Official NBA Live 10 Impressions Thread

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  • sportyguyfl31
    MVP
    • Nov 2005
    • 4745

    #706
    Re: Official NBA Live 10 Impressions Thread

    still having serious, half court execution issues..ugh.

    I go through these stretches when everything just bogs down, and the flow of my game is just non existant.

    I'm sure there is a rhyme or reason to this, but I'm struggling to see it. It seems to just kind of "happen".

    when I feel it coming, I use my time outs, and start using dual player control, to get someone in a sweet spot...sometimes that helps stem the tide.

    Comment

    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #707
      Re: Official NBA Live 10 Impressions Thread

      I honestly think those losing ground on a lead is due to runs.

      People complain about this in other bball games as well. Call timeouts, 2 in under a minute if you have to, switch up your personnel, and weather the storm.

      I haven't seen anything unrealistic in terms of the runs so far.
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      Comment

      • Thadeus
        Pro
        • Aug 2002
        • 885

        #708
        Re: Official NBA Live 10 Impressions Thread

        Live has so many issues, I don't know where to start. The excess of blocks and steals is inexcusable. When Larry Hughes stuffs David West, you know there are major issues. The post game is laughable, the defense is barely adequate. I don't know how anyone can say Live is more sim than 2K10. Also, the rebounding needs a lot of work. 2K wins b ball game of the year easily......again.
        Last edited by Thadeus; 10-08-2009, 09:17 AM.

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #709
          Re: Official NBA Live 10 Impressions Thread

          What does 2k have to do with your Live impressions? Why does it have to be one or the other?

          You're telling me you don't like freestyle passing, the dribbling, playsets?
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          [OS Vets NBA 2k7 Champion]
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          Operation Sports is NOT a website for you to bitch and moan about sports gaming.
          That's not the meaning of constructive criticism.

          *Official Miami Heat Haters Club Member #1*

          Comment

          • Thadeus
            Pro
            • Aug 2002
            • 885

            #710
            Re: Official NBA Live 10 Impressions Thread

            Im just frustrated with the game right now. If EA releases a patch to reduce the blocks and steals, that will help a great deal. Another problem I have is, I was playing with the Hornets and Chris Paul couldn't outrun the defense. It seems like you can't blow past anyone no matter who you are playing with.

            Comment

            • Football4Natic
              Banned
              • Jul 2009
              • 747

              #711
              Re: Official NBA Live 10 Impressions Thread

              Originally posted by Thadeus
              Live has so many issues, I don't know where to start. The excess of blocks and steals is inexcusable. When Larry Hughes stuffs David West, you know there are major issues. The post game is laughable, the defense is barely adequate. I don't know how anyone can say Live is more sim than 2K10. Also, the rebounding needs a lot of work. 2K wins b ball game of the year easily......again.
              I agree with all your points but this is not about one game vs the other. Live does a lot well but the core gameplay is so broken that is unplayable to me. Animations are weak and rebounding is terrible. What is the point of good team play styles and court spacing if the game play mechanics stink.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #712
                Re: Official NBA Live 10 Impressions Thread

                Originally posted by Thadeus
                Im just frustrated with the game right now. If EA releases a patch to reduce the blocks and steals, that will help a great deal. Another problem I have is, I was playing with the Hornets and Chris Paul couldn't outrun the defense. It seems like you can't blow past anyone no matter who you are playing with.
                That's a fair gripe then. There has been discussion on the speed differentiation in the game.

                Still, the game isn't without its many positives and I think people in general let the negatives kill any sort of positive a game can have for them.

                With CP, you can definitely utilize his dribbling speed to create space in a one on one. But out on the break, it seems the D gets back at times.

                Here's a tip: on the break, use freestyle passing, not regular passing. You'll see more of the game open up for you.
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                Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                That's not the meaning of constructive criticism.

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                Comment

                • Rasco11
                  MVP
                  • Aug 2002
                  • 1330

                  #713
                  Re: Official NBA Live 10 Impressions Thread

                  Thought I read someone say you can control bank shots. Tried some button combos in hangar with no success. Anyone know how? Ps3...

                  Comment

                  • RoyalBoyle78
                    Aka."Footballforever"
                    • May 2003
                    • 23918

                    #714
                    Re: Official NBA Live 10 Impressions Thread

                    Originally posted by Thadeus
                    Live has so many issues, I don't know where to start. The excess of blocks and steals is inexcusable. When Larry Hughes stuffs David West, you know there are major issues. The post game is laughable, the defense is barely adequate. I don't know how anyone can say Live is more sim than 2K10. Also, the rebounding needs a lot of work. 2K wins b ball game of the year easily......again.
                    Your entitled to you opinion, just like we all are, and I feel the opposite to what you feel. I don't know how people say 2k is better. To each his own.
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                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #715
                      Re: Official NBA Live 10 Impressions Thread

                      Originally posted by pdawg17
                      Although EA has said there is no "comeback code", I still think there is still a "law of averages"...for example, if your team shoots 60% in the first half but you average 46%, the game may try to get you down around that 46% mark (not exactly of course)...in reality a team could be hot the whole night and finish at 55%...it may be different with video games...
                      I have had all types of games. This is what I meant when I said to form an opinion on an issue like this you will need a huge sample size because of the variability that seems present. I have had games where I torch the opposition from beginning to end.

