CPU Offense question

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  • ZoneBlitz
    MVP
    • Jun 2003
    • 1402

    #91
    Re: CPU Offense question

    Originally posted by sword1986
    I notice that no one has really brought this up, so I am guessing it is not a big concern to the User vs CPU game play?

    When the CPU rebounds the ball after a missed shot, it goes on a fast break (100% of the time). They do not run any plays, they just immediately attack the basket. It works also with the user. After a rebound, I will run up court and hit a 3 pointer easily with MarShon Brooks. I was 3/3.

    I think this is a programming error, a code that signals the CPU to fast break after the rebound instead of slowing everything down and running plays.

    Try this yourself. When you are playing the CPU on any difficulty, intentionally miss a shot. Watch as the CPU Point Guard sprints up court to attack the basket. This will happen every time.
    I don't see this at all. In fact, I rarely see a fast break in any game mode. Mather CPU just seems to take what youmgivemit, or tries to create an opportunity.
    When the game is on the line, winners want the ball.

    Comment

    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #92
      Re: CPU Offense question

      Ok - this is definitely a bug.

      Despite what was said, the AI still reacts the same as last year. They will force the offense on the break. Once they are met with opposition (tough but not impossible) they will begin to back out and call a play. Again, just like last year. The problem this year? They are not getting into the actual set and the AI still thinks it is on the break.

      So again - the AI reacts just like last year (put it on the higher difficulties to see this easily in 2k12) but the AI even when backing out will still look to shoot it, even after calling a play.
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      Comment

      • nogster
        MVP
        • Mar 2006
        • 3831

        #93
        Re: CPU Offense question

        Its all about individual shot tendencies and touches in relation to his teammates as well as coach profile edits and playbooks.

        I lowered Jrichs touches, and shooting tendencies.
        as well as changes to all teammates shot and touch tendencies.

        I raised Bynums close tendency to 65[from memory], and raised his touches to 95.
        The next highest touches is Holiday at 70 or 75.

        Believe me, when I last watched the sixers, Bynum had 18pts, 9 rebs, early in the 4th and he had taken 13 shots. I started playing against the sixers and they went to Bynum constantly. [when they were not being fastbreak idiots].
        The game went to overtime and he had 32pts.
        Last edited by nogster; 10-06-2012, 09:27 AM.

        Comment

        • nogster
          MVP
          • Mar 2006
          • 3831

          #94
          Re: CPU Offense question

          Originally posted by Pared
          Ok - this is definitely a bug.

          Despite what was said, the AI still reacts the same as last year. They will force the offense on the break. Once they are met with opposition (tough but not impossible) they will begin to back out and call a play. Again, just like last year. The problem this year? They are not getting into the actual set and the AI still thinks it is on the break.

          So again - the AI reacts just like last year (put it on the higher difficulties to see this easily in 2k12) but the AI even when backing out will still look to shoot it, even after calling a play.
          In 2k12 though they did manage to get into a set play the majority of the time. In 2k13 they dont. Its rare that the cpu will actually run anything resembling a play if they get a def reb.
          The only way to kindve help this issue is by lowering the "fast break" scale on teams coach profiles. From memory my scale is 5[boston etc] to 40[nuggets]. This doesnt stop them being idiots as its hardcoded but at least they dont rush things and because the D can generally get set, the cpu will "freelance" with a little bit more structure.

          Comment

          • edubbs
            MVP
            • Aug 2002
            • 2099

            #95
            Re: CPU Offense question

            The good news for users that are turned off by this bug, is that Mike said that they will be using 'gameplay tuners' this year in addition to the annual gameplay patch to tweak 2k13.

            So, hopefully this is one of the issues he and the team will address via tuners. This is the first year that NBA2K has been able to utilize tuners post release. And in a case like this it would be a very helpful tool.

            With that being said, I'm REALLY enjoying this years game vs. the AI even with the issues.

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #96
              Re: CPU Offense question

              Originally posted by nogster
              In 2k12 though they did manage to get into a set play the majority of the time. In 2k13 they dont. Its rare that the cpu will actually run anything resembling a play if they get a def reb.
              The only way to kindve help this issue is by lowering the "fast break" scale on teams coach profiles. From memory my scale is 5[boston etc] to 40[nuggets]. This doesnt stop them being idiots as its hardcoded but at least they dont rush things and because the D can generally get set, the cpu will "freelance" with a little bit more structure.
              I agree but they DO try and get back into a set. You can see them call the play.
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              Comment

              • youALREADYknow
                MVP
                • Aug 2008
                • 3635

                #97
                Re: CPU Offense question

                Originally posted by Pared
                LOL Classic, I point this out and you tell me I'm wrong and then you proceed to say what I said and add a "but they pulled it out!"

                Thanks, Captain - I knew this already.

                No one is sweeping anything "under the rug." Spare the melodramatics please. Like I mentioned it was in the game previously - thanks for proving my point again though. Even with your addition to my post, that doesn't change what I said. Out of the box in 2k12 they did the same thing.
                It was NOT in the game previously. Pushing the ball up the floor and having the ABILITY to call a set play are two different things.

                Again, the actual problem is that the CPU will not call a set play on ANY possession following a missed basket.

