EA's player ratings?

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  • nogster
    MVP
    • Mar 2006
    • 3833

    #196
    Re: EA's player ratings?

    i see what u mean about the speed etc playmakers. but i never saw that as an issue. out of the box i thought the game pace was too fast. maybe not the speed of the players. but the pace of the game. its jsut run and gun.
    my scales for speed and quickness does not start at 70.
    70- is the bigs. with some rare expecptions. and 70+ for swingmen guards with some excpections too. i like the diparity between fast and big players.

    my game against the heat had perfect fouls. i actually started to think that maybe i was on allstar but i wasnt. but the heat weree pounding it inside constantly.
    i think u need to be closer to the player to foul them when u attempt to block or get in their way. hte fouls are not as realistic as allstar. but i would rather that trade off than have an easier time playing the cpu. if the foul sliders could be adjusted as human or cpu it would fix all problems. but alas.
    i did notice that on allstar the role playing guards that have been drastically edited dont look for their shots as much. thats a good thing. on superstar as u say, they can still be more aggressive than the rating dictates but its nowhere near as bad as before the edits.

    Comment

    • FluffyTonka
      MVP
      • Feb 2006
      • 1681

      #197
      Re: EA's player ratings?

      Could the higher def awr ratings have anything to do with it?

      They are smarter and better on D, so they don't foul as much?

      Hmmm.

      Comment

      • nogster
        MVP
        • Mar 2006
        • 3833

        #198
        Re: EA's player ratings?

        i am sure that the def awareness ratings bears some effect on the fouls but its mainly a programming thing i think. on superstar u really have to be right on them body to body and go for the block etc to foul. even then sometimes the foul wont be called when it shouldve.
        the last game i played against the heat as i said was perfect. so i am hoping it stays that way.
        the issue isnt the cpu fouling u. they do. its just harder for the user to foul the cpu on superstar. so it can be difficult to get a balance in the foul sliders.

        u should be getting the saves today fluffy. enjoy.

        Comment

        • FluffyTonka
          MVP
          • Feb 2006
          • 1681

          #199
          Re: EA's player ratings?

          Originally posted by nogster
          i am sure that the def awareness ratings bears some effect on the fouls but its mainly a programming thing i think. on superstar u really have to be right on them body to body and go for the block etc to foul. even then sometimes the foul wont be called when it shouldve.
          the last game i played against the heat as i said was perfect. so i am hoping it stays that way.
          the issue isnt the cpu fouling u. they do. its just harder for the user to foul the cpu on superstar. so it can be difficult to get a balance in the foul sliders.

          u should be getting the saves today fluffy. enjoy.
          I can't wait either Nog. I got a class this arvo, so I may not be able to send the mem.card back until 1st thing tomora (depends if the post office is still open?) Its gonna be dangerous, I got my finals exams on @ Uni ... I can see study flying out the window and being replaced with large amounts of coffee and Live 06 - Nog edits style ...

          I was just messing around with my game and I played a half V the Lakers. I pumped Hinrich's block up to 45 ... So he's competing for jumpshots better, and since he's the player I control, I was just testing to see if he'd foul more. He did... When I was on Williams and contested a jumper, instead of just a hand in his face Kirk would cause contact, then a foul. For the record in a half he never got one block although he was competing for them harder...

          With collision set at 70
          Shooting foul @ 35

          Hinrich had 4 fouls at halftime
          Chandler 3
          Deng 3

          Seemed like I was fouling easily while LAL had Odom at 3, Mihm 2 and Brown 2 ... Might have been too many fouls. Seemed like the game was stop start while players were at the line ...

          I'll definitely sacrifice foul disparity for gameplay smarts and a challanging time I think though ... Will report more later tonight once I get a Season going with the Bulls.

          Hey PM, you must be pretty stoked bout the Mavs huh? I hope the Bulls can get it done in Miami in about 50 mins time ...
          Last edited by FluffyTonka; 05-02-2006, 07:10 PM.

