Dude just agree to disagree. I have officially. Dissecting every paragraph I write won't change my point. I hear your argument, but I don't agree with the logic. Your version of "progress" is my version of imprecision and many people agree.
DLC to allow button punching
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Re: DLC to allow button punching
Dude just agree to disagree. I have officially. Dissecting every paragraph I write won't change my point. I hear your argument, but I don't agree with the logic. Your version of "progress" is my version of imprecision and many people agree. -
Re: DLC to allow button punching
I don't give one rat's *** about whether or not buttons make it into the game. If they add them, I'll use them because I like them better. But if they don't, I'm still gonna enjoy this game.
Can we PLEASE let this thread die?Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: DLC to allow button punching
Co-signComment
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Re: DLC to allow button punching
I just want to enjoy this game. Button punching would be the only way I possibly could. I rented it, and played it for 1 day and took it back. The option left and, and the option of not being able to change how long a round is in legacy mode kills the game for me. Now, I would NOT pay extra for button punching cuz its not worth all that. Online play will still be a bust cuz of the stick spammers. I might be able to out box most with buttons, but with no buttons, I can't Im forced to play their game and I lose. There's no difference in button mashers, and stick spammers. I mean, I could honestly care less about it now, but It does aggrivate me how ppl against button use keep saying "get used to it" or whatever.
They have no good comebacks whatsoever. They are satisfied, and thats all that matters. A bunch of selfish gamers who think they are the only ones that should be able to enjoy the game the way they want to play it. What really bugs me is that those selfish babies are the ones online right now stick spamming it up throwing 1200+ punches.Comment
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Re: DLC to allow button punching
Isn't there a worry that button punching will just lead to button mashing again?
If the stick is more strategic and immersive and less easy to spam, why would you want to give this option? Isn't that like saying every ball player has the option to use roids, which means they all will and it won't be as much fun?GT: Teambayern5
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Re: DLC to allow button punching
Isn't there a worry that button punching will just lead to button mashing again?
If the stick is more strategic and immersive and less easy to spam, why would you want to give this option? Isn't that like saying every ball player has the option to use roids, which means they all will and it won't be as much fun?
mashing is mashing
stick or button
mashing is mashing
and it's worse this year specially with the bodyshot vacuum effect
go online, you'll see aht stupid flaws the game hasComment
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Re: DLC to allow button punching
The only difference between using buttons or the stick is thumb dexterity. Using the sticks doesn't make you any more of a "boxer" than a guy who uses buttons.
The fact is, you can cheese with either control layout.
The option should've been left in for both on-line and off-line play. If you were good at the game, you were good at the game. Regardless of control scheme. I used buttons and out boxed guys who used the buttons to cheese. I used buttons and out boxed guys who flailed away with haymakers. I used buttons and got out boxed by guys who used the sticks.
If you're good at the game, you can beat anyone.
I simply do not like the inaccuracy of the stick. People keep pointing out that using buttons made every punch 100% accurate. This was the case only when you fought someone who wasn't defensive. If a guy bobbed and weaved and used footwork (much like I do), you don't have that problem. Like I've said before; if this is a boxing sim and I'm controlling a professional fighter, when I throw a hook to the head - I shouldn't see the guy throwing a body punch. If I throw three jabs in a row, they should land with precision if the guy in front of me isn't moving his head.
With that being said, there in lies the problem now. You guys just want to swing the stick and not have to worry about pin-point punches breaking your rhythm. Fine. You guys have the psuedo-simulated boxing game you were looking for. Suction cup inside fighting and no stamina loss with 100+ punches a round unless an oponnent does the ultra-realistic circling for a full six rounds before throwing a punch.
The people who complained last year about button mashing just weren't very good at the game. Period. Now, they're the same guys stick swinging to their thumb-heart's desire and ruining their controllers in the process.
You'll come off snide and throw around dim witted insults and suggest we play games like Knockout Kings instead of supporting the fact that everyone would like to enjoy this game. That'd make about as much sense as pro-button users telling those who didn't like last year's game to go play Foreman For Real.
If the stamina was done correctly, all could've played this game with their layout of choice and had fun.Comment
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Re: DLC to allow button punching
Sure haven't, only played the demo. Thanks for clearing this up for me. I still think I would intuitively prefer that everyone be on the same page control wise, but this illuminates the concerns for me.GT: Teambayern5
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Re: DLC to allow button punching
Rebuttal in.. T minus 3,2,1..Comment
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Re: DLC to allow button punching
The only difference between using buttons or the stick is thumb dexterity. Using the sticks doesn't make you any more of a "boxer" than a guy who uses buttons.
The fact is, you can cheese with either control layout.
The option should've been left in for both on-line and off-line play. If you were good at the game, you were good at the game. Regardless of control scheme. I used buttons and out boxed guys who used the buttons to cheese. I used buttons and out boxed guys who flailed away with haymakers. I used buttons and got out boxed by guys who used the sticks.
