Official NBA Live 10 Impressions Thread

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  • brahmagoul
    MVP
    • Jun 2003
    • 1860

    #691
    Re: Official NBA Live 10 Impressions Thread

    Enjoying the game so far. I like the crisp ball movement and kicking it back out to a guy like Mo Williams for a jumper. This is something that plays better than 2K9 from last year.

    My two complaints are this:
    1) The CPU PG holding the ball on possessions up top, essentially running the shot clock down instead of getting into the offense. Maybe it's not the case overall, but it's stood out so far.

    2) I'm actually combining two complaints I've seen that I think aren't too bad on their own, but are bad together. That's the constant picking off of passes and the lack of fastbreaks. I don't mind the constant picking off of passes, but they should lead to a fastbreak or at least some sort of transition basket attempt. So far, they haven't.

    If there's a slider for defensive transition game, I'd be all set!
    After more than eight years on here, I finally figured out how to edit my time zone!

    Comment

    • Court_vision
      Banned
      • Oct 2002
      • 8290

      #692
      Re: Official NBA Live 10 Impressions Thread

      Got the game on now CPU v CPU Spurs v Suns while I cook some food...got to say that the Spurs playsets are really well done.

      Comment

      • HMcCoy
        All Star
        • Jan 2003
        • 8212

        #693
        Re: Official NBA Live 10 Impressions Thread

        Originally posted by Beluba
        you guys have my word that there is absolutely NO comeback AI in Live this year. One thing that you may or may not have noticed, is that the AI will modify their strategies throughout the game, especially when they're getting blown out. So they'll throw more double teams at your hot players and usually speed up their tempo offensively. Tcain, I had the exact same thing happen to me last night playing. Had a huge half time lead (bulls over celts) but my bulls couldn't buy a bucket in the 3rd and the celts just went off. For me it usually is a product of me letting my guard down and not concentrating as much. Or maybe I've just seen Chicago squander so many leads over the past few years that subconsciously I just let the game play out that way. Lol

        for those not liking the FT attempts... that's getting patched.

        Wassup, B.

        Could you elaborate on what the CPU does differently when they get down? Are these adjustments something the player can duplicate? What should I do to protect a lead?

        It feels like whatever "strategy change when getting whooped" code the AI kicks in includes some changes outside of just X's and O's. I often feel like my sucess rate leaves my control. The butter smooth offense I was just running suddenly breaks down completely. You mention a lack of focus...when I'm up 14 or 15, and the CPU scores 8 straight...Im paying attention like a mofo at that point, lol. You kinda know what's coming when you're up comfortably, and outta nowhere comes the first questionable block (you get blocked before the shooting animation even kicks in) or strip (guard gets his pockets picked by the opponents slow PF). You can slow it down, run sets, call TO's...really doesn't matter. You are staring down the barrel of a 0-10 run. It's hard not to go to the catch-up logic card when Fisher can make 3 straight contested layups while you suddenly can't throw it in the ocean..and again, these periods of lopsided play show up at some point in every single game, sometimes for me, sometimes against.

        It feels like in both games, these intense runs take place...which is great...but you rarely see a team thats up by 15 or so get hot and stretch it to 20+. This may not be catchup logic per se, but whatever game momentum calculations that exist seem very predictable. I understand the need for the ups and downs of an NBA game, but I hate when the "ups" sometimes take the form of a string of crazy occurances.

        I don't mind the behind the scenes control. Since this is the Matrix after all...thats not real air im breathing and thats not a real ball Im shooting, lol. I love the flow of these games for the most part. I just don't want to be able to detect the switch being flipped.
        Hank's Custom Collectibles 3D printer/painter extraordinaire

