ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

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  • AdamBa17
    Banned
    • May 2003
    • 1112

    #91
    Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

    OK, I'm back with bad news (again, lol).

    I just got back from the WORST game I have ever played on NBA LIVE 2005. I got beat 104-66 by the Washington Wizards in my Cavs dynasty.

    I set them as the same as the Orlando one (BOX) because you haven't assigned them one yet, and they also have 3 good perimeter players (Arenas, Hughes, Jamison). This was not the problem, and actually I got killed by all 3 of them. I put my one as Double High, the same as Houston, because again you haven't done them yet, and I thought since I have a good Z instead of Yao and Lebron instead of T-Mac it would work.

    The problem was this: It is impossible to get an open shot without pick & roll. I put the 3 box plays in the first 3 and my double high one in the 4th, but you really need to keep pick and roll there. Every shot I took was contested because I just did not know the play. Since we don't how the plays run (damn EA), we really can't afford to not have the pick and roll, since we will never get an open shot because we don't know where to pass it!

    I dont know how you managed without pick and roll as one of the options. Maybe you know how all of these plays are run, and where to pass it and when. Could you let us know how to find out how to run these plays!

    On the positive side though, the plays do work and it's good seeing people run plays. But still, unless we know how to run these and get open shot's we NEED that pick and roll.

    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15416

      #92
      Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

      OK here are my FINAL SLIDERS: I would recommend making all of the roster changes I mentioned in this thread for this game to play as close as possible to an NBA game. The Roster edits were the key decisions in my final slider settings. It takes maybe 3-4 hours total to edit all players SHOT BLOCKING, PASSING and DEF AWARENESS rating and a few players JUMPING RATING as mentioned in this thread with my earlier post.

      These Sliders only need tweaking based on QTR Length and usually GAME SPEED will correct the number of shots attempted in a game to get it close to NBA averages. For instance if you play 12 MINUTE QTR's you should play with Game Speed at 43, 11 MINUTES at 45 and 10 MINUTES at 47. I will make comments next to some settings explaining as to why they are set that way.

      Some key points I wanted to make was that I've only used these sliders on ALL-STAR Level, PRESS BOX CAM VIEW and only with CPU SHOT CONTROL ON. I never go for steals on DEFENSE because I let the CPU AI and skill control that for the most part. Usually they do a very good job and you'll notice the difference between say Iverson and Nash in a game when it comes to defensive steals. The player edits have worked great for the shot blocks in this game. Now, combined with low/medium DEF pressure on all perimeter players for both HUMAN and CPU you'll see less blocks and better spacing. IN the NBA you don't see every guy defending closely on the perimeter and that is what I've strived for better spacing both ON and OFF the BALL DEFENSE.

      I listed some set plays that takes advantage of every teams top scorers in certain sets within an offensive playbook. Anyone needing help with the Plays and sets as to how they are actually run should refer to EA's older basketball titles like MM 2004 or NBA LIVE 2004. You can see play diagrams for each particular play assignment. I posted within this thread how to go about getting the CPU to actually run those plays and feed the ball to their GO TO GUY's on offense. Just do a little searching and you should find my team play sets that best utilize each teams talents. I will post the remainding teams I didn't get to in a different post.

      Here's what I thrived for with my sliders in terms of game play and stats.

      1).Realistic shooting % between 35-45%
      2).Block Shots between 4-7 per game for each team.
      3).Turnovers per game around 10-15 which is actually lower than NBA avg.
      4).Player Edits that create better defensive play but with less blocks.
      5).Teams will run actual plays by using my QUICK PLAY FORMAT I posted.
      6).Getting teams to the FT LINE between 15-25 times per game.
      7).Getting atleast 1-2 starters in foul trouble for most games.
      8).Make sure starters play 30+ minutes per game.
      9).Make the CPU very challenging on the All-Star level without AI cheating.

      GLOBAL SLIDERS FINAL

      GAME SPEED..................43-45-47 (DEPENDS ON QTR LENGTH 12, 11 OR 10)
      FT DIFFICULTY...............80
      BOUNDARY FORCE FIELD...70
      INJURY FREQUENCY..........62
      FATIGUE EFFECT.............47
      CHARGE/BLOCK FOUL........95-100 (WASN'T SEEING ANY CALLS)
      SHOOTING FOUL..............34-36 (I PREFER 35)
      REACH IN FOUL................71-73 (L/M DEF PRESS KEEPS IT REALISTIC)
      IN AIR COLLISION FOUL.....100 (TOO MANY NON CALLS ON CONTACT)

