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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15417

    #226
    Re: EA's player ratings?

    I have officially turned Chris Bosh and Charlie Villanueva into the Raptors two headed monsters.

    I switched Charlie's Primary Position to SF and placed him in the Raptors starting lineup. Boosted up his stamina to 80 and dribbling to 66 and now he'll pull up for a mid range jumper or drive by you on occasion. Bosh gets the ball plenty and converts a high FG% if you don't double down on him.

    I also played against my Mavs moved Dirk to SF setup their 2nd playbook I created just for him at SF left him at his DEFAULT Offensive ratings since he is an ELITE PF and all ELITE PF's and CENTERS keep their same OFFENSIVE RATINGS. Well anyways Dirk was dropping 3's and driving to the hole like he really does since I also boosted up his dribbling to 75 to help him excel better at SF. He torched me for 18 1st half points and knocked down 3 bombs before I saw all I needed out of him at SF. I just wanted to make sure he would go off and he did just like in real life.

    Some of these guy's you really just have to tinker with ratings and posistions and they will perform alot like their real life counter parts. Put LeBron at PG and watch him beat you off the dribble all game and get to the FT Line. That's the best thing EA did in this game is allow the user to customize anything. I moved him to PG in the Cavs starting lineup, Flip Murray to SG and Larry Hughes to SF and that trio is a bitch to contain for Cleveland. This way LBJ atleast get's his assist totals in game up much better. If he gets out on the break look out he's going to errupt in the open floor.

    I'm also thinking about doing this with Lamar Odom and moving Smush Parker to SG and Kobe to SF and see how that looks. I want to get Odom handling the ball more and that might get it done. Kobe is still going to get his points aswell. Too bad EA made me figure all this out on my own lazy azz bastards! .........

    But I'm having a blast now the more I manipulate their damn game to what I want to see on the court and not what they call basketball. The freakin fastbreak slider is already at neutral on it's DEFAULT setting. The awareness of the teams and or players determine how often teams look to run. The problem is they had every single guy too high in awareness and it made no difference what team you played they were all going to run. Increase the gamespeed slider and just like older versions of Live you get further and futher away from SIM STYLE play. You could probably set every single player in the game to 99 speed and Quickness then lower the freakin gamespeed slider to 30-40 and you'll probably see the best half court play ever in this game. EA is so backwards it's crazy.
    Last edited by Playmakers; 05-05-2006, 02:41 AM.
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    • FluffyTonka
      MVP
      • Feb 2006
      • 1681

      #227
      Re: EA's player ratings?

      Originally posted by Playmakers
      I have officially turned Chris Bosh and Charlie Villanueva into the Raptors two headed monsters.

      I switched Charlie's Primary Position to SF and placed him in the Raptors starting lineup. Boosted up his stamina to 80 and dribbling to 66 and now he'll pull up for a mid range jumper or drive by you on occasion. Bosh gets the ball plenty and converts a high FG% if you don't double down on him.

      I also played against my Mavs moved Dirk to SF setup their 2nd playbook I created just for him at SF left him at his DEFAULT Offensive ratings since he is an ELITE PF and all ELITE PF's and CENTERS keep their same OFFENSIVE RATINGS. Well anyways Dirk was dropping 3's and driving to the hole like he really does since I also boosted up his dribbling to 75 to help him excel better at SF. He torched me for 18 1st half points and knocked down 3 bombs before I saw all I needed out of him at SF. I just wanted to make sure he would go off and he did just like in real life.

      Some of these guy's you really just have to tinker with ratings and posistions and they will perform alot like their real life counter parts. Put LeBron at PG and watch him beat you off the dribble all game and get to the FT Line. That's the best thing EA did in this game is allow the user to customize anything. I moved him to PG in the Cavs starting lineup, Flip Murray to SG and Larry Hughes to SF and that trio is a bitch to contain for Cleveland. This way LBJ atleast get's his assist totals in game up much better. If he gets out on the break look out he's going to errupt in the open floor.