                      Had games where I stunk from beginning to end. Had games where we were both hot. games both cold and everything in between.

                      One thing that I think has to be accounted for when your talking about issues like this with live is their mantra of every possession being different. That means there are a ton of variables.

                      For instance are you playing the celtics or the twolves... Their defense and defensive ratings will have a lot to say about any runs you go on or the types of shots you get.

                      With emphasis on shot release timing this year. How well do you know the team your shooting with ? How well do you know where those guys like to score ? How deep is your understanding of the mismatches and do you know the playbook well enough to exploit them ?

                      How good is your individual team defense. Do you have a gameplan or you just guarding everyone the best you can ?

                      Can you recognize the adjustments the cpu has made to stop what you were doing successfully earlier in the game.

                      Once you recognize that do you have the personnel to beat their new scheme ?

                      Did you loose concentration after you got a lil lead. did you get sloppy ? If your playing 12 min games do you have a plan to score with your second unit. ?

                      All of these are legitimate questions in live 10. This is what I meant by saying its a cerebral game.

                      If we all handle these situations differently then we will all have a different experience with the game. The depth in live 10 is not about animations thats why I said if you want a game to look at this ain't it. the depth in live 10 is that you Must play each possession with purpose to win consistently.

                      That is why playing 12 min qtrs is not a chore. Its the same challenge our favorite teams face 82 games a year. Can we execute our gameplan tonight for 48 minutes ? Can we adjust to the adjustments the opposing coach will make tonight ?

                      Gamplay wise live 10 is deep water. Its not perfect as I have said all along. But can anyone who can stomache the lack of animations actually tell me that after 48 minutes of intense gameplay the positives don't well outweigh the negatives ?

                      In fact the thing you might be most pissed about won't be that warp you saw, in most , not all but most instances its that forced drive or that errant pass that cost you the ball game that has you ready to que it up again and go at it.
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • Football4Natic
                        Banned
                        • Jul 2009
                        • 747

                        #716
                        Re: Official NBA Live 10 Impressions Thread

                        At times I see Yao grab a board and go up to put it back in and all layups that go off the glass go way high on the glass and then in. CPU constantly slashing and throwing up shots off balance and at times I get beat off the dribble and still see suction blocking that allowms me to get infront of the offensive player.

                        Blocks look horrible and CPU shot selection is not very good at times

                        I hope a patch fixes many of the issues because there is good stuff in the game

                        Comment

                        • RoyalBoyle78
                          Aka."Footballforever"
                          • May 2003
                          • 23918

                          #717
                          Re: Official NBA Live 10 Impressions Thread

                          Originally posted by Da_Czar
                          I have had all types of games. This is what I meant when I said to form an opinion on an issue like this you will need a huge sample size because of the variability that seems present. I have had games where I torch the opposition from beginning to end.

                          Had games where I stunk from beginning to end. Had games where we were both hot. games both cold and everything in between.

                          One thing that I think has to be accounted for when your talking about issues like this with live is their mantra of every possession being different. That means there are a ton of variables.

                          For instance are you playing the celtics or the twolves... Their defense and defensive ratings will have a lot to say about any runs you go on or the types of shots you get.

                          With emphasis on shot release timing this year. How well do you know the team your shooting with ? How well do you know where those guys like to score ? How deep is your understanding of the mismatches and do you know the playbook well enough to exploit them ?

                          How good is your individual team defense. Do you have a gameplan or you just guarding everyone the best you can ?

                          Can you recognize the adjustments the cpu has made to stop what you were doing successfully earlier in the game.

                          Once you recognize that do you have the personnel to beat their new scheme ?

                          Did you loose concentration after you got a lil lead. did you get sloppy ? If your playing 12 min games do you have a plan to score with your second unit. ?

                          All of these are legitimate questions in live 10. This is what I meant by saying its a cerebral game.

                          If we all handle these situations differently then we will all have a different experience with the game. The depth in live 10 is not about animations thats why I said if you want a game to look at this ain't it. the depth in live 10 is that you Must play each possession with purpose to win consistently.