      GAMEPLAY SLIDERS

      USER/CPU STEAL.............55/55
      USER/CPU INT.................27/27
      USER/CPU SHOT BLOCK......0/0
      USER/CPU DNK-LYP BLOCK..8/16 (LOWER TO 4/12 W/O PLAYER EDITS)
      USER/CPU FREESTYLE........40/44
      USER/CPU DNK-LYP FREQ....35/35
      USER/CPU SUB FREQ..........51/51 (11 MIN QTR'S GETS Y/START 35+ MIN)
      USER/CPU OFF REB............47/47
      USER/CPU DEF REB............52/52
      USER/CPU FAKEOUT...........75/53
      USER/CPU SHORT RANGE.....45/46 (COULD LOWER TO 44 FOR HUMAN)
      USER/CPU MID RANGE.........47/48
      USER/CPU LONG RAMGE.......45/46
      USER/CPU DUNK %.............48/48
      USER/CPU LAYUP %............44/44
      USER/CPU ADJ SHOT %.......38/38
      USER/CPU ON BALL PHY D....15/25 (12/23 WITHOUT PLAYER EDITS)
      POOR RELEASE SHOT %.......38/38
      DOUBLE TEAM EFFECT.........48/54
      USER ON BALL DEF ASSIST...75
      CPU ADJ SHOT FREQ............40
      USER/CPU PRO HOP.............18/54
      USER/CPU DROP STEP..........22/56

      **THESE SLIDERS WERE CREATED WITH ALL SUGGESTED PLAYER EDITS**
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
      https://forums.operationsports.com/f...s-dynasty.html

      Follow some the Greatest College Football players of All Time in NCAA Football 14

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15416

        #93
        Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

        OK here are my FINAL SLIDERS: I would recommend making all of the roster changes I mentioned in this thread for this game to play as close as possible to an NBA game. The Roster edits were the key decisions in my final slider settings. It takes maybe 3-4 hours total to edit all players SHOT BLOCKING, PASSING and DEF AWARENESS rating and a few players JUMPING RATING as mentioned in this thread with my earlier post.

        These Sliders only need tweaking based on QTR Length and usually GAME SPEED will correct the number of shots attempted in a game to get it close to NBA averages. For instance if you play 12 MINUTE QTR's you should play with Game Speed at 43, 11 MINUTES at 45 and 10 MINUTES at 47. I will make comments next to some settings explaining as to why they are set that way.

        Some key points I wanted to make was that I've only used these sliders on ALL-STAR Level, PRESS BOX CAM VIEW and only with CPU SHOT CONTROL ON. I never go for steals on DEFENSE because I let the CPU AI and skill control that for the most part. Usually they do a very good job and you'll notice the difference between say Iverson and Nash in a game when it comes to defensive steals. The player edits have worked great for the shot blocks in this game. Now, combined with low/medium DEF pressure on all perimeter players for both HUMAN and CPU you'll see less blocks and better spacing. IN the NBA you don't see every guy defending closely on the perimeter and that is what I've strived for better spacing both ON and OFF the BALL DEFENSE.

        I listed some set plays that takes advantage of every teams top scorers in certain sets within an offensive playbook. Anyone needing help with the Plays and sets as to how they are actually run should refer to EA's older basketball titles like MM 2004 or NBA LIVE 2004. You can see play diagrams for each particular play assignment. I posted within this thread how to go about getting the CPU to actually run those plays and feed the ball to their GO TO GUY's on offense. Just do a little searching and you should find my team play sets that best utilize each teams talents. I will post the remainding teams I didn't get to in a different post.

        Here's what I thrived for with my sliders in terms of game play and stats.

        1).Realistic shooting % between 35-45%
        2).Block Shots between 4-7 per game for each team.
        3).Turnovers per game around 10-15 which is actually lower than NBA avg.
        4).Player Edits that create better defensive play but with less blocks.
        5).Teams will run actual plays by using my QUICK PLAY FORMAT I posted.
        6).Getting teams to the FT LINE between 15-25 times per game.
        7).Getting atleast 1-2 starters in foul trouble for most games.
        8).Make sure starters play 30+ minutes per game.
        9).Make the CPU very challenging on the All-Star level without AI cheating.

        GLOBAL SLIDERS FINAL

        GAME SPEED..................43-45-47 (DEPENDS ON QTR LENGTH 12, 11 OR 10)
        FT DIFFICULTY...............80
        BOUNDARY FORCE FIELD...70
        INJURY FREQUENCY..........62
        FATIGUE EFFECT.............47
        CHARGE/BLOCK FOUL........95-100 (WASN'T SEEING ANY CALLS)
        SHOOTING FOUL..............34-36 (I PREFER 35)
        REACH IN FOUL................71-73 (L/M DEF PRESS KEEPS IT REALISTIC)
        IN AIR COLLISION FOUL.....100 (TOO MANY NON CALLS ON CONTACT)

