MyTeam Mobile Discussion

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  • badman33462
    MVP
    • Jun 2004
    • 2526

    #156406
    Re: MyTeam Mobile Discussion

    Originally posted by ActionJack
    That's the point though.

    Either buybacks are gonna exist, or CD can eliminate minimums, and prices can bottom out.

    Either way, it's the same. Buybacks themselves aren't the problem. The problem is that people don't want to spend anything, but feel entitled to top level decks, on the one hand.. and on the other hand, sellers are too impatient and desperate to properly set the market.

    It's exacerbated by the sheer number of cards in the ecosystem.

    The issue is that people are too impatient to create and sustain value in their goods, so they sell themselves out and crater the market. It would be the exact same without minimums, just without the step of having to setup a bb. Same result though. Selling goods for next to nothing.
    Those are valid points you made. The main problem is that CD has geared this game towards money players while still trying to give the illusion that it is for free players too. It's clearly not.

    The setup of the ladder rewards is one example of that. The rewards you get for playing so many games is like a big "F*** You" from CD to the people that actually put the time in to the game.

    Just wish CD would just stop trying to act like free players can really be top level players on this game cuz with the exception of a select few, its not really possible

    Comment

    • ActionJack
      Pro
      • Mar 2014
      • 586

      #156407
      Re: MyTeam Mobile Discussion

      Originally posted by richie_r1ch
      I also think it's CD's fault in a major way. Like I said earlier, everything is way overpriced, especially for a game that doesn't carry over.

      Aside from the $4.99 I spent a long time ago to buy a few hot streaks, I'm a free player. Hell, I bought GTA: SA for my phone for $4.99 and that's a full game, but that's another point.

      This game is fun in a weird way that only we will understand. I would be a lot more inclined to pay real money if I felt I got my money's worth. A PO card should cost no more than $10 (before the warriors cards came out) and other cards a whole lot less. If I could buy fodder for $5 to train up a po pro, I actually might just do that, even multiple times during the course of the game, but the greed is so strong that they focus only on those few who spend hundreds, even couple that go in the thousands, rather than collect, $20-$50 from thousands and thousands of potential buyers.
      I think this is valid. The game COULD have an entirely different pricing structure that would lead to a completely different experience. That's definitely valid.. I couldn't begin to figure out all the implications of changing the game on that fundamental of a level, so I won't.

      I think the game would get really stale really quickly if it were that cheap to get top level stuff, but who knows.

      Comment

      • Hardyz
        Rookie
        • May 2015
        • 438

        #156408
        Re: MyTeam Mobile Discussion

        Originally posted by CedricFP
        I think credit packs being too expensive are a real issue. If they just lowered the prices, more people would become paying players, and the result would inject credits into the economy.

        Another thing is CD don't create events that initiate Needs for cards. Something to get rid of excessive amount of cards for all tiers other then to credit training fodder.

        When this years game started up I was shocked there was no Catalog collection like in Madden. would say nba 2k but theirs isn't dynamic and don't eliminate cards from the game, only cause a faster "dip" making cards useless faster.
        imagine if we had to collect 50-100+ cards from all tiers to get that POTG Jordan? That couldn't be auctionable or Make it auctionable only leading to a better reward card later in the game.
        Sure over time the demand would drop but we wouldn't see a horrid player economy after a Month of a new Tier.
        Create the demand when the supply is there & the market would be a more interesting place.


        Sent from my iPhone using Tapatalk
        IGN: Hardyz
        QC: Playoff ++ | Season: Star/PO
        PG: RTTC Pro Livingston | SG: PO Pro Kobe | SF: PO Pro Klay | PF: PO Pro Kemp | C Random
        Good Transactions:
        MWIL, xInfinityRelapses, Apos1914, Exile21, MegaTron716, adzaba21, Nate007, Dave122, Souf sia 4 lia, romar182, ok3k3, BmanOilemad, Rokky, joesseoj

        Comment

        • richie_r1ch
          Pro
          • Feb 2015
          • 722

          #156409
          Re: MyTeam Mobile Discussion

          Originally posted by ActionJack
          I think this is valid. The game COULD have an entirely different pricing structure that would lead to a completely different experience. That's definitely valid.. I couldn't begin to figure out all the implications of changing the game on that fundamental of a level, so I won't.