                          That is why playing 12 min qtrs is not a chore. Its the same challenge our favorite teams face 82 games a year. Can we execute our gameplan tonight for 48 minutes ? Can we adjust to the adjustments the opposing coach will make tonight ?

                          Gamplay wise live 10 is deep water. Its not perfect as I have said all along. But can anyone who can stomache the lack of animations actually tell me that after 48 minutes of intense gameplay the positives don't well outweigh the negatives ?

                          In fact the thing you might be most pissed about won't be that warp you saw, in most , not all but most instances its that forced drive or that errant pass that cost you the ball game that has you ready to que it up again and go at it.
                          agreed Czar, great post. You must play smart or else, you must play sim ball. If you wanna run and gun and get open every play and have 30 fast breaks a game, then LIVE is just no for you period. The fact that every game feels completely different from the game before, is just remarkably in sim game standards.
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                          Comment

                          • DJ
                            Hall Of Fame
                            • Apr 2003
                            • 17756

                            #718
                            Re: Official NBA Live 10 Impressions Thread

                            One thing I like is the Auto sub feature. For whatever reason, it seemed to take me FOREVER to sub guys in manually and that would lead to at least one wasted possession as I just had my PG chillin' while I was trying to make my moves.

                            With Auto subs, the game sets up a nice rotation for you. Birdman and K-Mart practically split minutes, AC gets some run and even Ty Lawson gets in the game for a bit. Melo and JR usually play the most minutes but even then, both of those guys will hit the bench for a couple of minutes to rest.
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                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #719
                              Re: Official NBA Live 10 Impressions Thread

                              Originally posted by JoeDog10
                              My only real issue with this game so far is that steals seem to be a little over done. Now before you say "you need to make smarter passes", I don't think that's the issue. I'm very careful when making my passes. It's just that sometimes, I feel it's impossible to get the ball to a guy on the wing or in the corner without getting my pass stolen. Maybe it's my spacing? Not really sure.
                              Guys this is very important. Along with angles and you have to account for spacing when making your passes. the longer the pass the greater the chance of it getting stolen.

                              Also if you run the same set over and over again your going to have to use the offball control and move the pass receiver to a better position /angle to receive the pass. They will start to creep those passing lanes.

                              Its not a static ai your playing. They want to win lol. Learn the off ball controls as sometimes your receiver will be at a poor angle and you can't just blindly throw him the ball just cause he is the next step in the offense. Sneaky cpu counts on the fact that you will play live 10 like past live games.

                              The ol'once something works it will always work is no more in live 10.
                              So if they are stealing your passes adjust by using the offball control to slightly adjust your receivers angle.

                              If that is too much trouble then take the passer and get close and a much better angle. This will work.

                              Also helps to know who your playing against. If your passing to someone covered by kobe or artest you BETTER be dam sure its a great angle those guys live in the passing lanes.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • bls
                                MVP
                                • Oct 2003
                                • 1788

                                #720
                                Re: Official NBA Live 10 Impressions Thread

                                Ok Beluba please please please hear me out. I'm thinking the shots going in based off of %'s needs to be scratched. Reason being, defense is not accounted for in situations where it would be difficult for an offensive player to make some of the shots they are making.

                                I just played a guy online who used the Magic and let me give this stat, and I'm not kidding at all about this. He went 15-25 from THE 3 POINT LINE with Jameer Nelson. Let me repeat that for you 15-25!!!!! now take into account 2 of those 25 attempts which were full court shots to be the buzzer and you have 15-23. I mean most came from that cross back crossover animation where it's like you get sucks back alittle to give them seperation and he was just trigger happy!!!! I'd say about a good 7 of those attempts I had a hand all in his face but it didn't matter, it's like I might as well not even been their. To top it off he got 2 four point plays on my as well as he hit 2 3's as I fouled him, I mean I have never ever seen anything like this before. Dude could have played with his eyes closed it was so ridiculous. As a team they shot 17-39 from the 3 point line for 43.9% I am not making any of this up. Here's a couple of pics......





                                60% off that many attempts from behind the arch with good defense is just ridiculous!!!! I mean there was times when I was doubling and he still was launching em with no remorse. It was CRAZY man. I'm hoping that was just a fluke game. But from this experience it just seems like good defense is irrelevant due to the shots being based off of % and not if you were up on the ball handler pressuring him or had a hand in his face or contested the shot. Seems like all that is out the window once the ball is in the air.

                                Hopefully you can respond and elaborate on this for me because a patch for defensive contested shot % may need to be added, I checked out his off-dribble DNA (I assume this is guarded) and it's 52%.

                                And something I mentioned before that never got answered was regarding to the difference defensive pressure levels. I can have say Vince Carter set to be guarded TIGHT right, but in the game when the CPU is controlling him he'll be lagging way off as if he's playing low pressure. Is this a bug???

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