        GAMEPLAY SLIDERS

        USER/CPU STEAL.............55/55
        USER/CPU INT.................27/27
        USER/CPU SHOT BLOCK......0/0
        USER/CPU DNK-LYP BLOCK..8/16 (LOWER TO 4/12 W/O PLAYER EDITS)
        USER/CPU FREESTYLE........40/44
        USER/CPU DNK-LYP FREQ....35/35
        USER/CPU SUB FREQ..........51/51 (11 MIN QTR'S GETS Y/START 35+ MIN)
        USER/CPU OFF REB............47/47
        USER/CPU DEF REB............52/52
        USER/CPU FAKEOUT...........75/53
        USER/CPU SHORT RANGE.....45/46 (COULD LOWER TO 44 FOR HUMAN)
        USER/CPU MID RANGE.........47/48
        USER/CPU LONG RAMGE.......45/46
        USER/CPU DUNK %.............48/48
        USER/CPU LAYUP %............44/44
        USER/CPU ADJ SHOT %.......38/38
        USER/CPU ON BALL PHY D....15/25 (12/23 WITHOUT PLAYER EDITS)
        POOR RELEASE SHOT %.......38/38
        DOUBLE TEAM EFFECT.........48/54
        USER ON BALL DEF ASSIST...75
        CPU ADJ SHOT FREQ............40
        USER/CPU PRO HOP.............18/54
        USER/CPU DROP STEP..........22/56

        **THESE SLIDERS WERE CREATED WITH ALL SUGGESTED PLAYER EDITS**
        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
        https://forums.operationsports.com/f...s-dynasty.html

        Follow some the Greatest College Football players of All Time in NCAA Football 14

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15416

          #94
          Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

          Here are some more team offensive plays. Remember to only use these plays in the QUICK PLAY settings do not change their Offensive playbook from DYNAMIC. You can use these plays in combo with the quick plays that are already listed. For example you could select only two specific team plays like BOX 1 and 3 and one original quick play like ISO or Pick N Roll but always leave the 4th quick play slot for your teams actual Playbook.

          Example Miami is the CPU vs Portland which is controlled by user. Before the start of the game select Miami then go to their quick plays not their OFFENSIVE PLAYBOOK leave that at DYNAMIC. Change Miami's first two quick plays into INSIDE TRIANGLE 8 and SIDELINE TRIANGLE 5, the 3rd slot you can use either another designed play or one of the original quick plays already listed such as ISO for example then in slot 4 put in the OFFENSE that the USER controlled player team will run which is Portland and select SECONDARY BREAK but do not assign a play #. Here's how it will look below after your done setting it up.

          INSIDE TRIANGLE 8
          SIDELINE TRIANGLE 5
          ISO
          SECONDARY BREAK

          Miami will run designed plays for Shaq plus the ISO play when the situation presents itself. They will very rarely run the Secondary Break offense because I believe EA listed that slot for only the 4-Corners play which is designed to be used towards the end of games to kill clock. So, Miami will cycle through the first 3 plays you assigned and those plays are geared towards Shaq getting touches. The User will be able to call plays out of the SECONDARY Break playbook by repeatedly pressing that assigned button once you switch the controller over right after the OPENING TIP OFF. The user will also have the above three plays at his disposal aswell.

          You could assign all 3 slots to be deigned plays for the CPU or you could limit them to say 1 designed play and 2 original quick plays like POST UP and PICK N ROLL.

          Example 2:

          INSIDE TRIANGLE 8
          ISO
          POST UP
          SECONDARY BREAK

          Now Miami will run only one OFFENSIVE designed play which is I-Triangle play 8 and both quick plays ISO and POST UP. The USER Portland still has the same OFFENSIVE PLAY BOOK Secondary Break plus two of the original quick plays at his disposal. I must state always assign the CPU a quick play with an OFFENSIVE set play # because if you leave it for example just INSIDE TRIANGLE they might not feed the ball constantly to SHAQ. The trick is forcing the CPU to only call plays designed for their go to guy's.

          Now without dragging this thing out to long here are the remainding teams I worked on. Some might have multiple plays I tailored specifically to a star player from two different OFFENSIVE PLAYBOOKS.

          Boston-Offensive Playbook(Stagger 4-1-5). Try running two of those plays plus one quick play preferably ISO it gets Pierce going early. If he gets hot you must bring a double team to force him to pass to a lesser threat down low usually M.Blount. Stagger 4 is the best set play for him because it kinda isolates him aswell.

          Chicago-Offensive Playbook-(Inside Triangle 2-4-6) More touches for Curry but it will still get Deng involved and once Ben Gordon enters the game off the bench he will usually get most of the looks because of his PRIMACY RATING compaired to other Bulls players on the bench. They will run play 6 for Gordon.

          Cleveland-Offensive Playbook-(Stagger 3-4-1, Secondary Break 6). Notice the one specialty play for LeBron if he's at SF in Secondary Break 6 it gets him involved on the blocks replacing Gooden. Try mixing that play in with one or two Stagger plays.

          Denver-Offensive Playbook-(Flex 4-3-1). The emphasis is to start off with Melow working the baseline high area then Martin on play 3 works the post with a clear out if Miller can deliver the ball. Denver loves to run ISO aswell so mix that play in with two designed plays.

          Indiana-Offensive Playbook-(1-4 High 7-2-8). Gets Jermaine O'Neal up high to start then he slides down into the low box. Outside shooters Miller and Jackson should get plenty of open looks aswell beyond the arc if O'Neal kicks it out to the spot shooter.

