EA's player ratings?

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15418

    #121
    Re: EA's player ratings?

    Originally posted by JVG
    PM, when are you going to get the transfer kit so you can hook it up with all your updates?

    Hopefully in the next 1-2 weeks.
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    • JVG
      Rookie
      • Oct 2003
      • 184

      #122
      Re: EA's player ratings?

      Just give me a holla when you do.
      MLB: Los Angeles Dodgers

      NBA: Los Angeles Clippers

      NFL: San Francisco 49ers, Seattle Seahawks

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      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15418

        #123
        Re: EA's player ratings?

        Moved original post over to last page because changes were made.
        Last edited by Playmakers; 04-26-2006, 12:40 AM.
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        • nogster
          MVP
          • Mar 2006
          • 3833

          #124
          Re: EA's player ratings?

          mmm. how much have u raised the 3pt slider to compensate for the massive drop in 3pt attributes? and does this work? ie can the cpu still hit 3's this way. have u tested it yet?
          good effort playmakers.
          also the idea of dropping human physical D.. does that work effectivley without ruining the balance of the rest of the game?
          u may be on to something here though. if we can get the game to use its star bigs i will be satisfied with this game.

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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15418

            #125
            Re: EA's player ratings?

            Originally posted by nogster
            mmm. how much have u raised the 3pt slider to compensate for the massive drop in 3pt attributes? and does this work? ie can the cpu still hit 3's this way. have u tested it yet?
            good effort playmakers.
            also the idea of dropping human physical D.. does that work effectivley without ruining the balance of the rest of the game?
            u may be on to something here though. if we can get the game to use its star bigs i will be satisfied with this game.

            Right now even at 50 they still hit three's they just shoot them less overall. What i might do is for teams like Phoenix and Golden St if they shoot enough three's I'll add the 3-PT quick play to their playbook to force them into shooting three's in the game.

            Since the settings are on All-Star though the CPU seems to get a boost offensively on that level for shooting so that's why it doesn't hinder them that much by dropping their 3-PT shooting ratings.

            I should have the entire package complete by the end of this week.
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            • nogster
              MVP
              • Mar 2006
              • 3833

              #126
              Re: EA's player ratings?

              well. after the 1st half of my cpu vs cpu sim game.
              duncan has gone off for 17pts at 6/9fgs. the most shot attempts on the spurs!!!!yes... my rating tweaks are actually working.
              on the flipside though is amare only has 2pts on 1/4fgs and marion hasnt even taken a shot. they have both been in foul trouble though thanks to duncan.
              its been tim thomas bell and nash throwing up all the shots for the suns

              i think i may take your idea of dropping the 3s and awareness lower. but not as low as u say playmakers.
              i have notched the off awareness and scoring abilities of every big that has skill in that area and dropped significantly the awareness of the smalls and it seems to be working decently so far. i think taking your idea and mixing it with my attributes may balance it out even further for me.

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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15418

                #127
                Re: EA's player ratings?

                Originally posted by nogster
                well. after the 1st half of my cpu vs cpu sim game.
                duncan has gone off for 17pts at 6/9fgs. the most shot attempts on the spurs!!!!yes... my rating tweaks are actually working.
                on the flipside though is amare only has 2pts on 1/4fgs and marion hasnt even taken a shot. they have both been in foul trouble though thanks to duncan.
                its been tim thomas bell and nash throwing up all the shots for the suns

                i think i may take your idea of dropping the 3s and awareness lower. but not as low as u say playmakers.
                i have notched the off awareness and scoring abilities of every big that has skill in that area and dropped significantly the awareness of the smalls and it seems to be working decently so far. i think taking your idea and mixing it with my attributes may balance it out even further for me.

                What is your scale for offensive awareness?
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                • nogster
                  MVP
                  • Mar 2006
                  • 3833

                  #128
                  Re: EA's player ratings?

                  it differs. but any pf or C that has scoring ability in reality i have boosted in fgs, inside scoring to high 70's+ and more importantly off awareness to high 70's+ too. the important factor is that they must have higher awareness than their guard team mates by at least 10 if they are to get some looks,.it only subtley changes it but hey. td did get 17 in one half.
                  im still tinkering and looking into your new idea.
                  i am concerned than dropping the awareness and 3pt shooting that low will cause problems in other areas of hte game.
                  i just dropped all players from the spurs and suns in 3pt shooting by 10 and offf aware by 20. and it hasnt really made a diff to the tendencies. and the spurs are getting toasted by sun fastbreak after sun fastbreak.
                  i will next, drop them to your levels and see what that does.

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                  • nogster
                    MVP
                    • Mar 2006
                    • 3833

                    #129
                    Re: EA's player ratings?

                    oh. about the scales.
                    well. i dropped all role playing guards off awareness to 60 and under. mostly under 50. dependent on that players 3pt attribute and real life tendency as some role players are not scorers at all but have a 3pt shot. so i drop their off aware even lower than a player who isnt a 3pt shooter but does score a little.
                    the 3pt shooting attribute is the major culprit in shot tendencies for the smalls. the AI is programmed to let those with a decent 3pt attribute to let fly from anywhere. unfortunatley this is not the case for players in the pf or C position.

                    the main problem with this game is the passing system and AI programming on offense. the smalls are used wayy to much. and the passing and cutting system is too geared towards the smalls getting shots. if the bigs were programmed to get the ball when cutting the game would be far better balanced. i am yet to see a properly executed pick and roll between pf and pg where the pf gets the ball when rolling toward the basket. the most simple and effective play in the nba. in this game the pg will either shoot it once around the screen or pass it to a swingman on the perimiter. the pf never gets it.