          I think the game would get really stale really quickly if it were that cheap to get top level stuff, but who knows.
          Being able to train up a card for a few bucks would not be a terrible idea. You can either spend a few hours grinding enough games to train it or buy training fodder for a few bucks and save yourself the time. But as of now, i'd rather grind for an hour or two rather than spending $20-$30 on fodder.
          IGN: Richard
          Tier: Playoff

          Comment

          • Hardyz
            Rookie
            • May 2015
            • 438

            #156410
            Re: MyTeam Mobile Discussion

            Plus I would love to see 24-96 hour time-Limited edition cards. It would make collections of everyone more different instead of people running similar lineups that they got from an RC/RTTC event


            Sent from my iPhone using Tapatalk
            IGN: Hardyz
            QC: Playoff ++ | Season: Star/PO
            PG: RTTC Pro Livingston | SG: PO Pro Kobe | SF: PO Pro Klay | PF: PO Pro Kemp | C Random
            Good Transactions:
            MWIL, xInfinityRelapses, Apos1914, Exile21, MegaTron716, adzaba21, Nate007, Dave122, Souf sia 4 lia, romar182, ok3k3, BmanOilemad, Rokky, joesseoj

            Comment

            • badman33462
              MVP
              • Jun 2004
              • 2526

              #156411
              Re: MyTeam Mobile Discussion

              I guess it just depends on everyone's experience with the AH. I'm not a completely free player as I'll buy credits every now and then to use for HS but I've never bought a player pack and I've never purchased a player on AH. Only use the AH to sell and my experience with that has been more miss than hit.

              Just frustrating to me knowing that I can pull a star card right now and literally not be able to sell it.

              --------------------------------------------------
              IGN: Da1nOnlyCMart
              MVP: Epic Pro Michael Jordan
              Tier: Playoff

              QG lineup
              PG: Star Pro Magic Johnson
              SG: Playoff Kobe Bryant
              SF: Star Pro Xavier McDaniel
              PF: Star Pro Rasheed Wallace
              C: Star Pro Jeff Teague

              Comment

              • Mas009
                MVP
                • Nov 2014
                • 1293

                #156412
                Re: MyTeam Mobile Discussion

                Is anyone starting a season? Looking to start one.
                __________________
                IGN: Mas009

                Comment

                • badman33462
                  MVP
                  • Jun 2004
                  • 2526

                  #156413
                  Re: MyTeam Mobile Discussion

                  Originally posted by Hardyz
                  Another thing is CD don't create events that initiate Needs for cards. Something to get rid of excessive amount of cards for all tiers other then to credit training fodder.

                  When this years game started up I was shocked there was no Catalog collection like in Madden. would say nba 2k but theirs isn't dynamic and don't eliminate cards from the game, only cause a faster "dip" making cards useless faster.
                  imagine if we had to collect 50-100+ cards from all tiers to get that POTG Jordan? That couldn't be auctionable or Make it auctionable only leading to a better reward card later in the game.
                  Sure over time the demand would drop but we wouldn't see a horrid player economy after a Month of a new Tier.
                  Create the demand when the supply is there & the market would be a more interesting place.


                  Sent from my iPhone using Tapatalk
                  This is a great point too. Never understood why CD never had some sort of reward for completing certain aspects of the card catalog.

                  Comment

                  • Dudok
                    Rookie
                    • Mar 2015
                    • 312

                    #156414
                    Re: MyTeam Mobile Discussion

                    That feeling when you see players who play sporadically are in Legendary tier now cus of all these give-aways while I had to grind to PO+ today starting with nothing back in March.

                    Sorry I just had to let that out.
                    Tier: Playoff+
                    Good transactions with: http://www.operationsports.com/forum...&postcount=307

                    Comment

                    • Kilner
                      Rookie
                      • Jun 2015
                      • 278

                      #156415
                      Re: MyTeam Mobile Discussion

                      Originally posted by Dudok
                      That feeling when you see players who play sporadically are in Legendary tier now cus of all these give-aways while I had to grind to PO+ today starting with nothing back in March.

                      Sorry I just had to let that out.
                      I know that feel, actually started in like feb, but was off/on switch since i had school

                      Comment

                      • badman33462
                        MVP
                        • Jun 2004
                        • 2526

                        #156416
                        Re: MyTeam Mobile Discussion

                        Originally posted by Dudok
                        That feeling when you see players who play sporadically are in Legendary tier now cus of all these give-aways while I had to grind to PO+ today starting with nothing back in March.

                        Sorry I just had to let that out.
                        I started playing this game the first day it was released and I'm still not in PO+ yet and I'm almost 30,000 games in lol

                        Comment

                        • SilkiestSkillzz
                          Rookie
                          • Jun 2015
                          • 460

                          #156417
                          Re: MyTeam Mobile Discussion

                          Originally posted by Hardyz
                          Plus I would love to see 24-96 hour time-Limited edition cards. It would make collections of everyone more different instead of people running similar lineups that they got from an RC/RTTC event


                          Sent from my iPhone using Tapatalk
                          Love this idea - More diverse line-up's would make the game a lot more interesting!
                          The Prodigal Son has returned to MyTeam Mobile as of 11th November 2015
                          QG Tier: Leg++
                          MVP: Pro RttC D Wade

                          Good Transactions: Too many to list... Head on over to the Good Transactions thread!