      I'm also thinking about doing this with Lamar Odom and moving Smush Parker to SG and Kobe to SF and see how that looks. I want to get Odom handling the ball more and that might get it done. Kobe is still going to get his points aswell. Too bad EA made me figure all this out on my own lazy azz bastards! .........

      But I'm having a blast now the more I manipulate their damn game to what I want to see on the court and not what they call basketball. The freakin fastbreak slider is already at neutral on it's DEFAULT setting. The awareness of the teams and or players determine how often teams look to run. The problem is they had every single guy too high in awareness and it made no difference what team you played they were all going to run. Increase the gamespeed slider and just like older versions of Live you get further and futher away from SIM STYLE play. You could probably set every single player in the game to 99 speed and Quickness then lower the freakin gamespeed slider to 30-40 and you'll probably see the best half court play ever in this game. EA is so backwards it's crazy.

      I don't know if its the 3 red wines I just drank with dinner ... But that's the best post ever. So true its not funny.

      LOL ... Two-headed monsters. I like the sounds of it all. I'm off to do the same. I'm also doing that with Lebron, increase his dribble and he'll take on Magic Johnson like proportions ... Lamar too.

      Thats the key huh? Just tinkering with stats and attributes. Like the stamina rating makes a huge difference, IMO. The average user controlled starter won't knock down a basket once they get under 60 in fatigue ... You leave the default stamina in place and they're there after 3 minutes of play.

      Incidently PM, there's a question for you ... At what fatigue rating are you subbing out your players at? I usually sub around 65-69, but I'll let my PG stay in until his 40's, but I'll just distribute with him and not shoot. I'm finding once the players are in their 60's they'll even miss open layups.

      Comment

      • nogster
        MVP
        • Mar 2006
        • 3833

        #228
        Re: EA's player ratings?

        fluffy.
        i didnt copy pm's edits. i edited the players myself then realised how **** the game was. then discovered pms finding. once we realised that u have to drop all guards and swingmens offensive skills low. the game has improved massivley. i bumped up most players def awareness but not to the 70-99 scale pms uses. some players are awful defenders and dont deserve ratings that high IMO. also. i didnt raise speed and quickness of bigs as i wanted the discrepency to be realisitc. i could not bear to see ilguaskas's etc in the 70's for speed and quckness.
        on allstar i find it easy to drive with guards too. but with teh new sliders its still very challenging.
        i may boost up the bigs speed and quickness more. i never saw it as an issue though. i may raise the def awareness of bigs more to make em more reactive to drives. if only the blocking game was as good as live06 on the xbox. man that game had good interior d. u drive in soft in that game and u get smashed.
        i am really enjoying this game at the present though.

        superstar would be perfect if u didnt have to do everythign yourself on D. the reactions and interior d is superior.

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15417

          #229
          Re: EA's player ratings?

          Originally posted by FluffyTonka
          I don't know if its the 3 red wines I just drank with dinner ... But that's the best post ever. So true its not funny.

          LOL ... Two-headed monsters. I like the sounds of it all. I'm off to do the same. I'm also doing that with Lebron, increase his dribble and he'll take on Magic Johnson like proportions ... Lamar too.

          Thats the key huh? Just tinkering with stats and attributes. Like the stamina rating makes a huge difference, IMO. The average user controlled starter won't knock down a basket once they get under 60 in fatigue ... You leave the default stamina in place and they're there after 3 minutes of play.

          Incidently PM, there's a question for you ... At what fatigue rating are you subbing out your players at? I usually sub around 65-69, but I'll let my PG stay in until his 40's, but I'll just distribute with him and not shoot. I'm finding once the players are in their 60's they'll even miss open layups.

          I let the CPU make most of my sub's.

          I just put Fatigue at 60 and Sub Frequency at 100 with speed on 45 and it does a good job mostly. If I need to get a guy back into the game sooner then I make the call.


          I just played the Raptors and they played me perfect. I left their Fastbreak Slider at DEFAULT and they never looked to run much at all.

