NBA LIVE...as a sim?
Collapse
Recommended Videos
Collapse
X
-
Re: NBA LIVE...as a sim?
Originally posted by coyote22 -
Re: NBA LIVE...as a sim?
Originally posted by coyote22I agree with a lot of things you guys say. NBA Live is still not a sim in this respect, as Madden 2005 (although a nice representation of the sport) is still not a football sim and let's not get started on NHL or FIFA, which are even worse IMO.
I'm definitely not an EA advocate, but I'm sort of seeing what they try to do with the momentum factor in a game. The problem is that precisely this aspect in sports is so darn hard to simulate. Are you going for some sort of momentum in a game, (teams get hot and cold) or are you just going by ratings?
If you go by ratings, which was the case 7-10 years ago, players start crushing the CPU by 20 points when they know how to beat it.
If you use momentum shifts, many other problems occur, as we are seeing at the moment. As things stand now, we have to put up with an AI which comes back at times when it shouldnt and 5-10 ft jumpers not going in when you're cold.
This is downright unrealistic and takes a lot of enjoyment away from the game.
Again, momentum IS hard to simulate, but it's a matter that SHOULD be looked into again by EA, at least if they are striving to create a true sim on the long run. Let's hope they don't go for new moves, fancy dribbles, how to make the all star weekend more flashy and such next year.
Even all the new gameplay improvements lead to nothing if this matter doesnt get sorted out. Realism is whats its about for most sports gamers, and it is time EA starts realizing this.Comment
-
Re: NBA LIVE...as a sim?
Good points KBomb...
Perhaps ESPN is on the right track with "biorythm". If EA Canada could "borrow" and flesh out the bioryrhm system, and tie it in with an overall team momentum component, you'd have mo-swings that aren't as predictable and regimented.
Some NBA guys just give up after a big deficit, depends on the players heart...also, some players can "lead" their weaker-minded teammates. Again VC has already begun to address these things, (mental ratings in NFL2k5) and IMO, will prolly be the first ones to lock it down.
If someone could combine a complex individual momentum model along with tendacy sliders, you'd have the next evolution of sports-game AI. Hell, you'd have the next evolution of game AI period...Imagine a FPS, where the AI bots performed better or worse depending on how well YOU'RE doing (IE, how many kills you rack between re-spawns). That would be hot.Last edited by HMcCoy; 10-20-2004, 01:28 AM.Hank's Custom Collectibles 3D printer/painter extraordinaireComment
-
Re: NBA LIVE...as a sim?
Good points KBomb...
Perhaps ESPN is on the right track with "biorythm". If EA Canada could "borrow" and flesh out the bioryrhm system, and tie it in with an overall team momentum component, you'd have mo-swings that aren't as predictable and regimented.
Some NBA guys just give up after a big deficit, depends on the players heart...also, some players can "lead" their weaker-minded teammates. Again VC has already begun to address these things, (mental ratings in NFL2k5) and IMO, will prolly be the first ones to lock it down.
If someone could combine a complex individual momentum model along with tendacy sliders, you'd have the next evolution of sports-game AI. Hell, you'd have the next evolution of game AI period...Imagine a FPS, where the AI bots performed better or worse depending on how well YOU'RE doing (IE, how many kills you rack between re-spawns). That would be hot.Hank's Custom Collectibles 3D printer/painter extraordinaireComment
-
Re: NBA LIVE...as a sim?
Originally posted by HMcCoyIf someone could combine a complex individual momentum model along with tendacy sliders, you'd have the next evolution of sports-game AI.Comment
-
Re: NBA LIVE...as a sim?
Originally posted by HMcCoyIf someone could combine a complex individual momentum model along with tendacy sliders, you'd have the next evolution of sports-game AI.Comment
Comment