                          Comment

                          • MWIL
                            Banned
                            • Nov 2014
                            • 3466

                            #156418
                            Re: MyTeam Mobile Discussion

                            At the end of the day catdaddy will only listen to their customers when they stop making profits until then they won't give a sh*t about customers opinions

                            Comment

                            • CedricFP
                              MVP
                              • Nov 2008
                              • 1864

                              #156419
                              Re: MyTeam Mobile Discussion

                              Originally posted by Hardyz
                              Another thing is CD don't create events that initiate Needs for cards. Something to get rid of excessive amount of cards for all tiers other then to credit training fodder.

                              When this years game started up I was shocked there was no Catalog collection like in Madden. would say nba 2k but theirs isn't dynamic and don't eliminate cards from the game, only cause a faster "dip" making cards useless faster.
                              imagine if we had to collect 50-100+ cards from all tiers to get that POTG Jordan? That couldn't be auctionable or Make it auctionable only leading to a better reward card later in the game.
                              Sure over time the demand would drop but we wouldn't see a horrid player economy after a Month of a new Tier.
                              Create the demand when the supply is there & the market would be a more interesting place.


                              Sent from my iPhone using Tapatalk
                              This is a really great point. The crux of it is that, up until the loyalty rewards, there was never any incentive to keep cards outside of your season lineup.

                              CD should provide more rewards for keeping cards (be it forming specialty lineups or to participate in certain events or what have you) as a method for restricting AH supply.

                              The worst thing they could possibly do is increase reset times, or make it so that the time investment in events is not worth the final card by super restricting it.

                              For example, imagine if you could get 'minor' rewards for completeing starting lineups of all 30 teams, or historical starting lineups like the 96 bulls, across tiers.

                              This would encourage you to keep your cards until you notch that 'achievement'. This restricts AH supply by spreading it out over a longer period of time.

                              What happens now is that since nobody wants to keep their cards past 10 pros, they dump it all as soon as they get it.

                              The loyalty rewards were meant to alleviate that on PO tier maybe, but it's too little too late.

                              Comment

                              • Dextro
                                MVP
                                • Feb 2015
                                • 1983

                                #156420
                                Re: MyTeam Mobile Discussion

                                Originally posted by ActionJack
                                Buybacks are needed, BECAUSE the first dude decided to offer one.

                                Now that everyone knows that there are thirsty *** players willing to give buybacks, it's not worth it to buy at full price anymore... which means you can't list at full price, because the buyers don't exist.

                                The problem is that players were EVER willing to take so little for their goods. CD already taking 30%, and you guys are giving back MORE?!? The fact that people are willing to do that, is what destroys the market.

                                It's honestly not CD's fault. It's you guys' fault. People are too desperate for credits (just not so desperate that they'll spend actual money), and they screw themselves over to get them.

                                I have to disagree - you can't compare the market in the forum with the "real market". We are only a few guys, the majority is not using the forum.
                                Therefore your statement isn't valid - at least in my eyes.

                                Posting in a forum and offering buybacks just increases your chances to actually sell a card.
                                CatDaddy is inflating the game with more and more Playoff cards - they are far away from special and making Pros is getting harder and harder with every event.

                                They want force us into buying credit packs - even if the game is only running 2 more months.
                                I really thought about it, 100 Euro would guarantee me 7 more Playoff Pros. But honestly? It is a joke and I rather throw the money out of the window than supporting this crap.
                                The only power we have - is sadly their wallets. So if nobody is spending - they need to change it.
                                Is it realistic? No!

                                There are many players with something like 1000 Games and tons of Great Pros (some of them even pro'd improperly) - but you never see those guys playing more games.
                                They hit the wall pretty soon, after investing some serious cash and then stop playing.
                                But CatDaddy is calling them more loyal than guys who played way more than 40000 games and stayed up all night to finish an event or energizing for the finals.

                                Nowadays I could use my PO Cards as training fodder - but actually I don't know what I should train. Generating credits out of the AH is still possible, but honestly I am tired of trying. Most of the time you get a timeout - as there are not enough credits flowing around.

                                Daily bonus is a drop in the ocean and season can only be won by trucks - or you get lucky. I've played something like 7 or 8 season and still collecting only HoF cards - which are now auction able - but oh wait, nobody wants them as we get 8 new Playoff cards each week. And lower tier players don't have to improve their decks from the scratch, like we did months ago.

                                This game is dying more - and this is the last try to generate some credits sales.
                                They know exactly why they don't change season rewards - and by throwing in 8 new PO cards each week, they ensure that the economy is somewhere as healthy as the Greece economy


                                Gesendet von iPhone mit Tapatalk

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