NBA LIVE...as a sim?

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  • coyote22
    Rookie
    • Oct 2004
    • 9

    #46
    Re: NBA LIVE...as a sim?

    Originally posted by KBomber
    Can I ask what your settings are relative to sliders, difficulty level, etc?

    I'm holding the CPU to low and sub 0.400 shooting consistently, so I'm not seeing it as a defensive issue

    Thanks...............

    I think it's more of a 'break the momentum' issue than a defense issue.

    When the CPU is going on a run you have to know how to get back into the game. Looking at posts here I suppose running the clock is a way of doing this but there might be other ways. I agree that momentum in EA games is overdone and should be turned down even further. Madden has the same problem.

    Comment

    • coyote22
      Rookie
      • Oct 2004
      • 9

      #47
      Re: NBA LIVE...as a sim?

      Originally posted by KBomber
      Can I ask what your settings are relative to sliders, difficulty level, etc?

      I'm holding the CPU to low and sub 0.400 shooting consistently, so I'm not seeing it as a defensive issue

      Thanks...............

      I think it's more of a 'break the momentum' issue than a defense issue.

      When the CPU is going on a run you have to know how to get back into the game. Looking at posts here I suppose running the clock is a way of doing this but there might be other ways. I agree that momentum in EA games is overdone and should be turned down even further. Madden has the same problem.

      Comment

      • toychri
        MVP
        • Jul 2002
        • 1018

        #48
        Re: NBA LIVE...as a sim?

        Originally posted by Jistic
        I have now played almost half of my first season in dynasty with Orlando. I play every game, absolutely no simming whatsoever. Anyway I noticed something almost shocking last night.

        When you go into player stats, you can look at their stats from last year as well with a touch of a button. Obviously last years stats are 'real'. Well what I did was look at my players stats this year and compared them to their 'real' stats from last year. What I found amazed me.

        The top 8 guys in minutes played, that actually played last year shooting % were all within a few 100's of a percentage point of their 'real' stats. For example. Steve Francis last year I believe shot .402 In my season he's shooting .403 after about 40 games. Mobley, Tukoglu, Bogans, all the same. PPG were very close, Rebounds, I was amazed. The ONLY thing that was off was FT % But I have that at 100 and I can't make it any harder.

        I am just really impressed at what they did with Live this year. The results you get are so believeable, yet they don't feel fake or scripted.



        Is that with 'USER' or 'CPU' shot control?
        PSN: christophertoy

        Comment

        • toychri
          MVP
          • Jul 2002
          • 1018

          #49
          Re: NBA LIVE...as a sim?

          Originally posted by Jistic
          I have now played almost half of my first season in dynasty with Orlando. I play every game, absolutely no simming whatsoever. Anyway I noticed something almost shocking last night.

          When you go into player stats, you can look at their stats from last year as well with a touch of a button. Obviously last years stats are 'real'. Well what I did was look at my players stats this year and compared them to their 'real' stats from last year. What I found amazed me.

          The top 8 guys in minutes played, that actually played last year shooting % were all within a few 100's of a percentage point of their 'real' stats. For example. Steve Francis last year I believe shot .402 In my season he's shooting .403 after about 40 games. Mobley, Tukoglu, Bogans, all the same. PPG were very close, Rebounds, I was amazed. The ONLY thing that was off was FT % But I have that at 100 and I can't make it any harder.

          I am just really impressed at what they did with Live this year. The results you get are so believeable, yet they don't feel fake or scripted.



          Is that with 'USER' or 'CPU' shot control?
          PSN: christophertoy

          Comment

          • KBomber
            Pro
            • Nov 2003
            • 512

            #50
            Re: NBA LIVE...as a sim?

            Originally posted by coyote22
            I think it's more of a 'break the momentum' issue than a defense issue.

            When the CPU is going on a run you have to know how to get back into the game. Looking at posts here I suppose running the clock is a way of doing this but there might be other ways. I agree that momentum in EA games is overdone and should be turned down even further. Madden has the same problem.
            Running the clock does not seem to be the solution as it puts you into the position where if you get too deep into the clock, you're forced to put up a bad shot

            How about addressing what it is I'm talking about, where even clear cut breakaway jams wind up clunking out, while the CPU makes everything and absolutely nothing works to the favor of the player vs the CPU?

