EA's player ratings?

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  • therizing02
    MVP
    • Apr 2003
    • 4176

    #31
    Re: EA's player ratings?

    Hey PM,

    Thanks for all of the hard work. Are you coupling these ratings with the team specific play sets?

    Comment

    • adub88
      Pro
      • May 2003
      • 964

      #32
      Re: EA's player ratings?

      glad to see there are other people who feel the way I do about player speeds. I run with the Kings and Kevin Martin and Francisco Garcia were almost useless cause they're so slow, so i raised their speed and quickness and has made a singnificant change.
      NFL:Colts
      NBA:KINGS

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15419

        #33
        Re: EA's player ratings?

        I'm about halfway done with each team. I'm going to tell everyone what the biggest problem is on defense with the players.

        Their Defensive Awareness ratings are just too low. I mean all across the board on every team it's below average IMO.

        When I show the ratings for each and every player in the game my scale for Defensive Awareness is going to start

        90-99=Above average to Elite defender
        80-90=Average Defender
        70-80=Below Average

        What this means is a guy like Ben Wallace, Shawn Marion or Tim Duncan will be Elite Defenders. There will be very few Elite defenders.

        The below average defenders like a Steve Nash will start off at 70 and cut off at 80. The reason why I'm starting at 70 is because too many guy's are rated below 70 and it has too many guy's just watching players run by them do to the low ratings.

        My Player Speed and Quickness scale will start at 70 aswell and mostly the Big Men like Yao, Shaq and Kaman will start off at 70. Elite players like Iverson, TJ Ford or D.Wade will be in the 90-99 range. This was another area EA totally screwed up Big Time. For example a guy like Devin Harris of the Mavericks has very good speed and quickness in real life. Yet in the game he's in the mid 70's and again you'll find players across the boards that are too damn slow.

        I'll most likely update teams daily like I did the playbooks. So you'll be able to see the ratings for each player that was edited for Speed, Quickness, Defensive Awareness and 3-Pt shooting. Those are the only 4 settings I'm going to edit. If Global ratings accross the boards isn't something you have time to do then I would suggest atleast editing your own team players in those 4 area's because EA really screwed up the Ratings big time.
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        • rawdawg71
          Rookie
          • Jan 2005
          • 146

          #34
          Re: EA's player ratings?

          Originally posted by Playmakers
          I'm about halfway done with each team. I'm going to tell everyone what the biggest problem is on defense with the players.

          Their Defensive Awareness ratings are just too low. I mean all across the board on every team it's below average IMO.

          When I show the ratings for each and every player in the game my scale for Defensive Awareness is going to start

          90-99=Above average to Elite defender
          80-90=Average Defender
          70-80=Below Average

          What this means is a guy like Ben Wallace, Shawn Marion or Tim Duncan will be Elite Defenders. There will be very few Elite defenders.

          The below average defenders like a Steve Nash will start off at 70 and cut off at 80. The reason why I'm starting at 70 is because too many guy's are rated below 70 and it has too many guy's just watching players run by them do to the low ratings.

          My Player Speed and Quickness scale will start at 70 aswell and mostly the Big Men like Yao, Shaq and Kaman will start off at 70. Elite players like Iverson, TJ Ford or D.Wade will be in the 90-99 range. This was another area EA totally screwed up Big Time. For example a guy like Devin Harris of the Mavericks has very good speed and quickness in real life. Yet in the game he's in the mid 70's and again you'll find players across the boards that are too damn slow.

          I'll most likely update teams daily like I did the playbooks. So you'll be able to see the ratings for each player that was edited for Speed, Quickness, Defensive Awareness and 3-Pt shooting. Those are the only 4 settings I'm going to edit. If Global ratings accross the boards isn't something you have time to do then I would suggest atleast editing your own team players in those 4 area's because EA really screwed up the Ratings big time.
          Good Looking out Play! I'll be on it like Kryptonite!!

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15419

            #35
            Re: EA's player ratings?

            Ok it looks like if you are willing to adjust the speed, quickness and Defensive Awareness of the players the game seems to smooth out even more overall. I also checked out the game speed slider and between 80-90 everything seems to balance out better if you edit the players speed and quickness. I never tried it at 100 because just by touching all the players speed in the ratings seemed to help them move much better around the court.

            I posted a few teams Global ratings already up in the slider forum. If you want to test play to see how it works just use two teams with ratings I gave the players listed then set the gamespeed to 80-90 and setup the playbooks. You should see a big difference in your AI teammates actually getting back on defense aslong as you set the strategy sliders.

            Because of the extra boost in Defensive Awareness the ON Ball Physical Defense Slider might have to come down a bit now but that's something I'll smooth out once all the player ratings are posted for each team. The CPU doesn't take as many quick shots now either becuase of the 3-pt ratings that were edited on certain players and also because the defense reacts better now.

