CPU Offense question
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Re: CPU Offense question
Ok - this is definitely a bug.
Despite what was said, the AI still reacts the same as last year. They will force the offense on the break. Once they are met with opposition (tough but not impossible) they will begin to back out and call a play. Again, just like last year. The problem this year? They are not getting into the actual set and the AI still thinks it is on the break.
So again - the AI reacts just like last year (put it on the higher difficulties to see this easily in 2k12) but the AI even when backing out will still look to shoot it, even after calling a play.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> 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Re: CPU Offense question
Its all about individual shot tendencies and touches in relation to his teammates as well as coach profile edits and playbooks.
I lowered Jrichs touches, and shooting tendencies.
as well as changes to all teammates shot and touch tendencies.
I raised Bynums close tendency to 65[from memory], and raised his touches to 95.
The next highest touches is Holiday at 70 or 75.
Believe me, when I last watched the sixers, Bynum had 18pts, 9 rebs, early in the 4th and he had taken 13 shots. I started playing against the sixers and they went to Bynum constantly. [when they were not being fastbreak idiots].
The game went to overtime and he had 32pts.Last edited by nogster; 10-06-2012, 09:27 AM.Comment
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Re: CPU Offense question
Ok - this is definitely a bug.
Despite what was said, the AI still reacts the same as last year. They will force the offense on the break. Once they are met with opposition (tough but not impossible) they will begin to back out and call a play. Again, just like last year. The problem this year? They are not getting into the actual set and the AI still thinks it is on the break.
So again - the AI reacts just like last year (put it on the higher difficulties to see this easily in 2k12) but the AI even when backing out will still look to shoot it, even after calling a play.
The only way to kindve help this issue is by lowering the "fast break" scale on teams coach profiles. From memory my scale is 5[boston etc] to 40[nuggets]. This doesnt stop them being idiots as its hardcoded but at least they dont rush things and because the D can generally get set, the cpu will "freelance" with a little bit more structure.Comment
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Re: CPU Offense question
The good news for users that are turned off by this bug, is that Mike said that they will be using 'gameplay tuners' this year in addition to the annual gameplay patch to tweak 2k13.
So, hopefully this is one of the issues he and the team will address via tuners. This is the first year that NBA2K has been able to utilize tuners post release. And in a case like this it would be a very helpful tool.
With that being said, I'm REALLY enjoying this years game vs. the AI even with the issues.Comment
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Re: CPU Offense question
In 2k12 though they did manage to get into a set play the majority of the time. In 2k13 they dont. Its rare that the cpu will actually run anything resembling a play if they get a def reb.
The only way to kindve help this issue is by lowering the "fast break" scale on teams coach profiles. From memory my scale is 5[boston etc] to 40[nuggets]. This doesnt stop them being idiots as its hardcoded but at least they dont rush things and because the D can generally get set, the cpu will "freelance" with a little bit more structure.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> 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mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: CPU Offense question
LOL Classic, I point this out and you tell me I'm wrong and then you proceed to say what I said and add a "but they pulled it out!"
Thanks, Captain - I knew this already.
No one is sweeping anything "under the rug." Spare the melodramatics please. Like I mentioned it was in the game previously - thanks for proving my point again though. Even with your addition to my post, that doesn't change what I said. Out of the box in 2k12 they did the same thing.
Again, the actual problem is that the CPU will not call a set play on ANY possession following a missed basket.
That kind of behavior was not present at all in 2K12. Even with Fast Break at 100 and Call Plays at 0 in 2K12, the CPU would pull the ball back to run a half-court Freelance offense from beyond the key if they didn't get an immediate shot attempt.
In 2K13, the CPU will simply storm the paint and proceed to shoot or pass for open looks without ever pulling the ball back to start a functional offense. There is a HUGE difference.
It's the pulling back to set up an offense that is missing in 2K13.Comment
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Re: CPU Offense question
It was NOT in the game previously. Pushing the ball up the floor and having the ABILITY to call a set play are two different things.
Again, the actual problem is that the CPU will not call a set play on ANY possession following a missed basket.
That kind of behavior was not present at all in 2K12. Even with Fast Break at 100 and Call Plays at 0 in 2K12, the CPU would pull the ball back to run a half-court Freelance offense from beyond the key if they didn't get an immediate shot attempt.
In 2K13, the CPU will simply storm the paint and proceed to shoot or pass for open looks without ever pulling the ball back to start a functional offense. There is a HUGE difference.
It's the pulling back to set up an offense that is missing in 2K13.
I can reproduce the CPU calling plays on occasion after the free throw line upon a "failed" fastbreak time and time again. They will pull the ball out, call a play then shoot anyway. 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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I hardly recognized CPU play calling in 2k12 being that possessions ended in an up and under or a contested shot clock make the majority of the time...Comment
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Re: CPU Offense question
The good news for users that are turned off by this bug, is that Mike said that they will be using 'gameplay tuners' this year in addition to the annual gameplay patch to tweak 2k13.
So, hopefully this is one of the issues he and the team will address via tuners. This is the first year that NBA2K has been able to utilize tuners post release. And in a case like this it would be a very helpful tool.
With that being said, I'm REALLY enjoying this years game vs. the AI even with the issues.
My big fear is that this year 2k was trying to attract more of the casual gamers to boost sales. I hope the coked up AI is simply a error or oversight and not intentional to give the game a fast up and down (:arcade) gameplay.Comment
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Re: CPU Offense question
Doesn't happen to me at all. Maybe it depends against the teams you are playing against. Are they fast break teams? Look at their coaching settings.
I just got done with playoff series against the Spurs and Lakers, and they ran plays like it was nobodies business. Whether it was off a rebound or an inbounds.
I'm wondering why 100% of the time you're seeing teams fast break? That's weird.Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...Comment
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Re: CPU Offense question
Its all about individual shot tendencies and touches in relation to his teammates as well as coach profile edits and playbooks.
I lowered Jrichs touches, and shooting tendencies.
as well as changes to all teammates shot and touch tendencies.
I raised Bynums close tendency to 65[from memory], and raised his touches to 95.
The next highest touches is Holiday at 70 or 75.
Believe me, when I last watched the sixers, Bynum had 18pts, 9 rebs, early in the 4th and he had taken 13 shots. I started playing against the sixers and they went to Bynum constantly. [when they were not being fastbreak idiots].
The game went to overtime and he had 32pts.
Nogster where these Bynum points off genuine post ups as well as putbacks etc?
And did you change the 'Look for post players' tendency in either the coach settings or CPU tendency sliders screen?Comment
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