It should be possible to at least contest a shot though for certain defenders. Obviously some should have better agility or defensive abilities than others to recover. I am thinking more along the lines of playing cat and mouse with doubling the post or not and swiping at the ball. If I swipe at the ball and it is kicked out while I'm swiping that should be a wide open look no doubt. It has to be a risk/reward aspect. If its a hard double as opposed to a soft double then the nearest and closest defender should be ready to rotate on a kick out and thats when you would see the ball being swung around the perimeter and get that open 3 look in the opposite corner ala San Antonio Spurs! That is what I want to see in the game! 1 of the devs had said they wanted some time to make post moves though so its a balancing issue. I don't want to see a guy skating back and forth between the 2 players unrealistically thats not what I mean.
NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
It should be possible to at least contest a shot though for certain defenders. Obviously some should have better agility or defensive abilities than others to recover. I am thinking more along the lines of playing cat and mouse with doubling the post or not and swiping at the ball. If I swipe at the ball and it is kicked out while I'm swiping that should be a wide open look no doubt. It has to be a risk/reward aspect. If its a hard double as opposed to a soft double then the nearest and closest defender should be ready to rotate on a kick out and thats when you would see the ball being swung around the perimeter and get that open 3 look in the opposite corner ala San Antonio Spurs! That is what I want to see in the game! 1 of the devs had said they wanted some time to make post moves though so its a balancing issue. I don't want to see a guy skating back and forth between the 2 players unrealistically thats not what I mean.Basketball Playbooks
http://www.nextplayhoops.com -
Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Great writeup Vann. They appeared to address almost everything from a gameplay standpoint. This game is shaping up to be the best basketball sim to date. Can't wait to get my hands on the demo.Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
It should be possible to at least contest a shot though for certain defenders. Obviously some should have better agility or defensive abilities than others to recover. I am thinking more along the lines of playing cat and mouse with doubling the post or not and swiping at the ball. If I swipe at the ball and it is kicked out while I'm swiping that should be a wide open look no doubt. It has to be a risk/reward aspect. If its a hard double as opposed to a soft double then the nearest and closest defender should be ready to rotate on a kick out and thats when you would see the ball being swung around the perimeter and get that open 3 look in the opposite corner ala San Antonio Spurs! That is what I want to see in the game! 1 of the devs had said they wanted some time to make post moves though so its a balancing issue. I don't want to see a guy skating back and forth between the 2 players unrealistically thats not what I mean.
Great write up, i was happy you got selected because we seem to be like minded in what we want from 2k. I looked forward to your feedback the most because It was as if i went...you know, with out the flight, food, and actual fun lol. Im sure you, as well as the other community members, were a huge asset.Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Now that being said another key point is without all the player sliding and some momentum in their player weight on cuts and recoveries is to slow to play both guys in 2k13! that is a good thing and that is kind of what I meant by defenders speed needs to be sped up a bit, but not to much. If you guard or double a post as of now you can not recover to guard against the pass back out IMO.
Speaking of momentum, for defenders jumping/closing out at shooters, there were two problems with 2k12 IMO. A) there were certain instances where amount of momentum before a jump and during a jump did not match well, - like a player could go from standing still to doing a super jump at shooters from behind picks and b) players jumping at you full on 100% turbo didn't have any momentum recovery when they landed, so they were back in play once they landed
Example of what I expect with b) is at the 1:00 mark of this video (i believe that is monta ellis almost knocking down Stan Van Gundy). Players usually take a half second to a full second to recover from a jump like that to make sure they don't fall awkwardly.
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Question vannwolf, are you aware whether the computer will actually adjust defensive assignments strategically now?
Take this scenario for example... the Knicks vs Miami with the following matchups;
Chalmers / Kidd
Wade / Brewer
Miller / Anthony
Battier / Stoudamire
Bosh / Chandler
If I am heating up with Carmelo Anthony, will the computer strategically switch Battier to be his primary defender, even though his default defender is Mike Miller? In 2K12 matchups were limited to the position...only PG's would guard PG's only SG's, SG's, etc.Last edited by eko718; 08-17-2012, 06:21 PM.Comment
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I understand that we want to focus on the positives here, and everything (as always) sounds good. Did you get the opportunity to ask about the elephant in the room? Can you address that...why have the servers been so spotty the past few editions and has that been addressed?Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Like another poster said I think that last scenario depends on who is doing the double team. Westbrook should probably set the bar on how fast a defender should be able to recover back on a pass back out.
Speaking of momentum, for defenders jumping/closing out at shooters, there were two problems with 2k12 IMO. A) there were certain instances where amount of momentum before a jump and during a jump did not match well, - like a player could go from standing still to doing a super jump at shooters from behind picks and b) players jumping at you full on 100% turbo didn't have any momentum recovery when they landed, so they were back in play once they landed
Example of what I expect with b) is at the 1:00 mark of this video (i believe that is monta ellis almost knocking down Stan Van Gundy). Players usually take a half second to a full second to recover from a jump like that to make sure they don't fall awkwardly.
http://www.youtube.com/watch?v=99lLAzJbs-QBasketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Question vannwolf, are you aware whether the computer will actually adjust defensive assignments strategically now?
Take this scenario for example... the Knicks vs Miami with the following matchups;
Chalmers / Kidd
Wade / Brewer
Miller / Anthony
Battier / Stoudamire
Bosh / Chandler
If I am heating up with Carmelo Anthony, will the computer strategically switch Battier to be his primary defender, even though his default defender is Mike Miller? In 2K12 matchups were limited to the position...only PG's would guard PG's only SG's, SG's, etc.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Hard to say because I am not sure what each player had as a sig skill. I saw a few. I will say though that players felt more like themselves than years past.Basketball Playbooks
http://www.nextplayhoops.comComment
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