          I lost 86-70 on 9 minute qtr's

          Box Score
          Seattle-15-12-25-18 (70)
          Tornoto-24-18-19-25 (86)

          Chris Bosh was a beast all game. He had 29 points on 12/20 shooting from the fg & 5/6 from the ft line. He also grabbed 8 rebounds in the game. Moe Peterson scored 20 points on 5/10 shooting from the fg and went 10/10 from the ft line and registered 5 steals in the game. Villanueva had 11 points on 3/6 shooting from the fg and 5/7 from the ft line. He grabbed 8 rebounds aswell from his SF spot. Mike James basically ran the offense which really surprised me. He scored 13 points on 6/9 shooting from the fg and hit 1/3 from down time. James dished out 4 assist and looked for Bosh just about every other possession......

          I got a great game from Ray Allen as he scored 33 points on 13/26 shooting from the fg and 3/7 from down town. Allen hit 4/5 ft's aswell. Rashard Lewis was my only other productive scorer as he went for 19 points on 7/19 shooting from the fg but he was off from 3-point land going 1/7 in the game. Ridnour led me with 5-assist but he got hurt in the 3rd qtr and head to leave the game. Fortson got hurt aswell but he ended up leading me with 8 rebounds in only 21 minutes. Wilcox picked up 5 fouls in this game trying to deal with Bosh by himself. I never doubled down just to see what Bosh would do 1 on 1 and he punished Wilcox. He used a couple of sweet baseline moves that led to reverse layups.

          The game is definetly doing what I wanted it do now. Some teams run and some teams don't even try to run on you. I'm not a big fan of run and gun B-Ball so I'm always going to use up clock. If a big guy isn't a scorer in real life I don't try to make him that in the game. That's why Fortson and Collison didn't get many shots or touches on the offensive end from me. They set picks for Allen and Lewis all game and that's the way I play NBA Live. I don't go out and dump the ball down low to non-scoring BIG's all game. I'd rather post up a scoring SF or SG. It adds to the realism of the game.
          Last edited by Playmakers; 05-05-2006, 04:28 AM.
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          • FluffyTonka
            MVP
            • Feb 2006
            • 1681

            #230
            Re: EA's player ratings?

            Originally posted by nogster
            fluffy.
            i didnt copy pm's edits. i edited the players myself then realised how **** the game was. then discovered pms finding. once we realised that u have to drop all guards and swingmens offensive skills low. the game has improved massivley. i bumped up most players def awareness but not to the 70-99 scale pms uses. some players are awful defenders and dont deserve ratings that high IMO. also. i didnt raise speed and quickness of bigs as i wanted the discrepency to be realisitc. i could not bear to see ilguaskas's etc in the 70's for speed and quckness.
            on allstar i find it easy to drive with guards too. but with teh new sliders its still very challenging.
            i may boost up the bigs speed and quickness more. i never saw it as an issue though. i may raise the def awareness of bigs more to make em more reactive to drives. if only the blocking game was as good as live06 on the xbox. man that game had good interior d. u drive in soft in that game and u get smashed.
            i am really enjoying this game at the present though.

            superstar would be perfect if u didnt have to do everythign yourself on D. the reactions and interior d is superior.

            Yes mate, I hear you loud and clear about your reasoning, but its just like editing every perimeter player to zero for blocking. Doesn't sound right, doesn't look right and it feels like cheating, but then you play a game and realise its necessary to get the realism.

            I edited the starting 5 in every team. Raised D AWR, SPD and QKNESS and in some cases stamina, dribbling and passing. My reasoning was, in the NBA even the biggest players can move fast enough to shut down the lane. Even the worst defensive player in the NBA knows to close the baseline off and block the hoop to a wingman moving at you. Or to keep your feet moving sideways under the rim when a smaller body is coming at you and take the basket away from them. Same with dribbling and passing there are guys that EA completely dismissed as having any type of ball skills based purely on their position.

            With the higher D-AWR the bigs now play smarter and with better footspeed they're able to shut down the lane, clog the passing lanes and basically not get burnt every play.