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15417

            #200
            Re: EA's player ratings?

            I think you guy's are on to something the game plays great on All-Star with the ratings fouls and everything are perfect.

            But on Super Star check this out.

            Shooting Foul-100
            Reach In-100
            In Air Collision-100

            Still no fouls are bieng called on the Human player but the CPU gets a realistic amount. I even saw a foul called on Vitaly Potapenka when he reached in on me after I grabbed and Defensive rebound.

            I have Human ON BALL PHYSICAL DEFENSE set to 100 so contact in the Paint would be even more obvious and still no calls for the CPU. Steve Kerr will say it all the time "He was looking for the foul but obviously didn't get it the call"

            The point is it was a foul by me and the CPU keeps getting hosed.

            This makes me believe since it's Super Star Level the DEFENSIVE AWARENESS Ratings are being boosted up and the Human players are avoiding fouls but the CPU player isn't. I think I'm going to lower the DEFENSIVE AWARENESS ratings but only for the HUMAN PLAYER on SUPER STAR Level and see what happens. It's perfect on All-Star even with DEFENSIVE AWARENESS being increased but on SUPER STAR it's flawed.

            Also get this in the game I'm test playing on Super Star Brad Miller had 8 1st qtr points vs me and he hit a jumper just inside the 3-pt line right before the buzzer. I have never got Miller to shoot long Jumpers until now with the edits. But this was on Super Star. The Kings are leading 23-18 after the 1st qtr and Miller was 4/5 from the FG........

            If the theory is correct about DEFENSIVE AWARENESS only on SUPER STAR Level needing to be lowered back down then we have a WINNER and this testing is COMPLETED......

            I update after I lower the DEFENSIVE RATINGS for my team only back down to probably DEFAULT and see what the results provide.
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            • FluffyTonka
              MVP
              • Feb 2006
              • 1681

              #201
              Re: EA's player ratings?

              Maybe that's why EA gave all players unrealistically low DEF AWR? They assumed all the gamers would eventually be playing superstar level and knew the had problems drawing fouls ...???

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15417

                #202
                Re: EA's player ratings?

                Originally posted by FluffyTonka
                Maybe that's why EA gave all players unrealistically low DEF AWR? They assumed all the gamers would eventually be playing superstar level and knew the had problems drawing fouls ...???

                I tried that also and it didn't help with fouls. I'm at a lost now as to what other direction to go. But right now with the Edits and Playbooks you'll get a great game on Super Star Level but very few fouls for the CPU.

                On All-Star you'll get solid play and the fouls are more even but you can tell the CPU plays less smarter than on Super Star.

                Super Star is the best I've seen this game play since it's release. The only issues that I could find is the foul disparity. The CPU drives and kicks out, runs sets plays perfect and go to the BIG's often and early. There is so much more ball movement on that level you wouldn't think this is the same game that got blasted after it's release. I've basically reprogrammed the game and only that minor issue with fouls is hovering over it's head.

                Also, I believe the fast break slider is broken. At DEFAULT without even moving it my last game vs Sactown they didn't run much at all if it wasn't there. The only Slider I think now has an effect is the CRASH BOARDS Slider for the CPU. I still MAXED that SLIDER out for them and left the HUMAN STRATEGY Sliders at DEFAULT and there just wasn't alot of Fast Breaks. I'm not sure if it's because of the Defensive Awareness factor on Super Star or what but they didn't get many transistion points vs me.

                I'll play Phoenix again on Super Star and see if Nash tries to run more than Bibby with that that slider on DEFAULT.
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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15417

                  #203
                  Re: EA's player ratings?

                  Well I think we have our answer. It's not the ratings on Super Star that forces the game not to call fouls.

                  I went back to DEFAULT ROSTERS and then jack up the foul sliders on that Level and still no FOULS were being called.

