3/2 Nerf, when?

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  • brad_nicholson
    Community Manager at Cat Daddy Games
    • Mar 2015
    • 178

    #61
    Re: 3/2 Nerf, when?

    Originally posted by Pims95
    Where dem caps at? Nice to see it isn't a copy-paste and that B Rad is in da house for real. :wink:


    haha. you know, i saw that post in the now-turbo-unwieldly introduction thread. that was me. i just use caps when i'm talking about bizzness. or, more specifically, formally about Important Issues.

    Comment

    • Sir Master Tim
      Banned
      • Mar 2015
      • 340

      #62
      Re: 3/2 Nerf, when?

      Originally posted by brad_nicholson
      haha. you know, i saw that post in the now-turbo-unwieldly introduction thread. that was me. i just use caps when i'm talking about bizzness. or, more specifically, formally about Important Issues.
      Out of the 10000000 post between now and your imfamous LETS DEBATE post, the one topic you decide to speak on is about caps.







      Shut up allen we aint talking bout practice. WE TALKING BOUT CAPS.

      Comment

      • Dextro
        MVP
        • Feb 2015
        • 1983

        #63
        Re: 3/2 Nerf, when?

        Lower your expectation mate.
        Don´t expect anything from them, and maybe, but only maybe then they will meet them

        Comment

        • Sir Master Tim
          Banned
          • Mar 2015
          • 340

          #64
          Re: 3/2 Nerf, when?

          Originally posted by Dextro
          Lower your expectation mate.
          Don´t expect anything from them, and maybe, but only maybe then they will meet them
          Ya Im with ya. just havin a lil fun

          Comment

          • CitronsG6
            Banned
            • Nov 2014
            • 877

            #65
            Re: 3/2 Nerf, when?

            Used to get pissed when i played 5 of my best cards back in my SR days and get killed by that final common in the 4th ..... Then i join the party and never look back..... personally i think 3/2 is awesome and we all go back to our strongest cards when the RCs are over.... and its not like we dont pay a price for using 3/2, most of us drop down to lower tiers and mess up our resets

            Comment

            • nzjase
              Pro
              • Feb 2015
              • 733

              #66
              Re: 3/2 Nerf, when?

              Originally posted by CitronsG6
              Used to get pissed when i played 5 of my best cards back in my SR days and get killed by that final common in the 4th ..... Then i join the party and never look back..... personally i think 3/2 is awesome and we all go back to our strongest cards when the RCs are over.... and its not like we dont pay a price for using 3/2, most of us drop down to lower tiers and mess up our resets
              Exactly this.

              RC = 3/2 to play up a tier while QGs are your 5 best cards or maybe a 4/1 to stay in your top tier.
              IGN: nzjase
              Season: Playoff
              RttC deck: Playoff +
              QG tier: Playoff ++

              QG Line-Up:
              PG: PO Pro Kyle Lowry
              SG: PO Pro Kobe Bryant
              SF: PO Pro Larry Bird
              PF: PO Pro Shawn Kemp
              C: PO Pro DeAndre Jordan

              Comment

              • Dextro
                MVP
                • Feb 2015
                • 1983

                #67
                Re: 3/2 Nerf, when?

                We will see how they will "solve" this issue.
                In my opinion they should focus on the real bugs and get rid of them - before doing stuff like this.
                Cause I do have the feeling, they will make things even more worse with their "addition".

                And to be honest, don´t know why they hired this strange guy, which calls himself community manager. Giving them feedback on improvements and or bugs is such a waste of time. You could also write the facility manager an email and have a bigger chance that you get a response.
                Sorry to be that honest, but that is really my opinion on it.

                Comment

                • SmartForce
                  MVP
                  • Mar 2015
                  • 1845

                  #68
                  Re: 3/2 Nerf, when?

                  Originally posted by brad_nicholson
                  yeah, so we're not huge fans of the 3/2. philosophically, we want players to get awesome cards, put those awesome cards in their decks, and then perform better as a result. that rush you get whenever you pull something new or fantastic? we like that. that feeling you feel when a card really completes your five-man deck? we love that. making a decision to NOT use a card because it benefits your matchmaking isn't something we're all that after (minus the edge cases when you want to, say, avoid tipping over ++ until you receive a few more cards).


                  we've tried to tackle the 3/2 a couple of times and my impression is that we finally got it. there's some more testing to do, i think, but we'll get that out to you as soon as possible.