          L.A.Clippers-Offensive Playbook-(Inside Triangle 4-5-1). I didn't boost up B.Simmons offensive AWR so he got screwed kinda but Brand and Maggette will be force fed the ball. Maggette should drive a lot if he's at SG instead of SF. Also, try Post Up to get Brand involved.

          L.A.Lakers-Offensive Playbook-(1-4 High 6-4-1). Not sure if I posted this one before but basically it's more Kobe and some Lamar Odom. Kobe will dominate the ball in these set plays which is basically just what Kobe does anyways. He will breakdown defenders off a high screen within this set so it's best to just go around the pick and hope you beat him to his spot either way he'll jack up a three aswell. I didn't upgrade Mihm so don't expect any plays run towards him with those sets unless you go in and study a play yourself for him. Iso is a great mixin play aswell for the Lakers.

          Memphis-Offensive Playbook-(Stagger 4-3-1). Mix in Post up aswell to get Gasol down low. He has a soft touch and with my sliders he'll get to the ft line often against a weak defender. Big Guy's with an offensive game are rewarded with my sliders for low post play if they get hacked.

          Milwaukee-Offensive Playbook-(1-4 High 1-4-5). Basically just watch Redd launch from outside. I threw in a play also that gets him down low on the baseline but the Bucks PG's are so ******** it might not matter. On play 5 Mason is more effective than Van Horn because his atheletic skills allow him to freestyle and manuver a lot better. Van Horn will settle for jumpers.

          Seattle-Offensive Playbook-(Motion 9-3-6, Secondary Break 6). I only assigned Seattle and Dallas the Motion offense because their perimeter players are very skilled. The Motion offense tends to break down more so than any of the other sets I've studied and tested. That being said a team with this offense most have very good perimeter shooters and Seattle and Dallas fit that bill perfectly. Also, kinda like Cleveland I assigned Seattle one set play out of Secondary Break which is tailored towards Rashard Lewis from his SF spot down low. If they call this play against you using Lewis his height and jumping ability will be unmatched versus most other SF down low. The Sonics will take three's anyways in the motion offense but if you really want them to launch them around 30 plus times then throw in the 3-pt play aswell. With my player edits and the low to medium defensive pressure I reccomend for perimeter shooters you'll see them spread the court nicely and setup for three's.

          I have a few more teams I'm looking at Washigton, San Antonio, New Orleans, New York and Toronto especially now that Vince is gone to Jersey. I did use the Knicks twice and tested them running Sideline Triangle plays 1, 5 and 7 and it looks good so far so I might make that their final set.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15416

            #95
            Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

            Here are some more team offensive plays. Remember to only use these plays in the QUICK PLAY settings do not change their Offensive playbook from DYNAMIC. You can use these plays in combo with the quick plays that are already listed. For example you could select only two specific team plays like BOX 1 and 3 and one original quick play like ISO or Pick N Roll but always leave the 4th quick play slot for your teams actual Playbook.

            Example Miami is the CPU vs Portland which is controlled by user. Before the start of the game select Miami then go to their quick plays not their OFFENSIVE PLAYBOOK leave that at DYNAMIC. Change Miami's first two quick plays into INSIDE TRIANGLE 8 and SIDELINE TRIANGLE 5, the 3rd slot you can use either another designed play or one of the original quick plays already listed such as ISO for example then in slot 4 put in the OFFENSE that the USER controlled player team will run which is Portland and select SECONDARY BREAK but do not assign a play #. Here's how it will look below after your done setting it up.

            INSIDE TRIANGLE 8
            SIDELINE TRIANGLE 5
            ISO
            SECONDARY BREAK

            Miami will run designed plays for Shaq plus the ISO play when the situation presents itself. They will very rarely run the Secondary Break offense because I believe EA listed that slot for only the 4-Corners play which is designed to be used towards the end of games to kill clock. So, Miami will cycle through the first 3 plays you assigned and those plays are geared towards Shaq getting touches. The User will be able to call plays out of the SECONDARY Break playbook by repeatedly pressing that assigned button once you switch the controller over right after the OPENING TIP OFF. The user will also have the above three plays at his disposal aswell.

            You could assign all 3 slots to be deigned plays for the CPU or you could limit them to say 1 designed play and 2 original quick plays like POST UP and PICK N ROLL.

            Example 2:

            INSIDE TRIANGLE 8
            ISO
            POST UP
            SECONDARY BREAK

            Now Miami will run only one OFFENSIVE designed play which is I-Triangle play 8 and both quick plays ISO and POST UP. The USER Portland still has the same OFFENSIVE PLAY BOOK Secondary Break plus two of the original quick plays at his disposal. I must state always assign the CPU a quick play with an OFFENSIVE set play # because if you leave it for example just INSIDE TRIANGLE they might not feed the ball constantly to SHAQ. The trick is forcing the CPU to only call plays designed for their go to guy's.

            Now without dragging this thing out to long here are the remainding teams I worked on. Some might have multiple plays I tailored specifically to a star player from two different OFFENSIVE PLAYBOOKS.