                  In fact the CPU atleast fouled the human player with the adjusted DEFENSIVE ratings that I came up with but the Human player doesn't committ fouls at all on that Level.

                  It's another programming error that's all I can think of right now. That's too bad because Super Star with the adjustments gives you the smartest AI opponent but the games will be played without any reasonable amount of fouls.

                  It's time for me to put a wrap on this thing it's dragged out long enough. I've come up with the solution to stopping the CPU from playing helter skelter but unfortunatley I have to have balanced gameplay and on All-Star Level you get that the best. I'm going to construct Sliders that gives the Human player a better challenge on All-Star with the GLOBAL RATINGS. That might mean just boosting up the CPU defensive Sliders to it's highest Level's. It might not play like Super Star but it gives the most balance.

                  If you notice on Super Star your players don't even challenge shots at all that's why there are no fouls. FUCHING EA probably wanted to make that the most difficult Level to win on but they punish the Human Player by making it impossible for your players to challenge shots. Notice the difference in the amoount of block shots by the perimeter players on All-Star compared to Super Star. On Super Star the CPU can get off shots on the perimeter without any blocks. On All-Star you don't even have to control every player they block shots on their own.

                  Which brings me to my last edits since this game will be played on All-Star by me. Every PG, SG and SF will not be reduced to a ZERO rating for Block shots. Only guy's like Kirelenko, Marion and possibly Josh Smith of Atlanta will stay at DEFAULT. All PF's and C's will remain to contest post shots.

                  That's it I'm done going to beef up my All-Star sliders and finally enjoy the game since I've solved many problems since it was 1st released.......
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                  • FluffyTonka
                    MVP
                    • Feb 2006
                    • 1681

                    #204
                    Re: EA's player ratings?

                    For sure mate. Go enjoy the sucker ...

                    I have noticed that there are no perimeter blocks since I switched to super star. I couldn't put my finger on what it was. It was really shitting me that the CPU would drain contested shots like I wasn't even there. EA must have reduced collision detection when the CPU shoots, so it makes no difference that I'm in his face or not.

                    Thats it for me. I'm gonna head back to All star and just ramp up the CPU's sliders and reduce mine.

                    One thing PM. Whats your 3-pt shooting been like since the global player edits ?

                    I've only played the one full game, but miami was 1-9 and I was 3-14 ... I was just wonderin' if thats a patteren or just a bad game.

                    I haven't played enough to get close to a sample size to base my stats on ...

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15417

                      #205
                      Re: EA's player ratings?

                      Originally posted by FluffyTonka
                      For sure mate. Go enjoy the sucker ...

                      I have noticed that there are no perimeter blocks since I switched to super star. I couldn't put my finger on what it was. It was really shitting me that the CPU would drain contested shots like I wasn't even there. EA must have reduced collision detection when the CPU shoots, so it makes no difference that I'm in his face or not.

                      Thats it for me. I'm gonna head back to All star and just ramp up the CPU's sliders and reduce mine.

                      One thing PM. Whats your 3-pt shooting been like since the global player edits ?

                      I've only played the one full game, but miami was 1-9 and I was 3-14 ... I was just wonderin' if thats a patteren or just a bad game.

                      I haven't played enough to get close to a sample size to base my stats on ...

                      Yeah I'm going to ramp up the 3-PT slider because since it's on All-Star it's harder for the shots to fall. For some reason the settings are great on Super Star but that's probably because of the extra boost given.

                      Great Point on the Collision Detection because I had all the foul Sliders set at 100 plus ON BALL PHYSICAL DEFENSE for human at 100 and still nothing. They simply didn't contest or challenge shots.

                      I should have the Sliders all completed real soon.
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                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15417

                        #206
                        Re: EA's player ratings?

                        Everything is all done. I posted all the information and sliders in the sliders forum. I think the game is leaps and bounds better than it ever played right out the box. It took along time but there was huge progress made on it.




