I'd like to see them use Synergy to make more realistic sub rotations. The game doesn't simulate impact subs like Jason Terry or Manu Ginobili very well. Also, if there was a way that the CPU gives bench players that are having a good game more minutes, that'd be an awesome feature.
NBA Live 2010 Wishlist...
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Re: NBA Live 2010 GamePlay Wishlist...
I'd like to see them use Synergy to make more realistic sub rotations. The game doesn't simulate impact subs like Jason Terry or Manu Ginobili very well. Also, if there was a way that the CPU gives bench players that are having a good game more minutes, that'd be an awesome feature. -
stewaat
Re: NBA Live 2010 GamePlay Wishlist...
I will not play this game until they fix the animations of the ball going into the hoop.
It sounds like a stupid thing but to me it is very important.Comment
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Re: NBA Live 2010 GamePlay Wishlist...
Please fix the substitution patterns for next year.
Right now subs are made by the cpu that make no sense. Players who get no burn IRL, get subbed in by the cpu in this game.
Just copy 2k's MPG rotation feature, if you guys have to.
Or like someone else mentioned, maybe subs can be handled by Synergy also in the future.
Either way, the way subs are handled currently needs too be overhauled.
And once again, please add set plays that have someone other than the PG intiating the offense next year.
Also, add plays for the AI to run that positions 3 point shooting Bigs behind the 3 point line more often. The Okur's, Sheed's, Jamison's, Troy Murphy's, Donyell Marshall's etc...types.
Should spend alot more time spacing the floor by standing out behind the arc, for potential 3's.
Right now the furthest these guys go out are the elbows, during half court sets.Comment
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Re: NBA Live 2010 GamePlay Wishlist...
Arena specific soundsMy latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: NBA Live 2010 GamePlay Wishlist...
Please fix the substitution patterns for next year.
Right now subs are made by the cpu that make no sense. Players who get no burn IRL, get subbed in by the cpu in this game.
Just copy 2k's MPG rotation feature, if you guys have to.
Or like someone else mentioned, maybe subs can be handled by Synergy also in the future.
Either way, the way subs are handled currently needs too be overhauled.
And once again, please add set plays that have someone other than the PG intiating the offense next year.
Also, add plays for the AI to run that positions 3 point shooting Bigs behind the 3 point line more often. The Okur's, Sheed's, Jamison's, Troy Murphy's, Donyell Marshall's etc...types.
Should spend alot more time spacing the floor by standing out behind the arc, for potential 3's.
Right now the furthest these guys go out are the elbows, during half court sets.Comment
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Re: NBA Live 2010 GamePlay Wishlist...
I have to disagree the charge feature is just right...I see people doing it all the time to me but all you simply have to do is be aware and avoid the charge...I think the people having the most problems with this feature are simply trying to steam roll right over defenders...You gotta be aware of what's going on and use finesse...If your aware and use finesse this is never a problem.
Also I've seen animations where the players make contact and the defender gets knocked down and its not called a charge. There are far more other issues that are truly problematic such as FT's being too easy or the baseline being too easy to exploit or fools quick striking continually to get to the basket. Charges should be the least of their concerns...If someone gets me once on a charge I become more aware of how and where my ball handler is dribblingComment
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Re: NBA Live 2010 GamePlay Wishlist...
1. Don't screw up what is already working. The core is very solid. Good ball movement, good spacing, pick and roll. All of those things are done very well and the stats (with sliders) are excellent. Don't get too cute or complicated with the controls.
2. More variation from different teams in terms of style of play.
3. Subs/Rotations. Just steal the 2k model and give it a catchy name. Right now you have to start players that don't start but get a lot of minutes (Ginobili, JR Smith) because there is no way they'd get their minutes coming off the bench.
4. Tighten up the animations. Some wacky looking stuff around the basket especially.Comment
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Re: NBA Live 2010 GamePlay Wishlist...
From the other thread:
(1) I understand a lot of people are complaining about missing banked shots (if they even do occur in the game, which should be increased), but the bigger issue are the layups. 99.9% of layups in the NBA are off the glass. In the game, they flip it up 2 feet over the rim and drops straight down.