        Comment

        • LAKE4742
          MVP
          • Aug 2008
          • 1325

          #694
          Re: Official NBA Live 10 Impressions Thread

          Originally posted by Beluba
          you guys have my word that there is absolutely NO comeback AI in Live this year. One thing that you may or may not have noticed, is that the AI will modify their strategies throughout the game, especially when they're getting blown out. So they'll throw more double teams at your hot players and usually speed up their tempo offensively. Tcain, I had the exact same thing happen to me last night playing. Had a huge half time lead (bulls over celts) but my bulls couldn't buy a bucket in the 3rd and the celts just went off. For me it usually is a product of me letting my guard down and not concentrating as much. Or maybe I've just seen Chicago squander so many leads over the past few years that subconsciously I just let the game play out that way. Lol

          for those not liking the FT attempts... that's getting patched.
          Thanks for that breakdown, B. The A.I. in this game is very good. Even if it's not "comeback A.I.", the switching up of strategy is very cool to hear about. That's some Skynet **** right there! They ARE ALIVE!

          Originally posted by HMcCoy
          Wassup, B.

          Could you elaborate on what the CPU does differently when they get down? Are these adjustments something the player can duplicate? What should I do to protect a lead?

          It feels like whatever "strategy change when getting whooped" code the AI kicks in includes some changes outside of just X's and O's. I often feel like my sucess rate leaves my control. The butter smooth offense I was just running suddenly breaks down completely. You mention a lack of focus...when I'm up 14 or 15, and the CPU scores 8 straight...Im paying attention like a mofo at that point, lol. You kinda know what's coming when you're up comfortably, and outta nowhere comes the first questionable block (you get blocked before the shooting animation even kicks in) or strip (guard gets his pockets picked by the opponents slow PF). You can slow it down, run sets, call TO's...really doesn't matter. You are staring down the barrel of a 0-10 run. It's hard not to go to the catch-up logic card when Fisher can make 3 straight contested layups while you suddenly can't throw it in the ocean..and again, these periods of lopsided play show up at some point in every single game, sometimes for me, sometimes against.

          It feels like in both games, these intense runs take place...which is great...but you rarely see a team thats up by 15 or so get hot and stretch it to 20+. This may not be catchup logic per se, but whatever game momentum calculations that exist seem very predictable. I understand the need for the ups and downs of an NBA game, but I hate when the "ups" sometimes take the form of a string of crazy occurances.

          I don't mind the behind the scenes control. Since this is the Matrix after all...thats not real air im breathing and thats not a real ball Im shooting, lol. I love the flow of these games for the most part. I just don't want to be able to detect the switch being flipped.
          Good post. As long as the CPU doesn't cheat to win, it's all good. Changing strategy is welcomed. Another set of rules, and ability, is not.

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #695
            Re: Official NBA Live 10 Impressions Thread

            That's the thing. Sometimes the runs happen in your favor too... but it feels worse and like you're getting cheated when it's happening against you. That's just natural. But it's something that tends to happen in a game where there's a lot of dice rolling - and basically the exact same thing you see on tv. It's the law of averages. All I can guarantee you guys is that we don't artificially manufacture streaks. It just happens.

            If you're looking for advice: When you're up big and your guys have been hot the first half, expect them to slow down in the second half and prepare to change up your game and look for offense elsewhere. Again, the game doesn't artificially make them cold. Just saying that it's not good to rely on hot shooting to close out a game. If you're getting blown out, don't give up and start chucking up garbage. I've made runs to comeback from being down 20. Just continue to execute and take high % shots. And the most important thing... concentrate on defense. Whenever I lose a lead it's almost always because I stop concentrating on the defensive end and give up easy baskets.

            Hope it doesn't seem like I'm lecturing. Just speaking from my experience with the game. I've seen a lot of crazy games over the past dev cycle. The variability is what makes LIVE so much fun for me this year.
            Last edited by Beluba; 10-08-2009, 03:13 AM.

            Comment

            • phillyfan23
              MVP
              • Feb 2005
              • 2319

              #696
              Re: Official NBA Live 10 Impressions Thread

              My 2 complaints:

              1) blocking is way overdone....just way too many even on 0 slider setting. I'm editing rosters now just to see if it can be remedied.

              2) I haven't seen the CPU reset after getting an offensive rebound.