            Boston-Offensive Playbook(Stagger 4-1-5). Try running two of those plays plus one quick play preferably ISO it gets Pierce going early. If he gets hot you must bring a double team to force him to pass to a lesser threat down low usually M.Blount. Stagger 4 is the best set play for him because it kinda isolates him aswell.

            Chicago-Offensive Playbook-(Inside Triangle 2-4-6) More touches for Curry but it will still get Deng involved and once Ben Gordon enters the game off the bench he will usually get most of the looks because of his PRIMACY RATING compaired to other Bulls players on the bench. They will run play 6 for Gordon.

            Cleveland-Offensive Playbook-(Stagger 3-4-1, Secondary Break 6). Notice the one specialty play for LeBron if he's at SF in Secondary Break 6 it gets him involved on the blocks replacing Gooden. Try mixing that play in with one or two Stagger plays.

            Denver-Offensive Playbook-(Flex 4-3-1). The emphasis is to start off with Melow working the baseline high area then Martin on play 3 works the post with a clear out if Miller can deliver the ball. Denver loves to run ISO aswell so mix that play in with two designed plays.

            Indiana-Offensive Playbook-(1-4 High 7-2-8). Gets Jermaine O'Neal up high to start then he slides down into the low box. Outside shooters Miller and Jackson should get plenty of open looks aswell beyond the arc if O'Neal kicks it out to the spot shooter.

            L.A.Clippers-Offensive Playbook-(Inside Triangle 4-5-1). I didn't boost up B.Simmons offensive AWR so he got screwed kinda but Brand and Maggette will be force fed the ball. Maggette should drive a lot if he's at SG instead of SF. Also, try Post Up to get Brand involved.

            L.A.Lakers-Offensive Playbook-(1-4 High 6-4-1). Not sure if I posted this one before but basically it's more Kobe and some Lamar Odom. Kobe will dominate the ball in these set plays which is basically just what Kobe does anyways. He will breakdown defenders off a high screen within this set so it's best to just go around the pick and hope you beat him to his spot either way he'll jack up a three aswell. I didn't upgrade Mihm so don't expect any plays run towards him with those sets unless you go in and study a play yourself for him. Iso is a great mixin play aswell for the Lakers.

            Memphis-Offensive Playbook-(Stagger 4-3-1). Mix in Post up aswell to get Gasol down low. He has a soft touch and with my sliders he'll get to the ft line often against a weak defender. Big Guy's with an offensive game are rewarded with my sliders for low post play if they get hacked.

            Milwaukee-Offensive Playbook-(1-4 High 1-4-5). Basically just watch Redd launch from outside. I threw in a play also that gets him down low on the baseline but the Bucks PG's are so ******** it might not matter. On play 5 Mason is more effective than Van Horn because his atheletic skills allow him to freestyle and manuver a lot better. Van Horn will settle for jumpers.

            Seattle-Offensive Playbook-(Motion 9-3-6, Secondary Break 6). I only assigned Seattle and Dallas the Motion offense because their perimeter players are very skilled. The Motion offense tends to break down more so than any of the other sets I've studied and tested. That being said a team with this offense most have very good perimeter shooters and Seattle and Dallas fit that bill perfectly. Also, kinda like Cleveland I assigned Seattle one set play out of Secondary Break which is tailored towards Rashard Lewis from his SF spot down low. If they call this play against you using Lewis his height and jumping ability will be unmatched versus most other SF down low. The Sonics will take three's anyways in the motion offense but if you really want them to launch them around 30 plus times then throw in the 3-pt play aswell. With my player edits and the low to medium defensive pressure I reccomend for perimeter shooters you'll see them spread the court nicely and setup for three's.

            I have a few more teams I'm looking at Washigton, San Antonio, New Orleans, New York and Toronto especially now that Vince is gone to Jersey. I did use the Knicks twice and tested them running Sideline Triangle plays 1, 5 and 7 and it looks good so far so I might make that their final set.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

            Comment

            • AdamBa17
              Banned
              • May 2003
              • 1112

              #96
              Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

              This is amazing man. You also indirectly answered my question. Thanks.

              Comment

              • AdamBa17
                Banned
                • May 2003
                • 1112

                #97
                Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                This is amazing man. You also indirectly answered my question. Thanks.

                Comment

                • GSW
                  Simnation
                  • Feb 2003
                  • 8041

                  #98
                  Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                  Playmakers, can you send me your roster and settings file please? do you have action replay???
                  #Simnation

                  Comment

                  • GSW
                    Simnation
                    • Feb 2003
                    • 8041

                    #99
                    Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                    Playmakers, can you send me your roster and settings file please? do you have action replay???
                    #Simnation

                    Comment

                    • jorge380
                      MVP
                      • Jun 2003
                      • 1249

                      #100
                      Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                      playmakers this is awesome.thank you very much for making this good game great.thank you.

                      Comment

                      • jorge380
                        MVP
                        • Jun 2003
                        • 1249

                        #101
                        Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                        playmakers this is awesome.thank you very much for making this good game great.thank you.