                That kind of behavior was not present at all in 2K12. Even with Fast Break at 100 and Call Plays at 0 in 2K12, the CPU would pull the ball back to run a half-court Freelance offense from beyond the key if they didn't get an immediate shot attempt.

                In 2K13, the CPU will simply storm the paint and proceed to shoot or pass for open looks without ever pulling the ball back to start a functional offense. There is a HUGE difference.

                It's the pulling back to set up an offense that is missing in 2K13.

                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #98
                  Re: CPU Offense question

                  Originally posted by youALREADYknow
                  It was NOT in the game previously. Pushing the ball up the floor and having the ABILITY to call a set play are two different things.

                  Again, the actual problem is that the CPU will not call a set play on ANY possession following a missed basket.

                  That kind of behavior was not present at all in 2K12. Even with Fast Break at 100 and Call Plays at 0 in 2K12, the CPU would pull the ball back to run a half-court Freelance offense from beyond the key if they didn't get an immediate shot attempt.

                  In 2K13, the CPU will simply storm the paint and proceed to shoot or pass for open looks without ever pulling the ball back to start a functional offense. There is a HUGE difference.

                  It's the pulling back to set up an offense that is missing in 2K13.
                  Go to coach mode and change your settings so you can see the plays being called.

                  I can reproduce the CPU calling plays on occasion after the free throw line upon a "failed" fastbreak time and time again. They will pull the ball out, call a play then shoot anyway. Just for clarification this is after a missed basket by the other team.
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                  [OS Vets NBA 2k7 Champion]
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                  That's not the meaning of constructive criticism.

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                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #99
                    I hardly recognized CPU play calling in 2k12 being that possessions ended in an up and under or a contested shot clock make the majority of the time...

                    Comment

                    • lostsoul
                      Rookie
                      • Sep 2012
                      • 202

                      #100
                      Re: CPU Offense question

                      can anyone confirm that this does NOT happen in other modes, such as CAL or myplayer?

                      i can't believe i'll have to wait until feb/march for the pc patch IF they are planning on fixing this.

                      Comment

                      • ggsimmonds
                        Hall Of Fame
                        • Jan 2009
                        • 11235

                        #101
                        Re: CPU Offense question

                        Originally posted by edubbs
                        The good news for users that are turned off by this bug, is that Mike said that they will be using 'gameplay tuners' this year in addition to the annual gameplay patch to tweak 2k13.

                        So, hopefully this is one of the issues he and the team will address via tuners. This is the first year that NBA2K has been able to utilize tuners post release. And in a case like this it would be a very helpful tool.

                        With that being said, I'm REALLY enjoying this years game vs. the AI even with the issues.
                        I have heard promises of tuners before and was let down. To be fair it was not 2k but still, I'm not holding my breath for tuners.

                        My big fear is that this year 2k was trying to attract more of the casual gamers to boost sales. I hope the coked up AI is simply a error or oversight and not intentional to give the game a fast up and down (:arcade) gameplay.

                        Comment

                        • lostsoul
                          Rookie
                          • Sep 2012
                          • 202

                          #102
                          Re: CPU Offense question

                          i just tweeted ronnie about this... i hope it did it right because i never use tweetter.

                          let's try to keep this thread active guys.
                          Last edited by lostsoul; 10-06-2012, 04:33 PM.

                          Comment

                          • Tomba
                            TOMBA IS ONLINE
                            • Sep 2006
                            • 8908

                            #103
                            Re: CPU Offense question

                            Originally posted by Gosens6
                            Doesn't happen to me at all. Maybe it depends against the teams you are playing against. Are they fast break teams? Look at their coaching settings.

                            I just got done with playoff series against the Spurs and Lakers, and they ran plays like it was nobodies business. Whether it was off a rebound or an inbounds.

                            I'm wondering why 100% of the time you're seeing teams fast break? That's weird.
                            Question are you using my roster when you dont see this?
                            Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                            Comment

                            • lostsoul
                              Rookie
                              • Sep 2012
                              • 202

                              #104
                              Re: CPU Offense question

                              ^also, what platform do you play on, Gosens6? the problem is definitely present on the pc version.

                              Comment

                              • Smirkin Dirk
                                All Star
                                • Oct 2008
                                • 5174

                                #105
                                Re: CPU Offense question

                                Originally posted by nogster
                                Its all about individual shot tendencies and touches in relation to his teammates as well as coach profile edits and playbooks.

                                I lowered Jrichs touches, and shooting tendencies.
                                as well as changes to all teammates shot and touch tendencies.

                                I raised Bynums close tendency to 65[from memory], and raised his touches to 95.
                                The next highest touches is Holiday at 70 or 75.

                                Believe me, when I last watched the sixers, Bynum had 18pts, 9 rebs, early in the 4th and he had taken 13 shots. I started playing against the sixers and they went to Bynum constantly. [when they were not being fastbreak idiots].
                                The game went to overtime and he had 32pts.

                                Nogster where these Bynum points off genuine post ups as well as putbacks etc?

                                And did you change the 'Look for post players' tendency in either the coach settings or CPU tendency sliders screen?
                                2022 'Plug and play' sim roster (XBX)

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