NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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  • iLLosophy
    Plata o Plomo
    • Sep 2005
    • 3673

    #46
    Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

    Originally posted by vannwolfhawk
    I agree in all cases. Every player should not have the same abilities and capabilities. Westbrook is a great example or old school wise I am thinking of "The Glove" Gary Payton! It just needs to be tweaked is all. Lets just say they implemented some of these issues but overcompensated for them is what I meant. BUT this is a 2 week old build so who knows if its been fixed or not? Believe me I am talking realistically just like you are and by no means do I want anything that isn't realistic to what you will see in any given game in the real NBA.
    No doubt man. Once again I'm glad you got picked. You really did your due diligence! Thanks for the responses.

    Comment

    • tcnumba10
      MVP
      • Nov 2008
      • 1816

      #47
      Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

      Did the CPU opponent utilize the midrange game (pull-up jumpers) more in 2K13 rather than chucking 3s or going hard to the rim all the time?

      Thanks for all your input btw!
      2018-2019 NBA Champions!

      Comment

      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19821

        #48
        Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

        Originally posted by vannwolfhawk
        Hard to say because I am not sure what each player had as a sig skill. I saw a few. I will say though that players felt more like themselves than years past.
        That is great to hear.

        I dont want it to be too powerful and I still want players to play their tendencies and ratings.

        Comment

        • LeBronistheKing
          MVP
          • Aug 2010
          • 1040

          #49
          Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

          Originally posted by illwill10
          How did you feel the Sig Skills were? Were they balanced or too powerful?
          I have heard this concern voiced a few times about Sig Skills being too powerful, but isn't that the point? I mean there are certain abilities and skills that differentiate elite players from the rest of the NBA pack. Honestly this new feature has me the most intrigued. All Pro football had something similar implemented in their game, and I thought it worked very well in making players play closer to their real life counterparts. If handeled correctly with some signature animations that are user controlled it really could make this game feel different than anything that has come before it.

          Comment

          • illwill10
            Hall Of Fame
            • Mar 2009
            • 19821

            #50
            Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

            Originally posted by tcnumba10
            Did the CPU opponent utilize the midrange game (pull-up jumpers) more in 2K13 rather than chucking 3s or going hard to the rim all the time?

            Thanks for all your input btw!

            Will a AI-controlled Westbrook pullup like he does in real life?

            Comment

            • NINJAK2
              *S *dd*ct
              • Jan 2003
              • 6185

              #51
              Excellent write up van!! Answered alot of my questions. Really happy you got picked to go over to the studio.
              EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

              Comment

              • morningstar777
                Rookie
                • Nov 2005
                • 241

                #52
                Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                Great write up Van, 2K made the right choice inviting you to the team up. I know you represent the sim nation well. Me and you had the same gripes about that game, hopefully in 2K13 everything will be addressed. Did you ask them about spectator mode for online associations? That would be sweet! I haven't been on Xbox lately so don't think I forgot about you, still need to add you.

                Comment

                • chandlerbang
                  Banned
                  • Apr 2012
                  • 612

                  #53
                  Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                  wolf, do scrubs play like scrubs? No worries about guys like perkins hitting consistant jumpshots?

                  Comment

                  • Zen_Master07
                    Banned
                    • Sep 2010
                    • 361

                    #54
                    Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                    Great write-up, good to see somebody who was able to point out the negatives and not just be excited about having a new game. I do have a couple concerns though if you can clarify:

                    1 - My biggest issue with the offense in 2k12 was the post-game, sending guys to cut to the basket (think stockton/malone) never worked as it should. The CPU AI wouldn't cut to the basket or they'd run and either hit the post-man or his defender, or hit some invisible force field. In the off-chance that you could hit a cutter, they were never ready to quickly put up a layup so it usually meant getting blocked or in an ugly animation

                    2 - Are the off-ball controls improved any? I'd love to see more options and the current ones tightened up. The set-screen option never worked very well and IMO there should be a "create movement" type off-ball control where maybe the weakside big-man sets a down-screen on the other side of the floor. I always wanted to do this, particularly when i iso'd in the post and got stagnant

                    Comment

                    • 2_headedmonster
                      MVP
                      • Oct 2011
                      • 2251

                      #55
                      Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                      did you notice any difference in block attempts (moving vs stationary..... swat vs regular)?

                      did they get rid of slow motion steal and block gathers?

                      Comment

                      • vannwolfhawk
                        MVP
                        • Jun 2009
                        • 3412

                        #56
                        Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                        Originally posted by morningstar777
                        Great write up Van, 2K made the right choice inviting you to the team up. I know you represent the sim nation well. Me and you had the same gripes about that game, hopefully in 2K13 everything will be addressed. Did you ask them about spectator mode for online associations? That would be sweet! I haven't been on Xbox lately so don't think I forgot about you, still need to add you.
                        spectator mode was way down on the online priority list but it was on my online list of stuff as it would be an awesome feature especially for us online association lovers BUT servers are priority number 1 before we get crazy IMO. LOL
                        Basketball Playbooks
                        http://www.nextplayhoops.com

                        Comment

                        • vannwolfhawk
                          MVP
                          • Jun 2009
                          • 3412

                          #57
                          Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                          Originally posted by chandlerbang
                          wolf, do scrubs play like scrubs? No worries about guys like perkins hitting consistant jumpshots?
                          You can definitely feel and tell the difference between players realistically!
                          Basketball Playbooks
                          http://www.nextplayhoops.com

                          Comment

                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #58
                            Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                            Originally posted by Zen_Master07
                            1 - My biggest issue with the offense in 2k12 was the post-game, sending guys to cut to the basket (think stockton/malone) never worked as it should. The CPU AI wouldn't cut to the basket or they'd run and either hit the post-man or his defender, or hit some invisible force field. In the off-chance that you could hit a cutter, they were never ready to quickly put up a layup so it usually meant getting blocked or in an ugly animation
                            #1 was not an issue but I can't speak on pick n rolls though. Cuts were great and they would catch and lay in right away. Looked smooth.
                            Basketball Playbooks
                            http://www.nextplayhoops.com

                            Comment

                            • tcnumba10
                              MVP
                              • Nov 2008
                              • 1816

                              #59
                              Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                              Did the CPU opponent wait till the Shot Clock was down to the final seconds to put up a shot or did they set up the offense earlier and efficiently against the user?

                              Also was there more pull-up Js taken by the cpu rather than a large # of PIP and 3PTers taken?

                              Thanks!
                              2018-2019 NBA Champions!

                              Comment

                              • chandlerbang
                                Banned
                                • Apr 2012
                                • 612

                                #60
                                Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

                                Originally posted by vannwolfhawk
                                You can definitely feel and tell the difference between players realistically!
                                excellent , cant wait until i see what abilities j lin has .

                                Comment

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