NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • KyotoCarl
    MVP
    • Mar 2010
    • 3827

    #181
    Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

    How did the crowd sound? Have they upgraded anything regarding crowd reaction sounds, chants etc?
    What we know so far about NBA 2K14 - FAQ/QA:
    http://www.operationsports.com/forum...post2045267769

    My thoughts on how replays should be handled:
    http://www.operationsports.com/Kyoto...plays-replays/

    Comment

    • DoWork
      Rookie
      • Sep 2011
      • 66

      #182
      Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

      Originally posted by vannwolfhawk
      Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure. It reminded me of 11 at times as well with when you were playing really good defense. One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away. I didn't like that! I want all control of what my player does at all times! With that being said, because I was in a stance 5 feet from a player the offensive player could blow by me by using his turbo as I couldn't counter it with turbo in a defensive stance. Now, I learned a bit to adjust to this and play angles better but all anyone would have to do Is just pull up for a jumper and they would be money. I think players could cheese it as is by getting close enough to a player to have him get in a defensive stance and then turbo by him right after as there is to much distance. In real life a player will give you a step and a half and cut you off at the point of attack. I don't want to see skating in a defensive stance but I want to see players mobility and speed in it up'd a notch or 2.

      Again, it needs to be tweaked in the area of on ball defense some more. If they balance it out and take out that auto defensive stance so I can turbo to stay with a guy who is doing the same and then drop into a stance to cut him off along with speeding up defense ughy I would be happy. In real life if a player gets beat he turns and sprints to get back in position and catch up. This did not happen in the half court set. I think 1 part of this as well is when a player gets shook its like he gets stuck for to long if that even makes sense? Lol! It's a feel thing for me that's hard to explain. It just didn't feel as responsive as offense or what I would like to see with defense in the build I played.

      So, to answer your question no it was not fun for me. It has potential to be fun though with all the new defensive options. This is my 1 area of serious concern for me personally. I want it to be challenging too. I hated 12's defense! I had fun playing defense in 11. I want to have fun on defense again and at least feel like i have a chance playing on ball defense so i dont have to play off ball! Just take away those bumping animations of 11 and it was pretty good in some cases. But 13 blows it away with what you see when good defense is played and on drives where the offensive player has the defensive player beat. This area is a ginormous improvement and best there is in a basketball game. BUT Defense wins championships! I led my online league with fewest ppg allowed at 84.00 ppg I believe it was in 2k11 (12 min qtrs). Playing defense was fun then! I'm a huge defensive guy in real life too as I put big defensive focus and strategy into my teams team defense.

      Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.

      Hope that helps answer the question?! Lol
      Very nice write up! Hopefully they address this before release.

      Did you notice the game feeling scripted at all? In 2k12 it seemed like the other team would hit contested shots, grab offensive rebounds, get put back dunks, and other frustrating things just to keep the game close or make a come back in the second half.

      Comment

      • Jano
        You Dead Wrong
        • May 2004
        • 3161

        #183
        Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

        Haven't read too much of the thread but I wanted to know about the CPU's mid range game. Do the players pull up and use the mid range shots?

        Last year on the base roster EVERYONE drove the lane no matter what and never used the mid range and instead decided to abuse the paint. So did you see any changes in that area?

        Comment

        • Phreezy P
          MVP
          • Jan 2010
          • 3219

          #184
          Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

          Originally posted by vannwolfhawk
          They did some stuff to the net and I heard from others they noticed some different bounces off the rim. Didn't notice this myself though.
          I hope so, am I the only one who hated the toilet when the ball kept rolling around forever? That happens like once every 4 years, yet happens like every 5 games in 2k.
          Minnesota Timberwolves and Toronto Raptors

          CHECK OUT MY YOUTUBE CHANNEL

          Comment

          • JerzeyReign
            MVP
            • Jul 2009
            • 4847

            #185
            Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

            Originally posted by Jano
            Haven't read too much of the thread but I wanted to know about the CPU's mid range game. Do the players pull up and use the mid range shots?

            Last year on the base roster EVERYONE drove the lane no matter what and never used the mid range and instead decided to abuse the paint. So did you see any changes in that area?
            Vann will probably expand on this but from my experience I saw the AI take numerous midrange shots -- Westbrook would do it at the drop of a hat. I also noticed a couple of forced shots.
            #WashedGamer

            Comment

            • Sam Marlowe
              Banned
              • Aug 2010
              • 1230

              #186
              Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

              Vann, were you able to test out fake passing off the dribble?

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #187
                Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                Originally posted by KyotoCarl
                How did the crowd sound? Have they upgraded anything regarding crowd reaction sounds, chants etc?
                Unfortunately we had sound down the whole Tim so I didn't notice.
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • vannwolfhawk
                  MVP
                  • Jun 2009
                  • 3412

                  #188
                  Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                  Originally posted by DoWork
                  Very nice write up! Hopefully they address this before release.

                  Did you notice the game feeling scripted at all? In 2k12 it seemed like the other team would hit contested shots, grab offensive rebounds, get put back dunks, and other frustrating things just to keep the game close or make a come back in the second half.
                  Our build was only 1 quarter long. I'm hoping clutch rating being gone takes away from those miracle last second contested shots falling all the time?!
                  Basketball Playbooks
                  http://www.nextplayhoops.com

                  Comment

                  • vannwolfhawk
                    MVP
                    • Jun 2009
                    • 3412

                    #189
                    Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                    Originally posted by Sam Marlowe
                    Vann, were you able to test out fake passing off the dribble?
                    No, I wish I tried it but limited time and never thinking of doing it prevented me from trying.
                    Basketball Playbooks
                    http://www.nextplayhoops.com

                    Comment

                    • vannwolfhawk
                      MVP
                      • Jun 2009
                      • 3412

                      #190
                      Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                      Originally posted by Jano
                      Haven't read too much of the thread but I wanted to know about the CPU's mid range game. Do the players pull up and use the mid range shots?

                      Last year on the base roster EVERYONE drove the lane no matter what and never used the mid range and instead decided to abuse the paint. So did you see any changes in that area?
                      Yes, I know it was a problem last year but it was a good mix between drive and pull ups from what I saw especially with Westbrook!
                      Basketball Playbooks
                      http://www.nextplayhoops.com

                      Comment

                      • NINJAK2
                        *S *dd*ct
                        • Jan 2003
                        • 6185

                        #191
                        Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                        Did they mention anything about player art updates in 2k13 vann since they didn't do them last year?
                        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                        Comment

                        • illwill10
                          Hall Of Fame
                          • Mar 2009
                          • 19827

                          #192
                          Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                          Is the defense still triggered once you press turbo?

                          Last year as soon as you press turbo in the halfcourt, the defense would slide. It was better off not pressing it.
                          With sliding and bumping back being reduced, does the defense not get triggered when you press turbo.

                          Comment

                          Working...