Vann, Did you notice if they sped up the triple threat animations like jab steps, etc? They weren't very fast in 2k12...
NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Collapse
Recommended Videos
Collapse
X
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Vann, Did you notice if they sped up the triple threat animations like jab steps, etc? They weren't very fast in 2k12...EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure. -
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
It seemed the same to me. You bring up a great point though! My pet peave is the lack of explosion on the 1st step out of a jab step and its partially due to there is a split second delay there. I teach my kids to explode on their 1st steps and on all drives and especially 1 dribble pull ups as you need to create that space from a defender. I think this has to do with player animation is standing to erect when he should be down lower and jabbing harder. Good point though ninja! I would like to see this sped up and fixed too, but if they do fix this with offense they need to do the same with defense so it can be countered as well IMO.Last edited by vannwolfhawk; 08-19-2012, 02:41 PM.Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Hey Vannwolf, got another question I'm hoping you can answer.
Having watched several of the gameplay videos out there it seems to me that everyone dribbles the ball quite similarly with the exception of the speed of the handle. When you played the game did you notice dribbling styles looking varied? I saw vids with guys like Battier doing crossovers that you'd expect a point guard to do. I also noticed Sefolosha doing some things that looked inconsistent with how he dribbles. Do we still have dribble packages in the game?Comment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Van. IS the game better than 12 & even 11?Comment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Hey Vannwolf, got another question I'm hoping you can answer.
Having watched several of the gameplay videos out there it seems to me that everyone dribbles the ball quite similarly with the exception of the speed of the handle. When you played the game did you notice dribbling styles looking varied? I saw vids with guys like Battier doing crossovers that you'd expect a point guard to do. I also noticed Sefolosha doing some things that looked inconsistent with how he dribbles. <b>Do we still have dribble packages in the game?</b>Comment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Van, thanks for answering all this questions.
Do you know if the defensive icon is going to be there for online games?
For online leagues where auto defense is not allowed, would be very useful.Comment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Hey Vannwolf, got another question I'm hoping you can answer.
Having watched several of the gameplay videos out there it seems to me that everyone dribbles the ball quite similarly with the exception of the speed of the handle. When you played the game did you notice dribbling styles looking varied? I saw vids with guys like Battier doing crossovers that you'd expect a point guard to do. I also noticed Sefolosha doing some things that looked inconsistent with how he dribbles. Do we still have dribble packages in the game?Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
No idea???Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
This game has potential to be better than both games combined. Only way to say it is it's a bigger jump from 12 than 11 was to 10. They addressed everything!Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
That just sounds awesome. I'm one of those who thought 12 was better then 11 and fro what I've heard and seen from 13 it looks to be great!What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
One thing that I didn't like about past 2k games was that some tendencies didn't have much impact on how the AI plays.
Most people might not care but it bugged me that when I edit touches in 2k12, say Kobe to 50 and Gasol/Bynum to 100 I would expect the AI to run the offense mostly through them.
Instead, apparently playcalling seems to be hardcoded to a large extend. Also, many plays simply break down because of bad design and end in an iso situation anyway.
Do you know if 2k has improved playcalling and situational awareness of individual players?
For example high post plays were completely useless in 2k12 because once a player was in position waiting for the ball he was slowly pushed out of position by the defender almost everytime which led to the AI offense completely shutting down.
Did the AI appear to be improved in that regard?
On a different note, I feel like touches shouldn't be determined by an individual tendency but rather by assigning them for a team via coaching settings, which seems more realistic to me because roles of players can differ depending on the team they play on. It's not a fixed number in reality.Comment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
They did some stuff to the net and I heard from others they noticed some different bounces off the rim. Didn't notice this myself though.Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Sounds great!
One thing that I didn't like about past 2k games was that some tendencies didn't have much impact on how the AI plays.
Most people might not care but it bugged me that when I edit touches in 2k12, say Kobe to 50 and Gasol/Bynum to 100 I would expect the AI to run the offense mostly through them.
Instead, apparently playcalling seems to be hardcoded to a large extend. Also, many plays simply break down because of bad design and end in an iso situation anyway.
Do you know if 2k has improved playcalling and situational awareness of individual players?
For example high post plays were completely useless in 2k12 because once a player was in position waiting for the ball he was slowly pushed out of position by the defender almost everytime which led to the AI offense completely shutting down.
Did the AI appear to be improved in that regard?
On a different note, I feel like touches shouldn't be determined by an individual tendency but rather by assigning them for a team via coaching settings, which seems more realistic to me because roles of players can differ depending on the team they play on. It's not a fixed number in reality.Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
We didn't have play calling in my build but expect huge changes in plays, play books, AI running plays in freelance and thru plays. Also expect big changes in AI with running pnr and being aware of how the defense or user plays the CPU. They can read and react. Also they will be more apt to call plays that worked throughout the game more often than other plays that we're not as successful. Lastly, the plays now have a option b,c,d,and e for the CPU to read and move on to the next option rather than see a play die because a pass could not be made. Again, I did not get to test this but it was all talked about.Shout out to The Watcher! Where you at bruh?Comment
Comment