MyTeam Mobile Discussion
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re: MyTeam Mobile Discussion
Excuse me for being a little fuzzy but isnt what NW said exactly what Shokase feared?
Look across the entire day and rewards will look consistent among all players but that means that I get 30 rares today and some guy can play 20 games and pull a legendary as long as the servers deem that distribution has been even. Forgive me, but im rolling along on an EyeGotSoul pace and just hit 10k with no legend so i cant help but speculate. Just sounds like were all pooled together and cards are just tossed at random people. So my 1k games could stir the pot then someone can swoop in and take the legend that was "due."
Or am i misunderstanding?Comment
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re: MyTeam Mobile Discussion
Season rewards are bad enough as it is. When I won my last season, I got two epics.. the best possible reward! But even that was functionally worthless.
Complaining about tanking though is just ridiculous to me. There is literally no way it affects anybody that doesn't want to do it.
I think its a trip how you guys try to limit what users can speak about on the forums lol. Thats what we are all here for to talk about this game! Right? You dont have to like each topic so you're entitled to say so but damn, don't make it like we're doing something completely wrong by discussing the game.
Ok im done lol. I said i'd never "rant" or try to reason but man I had a moment, time to start up this season lolAllen Iverson THE GOAT
Favorite Teams:
- Duke Blue Devils
- Philadephia 76ers
- Los Angeles RamsComment
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re: MyTeam Mobile Discussion
Thanks man lets see lol. All i need is a couple epic pros and i may be able to get over that hump!Allen Iverson THE GOAT
Favorite Teams:
- Duke Blue Devils
- Philadephia 76ers
- Los Angeles RamsComment
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re: MyTeam Mobile Discussion
Excuse me for being a little fuzzy but isnt what NW said exactly what Shokase feared?
Look across the entire day and rewards will look consistent among all players but that means that I get 30 rares today and some guy can play 20 games and pull a legendary as long as the servers deem that distribution has been even. Forgive me, but im rolling along on an EyeGotSoul pace and just hit 10k with no legend so i cant help but speculate. Just sounds like were all pooled together and cards are just tossed at random people. So my 1k games could stir the pot then someone can swoop in and take the legend that was "due."
Or am i misunderstanding?
You're misunderstanding. There is no quota or number of picks the server takes into account before giving out an epic. The work that you put into drafting, has NO relation to your future epic potential and NO relation to others drafting an epic.
Let's say a new draft board has a 0.1% chance of having a legendary. Even if you clear 100 draft boards, your chance will still be 0.1% chance to draft a legendary on a new draft board. You could clear 10,000 draft boards and 70,000 games without a legendary, and the chance of picking a legendary on a new draft board will STILL be 0.1%. This is how the draft board system works, and also how epic packs work. The server doesn't hand out cards based on the number of games played by the general userbase.
That is what NW was saying. It's also why theorhetically you could draft 2 legendarys in one day, or draft 1 legendary in 60 days. Your luck doesn't change based off what you have already drafted, or what others are drafting.Comment
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re: MyTeam Mobile Discussion
Im with u bro. Idk if he didnt understand my question or i didnt understand his answer but im still confisused. If it is really how it works than thats a shame on them. Just look at that 2 hour epic spike event. Some peeps pulled 3-5 epics in a few hundred picks while others got nothing in a 1000 picks because they were just doing the dirty work.Comment
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re: MyTeam Mobile Discussion
I realize my reset card can be anything but bottom line the server hands out rewards evenly distributed per position at the largest sample size so some benefit without doing the same amount of work as others. Thats the nature of standard distribution. But you cant mask that with randomness, thats set in the programming.IGN: Chyeaaah
Favorite Team: Orlando Magic
MVP: Rivals KobeComment
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re: MyTeam Mobile Discussion
I think # of picks is a bad way to try to guess the fixed drop percentage. Mostly because some people may average 10 picks before a draft board reset, or some people could average 15 picks per board reset.
My personal best guess is that the drop rate of a legendary is somewhere around 0.2% per board clear. So that would mean on average maybe 1 legendary per 500 board clears. Then let's say on average it takes 15 picks per board clear, then one could see 1 legendary per 7500 picks.
But that's all just in theory, I do think the rate % is somewhere around 0.2% though, since 500-600 board clears is what most people seem to be averaging.Last edited by fierzer; 02-20-2014, 02:02 PM.Comment
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re: MyTeam Mobile Discussion
What do you think about giving out rewards along the way in the playoffs:
If you make it to the first round you get 2 team packs and 2 draft picks
If you make it to the second round you get a player six pack + 2 team packs and 2 draft picks (the prize for making it to the first round)
You make it to the conference finals, you get 1 rare card + 1 player six pack + 2 team packs and 2 draft picks
...
