The Purist(s) NBA 2K11 Sliders (Post-Patch)
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
Cesco mate, I'm defnitely curious about the adjustments you have been making. Keep us updated on what you have done and your results (I know I would greatly appreciate it)
I'm thinking of making some changes.....I'm 14 and 3 but I'm shooting above 50% just about every game (give or take a few)....Im making a ridiculous amount of 3 pointers, eg, Ray Allen is out for two weeks, so I got Nate Robinson as a starter, thought 8 games he's averaged 30 or more points, nearly all 3 pointers......
I'm also having ridiculously high scoring games.....the average is between 110 and 120 with 5 or more going above that.....high scores are my BIGGEST hate when it comes to playing 'sim' bball......
I'm staying with this thread......sad to see Greenie left, it must of just been enough hahaComment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
I've test Cesco adjustement too ... high score too hate that, but it's in the set sliders there's a problem, not in the adjust.
I've Try with this set to do a game vs the Lakers with Boston.
(Boston beat the Lakers some day's ago IRL)
I've Try maybe 6 times in AS. IMPOSSIBLE to beat them they always take +10 points then +20.
I've try everything in the coach defense tactic but can't take the lead.
This morning by mistake I've launch the same game but when the game has started I was the Lakers and not the C's like in the other attempt, and I have put 16 pts in 6 minutes, the C's got 2 ... if this is not a evidence that something wrong and if this is not a proof that everything is determined at start. I don't understand.Comment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
Hello people. I'll keep you updated, that's for sure.
My stats are there to read. I left the Hands adjustment at the values I wrote some post above and still I get 12/13 T/O per game (both me and CPU).
As for fouls I'm pretty sure that a difference of 4 units between HUM and CPU shhoting foul slider makes things even. I think I got things right here, they're not the other way around as Greenie says. So if I put 64 HUM and 60 CPU this means that MY TEAM will commit more fouls (shooting fouls are called against my team) and not that my team will go more to the line. I've tested it in two games and FTA are almost even. So now I'm pretty fine with 63 HUM and 59 CPU. This should get between 20 and 30 FTA per team per game. If a team doesn't attack the basket fouls don't happen in this game, so be warned.
I think sliders are great. Everyone here uses great teams, me too. But as soon as I lost Turkoglu and had JRich hurt I lost a game. Scores are high for now but ok. Orlando has a ton of 3 point shooters, so you have to shoot 3s. The same happens if you have Ray Allen, you HAVE to shoot 3s. Now I'm 2nd in the league in PPG (around 102 per game) but I'm going down as players get fatigued and shooting 42% from 3 point line. But I donìt experience very high scoring games all the time. If you go PRO you have always LOW scoring game. You can try lowering the shooting sliders, because rebounds are not high on tight games (always 40/41) and a little amount more won't hurt. For now I'm happy with these.Comment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
So... finish for me to fu-cked up my head with a set who don't go with my play style, stats are maybe ok but gameplay (even if i do reconize that cpu play a better game) don't give me pleasure.
I've give a try to the PRE patch sliders who gives a lot of pleasure when i'd discovered the Purist Sliders few month ago.
This set is in pro AND Sst (shot stick timing).
I've do it with no conviction, tried a game against Los angeles L with Boston, It was close all game long, they've take two times the lead with +10 and I've take it one time at the star of fourth for finaly win by 6.
I've only tweak the Clutch factor to 3 instead of 27.
Here's my stats, I will certainly stay with it, don't want to past my time in the sliders section of game until's NBA 2K12 ^^.
Iknow pre patch set it's not perfect , but it's fun, so I don't care anymore.
Thx again to Greenie.:wink: hope that you've not sold the game, hope it was a Joke.
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
Although I only played 5min quarters so could watch Miami vs Orlando, I really had a good game that went all the way down to the wire with me using the Knicks vs Rockets. I lost by 4 points but I really like the fact the shots made and shots missed by cpu seemed more balanced. Now I'm actually considering starting an associating but I want to try these sliders on 12min quarters to see how the game plays out and what the stats turnout.Last edited by MeLLyMeL; 02-03-2011, 11:07 PM.Comment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
on 2kshare? I believe so but not sure who put them up! look for 'the purist sliders' and the most recent date......the one saying 'purlst' is oldComment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
so i just played an online game yesterday, and i got 9 offensive rebounds!!! in 20 minutes!!! is this just because its human vs. human, or are the sliders just out of whack, because i was absolutely killing this guy, i won 57-24, i was up as much as 28 points, cant believe he didnt quit :P anyways, just want some imput on thisComment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
Now going with:
Shooting Fouls Slider: 64/61 -> lowered difference to 3 and raised by 1, last games I had 20 FTA for me and 18 for CPU with both teams attacking the basket (ORL@SAS) with 63/60. At 59 CPU fouls drop drastically.