            Overall I'd say the Global Ratings improves the gameplay by another 25% once you tweak the sliders and utilize the playbooks for the CPU team to run. EA should be kicked in the azz for the terrible ratings they used on this game. I'm not sure who does the ratings but when 75% of each teams roster is below 60 in defensive awareness and another 50% is low on speed that's a terrible combination because one your guy's are always late reacting to the ball and two they don't have enough speed to get back in transistion defense.
            Last edited by Playmakers; 02-18-2006, 06:53 AM.
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            • WTF
              MVP
              • Aug 2002
              • 20274

              #36
              Re: EA's player ratings?

              Yeah, I'd been adjusting them as well PM, until my 360 went back for repair... so now I'm just sitting here without my 360. It makes a HUGE difference to adjust speed, Defensive Awareness, 3Pt shooting, and quickness. After editing those things for two teams, the game was just playing so much better it wasn't even funny. The players moved much more fluidly around the court. I love it.
              Twitter - WTF_OS
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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15419

                #37
                Re: EA's player ratings?

                Originally posted by WTF
                Yeah, I'd been adjusting them as well PM, until my 360 went back for repair... so now I'm just sitting here without my 360. It makes a HUGE difference to adjust speed, Defensive Awareness, 3Pt shooting, and quickness. After editing those things for two teams, the game was just playing so much better it wasn't even funny. The players moved much more fluidly around the court. I love it.

                Hey WTF what happened to your system man?
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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15419

                  #38
                  Re: EA's player ratings?

                  Ricky Davis had a Defensive Awareness of 38..... and his speed was only 78 at DEFAULT...

                  I'm dead serious you guy's should look at some of the crap done with the ratings.
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                  • EWRMETS
                    All Star
                    • Jul 2002
                    • 7491

                    #39
                    Re: EA's player ratings?

                    Originally posted by Playmakers
                    Ricky Davis had a Defensive Awareness of 38..... and his speed was only 78 at DEFAULT...

                    I'm dead serious you guy's should look at some of the crap done with the ratings.
                    I actually tried to justify not doing these roster updates, but I'm starting to think that they are more important than the sliders or playbooks for getting the game to play sim.

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15419

                      #40
                      Re: EA's player ratings?

                      Originally posted by EWRMETS
                      I actually tried to justify not doing these roster updates, but I'm starting to think that they are more important than the sliders or playbooks for getting the game to play sim.

                      The Ratings IMO did effect the gameplay a great deal. The reason why as stated the Defensive Awareness across the boards are atrocious. Almost every single player in the game has a better Offensive Awareness than Defensive Awareness.

                      The players speed was off because Chris Paul is one of the fastest PG's in the NBA so I had to boost him to about 95 speed. There are Big Men like Garnett who boosted up from 70 speed to 80 because KJ can run the floor better than some SF's and SG's.

                      If I wasn't so impatient I would have done the whole 9 yards for every freakin ratings in the game but I think just touching up on Def Awareness, Speed and Agility improves it quite a bit. I added so modifications to the 3-PT shooting but that's just my personal taste in an effort to stop most guy's from launching them all game.

                      I think EA needs to be shot because NBA players aren't that stupid defensively. I mean in real life Ryan Bowen has enough common sense to cut off the baseline defensively. He might get beat to that spot in a game by Dirk Nowitzki but he knows the basic fundementals of taking away the baseline from driving players. In this game if you don't beef up the awareness of your team guy's won't even make an effort to close off the baseline or get back in time on transistion defense.
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                      • WTF
                        MVP
                        • Aug 2002
                        • 20274

                        #41
                        Re: EA's player ratings?

                        Originally posted by Playmakers
                        Ricky Davis had a Defensive Awareness of 38..... and his speed was only 78 at DEFAULT...

                        I'm dead serious you guy's should look at some of the crap done with the ratings.
                        Meh, my 360 crapped out on me. I just kept getting constant freezes... Im' not exactly sure what the deal was... but I hopefully will have mine back within the next 2-3 days.
                        Twitter - WTF_OS
                        #DropMeAFollow

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                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15419

                          #42
                          Re: EA's player ratings?

                          The Offensive awareness ratings has to be dropped. This will be the Final piece to getting the game to play better overall. That rating helps to take away the aggressiveness on offense from most players. What this means is that non-shooters and scorers won't take up shots as often that should go to the top scorers on each team.

                          This will also tone down the transistion game a little better for teams that don't run and gun in real life. I've been working with this rating and the passing rating in an effort to get more ball movement. So far the game changes alot when you lower the rating of the players you don't want jacking up shots on each team.

                          Once I find a scale that balances out everything for each team I'll post it. That should be the last edits to complete the entire package.
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                          Follow some the Greatest College Football players of All Time in NCAA Football 14

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                          • Realdeal
                            Banned
                            • Oct 2005
                            • 209

                            #43
                            Re: EA's player ratings?

