i see what u mean about the speed etc playmakers. but i never saw that as an issue. out of the box i thought the game pace was too fast. maybe not the speed of the players. but the pace of the game. its jsut run and gun.
my scales for speed and quickness does not start at 70.
70- is the bigs. with some rare expecptions. and 70+ for swingmen guards with some excpections too. i like the diparity between fast and big players.
my game against the heat had perfect fouls. i actually started to think that maybe i was on allstar but i wasnt. but the heat weree pounding it inside constantly.
i think u need to be closer to the player to foul them when u attempt to block or get in their way. hte fouls are not as realistic as allstar. but i would rather that trade off than have an easier time playing the cpu. if the foul sliders could be adjusted as human or cpu it would fix all problems. but alas.
i did notice that on allstar the role playing guards that have been drastically edited dont look for their shots as much. thats a good thing. on superstar as u say, they can still be more aggressive than the rating dictates but its nowhere near as bad as before the edits.
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