Close and Mid Shooting Success: all -1. HUM and CPU rebounds are settled on 38 HUM and 39 CPU after 14 games. Need more rebounds for both. FTA are perfect, I need just a bit more errors on both sides. Left alone Inside because they are a big part of the shooting process and stats won't get major hit from changes.
Remember this is all based on my style of play and these are NOT suggested changes to the original set. This is what I do to make things even more right for my association.
Made these changes but still not tested! :-DComment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
so i just played an online game yesterday, and i got 9 offensive rebounds!!! in 20 minutes!!! is this just because its human vs. human, or are the sliders just out of whack, because i was absolutely killing this guy, i won 57-24, i was up as much as 28 points, cant believe he didnt quit :P anyways, just want some imput on this
Can you even use sliders online?Originally posted by Fabian Avenarius Lloyd[...] a man of subtlety or refinement is almost always nothing but an idiot.Comment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
Now going with:
Shooting Fouls Slider: 64/61 -> lowered difference to 3 and raised by 1, last games I had 20 FTA for me and 18 for CPU with both teams attacking the basket (ORL@SAS) with 63/60. At 59 CPU fouls drop drastically.
Close and Mid Shooting Success: all -1. HUM and CPU rebounds are settled on 38 HUM and 39 CPU after 14 games. Need more rebounds for both. FTA are perfect, I need just a bit more errors on both sides. Left alone Inside because they are a big part of the shooting process and stats won't get major hit from changes.
Remember this is all based on my style of play and these are NOT suggested changes to the original set. This is what I do to make things even more right for my association.
Made these changes but still not tested! :-D
Remember 41.72 is the NBA AVG for team rebounds, so you are only down 3.72, 2.72.
I'm still almost positive you are adjusting fouls in reverse, but I no longer have the game to test. You could run an easy test by setting one team to 0 and the other to 100.Last edited by greenieblue; 02-04-2011, 12:54 PM.Originally posted by Fabian Avenarius Lloyd[...] a man of subtlety or refinement is almost always nothing but an idiot.Comment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
I think you hit on why in your previous post-- teams that attack the basket will get more calls. If you are using the coach profiles, playing a team like Denver will result in tons of foul calls-- 50 FTA is not unprecedented irl.
I could be wrong about which side is which on the sliders, but I seem to remember quite clearly testing this before.
As far as the rebounds go, I think what may be causing the misconception is the strange post-patch distribution of rebounds (i.e. sf, guards grab more than they should). I never tested w/ DR at 100, and I don't think you would do much damage to OR by turning it up to 100. I think ORR will be 15% no matter what you do, although I wouldn't turn OR down any to be safe.Originally posted by Fabian Avenarius Lloyd[...] a man of subtlety or refinement is almost always nothing but an idiot.Comment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
So here's my stats from last nights game Knicks(me) vs Rockets 12min
CPU / Me
91 points 80
34/78 field goals 30/75
43% field goal% 40%
2/6 3 pointers 10/26
33% 3 point % 38%
21/32 free throw 10/14
65% Free % 71%
20 assists 10
13 turnovers 19
11 team fouls 20
50 total reb 39
9 Off reb 6
10 steals 11
0 Blocks 5
40 P-N-P 24
29 Bench points 27
8 Sec Chan Pts 4
16 Fast Break Pts 2
Notables:
* Couldn't play Amare in the first half because of 2 quick fouls in the 1st quarter
* Felton injured 1st. quarter
* Kevin Martin injured 2nd quarter... He had 14 pts. in 1st Q was on fire
I felt the fouls were out of control, because just about every contested shot was a foul, so I just laid-off for a while. I'm worried about the cpu shooting, only because it was shot after shot, after shot that was being made instead of maybe missing 3 here, 2 there. There was also another injury but I can't remember who it was, but it wasn't a game ending injury. However this was the first game I played 12min quarters, so I'll play a couple more before I decide what needs to be changed. Also I'm not one of the best players at this game so I'm sure it played a part in the end results.Comment
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
No problem at all.
I think you hit on why in your previous post-- teams that attack the basket will get more calls. If you are using the coach profiles, playing a team like Denver will result in tons of foul calls-- 50 FTA is not unprecedented irl.
I could be wrong about which side is which on the sliders, but I seem to remember quite clearly testing this before.
As far as the rebounds go, I think what may be causing the misconception is the strange post-patch distribution of rebounds (i.e. sf, guards grab more than they should). I never tested w/ DR at 100, and I don't think you would do much damage to OR by turning it up to 100. I think ORR will be 15% no matter what you do, although I wouldn't turn OR down any to be safe.
So far as rebounds I think I'll do the 100/100 test as some guy suggested in another thread. But so far I'm happy with your set. Lowering a bit the inside and mid shooting slider did wonders for me. FG% are more real (I was 1st/2nd in FG% after 15 games, ok Orlando can do that...) and rebounds got perfect, so far between 40 and 45 for me. My average is now 38,8 and raising.
Damn, it's sad you sold the game :-(Comment
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