NBA 2k14 Dribbling Questions and Tips
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Re: NBA 2k14 Dribbling Questions and Tips
Sent from my ZTE V768 using Tapatalk 2Comment
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Re: NBA 2k14 Dribbling Questions and Tips
oh, Beluba...there's something else that's bothering me a bit - the "moving catch and shoot" shots are kind of bothering me. like say you have a teammate cutting behind a screen and you pass to him to get him a shot...when he catches the ball and goes into the shot, he stops and turns sharply inward toward the hoop and kind of "steps forward" as he shoots...this "step forward" as he's going into his shot motion often reduces the space between him and the defender and allows the defender to close out...if a receiver is moving as he catches and shoots (like catching after running behind a screen) it would be better if he smoothly went into a moving "momentum" jumper in the direction he was already moving in order to keep the distance between him and the defender. or maybe we could control the type of shot he does as he catches - if we hold the right stick away from the hoop as the pass is in the air, that would "pre-load" a moving shot in the direction you hold the stick...as he catches, it would make him catch and smoothly branch into a fade away on the shot rather than stopping and rotating inward toward the hoop. currently that stopping jumper and "inward step" towards the basket just allows the defender to get too close. why would you want him to catch the ball and step in toward the defender as he's shooting?
also, in these situations, i always thought it would be cool if during any pass to a moving teammate we could hold the left stick in the direction he's moving and make the receiver do a "moving catch" where he catches it and smoothly continues dribbling, rather than stopping to catch the ball...so basically as the pass is in the air, you would hold the left stick in the direction the receiver is moving...this would "pre-load" a moving catch and tell the game that we want him to catch on the move and continue dribbling in that direction without stopping. being able to do this would give us more control to avoid these "stopping" shots in catch and shoot situations. i know we can already do "moving catches" by holding LS in some cases, but it seems like certain catches always make the receiver stop to catch (like when the receiver is curling away from the hoop or lateral to the hoop). it would be nice to be able to execute a moving catch on almost any pass ( i know it's probably not possible to do a moving catch in every situation due to body momentum/physics).Last edited by blues rocker; 10-07-2013, 11:42 AM.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
There seems to be a issue with the new stutter step moves, as there are two animations that use the same input and we don't know which animation we'll get.ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
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Re: NBA 2k14 Dribbling Questions and Tips
I have three questions:
1) Is there a way to choose which side a teammate sets pick on? Too often I call for a screen, and my teammate chooses to set the screen on the opposite side that I want (ie the side with less open space).
2) Any chance of being able to manually remap face/shoulder buttons? This comes back to screens. I don't like the 'call for screen' button being one of the face buttons, because it means I have to take my thumb off the dribble/shot stick.
3) This is more of a suggestion. With the current pick and roll scheme (Can you tell I like to run pick & roll offense?), you have to pretty much decide what you want to do (slip, roll, or pop) before the screen is actually set. In reality, this should be contextual based on how the defense reacts to the screen. I think Live 09's P&R Control had this system down perfectly. Any chance that this will be revamped to actually make reading the defense more rewarding and realistic?Comment
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Re: NBA 2k14 Dribbling Questions and Tips
if a receiver is moving as he catches and shoots (like catching after running behind a screen) it would be better if he smoothly went into a moving "momentum" jumper in the direction he was already moving in order to keep the distance between him and the defender. or maybe we could control the type of shot he does as he catches - if we hold the right stick away from the hoop as the pass is in the air, that would "pre-load" a moving shot in the direction you hold the stick...as he catches, it would make him catch and smoothly branch into a fade away on the shot rather than stopping and rotating inward toward the hoop. currently that stopping jumper and "inward step" towards the basket just allows the defender to get too close. why would you want him to catch the ball and step in toward the defender as he's shooting?
Currently we have some nice looking lead-pass catches. I never noticed that there are nice stutter steps during some lead-pass catch animations.
But I see the problem blues is talking about where the shooter slides a bit forward into the defender regardless of his movement prior.
I think we're basically asking for the same sort of animations as lead catches or momentum hop shots except as a catch-and-shoot:
1. If a player is moving because of a play or a lead pass, AND a shot is queued before he catches the ball, the player should go into an animation that sets him up with the right base for a shot. This could be a two-step into shot animation or a small hop-step before the catch finishes. In essence, it's a little like the momentum hop-shots, except not as extreme.
For what it's worth, I think a queued shot during a pass to a stationary player should also cause him to do some sort of small catch-hop or catch-two-step shot, modified by tendencies or determined by sig animations.
2. From a big-picture design standpoint, this parallels the touch-pass mechanic, in which we can queue up passes, except now we queue up shots.
3. From an animation standpoint, I guess it would require a new set of shot animations that parallel the hop shots and be a sort of hybrid between the hop shot and lead pass catches.
4. Whether a player finishes with a small hop-shot or a two-step shot should be based on tendencies or a signature catch-and-shoot animation. It'd be nice for some players to have both but do one or the other more for variety and realism's sake.
