The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS CPU)

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  • bt21milton
    Rookie
    • Jul 2009
    • 264

    #136
    Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

    Blazers (Me) vs Lakers on All Star







    Sorry for how big the pics are...

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    • lkasprzak
      Pro
      • Nov 2007
      • 752

      #137
      Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

      wow nice stats especially PIP

      Comment

      • sfx
        Rookie
        • Dec 2011
        • 131

        #138
        Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

        I was using PuntNL's sliders and wanted to give these a try because of the no bumping. Three observations:

        1. There is really no bumping. It seems like you may have gone too far. I always got frustrated because I play on player lock and any time I ran across the lane I'd get sucked into a post up or grab animation. But now I can't engage anybody even if I want to. I just run through people. How can I make a compromise?

        2. Players glide on the floor now. This wasn't a problem with other slider sets. On other sets they run more naturally. What sliders affect that?

        3. The CPU switches on defense way too much. They'll switch even if I'm staying with my man. Of course, this leaves somebody else wide open as there's now a double team on a random shooter who's just trying to get out of the way. I assume I just dial down the Help D slider?

        Otherwise, great job. It's a really fun game to play and I actually beat a team I should have beaten.

        Comment

        • Fiddy
          Twitch/YouTube: Fiddy14
          • Jul 2002
          • 12648

          #139
          Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

          Originally posted by sfx
          I was using PuntNL's sliders and wanted to give these a try because of the no bumping. Three observations:

          1. There is really no bumping. It seems like you may have gone too far. I always got frustrated because I play on player lock and any time I ran across the lane I'd get sucked into a post up or grab animation. But now I can't engage anybody even if I want to. I just run through people. How can I make a compromise?

          3. The CPU switches on defense way too much. They'll switch even if I'm staying with my man. Of course, this leaves somebody else wide open as there's now a double team on a random shooter who's just trying to get out of the way. I assume I just dial down the Help D slider?
          1) for me, i have found that the strength slider helps with adding some bumping back in, without touching the bumping slider. maybe im nuts, but i moved strength up to around 20 or 25 and noticed a bunch of bumping.. again, maybe its just me, try it and see..

          2) dial down the help d, or i would knock the d awareness down a bit, its at max (100)..
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          • Pillendreher
            Rookie
            • Aug 2009
            • 79

            #140
            Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

            Just gave your latest sliders a try on PC and played the OKC-MEM game





            My impressions:

            -Many FTs..benefits Russell

            -Maybe too many non-shooting fouls..Durant had to sit the 3rd because of 5 PF and Conley fouled out in the 4th

            -For my liking, there were not enough offensive rebounds. Especially Z-Bo should get way more off-boards

            Comment

            • Bwnarrow3
              Pro
              • Jan 2008
              • 526

              #141
              Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

              Someone please explain to me how the game speed slider affects the game and the statistics.
              Hates exclusive licenses...

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              • farhannius
                Rookie
                • Feb 2011
                • 296

                #142
                Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                Originally posted by Bwnarrow3
                Someone please explain to me how the game speed slider affects the game and the statistics.
                Imagine if the gamespeed was only 1 and you played 12 minute quarters, how many baskets do you think you'd score? If every movement took an eternity to pull off then overall the game would be extremely low scoring right? Imagine if the gamespeed was then changed to 100 and you played 12 minute quarters. You'd zip up and down the court in no time. Plays would take place extremely fast and you'd get a hell of a lot of baskets purely due to the high quantity of attempted shots. At the end of the game you'd have scored A LOT of baskets, hence a much higher score.

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                • jeremym480
                  Speak it into existence
                  • Oct 2008
                  • 18198

                  #143
                  Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                  Played this game last night in my Celtics Association with iameich's adjustments (12 min quarters on All Star):

                  My 2K17 Boston Celtics MyLeague

                  Alabama Crimson Tide
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                  • iameich
                    MVP
                    • Jan 2011
                    • 1501

                    #144
                    Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                    Originally posted by jeremym480
                    Played this game last night in my Celtics Association with iameich's adjustments (12 min quarters on All Star):

                    my dude the pic isnt showing...
                    "It's about damn time... It's about damn time.” - LeBron James

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                    • GravesFan9
                      Rookie
                      • Feb 2006
                      • 497

                      #145
                      Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                      There are so many things to like about these sliders (and I am playing with the Sim roster), but man, it's really hard to play because the CPU does not give the ball to big men enough. 3 out of every 4 plays are one of the guards holding onto the ball for most of the shot clock and taking the shot. I played against the Hawks. Neither Josh Smith or Horford got enough looks. I played against the Nuggets, Nene only had 10 field goal attempts. Played against the Clippers, Blake Griffin had one FGA in the first half. Finished with 6 or 7 for the game.
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                      • duhitsrandy
                        Pro
                        • Jul 2011
                        • 728

                        #146
                        Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                        overall these are great.. few minor tweaks to fit my gameplay and these are easily the best sliders right now.