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15416

                          #102
                          Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                          Originally posted by GoldenstWarrior
                          Playmakers, can you send me your roster and settings file please? do you have action replay???
                          Sorry I don't have have those items. I basically just edited every player on my own then went back and restarted my dynasty. Some people want to run a test with my roster suggestions in preseason games but I'm confident I have come up with suggestions and player changes that will make this game very fun and close to realistic.

                          I think there are some guys on this forum that do have roster files but I'm not sure if they did some things I did overall.

                          If you find some free-time here's what I would reccomend you do it's really easy and takes about 3-5 hours.

                          1).Lower all PG's, SG's and SF's shot blocking rating to ZERO.

                          2).Make a scale 8-30 for all C's and PF's with say Ben Wallace being a starting point at 30 which is the highest shot blocking rating a player is allowed. Lower jumping rating for SF's and SG's over 6'8 by 10 points to limit about of block shots on perimeter.

                          3).Increase all starting PG's Passing rating 20 points if they are already in the 90's increase by 5 points. Increase all backup PG's by 15 points and all other players SG's, SF's and C's by 10 points.

                          4).Increase every players Defensive AWR by 10 points because of the shotblock ratings being lowered this helps to allow players who will no longer block shots atleast challenge shots better and play off the ball defense better. Also, helps players become much more smarter when playing zones because before they just were not smart enough.

                          5).Always play Low or Medium DEF Pressure on atleast SG's, PG's and SF's it helps to create spacing and allows guy's to get there shot off. The increased DEF AWR that I listed will help defenders challenge shots but they won't block the shots becuase of the DEF Pressure settings.
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15416

                            #103
                            Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                            Originally posted by GoldenstWarrior
                            Playmakers, can you send me your roster and settings file please? do you have action replay???
                            Sorry I don't have have those items. I basically just edited every player on my own then went back and restarted my dynasty. Some people want to run a test with my roster suggestions in preseason games but I'm confident I have come up with suggestions and player changes that will make this game very fun and close to realistic.

                            I think there are some guys on this forum that do have roster files but I'm not sure if they did some things I did overall.

                            If you find some free-time here's what I would reccomend you do it's really easy and takes about 3-5 hours.

                            1).Lower all PG's, SG's and SF's shot blocking rating to ZERO.

                            2).Make a scale 8-30 for all C's and PF's with say Ben Wallace being a starting point at 30 which is the highest shot blocking rating a player is allowed. Lower jumping rating for SF's and SG's over 6'8 by 10 points to limit about of block shots on perimeter.

                            3).Increase all starting PG's Passing rating 20 points if they are already in the 90's increase by 5 points. Increase all backup PG's by 15 points and all other players SG's, SF's and C's by 10 points.

                            4).Increase every players Defensive AWR by 10 points because of the shotblock ratings being lowered this helps to allow players who will no longer block shots atleast challenge shots better and play off the ball defense better. Also, helps players become much more smarter when playing zones because before they just were not smart enough.

                            5).Always play Low or Medium DEF Pressure on atleast SG's, PG's and SF's it helps to create spacing and allows guy's to get there shot off. The increased DEF AWR that I listed will help defenders challenge shots but they won't block the shots becuase of the DEF Pressure settings.
                            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                            https://forums.operationsports.com/f...s-dynasty.html

                            Follow some the Greatest College Football players of All Time in NCAA Football 14

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15416

                              #104
                              Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                              Originally posted by Playmakers
                              OK here are my FINAL SLIDERS: I would recommend making all of the roster changes I mentioned in this thread for this game to play as close as possible to an NBA game. The Roster edits were the key decisions in my final slider settings. It takes maybe 3-4 hours total to edit all players SHOT BLOCKING, PASSING and DEF AWARENESS rating and a few players JUMPING RATING as mentioned in this thread with my earlier post.

                              These Sliders only need tweaking based on QTR Length and usually GAME SPEED will correct the number of shots attempted in a game to get it close to NBA averages. For instance if you play 12 MINUTE QTR's you should play with Game Speed at 43, 11 MINUTES at 45 and 10 MINUTES at 47. I will make comments next to some settings explaining as to why they are set that way.

                              Some key points I wanted to make was that I've only used these sliders on ALL-STAR Level, PRESS BOX CAM VIEW and only with CPU SHOT CONTROL ON. I never go for steals on DEFENSE because I let the CPU AI and skill control that for the most part. Usually they do a very good job and you'll notice the difference between say Iverson and Nash in a game when it comes to defensive steals. The player edits have worked great for the shot blocks in this game. Now, combined with low/medium DEF pressure on all perimeter players for both HUMAN and CPU you'll see less blocks and better spacing. IN the NBA you don't see every guy defending closely on the perimeter and that is what I've strived for better spacing both ON and OFF the BALL DEFENSE.

                              I listed some set plays that takes advantage of every teams top scorers in certain sets within an offensive playbook. Anyone needing help with the Plays and sets as to how they are actually run should refer to EA's older basketball titles like MM 2004 or NBA LIVE 2004. You can see play diagrams for each particular play assignment. I posted within this thread how to go about getting the CPU to actually run those plays and feed the ball to their GO TO GUY's on offense. Just do a little searching and you should find my team play sets that best utilize each teams talents. I will post the remainding teams I didn't get to in a different post.