(2) Seems like everyone also noted the rim physics. But the bigger shot issue is how you know right away after a jump shot if it's going to go in or not. The made shots have a very distinctive arc. I want to see more variant results. Seems like a minor thing, but the suspense of will a shot go in or not is one of the best things about basketball (like when guys shoot a 3, or late games). It's kind of annoying how a made shot follows the exact same arc every time (and same rim physics, like swish), no matter who the player is. So not only do I want to see more realistic shots and rim physics (how every made shot is a swish), I also want to see balls bouncing around the rim (shooter's touch), or hitting the back of the rim etc. but also different players have different arcs on their shots. For example on the Lakers, Vlad Rad has a HIGH arc on his shot. Odom has a flat one etc.In the game, all the misses have the same arc, and all the makes have a distinctive arc too.
(3) The other big issue with gameplay is the auto subsitutions. The rosters get updated nicely, but there needs to be a system where the rotations should be more accurate. I get the 11th and 12th men on my bench (who rarely play in the NBA) get checked in halfway through the 1st period over noteable 6th men and key players off the bench. It just seems random. I've had games where Barbosa or Eddie House don't even play, but bench warmers come in and play key minutes. Or the Lakers, Sun Yue (who is left handed in real life, but right handed in the game) comes in for Fisher, and Chris Mihm is the first guy off the bench in the game (but doesn't play in real life). So some type of rotation system would be nice.
(4) I also would like to see more variance between the teams. Hard to explain, but every team plays exactly the same in the game. Seems like winning is more of a result of the game sliders and difficulty settings. There doesn't seem to be any disadvantage or advantage when playing against the Bobcats or Celtics. The game doesn't seem to recognize a good or bad team. If I'm the Celtics or Spurs, I don't feel like i can shut down a bad team any more than I could if I was the Warriors for example. And if I'm playing against a poor offensive team, it doesn't seem like there's anything that gives me an advantage to slow them down. Know what I'm saying? That might be asking too much, but it seems like the player is at the mercy of the computer AI and the difficulty level, and it doesn't matter one bit if it's a good team or bad team. A Matt Caroll will get his just as much as a Kevin Garnett. Seems like the CPU is programmed to play a certain way to beat you based on the difficulty level, regardless of what team or player they are.
I would like these issues addressed before flashy things like arena specific sounds etc. The core gameplay is more important, while the bells and whistles can come later.Comment
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Re: NBA Live 2010 GamePlay Wishlist...
This is a fun yet most head banging up against the wall game I've ever played. Why oh why did you know give the user the ability to move around and get back on defense. Just played a guy that had the Rockets and lit me up for 35 with MUTUMBO by the 3RD QUARTER ALL FASTBREAK POINTS. NOTHING at all I could do about it. It's like you already know the fastbreak is coming, you know what there about to do, but yet your about to break the knob on your controller tryna get your man back to defend yet he's just stick to the floor, no movement whatsoever. And it's just long pass after long pass and bucket after easy bucket.
I mean MUTUMBO? MUTUMBO? Come on now, what's he pushing like 50 yrs old? I'm done, fa real this time. I'll just hold out and see how 2010 is. I hope they reworked it and made it loose so the user can move around. I might mean getting rid of that 5 on 5 mo cap but so be it, as of right now, it's a no go. See yall when the images and gameplay vids for 2010 start to show up.Comment
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Re: NBA Live 2010 GamePlay Wishlist...
For those interested, there are a few scenarios of poor late game AI that should be looked at in this thread, which was closed for whatever reason:
http://www.operationsports.com/forum...e-game-ai.html
Apparently this has all been discussed before in this thread, so my apologies if there is in fact, any redundancy. I would hope the issues that arose could be discussed enough so the developers could understand the given scenario but I guess that wasn't the case.
Hopefully they get addressed. 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA Live 2010 GamePlay Wishlist...
Actually mate, Beluba specifically requested that people post as many late game AI flaws as possible.
So, we can ask more...we could have tried to give him what he wanted / asked for.
It's amazing that a producer asks people to post...and yet the thread was closed. A lost opportunity.Comment
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Re: NBA Live 2010 GamePlay Wishlist...
Actually mate, Beluba specifically requested that people post as many late game AI flaws as possible.
So, we can ask more...we could have tried to give him what he wanted / asked for.
It's amazing that a producer asks people to post...and yet the thread was closed. A lost opportunity.Comment
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Re: NBA Live 2010 GamePlay Wishlist...
Instead this thread becomes a discussion thread and then the wishlist goes off course.
Ridiculous IHMO. 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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