            The last qtr of a game I played was easily the best I've played as far as Sim aspects, challanging gameplay and players playing like their real life counterpart go. Just the ebb and flow of the game made it well rounded. When the subs came in, the gameplay changed right in front of my eyes and I had to adjust accordingly.

            I used 62 spd and 62 quickness as my lowest rating and 75 as the lowest def awr for a starter. I played with my team of scrubs V the Bulls and was getting schooled down low and if I drove indiscrimintely, I'd cough up the rock into a dbl team.

            I like just the starters with the higher ratings, because it sets them apart from the bench players, you notice when the bench players come on, the game isn't as precise on attack and as tight on defense. In the real NBA the reality is starters are the better than bench guys. Thats where my stamina edit comes into play. Its creating the mismatches. Kobe can now play on Piatkowski and rape him sideways on his way to a 14 - 20 pt quarter while Williamson or whoever is resting up.

            Another thing with the big men so slow, zone defenses are a waste of time. The bigs can't move and shuffle sideways to take care of their part of the zone. With some more quickness and speed they play their zones and take care of things forcing the outside shots.

            Anyway man, didn't mean to banter on for so long. Let me know what kind of results your getting down. I still think with some tinkering we can get this game to be even truer to life ....

            Comment

            • FluffyTonka
              MVP
              • Feb 2006
              • 1681

              #231
              Re: EA's player ratings?

              Sheeyat PM. Sounds like your're getting this baby to shine.

              My last game was against the Bulls. I traded Al Harrington to them when I dismantled the Hawks ...

              At half time, Chandler had 3 blks and 7 boards and ws dominating the paint, which was forcing me to change my gameplan and use my perimeter more.

              Al Harrington was 5-9 FG and 4-5 FT for 14 pts with 3 rbds and was a force.
              Gordon had 3-6 FG and 1-2 3 pts while Hinrich was 2-2 3 pt (on wide open looks) and 4-4 overall with 5 assists. So the Bulls were sharing the ball like one would expect their roster to do.

              I'm actually at a stage where I might have to start over with a more rounded roster. Get a decent inside scoring threat and some more rebounding reinforcements. So far Fizer is my only guy who will box out and get his share of the glass ...

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15417

                #232
                Re: EA's player ratings?

                Well I have good news and I know I said this before but then backed away but now since I understand that Fastbreak slider it is possible to play the game anywhere from 45-60 speed. Some guy's might even beable to play at higher speeds of 75-80 but I wouldn't go any higher.

                I tried this again with Toronto because I noticed they very rarely tried to run and I got the same results. Then I switched over to Orlando and samething Jameer Nelson didn't look to run.

                I think the problems is the HUMAN Player on higher speeds tend to break down defensively quicker and then BAM the CPU's wingmen beat them more often. I do still feel though that if you stay in the lower ranges 45-60 the BIG's will get more touches with the way I have everything setup playbook wise.

                Toronto is a good team to test this out play one half on 45-60 speed then do another half on 75-80 you'll see Bosh being used more on the 1st settings. If you can stop the wings on the 2nd level of speed then they'll look for him.

                So, after reducing Offensive Awareness and shooting ratings it appears EA had the game setup on it's lowest fastbreak settings already. It just that the players were too aware of the fast break oppurtunity available to them because the Defensive players all sucked for awareness initially.

                I'm going to play an entire game now on 60 speed vs Utah since I don't think they will look to run either.
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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15417

                  #233
                  Re: EA's player ratings?

                  I'm on 60 playing Utah and just as I thought they don't run the ball. They are looking for Boozer Low and Kiralenko is attacking from the wings.

                  I think the gameplay in this game is pretty much fixed and figured out. It could be even better with more precise ratings but overall I'd say it's 75% better than ever.

                  The Fast Break Slider was never broken it was the Ratings that was screwed up. I'm sure once I get a chance to play Phoenix they will play nothing like Utah, Toronto or Orlando has played vs me.

