This question was asked in other topic by somebody, but because of that you Van probably are most active guy from Team Up program I will reask it. Did you guys tried to spam steal button? Because in 2k12 it was really cheese move and reaching fouls still was quite rare.
NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
This question was asked in other topic by somebody, but because of that you Van probably are most active guy from Team Up program I will reask it. Did you guys tried to spam steal button? Because in 2k12 it was really cheese move and reaching fouls still was quite rare. -
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure. It reminded me of 11 at times as well with when you were playing really good defense. One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away. I didn't like that! I want all control of what my player does at all times! With that being said, because I was in a stance 5 feet from a player the offensive player could blow by me by using his turbo as I couldn't counter it with turbo in a defensive stance. Now, I learned a bit to adjust to this and play angles better but all anyone would have to do Is just pull up for a jumper and they would be money. I think players could cheese it as is by getting close enough to a player to have him get in a defensive stance and then turbo by him right after as there is to much distance. In real life a player will give you a step and a half and cut you off at the point of attack. I don't want to see skating in a defensive stance but I want to see players mobility and speed in it up'd a notch or 2.
Again, it needs to be tweaked in the area of on ball defense some more. If they balance it out and take out that auto defensive stance so I can turbo to stay with a guy who is doing the same and then drop into a stance to cut him off along with speeding up defense ughy I would be happy. In real life if a player gets beat he turns and sprints to get back in position and catch up. This did not happen in the half court set. I think 1 part of this as well is when a player gets shook its like he gets stuck for to long if that even makes sense? Lol! It's a feel thing for me that's hard to explain. It just didn't feel as responsive as offense or what I would like to see with defense in the build I played.
So, to answer your question no it was not fun for me. It has potential to be fun though with all the new defensive options. This is my 1 area of serious concern for me personally. I want it to be challenging too. I hated 12's defense! I had fun playing defense in 11. I want to have fun on defense again and at least feel like i have a chance playing on ball defense so i dont have to play off ball! Just take away those bumping animations of 11 and it was pretty good in some cases. But 13 blows it away with what you see when good defense is played and on drives where the offensive player has the defensive player beat. This area is a ginormous improvement and best there is in a basketball game. BUT Defense wins championships! I led my online league with fewest ppg allowed at 84.00 ppg I believe it was in 2k11 (12 min qtrs). Playing defense was fun then! I'm a huge defensive guy in real life too as I put big defensive focus and strategy into my teams team defense.
Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.
Hope that helps answer the question?! Lol
I had a question though. Sorry if some has asked already but...
Can you still do a quick defensive slide using L2 and R2 (PS3)?Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
No didn't really test it on purpose except on doubling the post. I didn't see any reaching calls and I didn't see an abundance of steals either. We did talk about swiping at the ball 10x with no results and with no risk or reward for doing so. It was on all pro so I'm sure the game was dumbed down a bit as far as fouls go. A simple solution to this issue just requires a simple adjustment with foul sliders though. If your talking about online than I think we all hope that has been solved with giving us foul sliders (along with many others) when playing custom or 1 on 1 games.Basketball Playbooks
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
This is what bothered me. It's like defender was stuck in mud is only way I can describe it. Turbo with L2 (defensive stance) was not effective at all. I couldn't get out of my defensive stance and use R trigger either when I was beat as I was still in a defensive stance. Does that make sense? I really hope this 1 area is tweaked more than any other area of the game and I will be extremely happy! It's my only major complaint...Basketball Playbooks
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
I do not know because I was using it out of habit and had it pressed down all the time except when I was beat and I tried to sprint to a position to cut him off to no avail. I guess not when you think about it. I believe both R2 and L2 were used for a few other things defensively as well though like shading and close ball defense. Don't quote me on that 1 though... Maybe ld2k could shed some light on that last part?Basketball Playbooks
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
This is what bothered me. It's like defender was stuck in mud is only way I can describe it. Turbo with L2 (defensive stance) was not effective at all. I couldn't get out of my defensive stance and use R trigger either when I was beat as I was still in a defensive stance. Does that make sense? I really hope this 1 area is tweaked more than any other area of the game and I will be extremely happy! It's my only major complaint...Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Small question: I know you had a small sample size with the game, but does the bounce pass, from what you've seen, feel more relative to a player's position or is it more of a lead pass? College Hoops 2k8's was more of a lead pass and it didn't really allow you to thread the needle on a Pick and Roll pocket pass.
From what you may have seen, will we be able to thread the needle like this in this situation with Nash at 0:40:
<iframe src="http://www.youtube.com/embed/hPSpvdpnxUw" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
Or would the game pass it behind Duncan towards the rim in that instance?Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Small question: I know you had a small sample size with the game, but does the bounce pass, from what you've seen, feel more relative to a player's position or is it more of a lead pass? College Hoops 2k8's was more of a lead pass and it didn't really allow you to thread the needle on a Pick and Roll pocket pass.
From what you may have seen, will we be able to thread the needle like this in this situation with Nash at 0:40:
<iframe src="http://www.youtube.com/embed/hPSpvdpnxUw" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
Or would the game pass it behind Duncan towards the rim in that instance?Basketball Playbooks
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
They did do that but because it was here and there I couldn't dive into PNR like I would have liked. I can't wait and wish I would have tried it! :-( like I said I would bet that will and can happen though. Just need to pick the right timing and spot to do it and make the pass as its high risk reward and bounce passing in this game with plays like that are all timing!Last edited by vannwolfhawk; 08-18-2012, 01:59 PM.Basketball Playbooks
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure.
Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.
Hope that helps answer the question?! Lol
Thanks for answeringCurrently playing:
Pro Baseball Spirits 6 (PS3)
NBA 2k14 (PC)
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Also, one last thing if you do remember seeing it at all. But did the CPU go over any screens? This would annoy me in 2k12 because even with high efficiency shooters they would go under the screen every time.Comment
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