CPU Offense question

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  • LionsFanNJ
    All Star
    • Apr 2006
    • 9464

    #61
    I actually think this issue was more frustrating last year than this year IMO. Especially on missed FT. The CPU WAS RUNNING no matter what it was immediate basket.
    HELLO BROOKYLN.
    All Black Everything

    Comment

    • sword1986
      Banned
      • Nov 2011
      • 1041

      #62
      Re: CPU Offense question

      I am currently in a game Warriors vs Bulls. I control both teams, I take control of the offense following a defensive rebound.

      Currently, the score is 12-11 Warriors 5:31 to go in the 1st. Warriors (CPU) just called time out following a shot by Deng (me). I will continue to control the Bulls until the Warriors get a defensive board.

      When I switched from the Warriors to the Bulls following the first defensive rebound ... the Bulls had no desire to run a play. They were in fast break mode. Everyone was in position and the automated play called or play vision didn't happen. I had Boozer setting up a screen for me to drive! I have play calling on Auto and it eventually kicks in.

      ------
      POSSIBLE WORK AROUND

      Finished the first quarter with some more testing. Remember, I only took control of the offensive team if they had a defensive rebound so any steals, it was all CPU.

      Warriors 22, Bulls 16 after 1 quarter


      Bulls shooting 35%, Warriors 45%

      Bulls 3-Pointer 2/4 (50%), Warriors 2/5 (40%)

      Warriors 10 PiP, Bulls 6

      Played a damn good game of basketball, despite the fast break boosts.

      Here is a test I did. Following an offensive rebound, I switched to the CPU team and chose a play (random) and quickly switched back to the defensive team. Surely, the CPU ran a play. When I switched to the new team following a defensive rebound, everyone was in fast break mode. I was the only one (Derrick Rose) walking the ball up the court. Everyone is set up, Warriors on defense, the Bulls on offense. No play is being called by the Auto system. The bug can definitely be patched but for a workaround, you have to switch to the CPU side and call a play. Only way I can think of.
      Last edited by sword1986; 10-05-2012, 06:04 PM.

      Comment

      • ggsimmonds
        Hall Of Fame
        • Jan 2009
        • 11235

        #63
        Re: CPU Offense question

        Originally posted by roadman
        In the 13 video, it's like watching a tennis match.

        Rebound, outlet pass, pass and shoot.
        Its a user vs user game...

        Comment

        • sword1986
          Banned
          • Nov 2011
          • 1041

          #64
          Re: CPU Offense question

          Originally posted by ggsimmonds
          Its a user vs user game...
          Good looks bro, I didn't notice it. Here is User vs CPU.

          Comment

          • zizoux
            Rookie
            • Mar 2007
            • 464

            #65
            Re: CPU Offense question

            Originally posted by sword1986
            Lakers (you) vs Magic (CPU)
            I had to miss the shot with Gasol. Cause Nash hit three 3-Pointer in a row.lol

            Comment

            • ggsimmonds
              Hall Of Fame
              • Jan 2009
              • 11235

              #66
              Re: CPU Offense question

              Originally posted by sword1986
              Good looks bro, I didn't notice it. Here is User vs CPU.

              http://www.youtube.com/watch?v=fyvJh...eature=related
              Thanks. Watching it now. i'll report back my impressions



              Okay I am more than halfway through the video and I don't really see a problem with the AI. Not because you are wrong, but because this is a bad example. The user kinda sucks so is playing on a low difficulty level (at least I hope he is and 2k did not make the game easier). So far he is mkaing almost all of his shots so its hard to get an idea of ai after a defensive rebound. The best example is at the 7:00 minute mark. clippers get the rebound and pass it off to Odom who proceeds to slowly dribble up the court.

              Now at about the 9:50 mark Howard misses a free throw and that results in a easy Fb score for the clippers, but if you watch it is because the user sucks. He controls Nash and has no idea how to cut off the basket. The AI better get a dunk in that situation.

              I will watch the rest of the video, but due to the user I don't think this will provide good evidence either way

              Edit: Okay just saw something that really hurts the OP's claims. At about the 17:40 mark in that video Paul starts to run and attack the rim, but the defense cuts him off and so cpu controlled Paul pulls back, resets, and calls a play. So far I am not seeing any problems
              Last edited by ggsimmonds; 10-05-2012, 06:28 PM.