                  I'm going to finish up this entire game on 60 speed then try 75 as a last test.
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                  • nogster
                    MVP
                    • Mar 2006
                    • 3833

                    #234
                    Re: EA's player ratings?

                    i play on 42 speed with 9min q's and score around 100 pts. maybe more generally so if i go any higher in speed the scores will be too high. i dont like 8min q's as i tend to rush too much and other stats dont end up having realisitic levels.
                    i play with the cpu fastbreak sliders at the lowest and the crashboards at the 2nd lowest or middle. i find that if i have those sliders too high. the cpu does tend to push more but its only very subtle.
                    i also pushed up def awareness ratings of most players to 65+. only a select few are below that mark.
                    thinking of boosting the speed up for bigs. i might of made it too low for some. but when i first got the game i really made a discrepency between slow bigs and the rest as with nearly all previous nba games u would see bigs keeping up with guards and that always used to annoy me. but in this game it may balance out the d more.
                    i wont put them in the 70-99scale u have pms. but i think i will change them.

                    i am a little confused as to what u are investigating now and what findings u have about this slider thing and speed thing.
                    i definatley see that on higher speed the cpu tends to forget about the bigs. the quicker the pace and tempo of the game, the more the bigs get ignored.

                    me no understand.......

                    Comment

                    • FluffyTonka
                      MVP
                      • Feb 2006
                      • 1681

                      #235
                      Re: EA's player ratings?

                      I just played a game where against the Bulls. The 1st half was at 50 gme spd and the last half set to 85.

                      The final score was:

                      Bulls 106 Hawks 101
                      At half time the score was 55 - 47 in favour to me (Hawks).

                      So it could be argued raising gamespeed barely even effects the scoreline. In both halfs the AI seemed to play the same. Maybe I should have tested this out against a geniune low post team, b'cos the Bulls spread the floor and share the floor, although now, with Al HArrington they do go inside alot more, and you wanna know the amazing thing about that?

                      I never even changed the Bulls playbook. The AI seems to draw upon any play it wants regardless of the playbook. Like as the game was winding down I didn't foul the CPU, and they spread the corners of the court and played keep away ball. Another play not in the Bulls playbook, yet the CPU manages to pull it out. Interesting huh?

                      The single best edit I've made in the last 48 hours was to drop poor release shot to 25 for both USER and CPU. Shooting % are ranging from .375 to .555 from quarter to quarter. I think once I get 5-10 games into my season, the stat line for shooting %'s will be more truer to life than before, for both me and the CPU ...

                      I'm liking the starting five players having the upgraded def awr .... The game's tempo even rises when the scrubs are on the floor. Defenses at both ends are vunerable and getting broken down. But with the poor release slider reduced, not all players are cashing in. Like you talked about Griff before PM. He won't always hit an open J ...

                      Well I'm off to do another fantasy type draft and start another season. You know you're in trouble when Kareem Rush is your best scorer and Deron Williams your best shooter.

                      My first game will be V the Clips. I'll post the results. Haven't decided on the gme spd yet, but I'll go see what Brand and Kaman will do to me ...

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15417

                        #236
                        Re: EA's player ratings?

                        Originally posted by nogster
                        i play on 42 speed with 9min q's and score around 100 pts. maybe more generally so if i go any higher in speed the scores will be too high. i dont like 8min q's as i tend to rush too much and other stats dont end up having realisitic levels.
                        i play with the cpu fastbreak sliders at the lowest and the crashboards at the 2nd lowest or middle. i find that if i have those sliders too high. the cpu does tend to push more but its only very subtle.
                        i also pushed up def awareness ratings of most players to 65+. only a select few are below that mark.
                        thinking of boosting the speed up for bigs. i might of made it too low for some. but when i first got the game i really made a discrepency between slow bigs and the rest as with nearly all previous nba games u would see bigs keeping up with guards and that always used to annoy me. but in this game it may balance out the d more.
                        i wont put them in the 70-99scale u have pms. but i think i will change them.

                        i am a little confused as to what u are investigating now and what findings u have about this slider thing and speed thing.
                        i definatley see that on higher speed the cpu tends to forget about the bigs. the quicker the pace and tempo of the game, the more the bigs get ignored.