5. It would also be nice to have a Shoot Off Movement rating. Certain shooters are only set shooters. Others are great at shooting after a curl or a coming off a screen. This reflects their footwork and ability to use the hop/step shot after a moving catch. This makes the huge difference between a Ray Allen and a Steve Novak, though it's not modeled in game.
The video below recommends catch-hop-shots but shows both hop and two-step catches. Shows actual NBA players doing the catch-hop a little into the video.
<iframe src="//www.youtube.com/embed/Y5AtKnjEKcQ" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>
also, in these situations, i always thought it would be cool if during any pass to a moving teammate we could hold the left stick in the direction he's moving and make the receiver do a "moving catch" where he catches it and smoothly continues dribbling, rather than stopping to catch the ball...so basically as the pass is in the air, you would hold the left stick in the direction the receiver is moving...this would "pre-load" a moving catch and tell the game that we want him to catch on the move and continue dribbling in that direction without stopping.
This would complete the triumvarite of all catch and queue transitional animations: catch to pass (actually do we have specific touch pass anims?), catch to shot, and catch to drive. I imagine the game would look even smoother and more realistic, and almost all the holes in transition animations would be plugged up.
I drool at the thought of catch and shoots and shots of curls looking as gorgeous and smooth as the current momentum and hop shots.Last edited by Sundown; 10-07-2013, 02:54 PM.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
1. If a player is moving because of a play or a lead pass, AND a shot is queued before he catches the ball, the player should go into an animation that sets him up with the right base for a shot. This could be a two-step into shot animation or a small hop-step before the catch finishes. In essence, it's a little like the momentum hop-shots, except not as extreme.
For what it's worth, I think a queued shot during a pass to a stationary player should also cause him to do some sort of small catch-hop or catch-two-step shot, modified by tendencies or determined by sig animations.
in 2k13, they also had a little "catch-hop" in some situations - if you queued up a shot during the pass and held it down, the receiver would kind of "hop into the shot" similar to how you're describing - but these were removed in 2k14 as well.
kind of annoying that we already had these in 2k13, but they were removed. every year there's always something that worked great in the previous game that is inexplicably removed. i don't know if it was oversight, or if they were purposefully removed to save space, or what. i don't think it was a space issue, because the CPU can still do them. so obviously these animations still exist somewhere in the code, but for some reason the user just doesn't have access to them.
i have saved replays and will have video of it tonight.Last edited by blues rocker; 10-07-2013, 07:17 PM.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
Really enjoying the controls now that I've gotten used to them. The only issue being able to control the layup hand. Stunned this was removed, but if it is patched, this will be the most control we've ever had in the game.XBL: Blaza RepComment
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Re: NBA 2k14 Dribbling Questions and Tips
So in essence, adding one final layer to the momentum catches so that we not only have lead-pass catches, but moving catch shots, and moving catch into dribbles.
This would complete the triumvarite of all catch and queue transitional animations: catch to pass (actually do we have specific touch pass anims?), catch to shot, and catch to drive. I imagine the game would look even smoother and more realistic, and almost all the holes in transition animations would be plugged up.
I drool at the thought of catch and shoots and shots of curls looking as gorgeous and smooth as the current momentum and hop shots.Last edited by blues rocker; 10-07-2013, 03:38 PM.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
these were already in 2k13, but they were removed for some reason in 2k14. back in 2k13, if you pre-queued a shot to a moving receiver, he'd continue drifting in that direction and branch into a contextual "moving jumper"...but those shot animations are now gone in 2k14 for the user. as i said in my post a few posts above here, the CPU can still do those moving shots off catches from 2k13, but the user cannot. in 2k13, they also had a little "catch-hop" in some situations - if you queued up a shot during the pass and held it down, the receiver would kind of "hop into the shot" similar to how you're describing - but these were removed in 2k14 as well. kind of annoying that we already had these in 2k13, but they were removed. every year there's always something that worked great in the previous game that is inexplicably removed. i don't know if it was oversight, or if they were purposefully removed to save space, or what.
i have saved replays and will have video of it tonight.
Beluba, was there a philosophy change to remove all step/hop-into anims before shots? But we do still have extended animations for hop shots (which seem to be a subset of the old escape shots).
I'd love to see the video, blues.
At least it sounds like the anims are in the game if the CPU can do it. Does the CPU do it in every direction (moving towards ball, away from ball, lateral forwards and back from ball)?Comment
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Re: NBA 2k14 Dribbling Questions and Tips
ok, here's the video i made showing the problem with the "moving catch-and-shoot" animations. it might seem like a minor issue, but the small difference could change the shot from a miss to a make by giving an extra foot or two of space.
<iframe width="640" height="480" src="//www.youtube.com/embed/n9ZPhRSjuvA" frameborder="0" allowfullscreen></iframe>Last edited by blues rocker; 10-08-2013, 12:23 AM.Comment
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Re: NBA 2k14 Dribbling Questions and Tips
what happens if you use user lead pass out to the three point line?Comment
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Re: NBA 2k14 Dribbling Questions and Tips
Great video, blues. That's like a 3-4 foot difference between the spacing the CPU gets and what you do. Pretty huge (and looks a lot better to boot).Comment
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