            Can you let me know exactly what you mean by "break the momentum"? Can you let me in on what types of shots that you look to create? Given that I've tried various approaches to addressing the same problem; work the ball inside, work the mid-range, push the ball upcourt on the break, focus on slowing down and running quality offensive sets in the halfcourt, look to offensive sets that have been working, change up the offensive sets altogether, focus on getting star players the ball, focus on getting hot players the ball in positions from where they have been hot, focus on sharing the ball with players who haven't been as involved in the offense in order to use 'surprise' when the CPU looks to double or pressure my star or hot players, etc., etc. Yet, strangely, none of these approaches seems to "break the momentum", I must be missing something

            Please let me know your approach in these "momentum" situations, I'm enormously interested in hearing your response..............
            Basketball made me the man I am today; Arthritic and Bitter...

            What I think I think:
            • Y'know, I've never played less NBA 2K than I did with NBA 2K12
            • Sports VG titles were REALLY disappointing in 2011-12
            • Thank Heaven for ME3 and Arkham City -- saved my winter

            Comment

            • KBomber
              Pro
              • Nov 2003
              • 512

              #51
              Re: NBA LIVE...as a sim?

              Originally posted by coyote22
              I think it's more of a 'break the momentum' issue than a defense issue.

              When the CPU is going on a run you have to know how to get back into the game. Looking at posts here I suppose running the clock is a way of doing this but there might be other ways. I agree that momentum in EA games is overdone and should be turned down even further. Madden has the same problem.
              Running the clock does not seem to be the solution as it puts you into the position where if you get too deep into the clock, you're forced to put up a bad shot

              How about addressing what it is I'm talking about, where even clear cut breakaway jams wind up clunking out, while the CPU makes everything and absolutely nothing works to the favor of the player vs the CPU?

              Can you let me know exactly what you mean by "break the momentum"? Can you let me in on what types of shots that you look to create? Given that I've tried various approaches to addressing the same problem; work the ball inside, work the mid-range, push the ball upcourt on the break, focus on slowing down and running quality offensive sets in the halfcourt, look to offensive sets that have been working, change up the offensive sets altogether, focus on getting star players the ball, focus on getting hot players the ball in positions from where they have been hot, focus on sharing the ball with players who haven't been as involved in the offense in order to use 'surprise' when the CPU looks to double or pressure my star or hot players, etc., etc. Yet, strangely, none of these approaches seems to "break the momentum", I must be missing something

              Please let me know your approach in these "momentum" situations, I'm enormously interested in hearing your response..............
              Basketball made me the man I am today; Arthritic and Bitter...

              What I think I think:
              • Y'know, I've never played less NBA 2K than I did with NBA 2K12
              • Sports VG titles were REALLY disappointing in 2011-12
              • Thank Heaven for ME3 and Arkham City -- saved my winter

              Comment

              • Jistic
                Hall Of Fame
                • Mar 2003
                • 16405

                #52
                Re: NBA LIVE...as a sim?

                Originally posted by toychri
                Is that with 'USER' or 'CPU' shot control?
                User
                PSN: JISTIC_OS
                XBOX LIVE: JISTIC

                Comment

                • Jistic
                  Hall Of Fame
                  • Mar 2003
                  • 16405

                  #53
                  Re: NBA LIVE...as a sim?

                  Originally posted by toychri
                  Is that with 'USER' or 'CPU' shot control?
                  User
                  PSN: JISTIC_OS
                  XBOX LIVE: JISTIC

                  Comment

                  • Aikman08
                    Rookie
                    • Sep 2004
                    • 157

                    #54
                    Re: NBA LIVE...as a sim?

                    KBomber, sounds like you're describing poor A.I. ,which is prevalant in Madden. The comebacks I've seen the computer pull off in Madden (and the plays they make, and the frequency of them), aggravates me because of how fake it feels. I would do some slider adjustments, as this seems to help a lot in some cases, but never really takes the prob. completely away.

                    Comment

                    • Aikman08
                      Rookie
                      • Sep 2004
                      • 157

                      #55
                      Re: NBA LIVE...as a sim?