                        me no understand.......

                        Depending on how low you went on Offensive Awareness of the players you can get by with higher speed. The FASTBREAK SLIDER wasn't the problem it was the Offensive Awareness vs Defensive Awareness ratings. EA had them drastically unbalanced and heavely in favor of the offensive players.

                        For instance Utah right now is down 46-44 to my Mavs at Halftime.

                        This is on 60 Speed with 9 Minute qtr's.

                        On 45 Speed the Jazz wouldn't take many 3-pt shot's and they would pound the ball down low much more. I would say on this speed using my ratings they might shoot 5-7 three's all game. The lower the speed the more halfcourt they will play in the game.

                        On 60 speed they have hit 3/7 3-pt shots but Boozer still has 8 points and 7 rebounds. He was 4/9 from the FG while Kirlenko has 17 points on 8/10 shooting. So there main guy's are touching the ball and getting their shots.

                        I think the Fast Break Slider is already at Neutral and based on how teams played in 05 EA has it locked into that style. For instance Toronto played more uptempto this year once they picked up Mike James. But since EA is making the more halfcourt based on what they did in 05 James isn't shooting as much with my ratings and Bosh is still getting plenty of touches in the halfcourt set. This was on 45 and 60 speed the Raptors never looked to run much.

                        I'm serious play one game vs Toronto with the FastBreak Slider at DEFAULT and use the ratings I posted for their players. Play on 45 speed then 60 speed. Watch how they very rarley look to run on both speeds but they will shoot more 3's on 60 then they will 45 because of the tempo picking up. I actually think 60 is the most balanced game play a great mixture of 3's yet the BIG's still get involved. If you want the BIG's to shoot 20+ shots per game then 45-50 is the best setting.
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                        Comment

                        • FluffyTonka
                          MVP
                          • Feb 2006
                          • 1681

                          #237
                          Re: EA's player ratings?

                          I gonna go play the Clips, with gme speed right in the middle of your range PM. I'll set it at 55 and see what happens...

                          Comment

                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15417

                            #238
                            Re: EA's player ratings?

                            Originally posted by FluffyTonka
                            I just played a game where against the Bulls. The 1st half was at 50 gme spd and the last half set to 85.

                            The final score was:

                            Bulls 106 Hawks 101
                            At half time the score was 55 - 47 in favour to me (Hawks).

                            So it could be argued raising gamespeed barely even effects the scoreline. In both halfs the AI seemed to play the same. Maybe I should have tested this out against a geniune low post team, b'cos the Bulls spread the floor and share the floor, although now, with Al HArrington they do go inside alot more, and you wanna know the amazing thing about that?

                            I never even changed the Bulls playbook. The AI seems to draw upon any play it wants regardless of the playbook. Like as the game was winding down I didn't foul the CPU, and they spread the corners of the court and played keep away ball. Another play not in the Bulls playbook, yet the CPU manages to pull it out. Interesting huh?

                            The single best edit I've made in the last 48 hours was to drop poor release shot to 25 for both USER and CPU. Shooting % are ranging from .375 to .555 from quarter to quarter. I think once I get 5-10 games into my season, the stat line for shooting %'s will be more truer to life than before, for both me and the CPU ...

                            I'm liking the starting five players having the upgraded def awr .... The game's tempo even rises when the scrubs are on the floor. Defenses at both ends are vunerable and getting broken down. But with the poor release slider reduced, not all players are cashing in. Like you talked about Griff before PM. He won't always hit an open J ...

                            Well I'm off to do another fantasy type draft and start another season. You know you're in trouble when Kareem Rush is your best scorer and Deron Williams your best shooter.

                            My first game will be V the Clips. I'll post the results. Haven't decided on the gme spd yet, but I'll go see what Brand and Kaman will do to me ...

                            They will run the quick plays all game if you don't adjust the playbooks for the CPU. The Post up play is one of the quick plays so that is why they go inside at DEFAULT. But if you want them to Flex, Triangle, Utah or Motion then you have put those plays within the top 3 plays listed.