              Comment

              • HMcCoy
                All Star
                • Jan 2003
                • 8212

                #697
                Re: Official NBA Live 10 Impressions Thread

                Originally posted by Beluba
                That's the thing. Sometimes the runs happen in your favor too... but it feels worse and like you're getting cheated when it's happening against you. That's just natural. But it's something that tends to happen in a game where there's a lot of dice rolling - and basically the exact same thing you see on tv. It's the law of averages. All I can guarantee you guys is that we don't artificially manufacture streaks. It just happens.

                If you're looking for advice: When you're up big and your guys have been hot the first half, expect them to slow down in the second half and prepare to change up your game and look for offense elsewhere. Again, the game doesn't artificially make them cold. Just saying that it's not good to rely on hot shooting to close out a game. If you're getting blown out, don't give up and start chucking up garbage. I've made runs to comeback from being down 20. Just continue to execute and take high % shots. And the most important thing... concentrate on defense. Whenever I lose a lead it's almost always because I stop concentrating on the defensive end and give up easy baskets.

                Hope it doesn't seem like I'm lecturing. Just speaking from my experience with the game. I've seen a lot of crazy games over the past dev cycle. The variability is what makes LIVE so much fun for me this year.

                Thanks, my man. Really love the direction you guys are heading in.
                Hank's Custom Collectibles 3D printer/painter extraordinaire

                Comment

                • LAKE4742
                  MVP
                  • Aug 2008
                  • 1325

                  #698
                  Re: Official NBA Live 10 Impressions Thread

                  Originally posted by Wiffyjustus
                  From Mike Wang's blog...

                  Rookie = for kids and beginners
                  Pro = for casual fans, pick up and play (lots of dunks)
                  All-Star = for the hardcore sim gamers
                  Superstar = for the ultra-hardcore
                  Well, after more playtime, and switching between Pro and All-Star: Pro setting solves the players recovering too quickly on pump fakes. But, it seemed like there was an awful lot of dunks. I'm playing as Minnesota vs. Memphis. Rudy Gay and O.J. Mayo were lighting me up, driving to the rim alot, dunking in my face. But, as I kept playing, and getting better at defense, letting the CPU player defend him, he stopped. Sort of. They drive alot, still. I need some confirmation, if this is their style of play, or if it is infact because of playing on Pro.
                  And I'm getting my butt kicked, on Pro. The shooting is still difficult. I'm not used to handling so many sig styles. So, for me, I think alot of my frustration will go away with Player Lock.
                  I think Mike could be pointing to All-Star for other people. Because I usually always have the most realistic, and challenging experience with sports games on Pro setting. Same with other games. I prefer the Normal setting. I think devs do program the realistic stuff on Pro, but change things to make it more challenging, on higher settings. What other reason could there be for such quick recoveries on pump fakes?
                  So, for me, I'd always rather have the realism over the tougher challenge. I can't stand when the players play out of character.

                  Comment

                  • raashun
                    Rookie
                    • Feb 2003
                    • 24

                    #699
                    Re: Official NBA Live 10 Impressions Thread

                    This years live is great gaming experience, but could someone explain the post moves? It seems like every time I try to shoot a hook with shaq he fades away.

                    Comment

                    • phillyfan23
                      MVP
                      • Feb 2005
                      • 2319

                      #700
                      Re: Official NBA Live 10 Impressions Thread

                      Man the crazy amount of blocks has been a huge buzzkill for the game. I am 3 minutes into a sixers-kings game and each team has 3 blocks already. This with block slider all the way down to 0.

                      haven't logged online since I got the game tonight, but did a patch come out ? did it adress this issue?

                      THe gameplay as a whole feels tremendous.....teams play according to real life and it's very visible in the on-court gameplay. But it's a big problem this blocking issue. Every player feels like Dikembe Mutombo.

                      hopefully a patch can fix this problem along with the fact that the cpu never resets when they get an offensive rebound. They always put the ball back up.....this is not a big issue, but it'd be nice if they tuned it.