                            Originally posted by Playmakers
                            The Offensive awareness ratings has to be dropped. This will be the Final piece to getting the game to play better overall. That rating helps to take away the aggressiveness on offense from most players. What this means is that non-shooters and scorers won't take up shots as often that should go to the top scorers on each team.

                            This will also tone down the transistion game a little better for teams that don't run and gun in real life. I've been working with this rating and the passing rating in an effort to get more ball movement. So far the game changes alot when you lower the rating of the players you don't want jacking up shots on each team.

                            Once I find a scale that balances out everything for each team I'll post it. That should be the last edits to complete the entire package.

                            Hey Playmakers I'm almost done playing a season right now but after reading this thread I'm exciting to get to another season most likely switching up teams. I tinkered a little bit with the offensive awareness in a quick 5 minute game to see what you were talking about and I did notice some positives. I used Portland as a test team and reduced everyone's offensive awareness by 10 clicks not sure how your scale will be but 10 clicks seemed ok for me but it was only 5 minute qtr's. I haven't touched any other ratings but I plan to follow all your steps once I'm done with my season.

                            I have quick question though on the ratings it appears as though the cpu players already have an advantage in speed sometimes at their current ratings because on the fast break I always see the cpu players beat my guy's down the floor. Isn't it possible that we could just increase the speed and quickness of our own players by say a 10 point advantage instead of boosting up the cpu players or is it more of the low defensive awareness that really hurts the human players when on defense?

                            Comment

                            • WTF
                              MVP
                              • Aug 2002
                              • 20274

                              #44
                              Re: EA's player ratings?

                              Originally posted by Playmakers
                              The Offensive awareness ratings has to be dropped. This will be the Final piece to getting the game to play better overall. That rating helps to take away the aggressiveness on offense from most players. What this means is that non-shooters and scorers won't take up shots as often that should go to the top scorers on each team.

                              This will also tone down the transistion game a little better for teams that don't run and gun in real life. I've been working with this rating and the passing rating in an effort to get more ball movement. So far the game changes alot when you lower the rating of the players you don't want jacking up shots on each team.

                              Once I find a scale that balances out everything for each team I'll post it. That should be the last edits to complete the entire package.
                              That is great news... and I tried your edits vs the Lakers, and the result was a slower paced, half court type game when Vujacic was in at Point. When I put Smush in though, the game seemingly sped up. Overall, I was pretty happpy with what I saw.
                              Twitter - WTF_OS
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                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15419

                                #45
                                Re: EA's player ratings?

                                Originally posted by Realdeal
                                Hey Playmakers I'm almost done playing a season right now but after reading this thread I'm exciting to get to another season most likely switching up teams. I tinkered a little bit with the offensive awareness in a quick 5 minute game to see what you were talking about and I did notice some positives. I used Portland as a test team and reduced everyone's offensive awareness by 10 clicks not sure how your scale will be but 10 clicks seemed ok for me but it was only 5 minute qtr's. I haven't touched any other ratings but I plan to follow all your steps once I'm done with my season.

                                I have quick question though on the ratings it appears as though the cpu players already have an advantage in speed sometimes at their current ratings because on the fast break I always see the cpu players beat my guy's down the floor. Isn't it possible that we could just increase the speed and quickness of our own players by say a 10 point advantage instead of boosting up the cpu players or is it more of the low defensive awareness that really hurts the human players when on defense?

                                I'm actually leaving the top offensive players of each team at their DEFAULT ratings for Offensive Awareness like I did for the 3-pt shooters. Basically most teams will have 2-3 guy's that stand out higher than everyone else on the team for Offensive awareness.

                                The exception might possibly be teams like Dallas, Phoenix, and Detroit because those teams have more weapons in their aresenal. So, they might possibly have 4 guy's on each team that has a very high Offensive Awareness rating.

                                I'm basically looking at dropping everyone else to 50 and under because that seems to be the best fit overall. For Example Phoenix players might be re-rated like this:

                                Nash-99 (Default)
                                Stoudamire-89 (Default)
                                Marion-85 (Default

                                Then all other players will be dropped down to 50 and below depending on their Default ratings. Some guy's are already under 50 so they won't be Re-Rated only players above 50. I might leave a DEFAULT rating aswell for teams that have top scorers at the 6th man posistion like Chicago with Ben Gordon, Dallas with Jerry Stackhouse or Milwaukee with Maurice Williams. So that those players will still be the most aggressive scorers off the bench.

                                Hopefully I'll have all the updates by the end of the weekend. It's a shame we have to make all these adjustments because it's makes your head spin but IMO if EA had balanced the player ratings better than the game would have atleast been more polished out of the box. I'm basically just trying to make the players respond more realistic on the court and the ratings have to be adjusted in order to accomplish this somewhat.
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