Are these sliders for the PS3 or PC???
Sim-World Roster Project Sliders - CPU/CPU and Player Lock
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
would these sliders work well if you mainly use one person on defense but play on offense, like running the auto given play?
After the Madness - Complete 30-Team Association
http://www.operationsports.com/forum...post2045234298
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
If I had to rate these sliders with the Sim World roster based on where we currently stand, I'd rate them a 7/10.
Based on where we are today with the new roster, there are a lot of changes and improvements that have been made both in the rosters and sliders that should improve some of the issues that people have had. I'll release an update as soon as I can but not until we're completely done with the editing phase of the roster.Comment
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
The Player Lock sliders can also be used for User/CPU games regardless of how you choose to play.
If I had to rate these sliders with the Sim World roster based on where we currently stand, I'd rate them a 7/10.
Based on where we are today with the new roster, there are a lot of changes and improvements that have been made both in the rosters and sliders that should improve some of the issues that people have had. I'll release an update as soon as I can but not until we're completely done with the editing phase of the roster.
After the Madness - Complete 30-Team Association
http://www.operationsports.com/forum...post2045234298
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
yAK, just wanted to say thanks for these sliders. As a dedicated coach-mode player, this is far and away the most satisfying set I've found.
You and the rest of the Sim-World team have put in so much hard work, I'm almost hesitant to ask for more. But you mentioned on the first page that you were thinking about writing up a Coach Mode guide for the community? I would love to read such a guide and see if I'm missing anything that could improve the coach mode experience, if you're still thinking about doing it. Either way, I really appreciate your effort and time on making this game so much better.Comment
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
yAK, just wanted to say thanks for these sliders. As a dedicated coach-mode player, this is far and away the most satisfying set I've found.
You and the rest of the Sim-World team have put in so much hard work, I'm almost hesitant to ask for more. But you mentioned on the first page that you were thinking about writing up a Coach Mode guide for the community? I would love to read such a guide and see if I'm missing anything that could improve the coach mode experience, if you're still thinking about doing it. Either way, I really appreciate your effort and time on making this game so much better.
First things first though let me get the roster and updated sliders out.Comment
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
UPDATED SLIDERS ON 2KSHARE, CHECK FIRST PAGE FOR INFORMATION
LINK TO SLIDERS AND SETTINGS: SIM-WORLD SLIDERS
Important Information:- Difficulty is now set to Hall of Fame
- Game Speed is now set to 51
- Player Speed is now set to 52
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
UPDATE: Player Lock sliders will be coming tomorrow.
I'll need at least another few hours of play testing with the final roster to feel comfortable releasing those and need to get some rest for tonight. The difficulty level will still be Hall of Fame and the base for the Player Lock sliders came from the CPU/CPU set, but obviously some changes were made to counter-balance the difficulty level. I've had much more realistic and enjoyable games than I ever had on All-Star and most of the reason is related to CPU controlled teammate A.I. on the higher difficulty levels.Comment
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
UPDATE: Player Lock sliders will be coming tomorrow.
I'll need at least another few hours of play testing with the final roster to feel comfortable releasing those and need to get some rest for tonight. The difficulty level will still be Hall of Fame and the base for the Player Lock sliders came from the CPU/CPU set, but obviously some changes were made to counter-balance the difficulty level. I've had much more realistic and enjoyable games than I ever had on All-Star and most of the reason is related to CPU controlled teammate A.I. on the higher difficulty levels.
A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.Comment
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Re: Sim-World Roster Project Sliders - CPU/CPU, Coach Mode, and Player Lock
Great job, yAk! I'm using the CPU vs. CPU sliders for User vs. CPU games and they are awesome. I don't know how you got Hall Of Fame to feel less cheap than All Star. Thanks a lot, sir.
Can't wait for the Player Lock set.Comment
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
I'm kind of confused. I'm on 2k share and there are 4 different sliders. I want to play player lock and coach mode. Do I choose CPU/CPU v2 for Coach mode or the "Sim world coach mode v1"Pound The RockComment
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
So....I get that the Bobcats are really bad, and that the Spurs are really good....but with 5:38 left in the 3rd here is my stat line on coach mode:
Bobcats / Spurs
Points 27 79
FGs 12/47 29/50
% 25% 58%
3pt 1/7 10/15
% 14% 66%
FT 2/4 11/14
% 50% 78%
Assist 10 17
TO 10 3
Fouls 9 3
Reb 21 32
OReb 4 3
Steal 1 6
Block 2 1
PiP 14 26
Bench 7 26
2nd 2 2
FB 8 19
PoT 0 18
I have a hard enough time being a Bobcats fan but this is just ridiculous....even worse than the real Cats, and thats saying somethingComment
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
After a game (mostly against the spurs backups) filled with a Bobcats gameplan of "Dribble till theres one second on the shot clock and throw up a contested jumper" and a defensive gameplan of "Under no circumstances should you put your hands above your head" heres the final, brutal, stat-line:
Bobcats / Spurs
Points 47 112
FGs 22/75 44/80
% 29% 55%
3pt 1/11 11/22
% 9% 50%
FT 2/5 13/16
% 40% 81%
Assist 13 23
TO 14 6
Fouls 10 6
Reb 32 54
OReb 5 8
Steal 2 9
Block 2 1
PiP 20 40
Bench 19 51
2nd 2 6
FB 10 25
PoT 4 20
Is this a roster issue? Or a slider issue? Or just a crazy fluke game? The first game I played with these sliders I didnt realize I was supposed to change to HoF difficulty till the 3rd Quarter, but I managed to hang fairly close with the Thunder till the 4th...does HoF difficulty amplify the differences in team talent that much? Its not very fun losing by 65, even if you expect to lose...Comment
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Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock
After a game (mostly against the spurs backups) filled with a Bobcats gameplan of "Dribble till theres one second on the shot clock and throw up a contested jumper" and a defensive gameplan of "Under no circumstances should you put your hands above your head" heres the final, brutal, stat-line:
Bobcats / Spurs
Points 47 112
FGs 22/75 44/80
% 29% 55%
3pt 1/11 11/22
% 9% 50%
FT 2/5 13/16
% 40% 81%
Assist 13 23
TO 14 6
Fouls 10 6
Reb 32 54
OReb 5 8
Steal 2 9
Block 2 1
PiP 20 40
Bench 19 51
2nd 2 6
FB 10 25
PoT 4 20
Is this a roster issue? Or a slider issue? Or just a crazy fluke game? The first game I played with these sliders I didnt realize I was supposed to change to HoF difficulty till the 3rd Quarter, but I managed to hang fairly close with the Thunder till the 4th...does HoF difficulty amplify the differences in team talent that much? Its not very fun losing by 65, even if you expect to lose...
Maybe it would help yAk if you told us how you played the game? User vs. CPU, coach mode or CPU vs. CPU?
Also, did you use the Sim World Roster?Success is temporary - Loyalty means forever
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