EA's player ratings?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nogster
    MVP
    • Mar 2006
    • 3833

    #151
    Re: EA's player ratings?

    the game definatley play far better with major adjustments to off awareness and 3pts. thanks for that plamakers. i have used that as a base and edit every player accordingly.
    the scale i have used it simple.
    u drop all pgs, sgs and sf's offensive awareness to 40 and under. u can take liberties with the stars but dont put their off awareness any higher than 70.
    no role player pg, sg, and sf should have an off awareness higher than 25.

    keep all primary position PF's and C's at their normal levels. scoring bigs should have no lower than 70off awareness.

    drop 3pt attributes of all pg's, sfs, and sgs, to 70 and under. but only have those who take them consistently over 50. the 3 attribute in this game dictates the frequency in which they take them. not really the skill. thats what the fg rating does.
    only have the prolific 3 ballers. the specialists to 70. 70 is the max though.
    keep all PF's and C's at their default rating.

    boost the 3pt slider for cpu up to 53.
    drop the human physical d slider down and put the cpu drop step up high, like playmakers said.

    the edits make the cpu play a less frantic game and make them look for the scoring bigs down low instead of ignoring them. the superstar bigs should now get consistent touches.

    do this and the game plays heaps better. not without its flaws still but its the best i can get it....for now...

    Comment

    • Starze
      Rookie
      • Oct 2005
      • 101

      #152
      Re: EA's player ratings?

      I just finished playing a half with the new ratings/sliders. Chicago vs. Cleveland. Z actually got touches and did pretty good. Bron drove, dished, and pulled up. Hughes drove to the basket 85% of the time. Pretty realistic IMO! Who would have thought Starter level would produce such a realisitc game? You might can even lower the Gamespeed to 30-35 for 12 minute quaters for realistic results. PM, your hard work should not go unnoticed. Thank you! I think you should help the developers of NBA Live 07 on their ratings
      PSN Handle: Starse

      Comment

      • Realdeal
        Banned
        • Oct 2005
        • 209

        #153
        Re: EA's player ratings?

        Originally posted by Starze
        I just finished playing a half with the new ratings/sliders. Chicago vs. Cleveland. Z actually got touches and did pretty good. Bron drove, dished, and pulled up. Hughes drove to the basket 85% of the time. Pretty realistic IMO! Who would have thought Starter level would produce such a realisitc game? You might can even lower the Gamespeed to 30-35 for 12 minute quaters for realistic results. PM, your hard work should not go unnoticed. Thank you! I think you should help the developers of NBA Live 07 on their ratings
        I don't know how the guy figures this stuff out but he definetly seems to be dialed into these games. I'm going to test this out later tonight and report back with my results.

        Comment

        • nogster
          MVP
          • Mar 2006
          • 3833

          #154
          Re: EA's player ratings?

          i just beat the meloless nuggets in my season. wasnt a good game. i won comfortable as they had no scorers. and dissapointingly they didnt use kmart at all. even with melo injured. camby was involved and ended with 13pts. but kmart took just 4shots.
          i checked the ratings after this and in theory kmart shouldve gotten more touches than camby as he had a higher inside scoring and off awareness. his fgs was lower though. so i bumped them up.
          the key to getting this game to play properly is to bump up all PF/C scorers off aware and inside scoring much higher than teammates. even star guard teammates.
          it seems the only way the cpu will look to initialise a post entry pass is if the poster has a superior awareness and inside scoring and fg rating than anyone else on the team.
          all game long kmart was in position. and when bosh got the ball last game. kmart didnt. and that can only be because his offensive stats were not high enough for cpu to recognise him.

          Comment

          • nogster
            MVP
            • Mar 2006
            • 3833

            #155
            Re: EA's player ratings?

            played the nets in my season and got flogged. kidd had 41pts.
            it was an annoying game. all the faults that i couldnt stand before the edits were prevailant in this latest game. the nets bigs got no real touches. and kidd scored about 20 of his points on breakaway layins. basically. kidd played like iverson. shooting at will and leading the break instead of orchestrating it.
            how can we get kidd to stay back on the defensive boards? he did lead hte nets in that category this season but in this game he got 1reb and that was offensive.
            i am not sure if i was playing on allstar or superstar. it sure felt like superstar with the nets looking to frantically break at any chance.

            i may look into this starter thing. but i did have a go and didnt notice any change besides it being easier to score. u can waltz in for layups at will on starter.