                        Here's my last game played with all the ratings I assigned and the All-Star Sliders posted. It was 8 Minute qtr's with Gamespeed at 50.

                        The best game I ever played. D.Wade hit a mid range jumper on me as time expired to give Miami a 97-95 win over my Mavs. The Heat had the ball on the final possession with about 11 seconds left they actually went to Shaq as the first option but I quickly doubled him and then Wade came off a screen by Haslem up high and Shaq kicked the ball out to him for the game winner.

                        Box Score

                        Mavs-17-25-26-27 (95)
                        Heat-25-27-25-20 (97)

                        Stats

                        Heat-54 FG% (35/65)
                        Mavs-49 FG% (35/72)

                        Heat-50 3-PT% (4/8)
                        Mavs-44 3-PT% (4/9)

                        Heat-23/34 FT's
                        Mavs-21/32 FT's

                        Heat-32 Rebounds (10 Offensive)
                        Mavs-38 Rebounds (14 Offensive)

                        Heat-14 Assist
                        Mavs-18 Assist

                        Heat-2 Blocks
                        Mavs-3 Blocks

                        Heat-6 Steals
                        Mavs-5 Steals

                        Heat-7 Turnovers
                        Mavs-8 Turnovers

                        Heat-15 Fouls
                        Mavs-19 Fous

                        Heat-4 Fastbreak Pt's
                        Mavs-14 Fastbreak Pt's

                        Heat-8 2nd Chance Pt's
                        Mavs-6 2nd Chance Pt's

                        Player Stats
                        Heat
                        Wade-(28-pt's, 11/16 FG, 1/2 3-PT, 5/6 FT's, 27 minutes)
                        Shaq-(14 Pt's, 6/13 FG, 2/8 FT's, 14 Reb's, 27 Minutes)
                        Posey-(18 pt's, 4/8 FG, 1/2 3-PT, 7/7 FT's, 23 Minutes)
                        Williams-(14 pt's, 4/9 FG, 1/2 3-PT, 5/6 FT's, 5-Assist, 27 Minutes)

                        Other notes Mourning came off the bench and scored 6 points and grabbed 4 rebounds so that gave the Heat 20 pt's and 18 rebounds out of their center posistion. If Shaq hadn't missed 6 FT's he would've scored 20 points in the game. Shaq also had 4 turnovers in the game but he did grab 5 offensive boards and had one powerful put back slam and the foul on Dampier.

                        Mavs
                        Dirk-(37-pt's, 13/22 FG, 3/3 3-PT, 6/6 FT's, 16 Reb's, 27 Minutes)
                        Terry-(24-pt's, 10/21 FG, 1/2 3-PT, 3/3 FT's, 3-Assist, 21 Minutes)
                        Howard-(10-pt's, 3/6 FG, 4/8 FT's, 20 Minutes)
                        Daniels-(4-pt's, 1/7 FG, 0/2 3-PT, 2/6 FT's, 5-Assist, 22 Minutes)

                        Other notes Terry had 3 Turnovers, Dampier had 7 rebounds but picked up 4 fouls trying to defend Shaq on his own.

                        I might have to reduce Dirk ratings since I'm controlling him and not the CPU. At his DEFAULT shooting ratings he's just too good. So, I would suggest for the human player if you have a ELITE PF or C on your team it would be fair to adjust their shooting ratings. I left them high only for the sole purpose of the CPU using those players.

                        There aren't any PG's, SG's or SF's set high so that shouldn't matter but there are quite a bit of PF's and C's I left at their DEFAULT Ratings so that they would perform vs the Human player.
                        Last edited by Playmakers; 05-03-2006, 07:10 AM.
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                        • FluffyTonka
                          MVP
                          • Feb 2006
                          • 1681

                          #207
                          Re: EA's player ratings?

                          At long last huh? You'd be happy you can go get on with your season now.

