DLC to allow button punching

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  • M.I.M.L.
    Banned
    • May 2006
    • 330

    #46
    Re: DLC to allow button punching

    Originally posted by Swingking77
    You my friend are an idiot cry baby... Just because you shoot off more doesn't make you right... Know what the difference between buttons vs. stick machers are? The accuracy with which they land their punches... A stick masher is sending shots everywhere... The other guy is sending shots that land nearly every single time... If you have an exposed area in your guard, he can hit it... The stick masher has to make the motion or waste his shot...

    At this point, the issue is, as it always has been in the series... The stamina. Stamina would solve ALL of the online problems, save for maybe some of the "vacume" stuff that sometimes takes place... But I'd be willing to play with vacume, I refuse to play with excessive shot throwers, which button controls would only encourage...

    Case in point... Why do you want buttons? Because it's easier to use. Fact. Why do you want an easier control system? So you can win with as little effort as possible. Stop crying and start learning how to play... Once they patch the stamina, all will be good and fine...

    man u r dumb

    i have given this game a chance with all my blasts towrads this game

    i am online with a record now of 28-4

    i know how to use the sticks

    i can beat U with the sticks

    lets say ur a boxer right

    based on ur moronic idiotic argument lets say ur trainer says "hey swingqueen, we really need u to smother this guy ur going to have throw 100 punches to win this round no matter what" u say "yes of course sir"

    so u get in the ring have ur mind set on hooks to the head but what happens????


    uh ohhhhhhhhhhhhh
    u start thrwoing uppercuts to the body u maybe even sometimes throw 4 jabs when u wanted throw 2 or maybe straights instead

    so ur telling me that is boxing

    listen u fool

    no boxer no matter how bad or how good throws a punch there MIND did not tell them to throw, could u imagine , now there are punches the OPPONENT wants them to throw because of countering abilities but not boxer tells his mind hook to the body and the result is a upper cut to the temple

    do u understand how moronic ur argument is???????

    if u like tpc fine cool whatever

    it is ok i agree, but it is not the most acurrate way of doing things

    like i said one stick to control TWO Hands is not the greatest way of doing things

    even if one had the buttons it doesnt garunttee them a win

    ur just another goofball who got whooped in round 3 and thinks he has a fighting chance now that there is only tpc(which by the way in mid july they are adding dlc)

    so do i prefer buttons over tpc yes, although tpc is much beter than round 3, there are time when i throw a body shot when i dont want to, why cant they have a body bodifier i would even be find with that...

    and for fighters who throw combinations to the head ha forget it

    try to do a 3 hook combo ala a shane mosley on ur "stick" see he u fair


    uhhh whatever

    Comment

    • Swingking77
      Rookie
      • Jul 2006
      • 434

      #47
      Re: DLC to allow button punching

      If you're throwing any more then 50 punches, the better part of those should all be jabs...

      Fighters may throw puches they want, but they don't all land, and they can't always see what's open... Stop crying, go back to FNR3, or Face Breaker and call it a night... More to this point, boxers can't simply throw ANy punch they want at any time. There is an entire other pre-loading thing that must occure, otherwise the punch won't have any power in it...

      You should never have to throw 100 punches to win a round... It's idiotic...

      Boxing is a sport of endurance.

      Comment

      • Dollar Theater
        Rookie
        • Jun 2009
        • 99

        #48
        Re: DLC to allow button punching

        Originally posted by Swingking77
        If you're throwing any more then 50 punches, the better part of those should all be jabs...

        Fighters may throw puches they want, but they don't all land, and they can't always see what's open... Stop crying, go back to FNR3, or Face Breaker and call it a night... More to this point, boxers can't simply throw ANy punch they want at any time. There is an entire other pre-loading thing that must occure, otherwise the punch won't have any power in it...

        You should never have to throw 100 punches to win a round... It's idiotic...

        Boxing is a sport of endurance.
        Your argument seems to be more against the stamina system and/or the accuracy of the punches moreso than the buttons themselves.

