HyperBaller/DC NBA 2k13 Signature Skills Project

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  • DukeC
    Banned
    • Jul 2011
    • 5751

    #166
    Re: HyperBaller/DC NBA 2k13 Signature Skills Project

    @HyperBaller

    Here you go. Full ratings video...you know...actual numbers instead of a grade. Finally someone clicked the L-Stick in. He's a genius I tell you! A genius!

    <iframe src="http://www.youtube.com/embed/Ex_9d7Rwij0" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>

    Edit: Also shows off the Sig Skills for the Classic Players.
    Last edited by DukeC; 09-30-2012, 02:27 PM.

    Comment

    • slliMMills
      Rookie
      • Jan 2009
      • 141

      #167
      Re: HyperBaller/DC NBA 2k13 Signature Skills Project

      [quote=DukeC;2044247803]@HyperBaller

      Here you go. Full ratings video...you know...actual numbers instead of a grade. Finally someone clicked the L-Stick in. He's a genius I tell you! A genius!

      Ha, ha...I was thinking the same thing.

      Comment

      • Hyperballer21
        MVP
        • Feb 2003
        • 2040

        #168
        Re: HyperBaller/DC NBA 2k13 Signature Skills Project

        This is great, thanks for posting that video. It helped me alot knowing that ratings are in the game.

        I wish someone would go into edit player and scroll through an individual's tendencies and whatever to see whats new there. But i'll guess I can find out for myself tomorrow!

        Comment

        • Hyperballer21
          MVP
          • Feb 2003
          • 2040

          #169
          Re: HyperBaller/DC NBA 2k13 Signature Skills Project

          I made a decision on <b>Spot Up Shooter</b> for midrangers: I decided not to go with it. These players are spot up shooters, but their medium shot ratings will already be in the mid to upper 80's (Bass) to the low 90's (KG).

          Well also have to consider that we already have Hotspots and Shoot Off Dribble attributes. With these players already having a high rating, they will make a high percentage of their shots. Maybe I will only assign to the players who have difficult releases to shot with.

          Comment

          • slimm44
            MVP
            • Sep 2005
            • 3253

            #170
            Re: HyperBaller/DC NBA 2k13 Signature Skills Project

            Originally posted by Hyperballer21
            2k has him with: Pick Pocket, Floor General, Dimer, Alley Ooper
            I gave him: Alley Ooper, Dimer, Floor General, Active Hands
            Hopefully that means a defensive player doesn't need Lockdown Defender to combat the Ankle Breakers. From the video, it definitely looks like Kidd did a better job than Felton. I'd be pretty stoked if this was true and if we can tell a bigger difference in On Ball Defense ratings this season than last year in terms of how they translate to gameplay.
            Acts 2:38. Let the truth be told.
            John 4:23. He is seeking a seeker.
            John 3:20. Say no to normal.

            Comment

            • Garland34
              Rookie
              • Sep 2012
              • 6

              #171
              Re: HyperBaller/DC NBA 2k13 Signature Skills Project

              All of this thread and the ideas are based on the assumption that you can edit signature traits for real players but they haven't ever actually confirmed that you can do that. Only said that in my Player you pick yours.

              Comment

              • Hyperballer21
                MVP
                • Feb 2003
                • 2040

                #172
                Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                Originally posted by Garland34
                All of this thread and the ideas are based on the assumption that you can edit signature traits for real players but they haven't ever actually confirmed that you can do that. Only said that in my Player you pick yours.
                True. But I heard somewhere that these can be changed in EDIT PLAYER. Hopefully that is true or ALOT of people will be disappointed, lol.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #173
                  Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                  Originally posted by Garland34
                  All of this thread and the ideas are based on the assumption that you can edit signature traits for real players but they haven't ever actually confirmed that you can do that. Only said that in my Player you pick yours.
                  I have the game and you can edit current players signature skills.

                  Comment

                  • Garland34
                    Rookie
                    • Sep 2012
                    • 6

                    #174
                    Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                    Originally posted by aholbert32
                    I have the game and you can edit current players signature skills.
                    Thank You! I Woulda been Really mad if you couldnt haha after the whole issue with madden not letting you edit players in CCM(Connected Careers Mode)

                    Comment

                    • grahf21
                      Rookie
                      • Oct 2010
                      • 53

                      #175
                      Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                      Hey, OP. Is your goal also to limit the number of sig skills overall or just to be more accurate? I think giving out all these sig skills need to be toned down...

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #176
                        Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                        Originally posted by grahf21
                        Hey, OP. Is your goal also to limit the number of sig skills overall or just to be more accurate? I think giving out all these sig skills need to be toned down...
                        We are going for accuracy and the best effect on gameplay. If a role player ends up with 5 skills, so be it as a long as he is truly represented.

                        Comment

                        • slimm44
                          MVP
                          • Sep 2005
                          • 3253

                          #177
                          Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                          Originally posted by Hyperballer21
                          I made a decision on <b>Spot Up Shooter</b> for midrangers: I decided not to go with it. These players are spot up shooters, but their medium shot ratings will already be in the mid to upper 80's (Bass) to the low 90's (KG).

                          Well also have to consider that we already have Hotspots and Shoot Off Dribble attributes. With these players already having a high rating, they will make a high percentage of their shots. Maybe I will only assign to the players who have difficult releases to shot with.
                          Can you help me understand why you chose not to give mid-range shooters the SUS skill but did give it to 3PT shooters? It seems like the players who do get the Sig Skill as 3PT shooters would also have high 3PT ratings which is why you decided not to give it to the mid-range guys. Statistically speaking, it seems that mid-range guys should get it too.
                          Last edited by slimm44; 10-01-2012, 06:50 AM.
                          Acts 2:38. Let the truth be told.
                          John 4:23. He is seeking a seeker.
                          John 3:20. Say no to normal.

                          Comment

                          • ffaacc03
                            MVP
                            • Oct 2008
                            • 3485

                            #178
                            Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                            Originally posted by slimm44
                            Can you help me understand why you chose not to give mid-range shooters the SUS skill but did give it to 3PT shooters? It seems like the players who do get the Sig Skill as 3PT shooters would also have high 3PT ratings which is why you decided not to give it to the mid-range guys. Statistically speaking, it seems that mid-range guys should get it too.
                            I would have to agree too, as that variable is indeed present on the 3s ratings ... I would also consider it as I have read from people with the retail ... that the game seems heavily oriented on paint scores and 3s and not enough on mids ... while this can be edited (with tendencies and coach profiles), it would definitively encourage the mid game ... anyways, to test it once the game is on our hands, seems the best route.

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12279

                              #179
                              Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                              Hyperballer21 do you play with real shot % or straight up shot stick? I'm thinking of giving real % a shot this year since I just just brushed it off last year....

                              Comment

                              • DukeC
                                Banned
                                • Jul 2011
                                • 5751

                                #180
                                Re: HyperBaller/DC NBA 2k13 Signature Skills Project

                                Originally posted by ffaacc03
                                I would have to agree too, as that variable is indeed present on the 3s ratings ... I would also consider it as I have read from people with the retail ... that the game seems heavily oriented on paint scores and 3s and not enough on mids ... while this can be edited (with tendencies and coach profiles), it would definitively encourage the mid game ... anyways, to test it once the game is on our hands, seems the best route.
                                Eh. 16-23 feet is the lowest percentage shot in basketball. I'd probably only give it to those that have a funky or difficult release point. But, more often than not, you're going to miss a mid range shot 6/10 times in a game setting (the average in the NBA is around 36-38%).

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