                              Here's what I thrived for with my sliders in terms of game play and stats.

                              1).Realistic shooting % between 35-45%
                              2).Block Shots between 4-7 per game for each team.
                              3).Turnovers per game around 10-15 which is actually lower than NBA avg.
                              4).Player Edits that create better defensive play but with less blocks.
                              5).Teams will run actual plays by using my QUICK PLAY FORMAT I posted.
                              6).Getting teams to the FT LINE between 15-25 times per game.
                              7).Getting atleast 1-2 starters in foul trouble for most games.
                              8).Make sure starters play 30+ minutes per game.
                              9).Make the CPU very challenging on the All-Star level without AI cheating.

                              GLOBAL SLIDERS FINAL

                              GAME SPEED..................43-45-47 (DEPENDS ON QTR LENGTH 12, 11 OR 10)
                              FT DIFFICULTY...............80
                              BOUNDARY FORCE FIELD...70
                              INJURY FREQUENCY..........62
                              FATIGUE EFFECT.............47
                              CHARGE/BLOCK FOUL........95-100 (WASN'T SEEING ANY CALLS)
                              SHOOTING FOUL..............34-36 (I PREFER 35)
                              REACH IN FOUL................71-73 (L/M DEF PRESS KEEPS IT REALISTIC)
                              IN AIR COLLISION FOUL.....100 (TOO MANY NON CALLS ON CONTACT)

                              GAMEPLAY SLIDERS

                              USER/CPU STEAL.............55/55
                              USER/CPU INT.................27/27
                              USER/CPU SHOT BLOCK......0/0
                              USER/CPU DNK-LYP BLOCK..8/16 (LOWER TO 4/12 W/O PLAYER EDITS)
                              USER/CPU FREESTYLE........40/44
                              USER/CPU DNK-LYP FREQ....35/35
                              USER/CPU SUB FREQ..........51/51 (11 MIN QTR'S GETS Y/START 35+ MIN)
                              USER/CPU OFF REB............47/47
                              USER/CPU DEF REB............52/52
                              USER/CPU FAKEOUT...........75/53
                              USER/CPU SHORT RANGE.....45/46 (COULD LOWER TO 44 FOR HUMAN)
                              USER/CPU MID RANGE.........47/48
                              USER/CPU LONG RAMGE.......45/46
                              USER/CPU DUNK %.............48/48
                              USER/CPU LAYUP %............44/44
                              USER/CPU ADJ SHOT %.......38/38
                              USER/CPU ON BALL PHY D....15/25 (12/23 WITHOUT PLAYER EDITS)
                              POOR RELEASE SHOT %.......38/38
                              DOUBLE TEAM EFFECT.........48/54
                              USER ON BALL DEF ASSIST...75
                              CPU ADJ SHOT FREQ............40
                              USER/CPU PRO HOP.............18/54
                              USER/CPU DROP STEP..........22/56

                              **THESE SLIDERS WERE CREATED WITH ALL SUGGESTED PLAYER EDITS**
                              I have slight changes to report. It's only a suggestion but if you like to see the CPU shoot more FT's and draw more fouls against you I would reccomend these changes. They will help considerably if you use these Combinations.

                              Charge Block-100
                              Reach In Foul-70
                              Shooting Foul-40

                              Or this Combo

                              Charge Block-97
                              Reach In Foul-69
                              Shooting Foul-39

                              I know it seems high but trust me it will help the CPU get to the line just as often as the user. The reason for this was because if you use the DEF Pressure settings I suggested at Low/Medium for Pg's, SG's and SF's and High for all post Players then you should see fouls called and a decent rate. I had to go up because sometimes I noticed teams playing almost an entire period without attempting a FT. These two suggestions should get both user/cpu into the 20/25 FT range which is common in todays game.

                              I played a game last night and Maggette was able to attempt 11 FT's becuase he attacked the basket all night against me.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

                              Comment

                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15416

                                #105
                                Re: ALL-STAR Sliders for Press Box CAM (with CPU Shot Control)

                                Originally posted by Playmakers
                                OK here are my FINAL SLIDERS: I would recommend making all of the roster changes I mentioned in this thread for this game to play as close as possible to an NBA game. The Roster edits were the key decisions in my final slider settings. It takes maybe 3-4 hours total to edit all players SHOT BLOCKING, PASSING and DEF AWARENESS rating and a few players JUMPING RATING as mentioned in this thread with my earlier post.

                                These Sliders only need tweaking based on QTR Length and usually GAME SPEED will correct the number of shots attempted in a game to get it close to NBA averages. For instance if you play 12 MINUTE QTR's you should play with Game Speed at 43, 11 MINUTES at 45 and 10 MINUTES at 47. I will make comments next to some settings explaining as to why they are set that way.

