% need tuning?

                          Please give as a freedom to adjust the sliders online, like in your previous installments. Please bring back the Sliders settings in the online league, Please bring back the previous online league settings where the commissioner of the league has the total power to control the league. Contested shot shoud missed or only have a very low accuracy percentage to goes in.

                          Comment

                          • guesswhozbak17
                            Rookie
                            • Feb 2008
                            • 192

                            #193
                            Re: Does 3PT% need tuning?

                            Never thought I'd be complaining of all people but yes...online needs to be toned down. Just finished playing a game the got dropped against a Thunder user. Nate Robinson hit 7 CONTESTED threes with the "pressure shooters" The user would just dribble in place and take either a set three pointer or a drifting three. NEVER in my my 2k career have I ever had to go into the coaching menu and set "double team always" for NATE ROBINSON. Had that game not dropped, it looked as if Nate was on his way to 50 on 15 of 16 behind the arc. Smh. Love 2k...but hate it 2.

                            Comment

                            • thugnificant
                              Banned
                              • Sep 2010
                              • 520

                              #194
                              Re: Does 3PT% need tuning?

                              cant people control offline with sliders except for myplayer?
                              patch needs to work online since they took out all of the customization options for player matches. Played with celtics last night in HOF SIM game and went crazy with pierce , allen, and west. hit 7 straight 3pointers even with opponent playing on ball D. the balance is gone and server side sliders need adjusting ASAP. Also bring back the 2k11 player ratings until season starts. The ones available dont represent the real players.TWOLVES are best 3pt shooting team in the game now !!!

                              Comment

                              • thugnificant
                                Banned
                                • Sep 2010
                                • 520

                                #195
                                Re: Does 3PT% need tuning?

                                Originally posted by guesswhozbak17
                                Never thought I'd be complaining of all people but yes...online needs to be toned down. Just finished playing a game the got dropped against a Thunder user. Nate Robinson hit 7 CONTESTED threes with the "pressure shooters" The user would just dribble in place and take either a set three pointer or a drifting three. NEVER in my my 2k career have I ever had to go into the coaching menu and set "double team always" for NATE ROBINSON. Had that game not dropped, it looked as if Nate was on his way to 50 on 15 of 16 behind the arc. Smh. Love 2k...but hate it 2.
                                thats how i was with ray allen last night only missed 3 shots entire game on HOF sime with defense in my face SMH

                                Comment

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