                          I'm going to go try your sliders, slider for slider. I had a game last night on All star and opened up with a 16-2 run and was never headed. By halftime the score was 62 - 38... I just found I'd get the stops when I needed to, with the ball I was crushing the AI in transition. I maxed out to 100 the CPU's layup block, onball def, pro hop, drop step, dbl team etc but I didn't reduce my user ratings hardly at all ...

                          BUT! I just took a good look at your user ratings and they are greatly reduced over what I was using.

                          I'm going to make the user slider changes and have an exhibition game ... I'll post up my box scores for ya to have a look at.

                          Hey one question PM, just loking at the sliders. With the CPU Steal ability at 100, are you losing the ball everytime you pass it down low before you even get a chance to dish it or make a shot?

                          Comment

                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15417

                            #208
                            Re: EA's player ratings?

                            Originally posted by FluffyTonka
                            At long last huh? You'd be happy you can go get on with your season now.

                            I'm going to go try your sliders, slider for slider. I had a game last night on All star and opened up with a 16-2 run and was never headed. By halftime the score was 62 - 38... I just found I'd get the stops when I needed to, with the ball I was crushing the AI in transition. I maxed out to 100 the CPU's layup block, onball def, pro hop, drop step, dbl team etc but I didn't reduce my user ratings hardly at all ...

                            BUT! I just took a good look at your user ratings and they are greatly reduced over what I was using.

                            I'm going to make the user slider changes and have an exhibition game ... I'll post up my box scores for ya to have a look at.

                            Hey one question PM, just loking at the sliders. With the CPU Steal ability at 100, are you losing the ball everytime you pass it down low before you even get a chance to dish it or make a shot?
                            Nope you still have time to react before the double team comes. What it does is put pressure on your PG's to take care of the ball. Notice how I said Jason Terry led me with like 3-4 turnovers because both Willaims and Payton for Miami caught by surprise not paying attention to what I was doing when calling a play they stuck in and stole the ball.

                            They also strip you more going up for shots which is kinda cool. If you lower the ratings of your players and make sure you reduce block shots for all PG's, SG's and SF's accept the ones I posted perimter play because so much more realistic. I actually see shooting fouls now and there are hardly any blocks on the perimeter jumpers but they still contest the shots and if they time it wring they called for a shooting foul. That happens to both your players and the CPU players.

                            I still think that turnovers can come up just a bit more so I might mess around with the Interception slider some more to make things even tougher on human player. I think these sliders balance out perfect with the ratings I adjusted for the players. Look at Wade's ratings and his box score he still errupted vs me. I don't switch off much at all on defense and let my guy's defend their own man. The CPU shot over 50% so I'll have to see if minor touches to the shooting sliders are needed. But overall this is the best I've gotten the game to play.

                            I'll post another box score soon so you can check it out. I play SIM style ball and I don't look to run and gun with Dallas. That's not their style and I don't play that way. I run halfcourt sets using Dirk off screens and Terry spotting up. My biggest mistake was not realizing that I had to lower Dirk's ratings aswell for shooting since I control him and not the CPU. He was my only player using his DEFAULT ratings. If his ratings were down some my FG% which was 49% would have most likely been around 45% which is actually what Dallas shot this year.
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                            • Realdeal
                              Banned
                              • Oct 2005
                              • 209

                              #209
                              Re: EA's player ratings?

                              UNREAL!

                              Thats' how I would describe your latest updates. I played the Clippers vs my Lakers and Elton Brand was a beast. He scored 27 points and Cory Maggette was just like himself relentless attacking the basket. I love how you toned down the stupid quick long range shots by the CPU players. They will definetly look to drive in the halfcourt set more often. The key is staying in front of them and forcing them to make the extra passess which they will do if you take away penatration. I still had issues with the fast breaks defensively but that's a huge flaw in the game. I could definetly tell my poor shooters like McKie and George from Kobe and Odom. In fact Kobe was just as smooth and effective with the lower ratings as he was with his regular ratings. I think your slider ranges does offset the lower shooting ratings. It was great to actaully get off shots on the perimeter even with the CPU contesting them all game. Before your shotblocking edits they would also reject stuff on jumpers about 50% of the time which was really annoying. Now, it feels much smoother and both of us picked up shooting fouls on jumpers which does happen in the NBA. I boosted up Kwame's inside game for own personal taste because I think he's so much more improved this year and EA underated him.