        Comment

        • 305TillIDie
          Rookie
          • Jul 2006
          • 51

          #49
          Re: DLC to allow button punching

          I was a button puncher myself in FN3 but I learned how to use the stick and its way funner using the sticks. I really think people should keep practicing on using the sticks cause you would enjoy it more, hopefully.
          "Looking at the other team's eyes, You could see the intimidation in them when we ran on the field." Ray Lewis, Miami Hurricanes

          Comment

          • cjamestx
            Rookie
            • Nov 2008
            • 242

            #50
            Re: DLC to allow button punching

            Just add the buttons already....People can analog mash just like they can button mash..... either way. At least if buttons are added, people will at least know what punches they are throwing somewhat. Well, I know I will be able to tell more. Anyway if people mash, just counter....simple and plain. Their stamina will go down from throwing countless shots. For some boxers like myself, they have more control with the buttons.....Really I just need uppercuts to be on the buttons and Im fine. I set it up with jabs and counters, but cant get the uppercut off how i want to when i want to

            Comment

            • Chizzypoof
              MVP
              • Dec 2004
              • 1651

              #51
              Re: DLC to allow button punching

              I can care less if they allow button punching or what people use, especially offline. As long as I don't have to pay for these DLC's. Paying for a venue is one thing, and I can easily pass on, but paying for control schemes would stink.

              Comment

              • HMcCoy
                All Star
                • Jan 2003
                • 8212

                #52
                Re: DLC to allow button punching

                Im always against limiting other people's preferences...tolerance and all that...but I certainly don't want button dudes anywhere near any of the online modes skewing the balance. Let guys have a button lobby where they can throw 2000 precise punches per round, lol.

                I SUCKED at using TPC last year, and was a little frustrated by the extra punches at empty air and the inconsistecies with FN4, so I went to training mode, and stayed there until I could get "champion" ratings consistently (5 times in a row was my goal). Combo training shows you how to throw the punches you want accurately, and also the discipline to not add extra punches with sloppy stick work. Nothing feels better in a fight than a perfectly executed 5 piece combo and not wasting a single punch...because you had to WORK for it.

                For me the bottom line is that a sim guy will play sim at all times, and a cheeser is gonna be a cheeser...no matter what. TPC doesn't eliminate those cheap bastids, unfortunately. However, I love the fact that the cheesers are largely limited to repetitive, sloppy punching and pitiful control...and while it does suck for the few guys who used the buttons responsibly, pissing off the vocal minority who don't want to master the stick is a fair tradeoff if the reward is much better online play overall. Spam hasn't stopped but its cut down tremendously, and the average chump's lack of skill SHOULD put him at a disadvantage, no? Buttons would allow those same lame dudes to throw every punch with precision. Screw that, seriously.

                Who wants a fighting game (IE Tekken) where the coolest, most powerful moves are as easy to pull off as the basic strikes?
                Last edited by HMcCoy; 06-30-2009, 04:42 AM.
                Hank's Custom Collectibles 3D printer/painter extraordinaire

                Comment

                • cjamestx
                  Rookie
                  • Nov 2008
                  • 242

                  #53
                  Re: DLC to allow button punching

                  Originally posted by ClickClickZoom
                  I've always found this debate to be hilarious.

                  The only reason there are no button options this year is because the same people who are telling button users to stop crying, were the same guys who couldn't cut it on-line in Round 3 and screamed bloody murder about "button mashing". They tried rationlizing by saying button punching isn't realistic where as TPC mimicks real punching and makes the game more challening.

                  Bull droppings.

                  Listen, just because you swing a stick around in little semi-circles and flick it back and forth every now and again doesn't make it more realistic. The main gripe with the stick is that it isn't as accurate as button punching. With the stick, there are times when you intend to throw a specific punch and get a different result. That isn't realistic. It may be user error 99% of the time but when you can hit a button and get the result you're looking for, that's realism. There's never been a moment in the history of the sport of boxing where a guy cocks his arm back to throw a straight and ends up accidentally hooking an opponent to the body.