                            That's why I went back and added Post Up to most teams Playbooks so that they would go back down low more often to the ELITE scoring PF's or Centers. But I also left 2 plays that are set plays designed for perimeter guy's like Kobe or LeBron. With the Default Playbooks they won't post up LeBron or Kobe. You have to go through the playbooks and find plays designed to get SF's and SG's posting up then put those plays into the CPU's Base Playbook which is their quick plays at DEFAULT. Now, if you play the Lakers using my Playbook they wil post up Kobe and Seattle will post up Rashard Lewis instead of him shooting 3's all game.

                            I basically flipped the Plabook upside down for the CPU and put all of the QUICK Plays on the bottom and the set plays on top. Otherwise they will call only quick plays all game.

                            Play Dallas and move Dirk to SF use the Playbook I assigned them and watch Dirk with the FLEX plays listed for him work his perimeter game at the high elbow and corner baseline.

                            Also if you did the speed and quickness ratings of the players then 45-60 is the best speed to utilze on gameplay slider.
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                            Comment

                            • FluffyTonka
                              MVP
                              • Feb 2006
                              • 1681

                              #239
                              Re: EA's player ratings?

                              Yep I did the spd and quickness ratings. I just played a qrt with Toronto and the Lakers on gme spd 55.

                              its a nice balance 55. Still a little slow, but I'll reduce my on ball defense even more, so I will get beat more at teh point. Once the CPU establishes penetration at the point, good things happen for the CPU. It plays so damn realistically with the PG's distribution V scoring, its scary.

                              Bosh and CV were dominating down low, and James ran the floor excellently. Always passed first, then when he was open he flush the J. Just how you want PG's to be playing when there are low post threats on their team.

                              I had Lamar running the point, Smush at SG and Kobe in at SF. Brown was solid on the baords and overall the Lakers are a scary team with Odom on the Point.

                              James reamed Odom on a crossover a few times which allowed him penetration and from there CV or Bosh would takeover. Because I was controlling LAL, I just switched my defensive matchups around.

                              That's something I'll have to rememeber to do when I'm play the CPU, not only change their guarded level to high, but switch the matchups over so they're not left short ...

                              I'm giving this game a 9.5 right now with the offensive edits. The PG play is nothing short of astounding compared to what it was ...

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                              • Realdeal
                                Banned
                                • Oct 2005
                                • 209

                                #240
                                Re: EA's player ratings?

                                I'm going to chime in here and give my feedback. PM you are right about the gamespeed the pace picks up the more you get away from 50 based on what I've seen. I haven't tested the fastbreak slider findings you've most recently come up with now. But here's where I agree with Nogster after you get use to the gamespeed slider below 50 this game plays as good as it gets for the cpu. It took me 2-3 games to get use to speed set at 45 and I'm not going back up to 60 or 80.

                                I don't doubt your opinions because I know you've probably broken this game down inside and out. But at 45 speed I'm having the most fun ever with this game now. I'm seeing the cpu move the ball all over the place and in my last game Yao Ming totally killed me. Dude had 31 points mainly because T-Mac was in foul trouble but the point is the Rockets went to him every time once T-Mac wasn't an option. That is the most points I've allowed to a center in this game since it's release. Yao was drawing fouls left and right on Mihm, Kwame and Cook. I think every frontline player I had picked up 2-3 fouls in that game. Houston walked the ball up court and Ryan Bowen was as clumsy in this game now on offense as he is in real life. You can now really tell a huge difference between Bowen and T-Mac once he replaced T-Mac in the game.

                                Dude shot an airball twice vs me something I've never seen before until these latest ratings. I might possibly consider going back to 50 speed but really I'm having a blast now and like Nogster stated I play fast so 45 is dead perfect for me and the cpu plays awesome. They hardly miss any shots so I might mess with the shooting sliders on my own. But you have fixed the game enough for me already so I'm mostly likely to pass up the higher speed because I don't see any issues with the way they are playing right now.
                                Last edited by Realdeal; 05-05-2006, 06:54 PM.

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