MyTeam Mobile Discussion
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re: MyTeam Mobile Discussion
Positive I either eliminated you or you took me out in the second round, my in-game name is trav. You actually had better stats then me, but I think you didn't energize your players.USA/Bama/Laker FanComment
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re: MyTeam Mobile Discussion
Great news but I knew it wasn't completely random like I tried to tell that one guy. But still great news. I know a lot of rivalries for suggestions. Bulls vs blazers, kicks vs pacers, etc (from the 90's). I don't know too many new school rivalries cuz it's always "the big 3 vs rondo". Rivalries in today's basketball is dead IMO.
On another note, I'd love for epics/legends to be harder to acquire. Trying to attain those are the fun part. Now it's epic pros and legends everywhere! Wtf is the fun in that???
Epic packs are the new "trainers" on a modded xbox 360. But money has to be made for hard work so I understand. Make epic packs $50-100!!!!Comment
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re: MyTeam Mobile Discussion
Just wanted to give you an update on a couple things.
First off, I see lots of discussion again about how we give out random cards. We do not track how many games you have played, what you purchased, or how strong your deck is then adjust your drop rate in draft or purchased packs. On the draft board it is a random chance, not evenly random but a fixed random percentage, that the reset card will be either an Energy or a Rare card (i.e. Energy cards do drop more frequently than Rares but it is he same percentage chance each board). If it is a Rare card then there is a chance it will be an Epic or a Legendary (again not an even chance, but a fixed chance). Once rarity is determined another random roll is done to determine which card it is from that pool of rarity. This has nothing to do with the number of games you played, so although you may feel like the game is smartly avoiding giving you certain cards, it isn't. It's all luck based.
For purchased packs, the random percentages have absolutely zero to do with your deck strength, prior purchases, draft pulls, number of games played, etc. Each pack has a random chance to be a particular rarity followed by a random chance of which card it is based on the theme of the pack. For example, a Team Pack will have a random chance to be Common -> Epic (again, not an even chance, but a fixed random percentage), but it will always drop a player from your MVP Team per the rules of the theme. The Epic Pack has a chance to be either a Legendary or Epic, it is weighted more towards Epics, but there is still a good chance it would be Legendary, and the player is derived from the entire pool or Epics and Legendary cards.
The multi-card packs (6 Player and 6 Player Division) basically have a chance to drop certain rarities per "slot". One of those slots will always give you either a Rare or Epic card. So, if you want a guaranteed Rare card the 6 Player packs are the best deal.
Hopefully that helps you all understand how it works.
For Rivals, we'll be announcing the next event later this week. I'm just waiting for some text to get translated for the announcement. We have a lot of great match ups planned ahead, but if anyone has anything in particular you would like to see, let us know. And before I get a zillion requests, yes, we have a Bulls vs. Heat match up planned already. No, it is not going to be this week.
As I said before, the rewards and rankings have been drastically changed based on the feedback from last week's event. We will be giving away nothing less than a Rare, and Epics and Legendary cards will be given away as rewards in much lower tiers than before. We of course will have special Rivals Clash cards available for the higher tiers too, but even those we are giving away more than last time. We are also giving away a special reward for the #1 player this time. EyeGotSoul may have some competition. ;-) Finally, none of the rewards will be random. There will be no packs given away this time. The rewards will all be fixed and displayed at the start of the event. You'll know exactly what you'll get from each tier.
Look for our announcement of the next Rivals Clash event soon. Enjoy the game!
NWGameDad
Senior Producer
Cat Daddy Games
Also this is very important question, how does the server distribute these percentages is it on individual bases or no? For example does the server know that shokase is drafting or does it not even identify the users.
Sometimes i think me playing thounsands of games help other people draft epic cards since im getting rid of the garbage and some lucky guy gets granted that epic card that triggers. If nothing else thats the only real question i have.Comment
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re: MyTeam Mobile Discussion
If it was 100% random I wouldnt get 4 MKG's and not one Crawford or hickson and others. Also we couldn't draft not only the same players over and over but same positions as well.
I never drafted a pg, then center, then SF. It's always pg, pg, pg, sf, pg. etc. If it was completely random and there's 400 cards to attain, what's the probability of me drafting MKG FOUR times within 4k picks? It SHOULD be slim to none. That's what complete random is. Fixed random I don't know. I guess it's the opposite.Comment
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re: MyTeam Mobile Discussion
If it was 100% random I wouldnt get 4 MKG's and not one Crawford or hickson and others. Also we couldn't draft not only the same players over and over but same positions as well.
I never drafted a pg, then center, then SF. It's always pg, pg, pg, sf, pg. etc. If it was completely random and there's 400 cards to attain, what's the probability of me drafting MKG FOUR times within 4k picks? It SHOULD be slim to none. That's what complete random is. Fixed random I don't know. I guess it's the opposite.Comment
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re: MyTeam Mobile Discussion
Hey, what do u mean by saying theres a "fixed" random chance of drafting epic legend cards? What is the difference between a normal random chance and a fixed one.
Also this is very important question, how does the server distribute these percentages is it on individual bases or no? For example does the server know that shokase is drafting or does it not even identify the users.
Sometimes i think me playing thounsands of games help other people draft epic cards since im getting rid of the garbage and some lucky guy gets granted that epic card that triggers. If nothing else thats the only real question i have.Moo.
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In-Game: DCGMoo
MVP: 98 Jordan Legendary Pro
Legends: 9 (98 MJ Pro, Wade, Russell, Hakeem, Nique, Hardaway, Duncan, Zo, Howard)
Epic Pro: 6 (Irving, Nate, Jennings, Monta, Millsap, Carter)
Epic Sup: 1 (Hot Streak)Comment
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re: MyTeam Mobile Discussion
If it was 100% random I wouldnt get 4 MKG's and not one Crawford or hickson and others. Also we couldn't draft not only the same players over and over but same positions as well.
I never drafted a pg, then center, then SF. It's always pg, pg, pg, sf, pg. etc. If it was completely random and there's 400 cards to attain, what's the probability of me drafting MKG FOUR times within 4k picks? It SHOULD be slim to none. That's what complete random is. Fixed random I don't know. I guess it's the opposite.Comment
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