                  I was a button user last year and never found it possible to "cheese" like so many stick users cry wolf about. The only time you could tee off on someone with a five to six hit combination was when the opponent didn't know how to play defense. The stamina bar in last year's version also limited the amount of effective punches you could throw whether you connected or not (unlike this year, where you can seemingly throw an infinite barrage of blows to the body with little effect on your fighter's stamina).

                  I too won't be purchasing this game unless they add a button feature simply because I feel the TPC is too gimmicky. All sports games that try to implement this swing stick, total control pitching, and stick shooting is just lame to me. Leave the stick for first person shooters and just step up the in-game mechanics with these sports games and I'm sure everyone will be happy.

                  And yes, it was a bad business move by EA in removing an option that so many gamers enjoyed using. Debate that if you want, but when a company's bottom line is lower because of it, your whimpers of "get over it" make no difference.
                  Let the church say...........Aaaaaaaaaammmmmmmeeeennnnnnnn. I couldn't have said it better.

                  Comment

                  • acts238shaun
                    MVP
                    • Dec 2005
                    • 2714

                    #54
                    Re: DLC to allow button punching

                    Well, I actually prefer the sticks now to be honest (I can't believe I am saying that), but two things prevent me from purchasing this game (I rented) until the button option is available:

                    1. My wife is heavily annoyed by the clickety clack of the TPC. I actually like being near my wife after not seeing her all day and she bought me my 360 for birthday two years ago. When my wife speaks on that I listen. My wife complained a little when I first bought NCAA 09 about it being too involved (a.k.a. I would rather play it than watch a British period piece by BBC with her). Last night she said, "Would you play football? That's too noisy.". For my wife to say that, the clicking gets on her nerves, lol.

                    2. I'm not arthritic, but I have stiff hands and the sticks can just be too much at times. I'm only 33, but a few years of manual labor can do that to you (office jockey now).

                    Comment

                    • Trevelyan
                      MVP
                      • Oct 2003
                      • 1047

                      #55
                      Re: DLC to allow button punching

                      Originally posted by HMcCoy
                      Im always against limiting other people's preferences...tolerance and all that...but I certainly don't want button dudes anywhere near any of the online modes skewing the balance. Let guys have a button lobby where they can throw 2000 precise punches per round, lol.

                      I SUCKED at using TPC last year, and was a little frustrated by the extra punches at empty air and the inconsistecies with FN4, so I went to training mode, and stayed there until I could get "champion" ratings consistently (5 times in a row was my goal). Combo training shows you how to throw the punches you want accurately, and also the discipline to not add extra punches with sloppy stick work. Nothing feels better in a fight than a perfectly executed 5 piece combo and not wasting a single punch...because you had to WORK for it.

                      For me the bottom line is that a sim guy will play sim at all times, and a cheeser is gonna be a cheeser...no matter what. TPC doesn't eliminate those cheap bastids, unfortunately. However, I love the fact that the cheesers are largely limited to repetitive, sloppy punching and pitiful control...and while it does suck for the few guys who used the buttons responsibly, pissing off the vocal minority who don't want to master the stick is a fair tradeoff if the reward is much better online play overall. Spam hasn't stopped but its cut down tremendously, and the average chump's lack of skill SHOULD put him at a disadvantage, no? Buttons would allow those same lame dudes to throw every punch with precision. Screw that, seriously.

                      Who wants a fighting game (IE Tekken) where the coolest, most powerful moves are as easy to pull off as the basic strikes?
                      You make good points here, but at the end you mention fighting games like tekken, and i have to mention that it IS easy to do basically any move in tekken, street fighter or virtua fighter. The skill comes in knowing when to do them. I think this is the same theory that EA should have been working off of with FNR4 in relation to button punching. You shouldn't be rewarded for just slamming on buttons constantly. When I play UFC I'm HAPPY when people are just slamming on buttons to punch or kick me because they leave themselves open to high damage from counters.