                                Some key points I wanted to make was that I've only used these sliders on ALL-STAR Level, PRESS BOX CAM VIEW and only with CPU SHOT CONTROL ON. I never go for steals on DEFENSE because I let the CPU AI and skill control that for the most part. Usually they do a very good job and you'll notice the difference between say Iverson and Nash in a game when it comes to defensive steals. The player edits have worked great for the shot blocks in this game. Now, combined with low/medium DEF pressure on all perimeter players for both HUMAN and CPU you'll see less blocks and better spacing. IN the NBA you don't see every guy defending closely on the perimeter and that is what I've strived for better spacing both ON and OFF the BALL DEFENSE.

                                I listed some set plays that takes advantage of every teams top scorers in certain sets within an offensive playbook. Anyone needing help with the Plays and sets as to how they are actually run should refer to EA's older basketball titles like MM 2004 or NBA LIVE 2004. You can see play diagrams for each particular play assignment. I posted within this thread how to go about getting the CPU to actually run those plays and feed the ball to their GO TO GUY's on offense. Just do a little searching and you should find my team play sets that best utilize each teams talents. I will post the remainding teams I didn't get to in a different post.

                                Here's what I thrived for with my sliders in terms of game play and stats.

                                1).Realistic shooting % between 35-45%
                                2).Block Shots between 4-7 per game for each team.
                                3).Turnovers per game around 10-15 which is actually lower than NBA avg.
                                4).Player Edits that create better defensive play but with less blocks.
                                5).Teams will run actual plays by using my QUICK PLAY FORMAT I posted.
                                6).Getting teams to the FT LINE between 15-25 times per game.
                                7).Getting atleast 1-2 starters in foul trouble for most games.
                                8).Make sure starters play 30+ minutes per game.
                                9).Make the CPU very challenging on the All-Star level without AI cheating.

                                GLOBAL SLIDERS FINAL

                                GAME SPEED..................43-45-47 (DEPENDS ON QTR LENGTH 12, 11 OR 10)
                                FT DIFFICULTY...............80
                                BOUNDARY FORCE FIELD...70
                                INJURY FREQUENCY..........62
                                FATIGUE EFFECT.............47
                                CHARGE/BLOCK FOUL........95-100 (WASN'T SEEING ANY CALLS)
                                SHOOTING FOUL..............34-36 (I PREFER 35)
                                REACH IN FOUL................71-73 (L/M DEF PRESS KEEPS IT REALISTIC)
                                IN AIR COLLISION FOUL.....100 (TOO MANY NON CALLS ON CONTACT)

                                GAMEPLAY SLIDERS

                                USER/CPU STEAL.............55/55
                                USER/CPU INT.................27/27
                                USER/CPU SHOT BLOCK......0/0
                                USER/CPU DNK-LYP BLOCK..8/16 (LOWER TO 4/12 W/O PLAYER EDITS)
                                USER/CPU FREESTYLE........40/44
                                USER/CPU DNK-LYP FREQ....35/35
                                USER/CPU SUB FREQ..........51/51 (11 MIN QTR'S GETS Y/START 35+ MIN)
                                USER/CPU OFF REB............47/47
                                USER/CPU DEF REB............52/52
                                USER/CPU FAKEOUT...........75/53
                                USER/CPU SHORT RANGE.....45/46 (COULD LOWER TO 44 FOR HUMAN)
                                USER/CPU MID RANGE.........47/48
                                USER/CPU LONG RAMGE.......45/46
                                USER/CPU DUNK %.............48/48
                                USER/CPU LAYUP %............44/44
                                USER/CPU ADJ SHOT %.......38/38
                                USER/CPU ON BALL PHY D....15/25 (12/23 WITHOUT PLAYER EDITS)
                                POOR RELEASE SHOT %.......38/38
                                DOUBLE TEAM EFFECT.........48/54
                                USER ON BALL DEF ASSIST...75
                                CPU ADJ SHOT FREQ............40
                                USER/CPU PRO HOP.............18/54
                                USER/CPU DROP STEP..........22/56

                                **THESE SLIDERS WERE CREATED WITH ALL SUGGESTED PLAYER EDITS**
                                I have slight changes to report. It's only a suggestion but if you like to see the CPU shoot more FT's and draw more fouls against you I would reccomend these changes. They will help considerably if you use these Combinations.

                                Charge Block-100
                                Reach In Foul-70
                                Shooting Foul-40

                                Or this Combo

                                Charge Block-97
                                Reach In Foul-69
                                Shooting Foul-39

                                I know it seems high but trust me it will help the CPU get to the line just as often as the user. The reason for this was because if you use the DEF Pressure settings I suggested at Low/Medium for Pg's, SG's and SF's and High for all post Players then you should see fouls called and a decent rate. I had to go up because sometimes I noticed teams playing almost an entire period without attempting a FT. These two suggestions should get both user/cpu into the 20/25 FT range which is common in todays game.

                                I played a game last night and Maggette was able to attempt 11 FT's becuase he attacked the basket all night against me.
                                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                                https://forums.operationsports.com/f...s-dynasty.html

                                Follow some the Greatest College Football players of All Time in NCAA Football 14

                                Comment

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