I'm going to boot the game up and see if I can confirm it, this is just a guess.
NBA 2k14 Dribbling Questions and Tips
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Re: NBA 2k14 Dribbling Questions and Tips
ok, here's the video i made showing the problem with the "moving catch-and-shoot" animations. it might seem like a minor issue, but the small difference could change the shot from a miss to a make by giving an extra foot or two of space.
<iframe height="480" src="//www.youtube.com/embed/n9ZPhRSjuvA" frameBorder="0" width="640" allowfullscreen=""></iframe>Washington Redskins
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Re: NBA 2k14 Dribbling Questions and Tips
I didn't choose to throw a bounce pass. I just did an icon lead pass, so the game automatically gave me a bounce pass. I don't think that has anything to do with it anyway. I've tried it every way I can think of, and it still does it. I'm thinking the new passing system somehow affected the ability for the user to do those moving catch-and-shoot shots. Whatever the case, the "default" pass/catch/shoot animation in these situations should be the "moving catch-into-shot" that the CPU does.Last edited by blues rocker; 10-08-2013, 11:12 AM.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
I didn't choose to throw a bounce pass. I just did an icon lead pass, so the game automatically gave me a bounce pass. I don't think that has anything to do with it anyway. I've tried it every way I can think of, and it still does it. I'm thinking the new passing system somehow affected the ability for the user to do those moving catch-and-shoot shots. Whatever the case, the "default" pass/catch/shoot animation in these situations should be the "moving catch-into-shot" that the CPU does.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
are you sure you did it, because i find that the slide-in animation is less noticeable on the 3 pt line, but it's still there...i'm pretty sure the moving catch and shoot animations are not possible for the user.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
Yeah, I even checked replay to make sure. Could be the angle/timing/luck and that I was leading him out of the 3-point line off a Floppy 1? I'll check verify again next time it happens.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
what about if your guy has the catch and shoot sig skill?Comment
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Re: NBA 2k14's Dribbling questions
Yeah, but we already had smart play in 2k13...it was just one extra button press in 2k13 (tap d-pad then hit L2. was that so hard for people to do that they needed just one button press?). it seems like overkill to completely remove the hopstep button just to allow one less button press for smart play. that's a lot of control to remove just to accommodate one less button press for something that was already there.
i prefer having a separate hopstep/euro button like in 2k13...and the hopstep button gave you the iso gathers as well. having more control options is always better. plus, even after playing the game for a while now, i'm still accidentally triggering euros and hopsteps when i just wanted a regular layup or dunk. if the hopsteps and euros were on the button, i could avoid those errors completely. does having hops/euros on the right stick really add more control to them versus on a button? you could execute all the same hops and euros on a button that you can currently do with the right stick, couldn't you?
could it just be offered as an alternate control scheme? (hops/euros on circle button with these moves being deactivated on the right stick). then in that alternate scheme, you could still do smart play by tapping d-pad then L2, and picks could go back to the L1 button like in 2k13.Last edited by blues rocker; 10-10-2013, 12:32 PM.Comment
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Re: NBA 2k14's Dribbling questions
Yeah, but we already had smart play in 2k13...it was just one extra button press in 2k13 (tap d-pad then hit L2. was that so hard for people to do that they needed just one button press?). it seems like overkill to completely remove the hopstep button just to allow one less button press for smart play. that's a lot of control to remove just to accommodate one less button press for something that was already there.
I know it's no big deal for us, though.
And again, I love picks on B/Circle. I don't know if it was a happy accident but I love how all pick/take charge controls are on B now, off-ball, on-ball, or on D.
plus, even after playing the game for a while now, i'm still accidentally triggering euros and hopsteps when i just wanted a regular layup or dunk. if the hopsteps and euros were on the button, i could avoid those errors completely.
Beluba, what do you think about mirroring the new scheme for non-turbo layup controls on the turbo-layup/dunk controls as well?
What if we were to have hop-step trigger with the same windows as euro-step so it essentially maps as "turbo-side-step-layup"? It sort of is one now that close-in euro-steps also produce a small side-step.
This gives us a few advantages:
1. Trigger windows on non-turbo and turbo layups/dunks match. No need to memorize separate trigger windows on the Pro-Stick.
2. Less likely to accidentally trigger hop step when turboing to the basket.
3. Leaves room to map additional controls on turbo-layup. The same windows for left-right handed layups on non-turbo layup and now available on the Pro-Stick with turbo held down.