If the rewards are like that there is no possible way to get better rewards from tanking than from trying your best at winning a your season!Comment
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re: MyTeam Mobile Discussion
I get what youre saying but youre missing my point. You cant have standard distribution AND fixed random probability. Its one or the other. But theyre implying both.
I realize my reset card can be anything but bottom line the server hands out rewards evenly distributed per position at the largest sample size so some benefit without doing the same amount of work as others. Thats the nature of standard distribution. But you cant mask that with randomness, thats set in the programming.
I could be wrong here but I don't think NW implied that they evenly distribute cards based on some percentage they set. Only that he used an example of flipping a coin 10 vs 1000 to explain why some might feel like they are getting screwed.
Heck I'm one if those people...over 20k games and no Legendary card drafted yet. However using the coin example I think people need to look at that 1% individually and not as a group. Me flipping a coin or rolling a dice here doesn't affect your coin flips.
I guess what I'm saying if theoretically speaking if all of us had data of our individual results over a long enough time period (or picks in this case) we would find that as we approach infinity we would have all individually drafted a percentage of Rares/Epics/Legendary cards nearly equal to the drop rate set.
Sent from my iPhone using TapatalkMyTeam Name: HawkeyeComment
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re: MyTeam Mobile Discussion
Im with u bro. Idk if he didnt understand my question or i didnt understand his answer but im still confisused. If it is really how it works than thats a shame on them. Just look at that 2 hour epic spike event. Some peeps pulled 3-5 epics in a few hundred picks while others got nothing in a 1000 picks because they were just doing the dirty work.
First, there is no pool of cards given out. There is not a fixed "rate" epics are given out. Ie there is not 1 epic given out every 1000 picks requested to the server, so nobody is "stealing" your epic or legendary. What is fixed is a fixed probability. Let us take a six sided die. Assume it is a fair die. So the probability of rolling any number is 1/6, right? Let's say you roll the die 12 times. You get these numbers:
1 5 6 3 5 4 2 2 3 4 2 3
Hey you only got 1 and 6 once! What is your probability of getting a 1 or 6 on your next roll? 2/6. You don't get a bonus for chance to get a 1 or 6 for not getting one in your previous 12 rolls. That would not be a. "Fixed" probability but a biased or variable probability. Let's take an extreme possibility. You roll 12 times again. It comes up like this:
1 1 1 1 1 1 1 1 1 1 1 1
If the probability is fixed, what's it he chance you get a 1 in your next roll? 1/6. For added bonus, if this is the order they were rolled, both of these sequences had an *equal* probability of occurring. If you want to read a bit, look up permutations in statistics.
How does this apply to the game? I am taking nwgamedad at face value here. Every time you get a "energy" or rare it is an *independent* event. What other people did before doesn't matter. You have a fixed *probability* but not a fixed *rate* to get an epic or legendary. Over a sufficiently large sample size, the actual results will approach a "rate" close to the probability. However the numbers are. Be mindful that given the probabilities in this game no player, not even eyegotsoul, is close to the number probably that could be considered a "large sample size". To further explain your example of the epic event, consider two things: one, the people who "reported" their results. This is most likely a combination of lucky players (got 3 or 4 epics in a short time) or unlucky players (0 or 1 epics in 1000 picks). Consider there is a massive nameless (to us) population who maybe drafted 50 picks and got 0 or 1. This is a sort of example of "the vocal minorities". If they kept statistics of that time you might see that there was probably something of a spike in epics but any individual player may not feel that.
I guess the important thing you need to differentiate is "rate" vs "probability".Comment
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re: MyTeam Mobile Discussion
I'm gonna assume it works like this:
30% of a reset card being a Rare or above.
6% chance that Rare card is of Epic quality. (So 1.8% chance of an epic per board)
11% chance that Epic card is of Legendary quality. (So 0.2% chance of a legendary per board)
I'm just guessing, my percentages could be way off.
Edit: Now that I look at it again, I think it may be even lower than 0.2% of each board having a legendary. Maybe closer to 0.1%, or 1000 board clearsLast edited by fierzer; 02-20-2014, 02:16 PM.Comment
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re: MyTeam Mobile Discussion
I get what youre saying but youre missing my point. You cant have standard distribution AND fixed random probability. Its one or the other. But theyre implying both.
I realize my reset card can be anything but bottom line the server hands out rewards evenly distributed per position at the largest sample size so some benefit without doing the same amount of work as others. Thats the nature of standard distribution. But you cant mask that with randomness, thats set in the programming.Comment
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