                      KBomber, sounds like you're describing poor A.I. ,which is prevalant in Madden. The comebacks I've seen the computer pull off in Madden (and the plays they make, and the frequency of them), aggravates me because of how fake it feels. I would do some slider adjustments, as this seems to help a lot in some cases, but never really takes the prob. completely away.

                      Comment

                      • SixerFan03
                        Rookie
                        • Nov 2003
                        • 55

                        #56
                        Re: NBA LIVE...as a sim?

                        Originally posted by KBomber
                        The only problem with Live is the catch up code from what I've seen. It's more passive this year, but is still right there and I detest that there always seems to be two standards of play at work, one for the CPU and one for the user

                        To me a game should reward you for making the right choices and executing plays, but Live doesn't do this. There are some games and some match-ups that simply exist. These are the ones that dictate that some games are simply going to be a blowout. A team like Houston shouldn't be life or death to get past the Raptors or the Knicks. The CPU has the apparent ability to slip past any defense, where the user has to struggle and always seems velcroed to the defender -- it's problematic to me....
                        You're right, but in the real NBA, every team will go on a run. Teams will make blowouts look closer in the final score.

                        Comment

                        • SixerFan03
                          Rookie
                          • Nov 2003
                          • 55

                          #57
                          Re: NBA LIVE...as a sim?

                          Originally posted by KBomber
                          The only problem with Live is the catch up code from what I've seen. It's more passive this year, but is still right there and I detest that there always seems to be two standards of play at work, one for the CPU and one for the user

                          To me a game should reward you for making the right choices and executing plays, but Live doesn't do this. There are some games and some match-ups that simply exist. These are the ones that dictate that some games are simply going to be a blowout. A team like Houston shouldn't be life or death to get past the Raptors or the Knicks. The CPU has the apparent ability to slip past any defense, where the user has to struggle and always seems velcroed to the defender -- it's problematic to me....
                          You're right, but in the real NBA, every team will go on a run. Teams will make blowouts look closer in the final score.

                          Comment

                          • TurkeySammich
                            Rookie
                            • Nov 2002
                            • 7

                            #58
                            Re: NBA LIVE...as a sim?

                            watch what the computer does... when you make a run by hitting a few threes in a row or getting a few dunks the computer will call a timeout which leads one to believe the momentum is programmed as a "bio-rhythm" type thing which allows the team with momentum to play at a higher level. Calling a timeout seems to reset the momentum, or at least negate its effect a bit.
                            (like EA's NHL hockey's momentum meter a few versions back). Anyway, i personally like it as this is how it is in real life. A team gets on a roll, the players adrenaline gets pumping, the crowd gets into it ... you see A LOT of timeouts called in the real NBA to counter when a team gets emotionally amped.

                            Comment

                            • TurkeySammich
                              Rookie
                              • Nov 2002
                              • 7

                              #59
                              Re: NBA LIVE...as a sim?

                              watch what the computer does... when you make a run by hitting a few threes in a row or getting a few dunks the computer will call a timeout which leads one to believe the momentum is programmed as a "bio-rhythm" type thing which allows the team with momentum to play at a higher level. Calling a timeout seems to reset the momentum, or at least negate its effect a bit.
                              (like EA's NHL hockey's momentum meter a few versions back). Anyway, i personally like it as this is how it is in real life. A team gets on a roll, the players adrenaline gets pumping, the crowd gets into it ... you see A LOT of timeouts called in the real NBA to counter when a team gets emotionally amped.

                              Comment

                              • ludacris06
                                Banned
                                • Sep 2003
                                • 1527

                                #60
                                Re: NBA LIVE...as a sim?

                                Comebacks are realistic, but when you start missing wide open dunks several times, somthing isn't right. EA needs to spend alot more time beefing up the AI. Everything else is good, but the cheapness the AI uses is really hurting the replay value.

                                If you decide to still play Live, I suggest you put your shot blockers on the three point threats, play 3-2 zone, and waste the clock. (You might as well waste it because the chances of you making a shot when the CPU goes on a run is low) If you can't control it, call timeouts when the CPU starts getting on small runs like 2-3 or 4-2.

                                If that doesn't work, trade NBA Live in for ESPN or Grand Theft Auto.

                                Comment

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