                        lowered human vertical by 5 so now i can lose the opening tip-off
                        lowered human defensive rebounding from 100 to 80
                        raised dunk in traffic by 5 to both teams (not so much for realism but i like dunks and i hate getting dunked on, so if the cpu does i know i did something wrong)
                        cpu on ball defense up by 25
                        game speed 50 player speed 45

                        and all those with 12 min quarters on all-star are giving me the best games i can ask for.

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                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18198

                          #147
                          Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                          Originally posted by GravesFan9
                          There are so many things to like about these sliders (and I am playing with the Sim roster), but man, it's really hard to play because the CPU does not give the ball to big men enough. 3 out of every 4 plays are one of the guards holding onto the ball for most of the shot clock and taking the shot. I played against the Hawks. Neither Josh Smith or Horford got enough looks. I played against the Nuggets, Nene only had 10 field goal attempts. Played against the Clippers, Blake Griffin had one FGA in the first half. Finished with 6 or 7 for the game.
                          Yeah, I played Orlando last night and Dwight only took 6 shots all game long. It's too small of a small size to be for sure, but I was hoping it's not a trend.

                          edit: I did have Deny Ball on, by the way
                          My 2K17 Boston Celtics MyLeague

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                          • Paul Pierce_OS
                            Don't Kill My Vibe
                            • Sep 2011
                            • 4626

                            #148
                            Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                            Originally posted by jeremym480
                            Yeah, I played Orlando last night and Dwight only took 6 shots all game long. It's too small of a small size to be for sure, but I was hoping it's not a trend.

                            edit: I did have Deny Ball on, by the way
                            Try putting look for low post players to 100 for CPU and user
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                            • iameich
                              MVP
                              • Jan 2011
                              • 1501

                              #149
                              Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                              Originally posted by duhitsrandy
                              overall these are great.. few minor tweaks to fit my gameplay and these are easily the best sliders right now.

                              lowered human vertical by 5 so now i can lose the opening tip-off
                              lowered human defensive rebounding from 100 to 80
                              raised dunk in traffic by 5 to both teams (not so much for realism but i like dunks and i hate getting dunked on, so if the cpu does i know i did something wrong)
                              cpu on ball defense up by 25
                              game speed 50 player speed 45

                              and all those with 12 min quarters on all-star are giving me the best games i can ask for.
                              I noticed u "lowered human Defensive Rebounding from 100 to 80" ... PP has this at 0/0 for both on his latest sliders.

                              I've been playing on HOF 12min game speed 35 with the latest sim dynamic roster & PP's latest sliders for a while now. but also made some tweaks to make the CPU tougher to beat w/o making them go on beast mode lol....

                              Changes I've made to PP's latest sliders: changes to CPU in Bold

                              On-Ball Defense: 65/35
                              Offensive Awareness: 55/45
                              Defensive Awareness: 100/30
                              Contest Shots: 100/80
                              Attempt Put Back Dunks: 85/40
                              Inside Shot Success: 44/40

                              so far, the CPU has played more competitive defense but I'm still winning and sometimes in double digits...

                              I'll try lowering human vertical by 5 to my tweaks and see how the game plays. stay tuned.
                              Last edited by iameich; 12-29-2011, 08:43 PM.
                              "It's about damn time... It's about damn time.” - LeBron James

                              Comment

                              • GravesFan9
                                Rookie
                                • Feb 2006
                                • 497

                                #150
                                Re: The Truth's NBA 2k12 Simulation Post Patch(Allstar and Hof)(User vs Cpu)(CPU VS C

                                Originally posted by Paul Pierce
                                Try putting look for low post players to 100 for CPU and user
                                I already did that. My post above about the lack of big men touches was with this setting included.
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