NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM EST

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Sundown
    MVP
    • Oct 2010
    • 3270

    #451
    The Guitar Hero Dunk Contest wouldn't be half bad if the key presses corresponded to actual animations and actions as they were occurring, with certain buttons assigned to each dribble and stride. The fact that the game essentially pauses before the dunk and then requires you to punch in an arbitrary sequence of buttons before the dunk resumes completely takes you out of the game and undermines any illusion that you're performing the dunk yourself.

    The old dunk contest from 2k10 or was it 8 or 9 was actually better.

    Even breaking up the dunk sequence with pauses at key moments that require short sequences would be more engaging than one long one before the dunk completes.

    Even guitar hero has button presses correspond to audio or visuals happening on screen.
    Last edited by Sundown; 06-06-2012, 04:57 PM.

    Comment

    • jersez
      MVP
      • Jul 2008
      • 1892

      #452
      Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

      In the interview I forgot his name, the guy from 2k lol said they want to make the dunk contest a pick up and play. So they are going with the causal approach, so when you have your buddies over and don't feel like playing a game, you can just play the dunk contest without real skill. I have no problem with that. Its not a real game, its a game mode. I personally didn't like the old dunk contest buttons. That's why I rarely played it.
      ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
      https://www.youtube.com/user/UnitedSimGaming
      https://youtube.com/c/Jerseymad93

      Comment

      • spankdatazz22
        All Star
        • May 2003
        • 6219

        #453
        Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

        I couldn't do the old dunk contest either - think I may have been able to complete 2 dunks total over the years and still wasn't sure how I did it so I rarely played it. But did respect that it was skills/timing based, just difficult to pick up. I don't mind them putting in controls to make it easier, just would be nice if they can manage to retain the skills-based controls of the past. Unlikely if they redid the entire mode, but would be nice
        HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

        XBL gamertag: d0meBreaker22 (that's a zero)

        congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

        Comment

        • kolanji
          Pro
          • Sep 2009
          • 872

          #454
          Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

          well its not a breaker for me if the controls comes in a form of QTE inputs to complete dunks in the dunk contest...it seems as if though Rob Jones is eluding to Blacktop will still be in the final product with the advance controls from the last appearance


          Kotaku article little snippet
          Still, I instantly resolved to play this with a Rock Band guitar when I get it. While some might find the implementation trivial, or a souped-up Quicktime event, bear in mind just how freaking hard the Blacktop Dunk Contest is with the analog stick. I can barely get the gather correct. People who get to All-Star Weekend in their careers or invite friends over to fool around with it aren't going to want to spend forever on tutorials. Some might feel it's a little simple, but I buy the logic behind the design choice. If you still want a hardcore dunking challenge, the Blacktop will always be there.
          And if you don't preorder the game, your play-now and career modes will still have an All-Star game, it'll just use the previous year's venue and uniforms (in this case, Orlando's) until the All-Star game is actually played and 2K gets permission to patch in the new skins. The preorder bonus is also for all preorders; it's not tied to a specific retailer.
          http://kotaku.com/5916138/competitio...plays-the-game
          Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #455
            Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

            Originally posted by stillfeelme
            Passing improvement check
            Layup selection improvement check
            Contact improvement check

            I like what I am hearing

            I guess Beluba can only give us so much info but what about live ball physics up and under success rates and rebounding? I really like when the ball is up for grabs man. I know speed and recovery defense has to be addressed but I am sure it would come via a detailed insight.
            The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.

            Comment

            • kolanji
              Pro
              • Sep 2009
              • 872

              #456
              Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

              Originally posted by Beluba
              The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.

              great to see u giving us info first hand on here on OS i really appreciate that a lot and am sure i speak for a lot of us


              but may question to u, if its feasible to talk about it, but is positioning getting attention i.e to get the blocking/charging slider work properly?

              am kinda assuming based on ur post above that contact is getting a lot of attention both on ground and mid air... but this heavily relies a lot on blocking/charging slider
              Last edited by kolanji; 06-06-2012, 10:33 PM.
              Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

              Comment

              • Sinner
                All Star
                • Jun 2003
                • 5483

                #457
                Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                i'm looking forward to the game and will have to try the Dunk contest..but i'm also wondering will I feel as satisfied completing these dunks as I did when you had more control...I remember an early 2k college game that had a dunk contest..maybe 2k6 or 2k7? From what I remember that would have been a nice building block...I say that cause I remember having fun playing it. Was it like the blacktop controls for dunking?
                -= Never argue with an idiot, they drag you down to their level and beat you with experience.=- Edward Murphy

                Comment

                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2405

                  #458
                  Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                  Originally posted by Beluba
                  The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
                  Yes thanks for keeping us updated I like what I am hearing. The game sounds like it is coming along and will force some of those pg's to shoot a mid range jumper.