                      Comment

                      • sportyguyfl31
                        MVP
                        • Nov 2005
                        • 4745

                        #701
                        Re: Official NBA Live 10 Impressions Thread

                        I'm getting my tail kicked routinely by the CPU playing Lakers-Magic games..yet I'm still enjoying the heck out of the game...How odd is that?

                        I think my "best" game was a 8 point loss, I'm fighting hard to shoot 40% or better and turn the ball over under 15-20 times.

                        What happens with me is that when I start missing a series of sensible shots, I get frustrated, and revert into slam the ball into the lane mode.

                        I'm trying to condition myself to just continue taking the best possible shot I can get, each and every possesion.

                        I even mustered some fast break points in the last game I tried to play. I think I figured that part of the game out..You have to find a angle to the basket and take it until someone either stops you, or just pull up.

                        I really have a togh time staying neutral on the stick when pulling up for the J as well, which I think is leading to some clanks also.

                        Still having a heck of a time with running the pick and roll. Seems like you have to hold B down for the screener to set a solid screen?

                        On D, I'm okay on the perimeter, but I pretty much give up on manual post D. If the ball goes into the paint, I let the CPu handle its business, because I find myself sliding off of my man all of the time, and jumping in weird directions when I contest.

                        Comment

                        • JoeDog10
                          Rookie
                          • Jun 2003
                          • 341

                          #702
                          Re: Official NBA Live 10 Impressions Thread

                          My only real issue with this game so far is that steals seem to be a little over done. Now before you say "you need to make smarter passes", I don't think that's the issue. I'm very careful when making my passes. It's just that sometimes, I feel it's impossible to get the ball to a guy on the wing or in the corner without getting my pass stolen. Maybe it's my spacing? Not really sure.

                          Comment

                          • Tha_Kid
                            All Star
                            • Oct 2002
                            • 6550

                            #703
                            Re: Official NBA Live 10 Impressions Thread

                            I agree but i'd note that the game needs more tipped passes and less clean catches by the defense.

                            Comment

                            • Glenn33
                              MVP
                              • Jul 2002
                              • 2455

                              #704
                              Re: Official NBA Live 10 Impressions Thread

                              Originally posted by raashun
                              This years live is great gaming experience, but could someone explain the post moves? It seems like every time I try to shoot a hook with shaq he fades away.
                              Post Play:
                              tap Shot = pumpfake
                              double tap Shot = up and under
                              tap Shot, move LS or RS left/right = fake and drive
                              turbo + RS left/right = drop step
                              RS left/right = post spin
                              Shot with neutral LS = hook or post turnaround
                              Shot with LS away = post fade
                              LS up prior to dribble = pivot to face up

                              on defense it's a rock paper scissor game. If you guess the right way with LS when offensive guy makes a move, you increase your chance of a strip or steal. Ratings are factored into the dice roll as well

                              time Steal or Block when ball handler makes his move or shot to strip or block

                              also if you're controlling an offball defender, double from the blind side and time your Steal button as you come in. Sometimes you can pop the ball out that way.


                              I hope that helps!

                              Comment

                              • sportyguyfl31
                                MVP
                                • Nov 2005
                                • 4745

                                #705
                                Re: Official NBA Live 10 Impressions Thread

                                Originally posted by Glenn33
                                Post Play:
                                tap Shot = pumpfake
                                double tap Shot = up and under
                                tap Shot, move LS or RS left/right = fake and drive
                                turbo + RS left/right = drop step
                                RS left/right = post spin
                                Shot with neutral LS = hook or post turnaround
                                Shot with LS away = post fade
                                LS up prior to dribble = pivot to face up

                                on defense it's a rock paper scissor game. If you guess the right way with LS when offensive guy makes a move, you increase your chance of a strip or steal. Ratings are factored into the dice roll as well

                                time Steal or Block when ball handler makes his move or shot to strip or block

                                also if you're controlling an offball defender, double from the blind side and time your Steal button as you come in. Sometimes you can pop the ball out that way.


                                I hope that helps!

                                Nice!

                                I have felt a little helpless on Post D.

                                Comment

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