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                    • nogster
                      MVP
                      • Mar 2006
                      • 3833

                      #130
                      Re: EA's player ratings?

                      i'll wait for your testing till i implement your new attribute scales playmakers.
                      what i am doing is making 75 the maximum 3pt attribute for all players. and drop all smalls off awareness that are not superstar scorers to under 60. generally under 50. and all pf and Cs that can score to over 70. as well as making their fgs generally better than their teammates.

                      basically any prolific 3pt shooters i will make 60-75. the rest will be under.
                      it seems that 60 is the starting level for the cpu to "fire away".
                      but only the real deadly 3guys i will put between 70-75. ie redd, allen. and some suns.

                      this is hard for me to do as i am a perfectionist with ratings and some players like bowen who are annually in the top 10 in 3pt% arnt going to have the 3pt rating they should as they shoot too much with a high 3pt rating in this game.

                      i wonder how your new idea when implemented will go. i am sure u will let us know as soon as u are done.

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                      • nogster
                        MVP
                        • Mar 2006
                        • 3833

                        #131
                        Re: EA's player ratings?

                        i simmed a another cpu vs cpu game with the cavs vs the mavs and while i didntreally watch it, the end stats were satisfactory and i was pleasantly surprised.
                        the mavs won in OT.
                        terry was player of the game with 29pts at 13/19fgs.
                        but more importantly. dirk scored 20 pts with 6/15fgs with 9rebs.
                        armstrong played major minutes? and had 19pts and 10***? [i will be changing that].

                        lebron did his thing with 34pts and 7rbs
                        hughes with 23pts
                        and more importantly. ilguaskas ended with 17pts and 15rbs with 6/16fgs!

                        the bigs were actually getting used. gooden and marshall did nothing pretty much but still. i may of gotten this game to be playable for me.

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                        • nogster
                          MVP
                          • Mar 2006
                          • 3833

                          #132
                          Re: EA's player ratings?

                          i played the sonics and well u could say they played like seattle. but really, they didnt. they played like any other team in this game with a strong perimeter game. ie. run and gun. annoying crosscourt whip pass to a cutting allen for the hogging jumper or drive. over and over...
                          i beat them 112/97. they are just a crap defensive unit.
                          allen and lewis did most their scoring along with ridnour. wilcox and their bigs didnt get a lookin. but thats generally how the sonics play. wilcox should of gotten more involved though. i have him rated 75 in the game.

                          every year nba live comes out with a flaw or glitch in its gameplay.
                          whether its horrid offensive rebounds, running out of bounds, backboard shots, but the worst in a while has to be the stupid crosscourt bullet pass to the cutting swingman. its horribly unrealistic and way too over used.
                          ea made a mistake with their cutting and lead passing implementation. take that out of the game and it would play far better.

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                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15418

                            #133
                            Re: EA's player ratings?

                            OK Nogster I took your advice and went back and changed Duncan to a 50 Offensive awareness. But every other Spurs Player is rated 0-25 for offensive awareness.

                            I also bumped the Level down to All-Star again because for some reason on Super Star Level no fouls were being called which was weird. So, I went back down to All-Star Level and the fouls were balanced on both sides for Human and CPU.

                            The Speed is set at 42 and right now Duncan is getting plenty of touches. I went and removed the Motion 6 play from the Spurs Playbook and replaced it with Post Up as their #1 slotted play.

                            I set their fastbreak slider to the lowest setting. I've seen them swing the ball around the perimeter and go down low to Duncan. He's had a charging call made on him trying to over power Rasheed wallace on one play and then on another play he got the bucket and the foul.

                            Right now I'm strictly testing Human games vs the Spurs just too make sure Bowen doesn't start friring up shots and Parker, Duncan, and Ginoboli are the key weapons. I'm testing to make sure that if the Human player gets back on defense the Spurs will not attempt to run very often. I'm testing for consistency within their style of play that mimmicks their real life tendencies.
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                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15418

                              #134
                              Re: EA's player ratings?

                              Nogster the Drop Step slider has to go up to 100 aswell. That helps Duncan finish more often around the basket better. I tested it and it doesn't make Muhaamed a beast like Duncan because his inside scoring rating and fg rating are lower aswell as his offensive awareness.

                              So, that slider seems to make scoring BIG's more leathal.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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                              • nogster
                                MVP
                                • Mar 2006
                                • 3833

                                #135
                                Re: EA's player ratings?

                                post some box scores if u can.
                                last night i took some of your advice and i experimented with the lakers by dropping everyones bar kobes off awareness to 25-. i put kobe at 50.
                                and it didnt seem to make much difference in regards to pushing the tempo.
                                it was a very very subtle change. but still. smush parker went off for 19pts at half time. most of them on breakaway layins/dunks. now. i wasnt playing very seriously or conservatively which u need to do to stop the cpu from breaking away so much so that may have something to do with it, but yeah. i am now confused as to what off awareness actually does in this game.
                                kobe hardly touched the ball in the 2 quarters i played and at half time was only 2/5fgs while parker had 11 attempts and odom and george had over half a dozen each.
                                all i was seeing was smush to odom back and back again. where was kobe whose awareness was more double his team mates?

                                now maybe your 3pt shooting attributes have to go hand in hand but i am concerned in the lack of 3 attempts and horrible %'s. i want the cpu to still be dangerous from outside.
                                with my edits as i said i have made the scale 60-75 for 3pt shooters. cpu teams are averaging 15 attempts a game. now the 3 teams i went up against were the sonics, warriors and the mavs. all dangerous 3 pt shooting teams.

                                drop step heh. okay i will check that as i never really see guards use the drop step. so maybe u are onto something.
                                post some boxscores and impressions.

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