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15417

              #156
              Re: EA's player ratings?

              Originally posted by nogster
              played the nets in my season and got flogged. kidd had 41pts.
              it was an annoying game. all the faults that i couldnt stand before the edits were prevailant in this latest game. the nets bigs got no real touches. and kidd scored about 20 of his points on breakaway layins. basically. kidd played like iverson. shooting at will and leading the break instead of orchestrating it.
              how can we get kidd to stay back on the defensive boards? he did lead hte nets in that category this season but in this game he got 1reb and that was offensive.
              i am not sure if i was playing on allstar or superstar. it sure felt like superstar with the nets looking to frantically break at any chance.

              i may look into this starter thing. but i did have a go and didnt notice any change besides it being easier to score. u can waltz in for layups at will on starter.

              On Starter Level you have play with lower ratings for your team also not just the CPU team.

              Also, you have to set the CPU Defensive sliders up really high for On BALL PHYSICAL D, FAKEOUT DISCIPLINE, STEALS, INT's and DUNK LAYUP BLK.

              Then adjust the Human shooting sliders down.

              I'm not sure what your ratings are for Kidd but I'm still updating all teams so hopefully you'll beable to see what I've done to slow down all the FAST Breaks and quick shots.

              But on Starter Level with my adjustments they are more under control and play at a better pace. Also if you are playing with a high game speed on the slider as stated that only puts the CPU into attack mode all game the higher that slider is set for game play speed. It's like a turbo charge or something.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • nogster
                MVP
                • Mar 2006
                • 3833

                #157
                Re: EA's player ratings?

                i have just played on starter with a slightly modified version of your sliders for these changes playmakers and it doesnt seem to make much difference at all.
                other than the ease on offense for me. i am beating the kings comfortably. they cant stop me from getting easy baskets. esspecially in transition.
                abdur rahim is constantly active though. thats good. but my bigs were doing the same on allstar.
                i think the change is very subtle between the 2 levels but it also makes the game less challenging for the user.

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15417

                  #158
                  Re: EA's player ratings?

                  Originally posted by nogster
                  i have just played on starter with a slightly modified version of your sliders for these changes playmakers and it doesnt seem to make much difference at all.
                  other than the ease on offense for me. i am beating the kings comfortably. they cant stop me from getting easy baskets. esspecially in transition.
                  abdur rahim is constantly active though. thats good. but my bigs were doing the same on allstar.
                  i think the change is very subtle between the 2 levels but it also makes the game less challenging for the user.

                  Did you also increase Defensive Awareness for all players from 70-99 and lower the ratings of your players on offense?

                  Not only should the cpu players drop in ratings but your team should aswell.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • nogster
                    MVP
                    • Mar 2006
                    • 3833

                    #159
                    Re: EA's player ratings?

                    beat the kings. 117-83 on 9min quarters on starter with your sliders.
                    its just too easy. i see what u mean by a slower pace but its so subtle u can hardly notice it really.
                    on allstar they play the same but with tougher d.
                    kidd is rated 82 overall with my edits.

                    as long as pf or C has much higher awareness and is in the 70's+ in fgs and inside scoring,. the cpu will go to them. thats the major change that must be made to get teams to look for their bigs.
                    for go to guy bigs like bosh and kg and oneal etc. they must be in the 80's for awareness and inside scoring.
                    then they will get it. that and the 3pt attribute and off awareness for all guards and sf's being lowered.
                    i have my speed slider on 44. maybe dropping it lower will help out even more.

                    Comment

                    • nogster
                      MVP
                      • Mar 2006
                      • 3833

                      #160
                      Re: EA's player ratings?

                      the def awareness of my edits are not all 70-99 no. i did increase nearly every player significantly due to the horrible default attributes but some players are really crap defenders and should be have the awareness that shows that. but any decent defender is high. most players are in the 60's+.
                      i dont have a problem with the cpu D in this game. other than starter which is just easier on all levels. the kings had 2 off rebounds. this is with off reb sliders for the cpu at 50. its just how the game difficulty is programmed.
                      playing on allstar is tougher and the general tendencies are very similar to starter.

                      Comment

                      • Realdeal
                        Banned
                        • Oct 2005
                        • 209

                        #161
                        Re: EA's player ratings?