              Comment

              • sword1986
                Banned
                • Nov 2011
                • 1041

                #67
                Re: CPU Offense question

                Update on the Test (will post Photo of the end results. Boosting up to Superstar because All Star is mad easy, killing it with Golden State).

                Warriors 51, Bulls 43

                Bulls 43% shooting, Warriors 56%

                Bulls 3/9 3PT (33%), Warriors 3/8 3PT (37%)

                Points in Paints
                Bulls 20, Warriors 24

                Offensive Rebounds
                Bulls 6, Warriors 4

                Defensive Rebounds
                Bulls 12, Warriors 14

                Half time. I will post the TOTAL GAME Stats and Box Score at the conclusion. So much fun!

                Comment

                • lostsoul
                  Rookie
                  • Sep 2012
                  • 202

                  #68
                  Re: CPU Offense question

                  now that i think about it, this issue is probably what caused so much frustration in 2k12, and not only did 2k leave it in there, but it's now worse. the boost the other team gets after a rebound makes for those ridiculous up and unders in the paint... it's like clockwork. either that or i'll be protecting the paint as they're pushing back and they'll go up for a two handed dunk and my guys just get out of the way for some reason.

                  what's even more sadding is the fact is i play on pc, and if this issue is even addressed, it won't be until march!
                  Last edited by lostsoul; 10-05-2012, 07:15 PM.

                  Comment

                  • lostsoul
                    Rookie
                    • Sep 2012
                    • 202

                    #69
                    Re: CPU Offense question

                    maybe you guys could try upping your defensive awareness slider to 100 and see how well your teammates get back on d. i'll give it a shot tonight.

                    Comment

                    • sword1986
                      Banned
                      • Nov 2011
                      • 1041

                      #70
                      Re: CPU Offense question

                      Results






                      Synopsis

                      It was a very good game, I had fun playing it. I switched the difficulty from All Star to Superstar at half time because it just felt too easy. I left off on NBA 2K11 on Superstar so that is my true skill level. Everytime I switched to the Warriors, it was hard to score on the Bulls. It was very easy to score on the Warriors though with the Bulls.

                      What needs to be patched
                      OFFENSIVE REBOUNDS need more resets. Sometimes when Boozer got a board, he immediately tried going up with it with ease in traffic. 2K, have the big man sometimes pass out after getting an offensive board and have the team reset, start over, and call a play. I am sure that can be coded in?

                      I know you have a fast break boost in the game, and some kind of 4th quarter come back. I was starting to make every shot with Curry in the 4th to help me catch up. I was down like 91-82 at one point and easily caught back up.

                      DOUBLE TEAMS need to be patched. I had 'Focus on Stars' but when I switched back to the Bulls, it was still effect for the CPU. Curry and someone else would double Rose, but it would so easy to break out and I drove the lane and slammed down monster dunks WITH EASE on Superstar.

                      Patch Must Address
                      1) Offensive Rebound - have players pass out to the PG and reset on occasion, don't have them go up with it every time. Let them run a play and try again.

                      2) Contact in the paint needs to be more. Don't see enough of it. Sliders are at 100 and still it is mad easy. The paint should be very hard to get to, those are high percentage shots. I like some of the passing and all, but when there are atleast 3 players in the paint, have the CPU pass out. Don't have them continuing to attack the basket. Code that in if you can ...

                      3) I see double teams, and that is good - BUT, double teams are easy to get out of. I was Derrick Rose, ripping through a double team on Superstar (second hardest difficulty behind Hall of Fame). Have double teams slow down the player a lot.

                      4) I saw the CPU do a traveling violation by Andrew Bogut! Put this in the game, more fouls - non-shooting fouls. Have the CPU double dribble, travel, etc to make the game more realistic and slowed down.

                      This game plays a good game of basket, just have make a few adjustments to slow down the game and the Field Goal percentages.

                      Hope this helps ...
                      Last edited by sword1986; 10-05-2012, 07:27 PM.

                      Comment

                      • youALREADYknow
                        MVP
                        • Aug 2008
                        • 3635

                        #71
                        Re: CPU Offense question

                        Originally posted by Pared
                        I'm surprised you guys noticed this this year. At least enough to make the claim it's a "big issue" this year and didn't even notice it last year.