                              I still think that the CPU plays too well in half court defense because you upgraded all the players. But I understand it's too make the game more challenging so I can live with those changes. I might lower the CPU's shooting sliders down a bit because they don't seem to need that much help knocking down shots especially layups they are damn near perfect now in finishing off plays around the basket. I must say though this has really taken care of my basketball cravings especially since my Lakers have got me so hype this post season to play a video basketball game.

                              I also noticed you jumped the speed up to 50 in your sliders. I had got used to playing on 45 after you convinced me awhile back that it plays better simulation style. I felt the game pace was improved mainly because of the speed and quickness of the players getting boosted up. I went higher than your settings to be honest and now they move pretty good for me. Overall I would say the game was about a 5 out of 10 based on what EA released. After your huge adjustments I'd give it an 8 out of 10. The fastbreaks can still get annoying but that's not your fault. The game plays much better after your hard work and time. I use your MLB 06 sliders aswell and man you put in alot of time with these games. I think you've done a great job and you should relax like Fluffy said and start to enjoy these games.

                              Comment

                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15417

                                #210
                                Re: EA's player ratings?

                                Originally posted by Realdeal
                                UNREAL!

                                Thats' how I would describe your latest updates. I played the Clippers vs my Lakers and Elton Brand was a beast. He scored 27 points and Cory Maggette was just like himself relentless attacking the basket. I love how you toned down the stupid quick long range shots by the CPU players. They will definetly look to drive in the halfcourt set more often. The key is staying in front of them and forcing them to make the extra passess which they will do if you take away penatration. I still had issues with the fast breaks defensively but that's a huge flaw in the game. I could definetly tell my poor shooters like McKie and George from Kobe and Odom. In fact Kobe was just as smooth and effective with the lower ratings as he was with his regular ratings. I think your slider ranges does offset the lower shooting ratings. It was great to actaully get off shots on the perimeter even with the CPU contesting them all game. Before your shotblocking edits they would also reject stuff on jumpers about 50% of the time which was really annoying. Now, it feels much smoother and both of us picked up shooting fouls on jumpers which does happen in the NBA. I boosted up Kwame's inside game for own personal taste because I think he's so much more improved this year and EA underated him.

                                I still think that the CPU plays too well in half court defense because you upgraded all the players. But I understand it's too make the game more challenging so I can live with those changes. I might lower the CPU's shooting sliders down a bit because they don't seem to need that much help knocking down shots especially layups they are damn near perfect now in finishing off plays around the basket. I must say though this has really taken care of my basketball cravings especially since my Lakers have got me so hype this post season to play a video basketball game.

                                I also noticed you jumped the speed up to 50 in your sliders. I had got used to playing on 45 after you convinced me awhile back that it plays better simulation style. I felt the game pace was improved mainly because of the speed and quickness of the players getting boosted up. I went higher than your settings to be honest and now they move pretty good for me. Overall I would say the game was about a 5 out of 10 based on what EA released. After your huge adjustments I'd give it an 8 out of 10. The fastbreaks can still get annoying but that's not your fault. The game plays much better after your hard work and time. I use your MLB 06 sliders aswell and man you put in alot of time with these games. I think you've done a great job and you should relax like Fluffy said and start to enjoy these games.


                                Yeah I should've specified 45-50 on All-Star for gamespeed and only 40 on Super Star.

                                But here's my latest Box Score I promised this time I used Golden St and played Minnesota. I'm not sure what happened in the 1st qtr because I couldn't get anything going and fell behind 31-8. The Warriors defense is still terrible which is a good thing...