We can then have the windows for handed layups with turbo held down be mapped to something like strong left/handed layups, some other variety of "turbo layups", or left-right handed dunks if that makes any sense to have.
We could even just have that be mapped to regular layups since it's what's expected when we fail to trigger dunks either because of defender contact or we miss the new, smaller dunk window. (Many of us really like the small dunk window this year. It forces us to be intentional and it's rewarding to pull off a dunk.)
Sometimes I'm trying to beat a defender by turboing towards the basket, and instead of laying off turbo at the last second to perform a layup, I accidentally hop step and lose seperation. Sometimes it leads to pretty cool results. Other times it allows defenders to catch up and contest. This adjustment could solve that problem.Last edited by Sundown; 10-10-2013, 01:48 PM.Comment
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Re: NBA 2k14's Dribbling questions
below is a diagram i just made showing how the new windows should look in my opinion (i used Sundown's previous diagram and just photoshopped it to create these new controller input windows). As seen below left, i greatly expanded the window for layups and greatly reduced the windows for eurosteps. This would help reduce accidental eurosteps that come from pressing left/right. Most of the time you just want a normal layup when attacking the hoop, so there should be a much larger window for layups and a much smaller window for eurosteps.
The same should be applied to dunks when holding R2. The "left/right" windows should be expanded greatly for dunks (see green window in my diagram on the right), and the hopstep window should be greatly reduced and moved more "back" than left/right so you won't trigger accidental hopsteps (see purple in image above right).
Euros and hopsteps should be triggered by pressing more BACK than left/right, because many times when driving to the hoop you naturally tend to press left or right to avoid a defender or whatever....thus causing all the accidental hopsteps and eurosteps.
Sometimes I'm trying to beat a defender by turboing towards the basket, and instead of laying off turbo at the last second to perform a layup, I accidentally hop step and lose seperation. Sometimes it leads to pretty cool results. Other times it allows defenders to catch up and contest. This adjustment could solve that problem.Last edited by blues rocker; 10-10-2013, 03:04 PM.Comment
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Re: NBA 2k14's Dribbling questions
below is a diagram i just made showing how the new windows should look in my opinion (i used Sundown's previous diagram and just photoshopped it to create these new controller input windows). As seen below, i greatly expanded the window for layups and greatly reduced the windows for eurosteps. This would help reduce accidental eurosteps from pressing left/right.
Euros and hopsteps should be triggered by pressing more BACK than left/right, because many times when driving to the hoop you naturally tend to press left or right to avoid a defender or whatever....thus causing all the accidental hopsteps and eurosteps.
Euro-step is already being reduced so it can't be triggered by a Left/Right throw so as long as you keep your layup Left/Right and a bit forward to be safe you'll be fine.
I would also argue that if you're pressing left or right to avoid a defender, you should be doing a euro/side-step. Then again, it's kind of my go-to move in real ball. But I also get that you want direct left/right to be left/right handed layups. So I think the happy balance is with the mappings in my original graphic. Euros will be easy to avoid if you stay left/right forward, and easy to trigger if you go back-left/right with a lot of room for error.
Same goes for hop-step.
Still torn about whether I want regular layups or right/left dunk on the area vacated by hop-step if we use smaller mappings. I really like the small dunk window. Strong layups would be something neat to have.Comment
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Re: NBA 2k14's Dribbling questions
I'm going to disagree with making Euros and Hopsteps that small. They're going to be difficult to trigger when you want them in the heat of the moment.
Euro-step is already being reduced so it can't be triggered by a Left/Right throw so as long as you keep your layup Left/Right and a bit forward to be safe you'll be fine.
I would also argue that if you're pressing left or right to avoid a defender, you should be doing a euro/side-step. Then again, it's kind of my go-to move in real ball. But I also get that you want direct left/right to be left/right handed layups. So I think the happy balance is with the mappings in my original graphic. Euros will be easy to avoid if you stay left/right forward, and easy to trigger if you go back-left/right with a lot of room for error.
Same goes for hop-step.
Still torn about whether I want regular layups or right/left dunk on the area vacated by hop-step if we use smaller mappings. I really like the small dunk window. Strong layups would be something neat to have.
As long as it's fixed so that pressing "true left/right" triggers a layup instead of a euro/hop, then i'm fine. currently, pressing "true left/right" triggers a euro/hop, leading to the accidental euros/hops. i just think it should at least be moved slightly back (which i think you had in your previous diagram).Last edited by blues rocker; 10-10-2013, 04:36 PM.Comment
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