                        I played a quick game but only on 5 minutes because of the NBA playoffs. I used the Hawks ratings for my team and played vs the Celtics team with the ratings posted. It felt much smoother to me because the Celtics ran plays and Pierce was still great even though his ratings were dropped. My players struggled for the Hawks especially since not every guy can be counted on for offense with the reduction in ratings. I bumped up my shooting sliders until I get use to the new ratings. But Delonte West is no longer a shooting machine and the Celtics only briefly tried to run vs me. I love the way how Pierce posted me up a few times. I have to get use to the speed but it does make a huge difference.

                        I'll play some more this weekend when I have more time and hopefully all teams will be completed by that time. I'm curious if it still plays this way on All-Star or Super Star. I figure since playmakers did such a major overhaul hopefully going up another level or two doesn't cause that big of difference in the way the cpu players were reacting on Starter level.

                        Comment

                        • nogster
                          MVP
                          • Mar 2006
                          • 3833

                          #162
                          Re: EA's player ratings?

                          i dont think it does make much difference if at all. from my experience playing it. also watching a cpu vs cpu game on starter or allstar looked exactly the same in regards to tendencies and general pace.

                          Comment

                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15417

                            #163
                            Re: EA's player ratings?

                            Originally posted by nogster
                            i dont think it does make much difference if at all. from my experience playing it. also watching a cpu vs cpu game on starter or allstar looked exactly the same in regards to tendencies and general pace.

                            You have to go even lower on the ratings. I'm sure you might not like to go to that extreme but trust me any PG's near 70 for 3-PT rating or FG rating aren't going to pass the ball much at all. That applies to SG's and SF's aswell.

                            Once I'm done there will bo no SG's, SF's or PG's over 40 awareness or in the 70's for 3-PT ratings. The lower the ratings the better the games play on offfense by the CPU AI.

                            I realize you have your scale and you might be hesitant to decrease ratings offensively to high extremes but unfortunatley the game was encoded to have offensive dominance by those players. That is why I boosted up Defensive awareness by 50+ points for all players and decreased Offensive awareness by 50 points for all the PG's, SG's and SF's to balance the game out.
                            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                            https://forums.operationsports.com/f...s-dynasty.html

                            Follow some the Greatest College Football players of All Time in NCAA Football 14

                            Comment

                            • nogster
                              MVP
                              • Mar 2006
                              • 3833

                              #164
                              Re: EA's player ratings?

                              i will take into account all u said there playmakers.
                              i will run with what i have done and continue to play on allstar. i have had some good games and when i do cpu vs cpu game the "big" stars are consistently involved. and the balance is far better.

                              still flawed but thats the progromming of this game.
                              i might end up making the 3's even lower but i am not having an issue with the 3pt shooting anymore. my issue is the t/os have upped.
                              on offense, teams always start with the same play formation. with the pg high at the top with a post player down in the low block.
                              now if the player posting has strong offensive attributes the ball will be passed to him. if the post player is less than 70 for offensive skills the pg wont pass it and instead look drive or shoot or whip it to a swingman cross court. the problem with this games coding is the cpu is programmed to "lead" pass for cutting and slashing nearly at all times, causing that stupid whip pass to cutting guard/sf who either shoots immediatley or tries to drive it in or gets a t/o. there are many times throughout the game when i will pass it wanting a normal pass, instead it will be a lead pass. the passing is flawed. passing may have to be upped to counter balance maybe,
                              but right now i will play on see how it goes.

                              Comment

                              • nogster
                                MVP
                                • Mar 2006
                                • 3833

                                #165
                                Re: EA's player ratings?

                                my ratings would be pretty close to yours anyway playmakers in regards to the 3's and awareness differences in regards to bigs and smalls.
                                there is no guard/sf in my game other than some elect stars that have a higher awareness than 40 and a higher 3's than 65.
                                played the bulls in my season and they played decently. missed most their 3's though 5/18. they were forcing shots in the end to try and rally back. the bigs didnt get that many touches but that is the nature of the team.

                                next up was the clippers and brand scored 10 in the 1st q. ended with a team high 22ps and 10rebs. kaman was a force in the 1st half too. he ended up with 11pts.
                                again the guards started forcing up shots in the final couple of minutes to try and rally back.
                                this is on 9min q's on allstar.
                                the game is using its stars first and foremost and the inside guys are now majorly involved., i am satisfied.

                                we better not have to do this next year. i always change the attributes of every player anyway as the programmers IMO get many ratings wrong. but the changes are never this extreme. but it has to be done if u are to get a more balanced game.

                                Comment

                                Working...