                        Yes - this was actually in the game last year.

                        If you really pay attention, the player the gets the ball on the break will shoot it at an extremely high clip unless you stop them before the 3 pt. line. For some reason, the CPU always forces a 15 foot shot, whether it be from the box on either sides of the paint or right inside the FT line.

                        Again, this was in the game last year too.
                        Sorry, but you're wrong. This was easily configurable in 2K12.

                        The Run Plays Coach Profile combined with the Fast Break Coach Profile dictated whether the CPU team stopped at 30-35 feet and waited to execute a play -or- whether they decided to run to the opposing baseline.

                        The major difference is that in 2K12, the CPU ball handler would run and pull back to set up a half-court offense if they didn't have an open lane or an open teammate.

                        In 2K13, the ball handler either spams the basket or moves the ball (forward only) in transition until a shot attempt. There is no pulling the ball back to reset the offense. It's also not tied into the Coach Profile settings like it was in 2K12 which makes it a problem.

                        The out-of-the-box 2K12 player won't care. As a sim basketball gamer, this isn't even professional basketball. It's street ball.

                        I don't understand the nonchalant manner with which some of you are attempting to sweep this under the rug.

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #72
                          Re: CPU Offense question

                          Originally posted by ggsimmonds
                          Thanks. Watching it now. i'll report back my impressions



                          Okay I am more than halfway through the video and I don't really see a problem with the AI. Not because you are wrong, but because this is a bad example. The user kinda sucks so is playing on a low difficulty level (at least I hope he is and 2k did not make the game easier). So far he is mkaing almost all of his shots so its hard to get an idea of ai after a defensive rebound. The best example is at the 7:00 minute mark. clippers get the rebound and pass it off to Odom who proceeds to slowly dribble up the court.

                          Now at about the 9:50 mark Howard misses a free throw and that results in a easy Fb score for the clippers, but if you watch it is because the user sucks. He controls Nash and has no idea how to cut off the basket. The AI better get a dunk in that situation.

                          I will watch the rest of the video, but due to the user I don't think this will provide good evidence either way

                          Edit: Okay just saw something that really hurts the OP's claims. At about the 17:40 mark in that video Paul starts to run and attack the rim, but the defense cuts him off and so cpu controlled Paul pulls back, resets, and calls a play. So far I am not seeing any problems
                          My issue was I noticed both the user and cpu, if they called any plays, they shot the ball quickly. A lot of turnovers will cause this, but once they set up the offense, only 3 possessions the shot clock went over 10 seconds, two with 11 seconds and one with 12 seconds,

                          I didn't see the rest of the game, but I would like the cpu to run more clock a bit more.

                          Comment

                          • youALREADYknow
                            MVP
                            • Aug 2008
                            • 3635

                            #73
                            Re: CPU Offense question

                            And just to be clear on what the issue is: The CPU does not call a half court set play on the possession following a missed basket.

                            Will that mean the guy who gets the rebound runs the full length and shoots everytime? No.

                            Will that mean there won't be any passes? No.

                            Comment

                            • lostsoul
                              Rookie
                              • Sep 2012
                              • 202

                              #74
                              Re: CPU Offense question

                              Originally posted by lostsoul
                              maybe you guys could try upping your defensive awareness slider to 100 and see how well your teammates get back on d. i'll give it a shot tonight.
                              well, that didn't work. i tried a myriad of things - even switching to my pf/c after a shot and sprint them back up court to create a defensive presence... no matter, lebron drives and dunks the ball without an open lane - my guys just move out of the way.

                              i just don't understand how 2k could blow such a major gameplay issue...
                              Last edited by lostsoul; 10-05-2012, 08:20 PM.

                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #75
                                Re: CPU Offense question

                                Definitely saw an *extreme* tendency for the CPU Clippers to run the fast break on every miss. I was able to control a bit of that by focusing on transition defense, but it seemed the CPU was way too aggresive in pushing the ball. Some quarters were just track meets capitalizing on very mistake. I think they even got an open break dunk on a free throw miss once. Or was it a make? I just remember wondering what the hell and feeling like I was playing against a human cheeser.

                                Also because it's almost impossible to stop even single players in one on one situations when they have forward momentum (which is okay if they just toned it down for the CPU a little), this means automatic buckets every time it happens.

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