                  (also, sorry about the vagueness -- the fix is a 'secret sauce' kind of thing.)
                  Here's the problem. As soon as I had the cards to get into Star++ doing the 3/2 thing, I started getting trucked by decks that played a Pro HOF or Pro RC card in 1 or 2 of the first 3 quarters, with MVP pros in where they didn't have HoF/RC.

                  If I add in star pros (or even just RC singles) to the other two slots, the decks I'm paired against are even harder ... and that's in the current 3/2 system. And further, that's in QG ... that's not even RC where the +5 game is already against someone with more total points than me. RC will be even worse, which is why folks drop tiers during RC as it is.

                  I don't see how this change can possibly lead to anything other than a situation where either folks drop $1000+ to be able to win a reasonable amount of the time or just quit. And I'm guessing most will just quit.
                  QG Tier: Legendary++
                  Season Tier: Epic
                  MVP: Legendary Pro MVP Curry
                  Lineup:
                  PG: Foil Legendary Pro MVP Stephen Curry
                  SG: Foil Epic Pro George Gervin
                  SF: Foil Legendary Pro LeBron James
                  PF: Foil Epic Pro Larry Johnson
                  C : Foil Epic Pro Robert Parish

                  Comment

                  • Dextro
                    MVP
                    • Feb 2015
                    • 1983

                    #69
                    Re: 3/2 Nerf, when?

                    I am pretty sure, we will find a workaround.

                    Comment

                    • brad_nicholson
                      Community Manager at Cat Daddy Games
                      • Mar 2015
                      • 178

                      #70
                      Re: 3/2 Nerf, when?

                      Originally posted by SmartForce
                      Here's the problem. As soon as I had the cards to get into Star++ doing the 3/2 thing, I started getting trucked by decks that played a Pro HOF or Pro RC card in 1 or 2 of the first 3 quarters, with MVP pros in where they didn't have HoF/RC.

                      If I add in star pros (or even just RC singles) to the other two slots, the decks I'm paired against are even harder ... and that's in the current 3/2 system. And further, that's in QG ... that's not even RC where the +5 game is already against someone with more total points than me. RC will be even worse, which is why folks drop tiers during RC as it is.

                      I don't see how this change can possibly lead to anything other than a situation where either folks drop $1000+ to be able to win a reasonable amount of the time or just quit. And I'm guessing most will just quit.

                      the goal is to increase the diversity of cards you're using. we want you to feel like you can compete with your five besties because others are doing the same. matchmaking will respect that, so you shouldn't get into sitches where you're playing massively above your tier. in RC's in particular, the higher you climb the harder it gets.

                      Comment

                      • etched Chaos
                        Pro
                        • Feb 2010
                        • 800

                        #71
                        Re: 3/2 Nerf, when?

                        Originally posted by brad_nicholson
                        the goal is to increase the diversity of cards you're using. we want you to feel like you can compete with your five besties because others are doing the same. matchmaking will respect that, so you shouldn't get into sitches where you're playing massively above your tier. in RC's in particular, the higher you climb the harder it gets.
                        The problem with RC's is that the rewards for our QG LU pulls are far inferior to what we're actually hunting for. So the whole idea of using our best cards for amazing pulls falls flat when we get better cards by going 3/2, and grinding the hell out of +5. It's especially important considering the pull rates are so low that RC's are the #1 way to improve your deck.

                        My 8 best cards are all from RC's, and I have over 9000 games under my belt, so I'm at a point where improving my deck via QG is agony as I need 1000 games between pulls at my tier. Don't even get me started on how tiny the chances that my tier pull every 1000 games or so is a dupe.

                        Comment

                        • brad_nicholson
                          Community Manager at Cat Daddy Games
                          • Mar 2015
                          • 178

                          #72
                          Re: 3/2 Nerf, when?

                          Originally posted by etched Chaos
                          The problem with RC's is that the rewards for our QG LU pulls are far inferior to what we're actually hunting for. So the whole idea of using our best cards for amazing pulls falls flat when we get better cards by going 3/2, and grinding the hell out of +5. It's especially important considering the pull rates are so low that RC's are the #1 way to improve your deck.