                      Comment

                      • RedRaiderX
                        Rookie
                        • Aug 2004
                        • 63

                        #56
                        Re: DLC to allow button punching

                        I've been playing the FN series since first inception in 2004 and KOK since 99. I must admit, I never learned the sticks in FN because I was very comfortable with the button setup (players who were used to Knockout Kings became skilled at using these.) I was hesitant to get FNR4 because of the lack of face button punching, but I succumbed anyway. After learning the stick method, it's not so hard, but (and this is where my point comes in after rambling for 5 minutes) I would like to have the face buttons for my single player, offline matches. I don't play online... Ever. It's just not for me. I understand the online users wanting to level the playing field, but when I'm playing by myself, or with someone else on my local machine, I want to have the control scheme that I want to have. If they release this as DLC, simply restrict it to offline Fight Now, Legacy and Training modes. Issue solved. Darwinism will weed out the players who don't learn how to use the sticks and want to play online. If you want to be good in both places, learn both control schemes.

                        Comment

                        • metallicatz
                          Banned
                          • Sep 2003
                          • 1869

                          #57
                          Re: DLC to allow button punching

                          Originally posted by justmanj
                          First let me start off by saying that in FN3 i was a button guy. Most of my friends were button guys. With the release of FN4 we have all adjusted to the stick punching and love this game! It is an issue of how stubborn will a consumer be that they can't simply adjust to an innovation in boxing video games. Was there this much of an uproar when NHL took out the speed burst button? Were people refusing to buy the product unless it was patched? If so, two of EA's top 3 QUALITY sports titles (FN, NHL, FIFA) made genre changing innovations that stubborn people have missed out on.

                          Correct and I'll take it a step further as far as shooting in the NHL game. Far more intuitive and far more rewarding when scoring goals then by just pressing a button. People need to stop being so stubborn. If you want buttons, play Prizefighter. I rememebr thinking that TPC was the most innovative thing to ever happen to boxing games and I took to it very easily. Many people just don't care to de-program themselves....even if it means they'll have a more rewarding experience in the end.

                          Hey, give the button guys their buttons as an option for all I care, but keep them in a seperate lobby........kind of like a short bus.
                          Last edited by metallicatz; 07-02-2009, 12:28 AM.

                          Comment

                          • metallicatz
                            Banned
                            • Sep 2003
                            • 1869

                            #58
                            Re: DLC to allow button punching

                            Originally posted by M.I.M.L.
                            people always say "get used to it" or "don't play" lol crazy

                            i also like how people say the stick is realistic when there is only ONE stick and a bocer has TWO hands

                            the stick can never be more realistic than the buttons because of that simple fact.
                            Sorry, it's not a "fact". The stick represents 360 degrees and each side represents an arm. It's not that hard.

                            Comment

                            • metallicatz
                              Banned
                              • Sep 2003
                              • 1869

                              #59
                              Re: DLC to allow button punching

                              Originally posted by M.I.M.L.
                              no u moron, there are 4 buttons, but the 4 buttons are different punches for the hand respectfully

                              2 buttons=1 hand just tw0 different punches are peformed


                              Look at my sig. Thanks
                              "U" get 5 punches per arm with TPC.....and that's not even including the signature punch.
                              Last edited by metallicatz; 07-02-2009, 12:30 AM.

                              Comment

                              • vision
                                Rookie
                                • Jun 2009
                                • 263

                                #60
                                Re: DLC to allow button punching

                                With this TPC vs buttons debate, why does it seem that the majority of the people for buttons = well thought out reasonable arguments. Mature posts for the most part.

                                Majority of the people against adding buttons = bitter, smug, use one liners like "play KOK if you don't like it", "TPC takes more skill" elitist jerks.

                                Hmm. Let's not let other people have a chance to enjoy a game customized the way they want for the 60$ they payed for it? k.. I'm done.

                                Comment

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