This is where I am right now:
Champion - 2 mins
Ref Sliders - 10
Power - 7
Speed - 5
Damage - 10
Toughness - 10
Stamina - 2
Accuracy - 0
Cntr Window - 0
CPU OAI - 10
CPU DAI - 10
Punch Output - 0
I noticed guys were getting easy to KO because their health was running out too fast. Their health was running out too fast because their stamina was getting too low.
I edited Hagler and Keyshawn Hayes because they are about the same size. I set Hagler's athletics at all 100 except speed and reflexes, which was 75. I set Hayes as all 100 except strength and toughness, which was 75. I set Hagler's damage attributes to 75, Hayes to 99. This mirrors the whole power vs speed deal and show how much of a difference the sliders make.
Hayes lands at about a 40% clip as the CPU, with Hagler I land about 40%. When I use Hayes it's the same way. As Hagler I usually ***ch Hayes and KO him before the end of the fight, about round 8 on average. Using Hayes I keep my distance and can jab my way to victory, as long as Hagler doesn't ***ch me. This is where I miss the 1pko's and the element that brought.
Let me know what you guys think. I am really liking these. They are a challenge and versus a better fighter I lose rounds.
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