                          My 8 best cards are all from RC's, and I have over 9000 games under my belt, so I'm at a point where improving my deck via QG is agony as I need 1000 games between pulls at my tier. Don't even get me started on how tiny the chances that my tier pull every 1000 games or so is a dupe.

                          if the 3/2 doesn't exist, though, players won't be able to get better cards by using it.


                          that's a fair bit of feedback regarding duping cards. getting that tier drop you wanted but not the player is definitely a pain point. i think that's an area where we can improve for ya.

                          Comment

                          • SmartForce
                            MVP
                            • Mar 2015
                            • 1845

                            #73
                            Re: 3/2 Nerf, when?

                            Originally posted by brad_nicholson
                            the goal is to increase the diversity of cards you're using. we want you to feel like you can compete with your five besties because others are doing the same. matchmaking will respect that, so you shouldn't get into sitches where you're playing massively above your tier. in RC's in particular, the higher you climb the harder it gets.
                            Do you mean to say that the +5 matchups get harder the higher ranked you are in the RC? I finished #152 in this last RC ... but I didn't really notice any increase in difficulty.

                            Of course, I spent most of the RC ranked above that, and a lot of the early RC in the top 100.

                            My worry is that 3/2 goes away and I need to run 5 Star Pros (or PO pros when we're at that tier) and I'll get matched up against people running the premium $100 a pop cards with better stats when I'm trying to QG or RC.

                            I mean ... with RC, I can drop down to a lower tier and use top level supports to win 100%, if it comes to it ... but I'm just a little worried about whatever you guys plan to do.

                            I've spent a decent amount of money on the game, but I don't want to spend the kind of money it takes to make Pro cards buying packs that costs 10,000 credits each, have 63 possible cards, and thus the probabilities say that to make a lineup of 5 dupes from a pack like that is well into the thousands of dollars.

                            And I have to expect the Playoff pack will be even harder, as everyone is expecting it to be like 80% chance of getting a Star card, 20% chance of getting a playoff card ... and more expensive than the HoF pack.
                            QG Tier: Legendary++
                            Season Tier: Epic
                            MVP: Legendary Pro MVP Curry
                            Lineup:
                            PG: Foil Legendary Pro MVP Stephen Curry
                            SG: Foil Epic Pro George Gervin
                            SF: Foil Legendary Pro LeBron James
                            PF: Foil Epic Pro Larry Johnson
                            C : Foil Epic Pro Robert Parish

                            Comment

                            • Dextro
                              MVP
                              • Feb 2015
                              • 1983

                              #74
                              Re: 3/2 Nerf, when?

                              1000 games for a reset would be lovely - my last one took 2100 games.

                              Comment

                              • etched Chaos
                                Pro
                                • Feb 2010
                                • 800

                                #75
                                Re: 3/2 Nerf, when?

                                Originally posted by brad_nicholson
                                if the 3/2 doesn't exist, though, players won't be able to get better cards by using it.


                                that's a fair bit of feedback regarding duping cards. getting that tier drop you wanted but not the player is definitely a pain point. i think that's an area where we can improve for ya.
                                In QG, good LU balance and opponent choice can minimise annoyances from running into tanks and give you the best chance at running your best cards for optimal pull chances.

                                However, in RC the inherent difficulty of the matchmaking system makes 3/2 a necessity if you're gunning for top 1000 or better. If you're running into decks a tier above yours, then you have to take measures to make sure you are capable of beating those guys at a fair pace or it makes the +5 games pointless.

                                The downside is in getting worse pulls, but honestly that doesn't really matter in RC. I started the last RC with my best deck being Leg ++ and that's with all 5 cards, but due to the huge gap til Star, I could run a 3/2 in Leg ++. Unfortunately that meant I was running into star level decks with a main 3 all superior to my best 3, meaning outside of lucky stat choices winning was a frustrating chore. So I swapped out a card and dropped myself down to the upper reaches of Leg +, it gave me a much more comfortable selection of opponents (with the occasional killer deck). Thanks to that I managed to come 653rd, having spent hours and hours grinding.

                                My reward? An RC Wall and Star Arenas, both cards far superior to what my deck could attain via standard pulls, completely worth the drop in tier. What did I snag via standard pulls? A leg Sam Jones and a bunch of epics and below, for my 1400+ games I managed to get a single card in my tier, one, that was it - even that was partly due to an abundance of games played during the prior RC and RttC.

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