                                I ended up loosing 81-62 as the T-Wolves after that hot 1st qtr in which they shot lots out cooled of big time in the 2nd half. They went to KG big time in the 2nd half after their wing players couldn't knock down shots. But he didn't play much in the 4th qtr I'm guessing because they had the big lead and that's why their bench players were in the game alot.


                                Box Score

                                Warriors-8-17-20-17 (62)
                                TWolves-31-20-13-17 (81)

                                Stats

                                Warriors-33 FG% (24/73)
                                Twolves-57 FG% (33/58)

                                Warriors-30 3-PT% (3/10)
                                TWolves-17 3-PT% (1/6)

                                Warriors-11/20 FT's 55%
                                TWolves-14/23 FT's 61%

                                Warriors-30 Rebounds (13 Offensive)
                                TWolves-27 Rebounds (6 Offensive)

                                Warriors-10 Assist
                                TWolves-14 Assist

                                Warriors-5 Blocks
                                TWolves-12 Blocks

                                Warriors-3 Steals
                                TWolves-9 Steals

                                Warriors-11 Turnovers
                                TWolves-7 Turnovers

                                Warriors-13 Fouls
                                TWolves-13 Fous

                                Warriors-4 Fastbreak Pt's
                                TWolves-12 Fastbreak Pt's

                                Warriors-2 2nd Chance Pt's
                                TWolves-4 2nd Chance Pt's

                                Player Stats
                                Warriors
                                Davis-(19-pt's, 7/18 FG, 0/2 3-PT, 5/6 FT's, 4-Assist, 24 Minutes)
                                Murphy-(11-Pt's, 4/7 FG, 2/2 3-PT, 1/2 FT's, 11 Reb's, 22 Minutes)
                                Dunleavy-(8-pt's, 3/14 FG, 0/4 3-PT, 2/2 FT's, 29 Minutes)
                                Richardson-(8-pt's, 3/7 FG, 1/2 3-PT, 1/4 FT's, 4-Fouls, 15 Minutes)

                                Other Notes-Richardson had a tough cover vs Ricky Davis in the 1st half as he picked up 3 fouls and his minutes were limited to the bench. Davis was really attacking the rim and J.Rich couldn't handle him early. Dereck Fisher scored 9 points off the bench filling in for Richardson but he like Dunleavy shot horrible all game 4/14.

                                TWolves
                                Davis-(25-pt's, 11/17 FG, 0/2 3-PT, 3/5 FT's, 4 Reb's, 3-Stl's, 23 Minutes)
                                Garnett-(13-pt's, 6/13 FG, 1/2 FT's, 6-Reb's, 21 Minutes)
                                Banks-(13-pt's, 4/6 FG, 5/6 FT's, 4-Assist, 17 Minutes)
                                Hassell-(4-pt's, 2/6 FG, 2/6 FT's, 24 Minutes)

                                Other Notes-KG sat out pretty much all of the 4th qtr. He would have most likely had a double/double if he played the 4th. Marko Jaric split time with Banks and came off the bench to score 17 points in 15 minutes for T-Wolves. Eddie Griffin started at center and he actually took one 3-pt attempt. I'm noticing that if a 3-PT shooting BIG is open on the perimeter and you don't come out they will take the shot. He was left open but didn't nail it. Hassell did what I wanted him to do as the starting SF play defense and shoot very little.


                                This game was quite different the Mavs game vs Heat game. The Mavs got back quicker in transition defense than the Warriors and also didn't shoot as poor with Dallas as I did with Golden St. I actually shot an air ball by Davis on a 3-PT attempt. Both the Heat and T-Wolves shot over 50% but I think my defense is the reason why not particulary the sliders at this moment. Because they shot terrible from 3-PT range 17% compaired to the Heat shooting 50% from down time.

                                I might possibly lower their Layup Slider just a little but I don't want to hurt the BIG's.
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