                  Comment

                  • chandlerbang
                    Banned
                    • Apr 2012
                    • 612

                    #459
                    Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                    Originally posted by Beluba
                    The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
                    EXCELLENT guys i play OA with love using thoses moves with bad post scorers , glad to see that i can now play on ball and disrupt them

                    Comment

                    • mustardnmayo
                      Rookie
                      • Sep 2008
                      • 250

                      #460
                      Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                      Great,now hopefully the tendecies making every player attempt them gets fixed
                      Go Broncos. Go Wizards.

                      Comment

                      • jersez
                        MVP
                        • Jul 2008
                        • 1892

                        #461
                        Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                        I don't think Mike does tendencies and Ratings. But just these snippets of info is already making 2k13 a must buy. I don't want to hear "they don't care about us". And "they are lazy". They have been working on this game the day 2k12 shipped. They are aware of 2k12 issues and have fixed them. How can you hate these guys.

                        I know you can't give any big info now, but I would like to know has the momentum system been fixed?
                        ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                        https://www.youtube.com/user/UnitedSimGaming
                        https://youtube.com/c/Jerseymad93

                        Comment

                        • VDusen04
                          Hall Of Fame
                          • Aug 2003
                          • 13025

                          #462
                          Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                          Originally posted by Sundown
                          The Guitar Hero Dunk Contest wouldn't be half bad if the key presses corresponded to actual animations and actions as they were occurring, with certain buttons assigned to each dribble and stride. The fact that the game essentially pauses before the dunk and then requires you to punch in an arbitrary sequence of buttons before the dunk resumes completely takes you out of the game and undermines any illusion that you're performing the dunk yourself.

                          The old dunk contest from 2k10 or was it 8 or 9 was actually better.

                          Even breaking up the dunk sequence with pauses at key moments that require short sequences would be more engaging than one long one before the dunk completes.

                          Even guitar hero has button presses correspond to audio or visuals happening on screen.
                          You summed it up pretty perfectly, particularly the first paragraph. The fact there seems to be no correspondence between the buttons the user presses and the actions they see on screen as a result pretty much nullifies the entire point of playing the mode in the first place. It may as well be a series of code entries to unlock dunk contest animations.

                          Separately, I find it at least someone strange to hear folks speak of the previous dunk contest's difficulty. I could not walk onto the floor and perfect every single dunk I attempted, but I surely didn't find it terribly difficult. I do not state that as a humble brag either, for I don't find myself to be particularly skilled in video gaming. It just didn't see difficult enough to me to warrant scrapping the system for a code entry system.

                          Comment

                          • Beluba
                            Gameplay Director, NBA2k
                            • Jul 2002
                            • 1389

                            #463
                            Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                            Originally posted by mustardnmayo
                            Great,now hopefully the tendecies making every player attempt them gets fixed
                            yeah i don't work on tendencies, but i'll take care of this one tomorrow. how often do you want to see the guys with the highest tendencies use the up and unders?

                            Comment

                            • RyanFitzmagic
                              MVP
                              • Oct 2011
                              • 1959

                              #464
                              Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                              Originally posted by Beluba
                              yeah i don't work on tendencies, but i'll take care of this one tomorrow. how often do you want to see the guys with the highest tendencies use the up and unders?
                              All the tendencies should be based on a system where 0 makes them do a certain action almost never, whereas 100 makes them do it far more often than anyone would ever want.

                              It's like how televisions have volume settings where turning it to the max would be way too loud for anyone to withstand. That way, no one can ever say to the manufacturer, "I can't hear the TV no matter how high I turn the volume."
                              Last edited by RyanFitzmagic; 06-06-2012, 10:01 PM.

                              Comment

                              • jersez
                                MVP
                                • Jul 2008
                                • 1892

                                #465
                                Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

                                Originally posted by Beluba
                                yeah i don't work on tendencies, but i'll take care of this one tomorrow. how often do you want to see the guys with the highest tendencies use the up and unders?
                                Rare occasion like close outs, post up, when closely guarded really, so 2 times a game is good enough for me. I defended the up and unders pretty well with hands up, so this is not a big problem to me. My problem like others is that everyone was doing it.

                                But if you can't answer this just let me know, will you guys try to balance out the dunk on animations. I hate that all you have to do is pick lebron and hold turbo down. If you can't answer then, has the momentum system been fixed, not trying to spam you just that I would really like one of these questions answered.
                                Last edited by jersez; 06-06-2012, 10:28 PM.
                                ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                                https://www.youtube.com/user/UnitedSimGaming
                                https://youtube.com/c/Jerseymad93

                                Comment

                                Working...