If you're good at the game, you can beat anyone.
I simply do not like the inaccuracy of the stick. People keep pointing out that using buttons made every punch 100% accurate. This was the case only when you fought someone who wasn't defensive. If a guy bobbed and weaved and used footwork (much like I do), you don't have that problem. Like I've said before; if this is a boxing sim and I'm controlling a professional fighter, when I throw a hook to the head - I shouldn't see the guy throwing a body punch. If I throw three jabs in a row, they should land with precision if the guy in front of me isn't moving his head.
With that being said, there in lies the problem now. You guys just want to swing the stick and not have to worry about pin-point punches breaking your rhythm. Fine. You guys have the psuedo-simulated boxing game you were looking for. Suction cup inside fighting and no stamina loss with 100+ punches a round unless an oponnent does the ultra-realistic circling for a full six rounds before throwing a punch.
The people who complained last year about button mashing just weren't very good at the game. Period. Now, they're the same guys stick swinging to their thumb-heart's desire and ruining their controllers in the process.
You'll come off snide and throw around dim witted insults and suggest we play games like Knockout Kings instead of supporting the fact that everyone would like to enjoy this game. That'd make about as much sense as pro-button users telling those who didn't like last year's game to go play Foreman For Real.
If the stamina was done correctly, all could've played this game with their layout of choice and had fun.Comment
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Re: DLC to allow button punching
When will the fight store be operational? Does anybody know?
I want to see what kind of boxers they will have in there.XBOX 360 GAMERTAG: Rikkisteam87
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Re: DLC to allow button punching
This whole buttons situation really really really bothers me and I am sick and tired of EA pulling this crap. I am all for a developer trying something new in a game but they NEED to keep the old way as an available option. People spend their money yet EA feels they should decide how we play the game, even though it is our money.
Let's go back one year ago when EA did the exact same thing in Madden. For many years they had human/cpu sliders and last year they decided we would use Madden IQ instead and removed the cpu sliders. They should have given us the option of using either and let us decided how we wanted to play the game. Instead EA said "give us your money and we will tell you how you have to play the game". If EA was giving the game away for free it would be totally different, but that is obviously not the case.
This is ridiculous and I am so sick and tired of EA. Thank God I played the demo first and found out the buttons were missing because I didn't go out and buy the game because of it. If EA puts the buttons back in for FREE I will buy it, but only then.
I feel like I can't trust EA anymore. For 15 years I blindly bought their games but after multiple let downs the last three years I am afraid to spend money on them. It's a shame for me because I love sports games and EA used to be a company I could count on. I don't know if it is coincidence or not, but ever since Peter Moore went to EA I really don't like their business practices.
FN4 is a must have game for me as soon as they put the buttons back in as an option.Comment
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Re: DLC to allow button punching
The only difference between using buttons or the stick is thumb dexterity. Using the sticks doesn't make you any more of a "boxer" than a guy who uses buttons.
The fact is, you can cheese with either control layout.
The option should've been left in for both on-line and off-line play. If you were good at the game, you were good at the game. Regardless of control scheme. I used buttons and out boxed guys who used the buttons to cheese. I used buttons and out boxed guys who flailed away with haymakers. I used buttons and got out boxed by guys who used the sticks.
If you're good at the game, you can beat anyone.
I simply do not like the inaccuracy of the stick. People keep pointing out that using buttons made every punch 100% accurate. This was the case only when you fought someone who wasn't defensive. If a guy bobbed and weaved and used footwork (much like I do), you don't have that problem. Like I've said before; if this is a boxing sim and I'm controlling a professional fighter, when I throw a hook to the head - I shouldn't see the guy throwing a body punch. If I throw three jabs in a row, they should land with precision if the guy in front of me isn't moving his head.
With that being said, there in lies the problem now. You guys just want to swing the stick and not have to worry about pin-point punches breaking your rhythm. Fine. You guys have the psuedo-simulated boxing game you were looking for. Suction cup inside fighting and no stamina loss with 100+ punches a round unless an oponnent does the ultra-realistic circling for a full six rounds before throwing a punch.
The people who complained last year about button mashing just weren't very good at the game. Period. Now, they're the same guys stick swinging to their thumb-heart's desire and ruining their controllers in the process.
You'll come off snide and throw around dim witted insults and suggest we play games like Knockout Kings instead of supporting the fact that everyone would like to enjoy this game. That'd make about as much sense as pro-button users telling those who didn't like last year's game to go play Foreman For Real.
If the stamina was done correctly, all could've played this game with their layout of choice and had fun.Comment
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Re: DLC to allow button punching
this is still an argument ??? the game is flawed in some areas not the controls
if u suck at this game then u suck, end of story, if u like a specific control scheme then u should be able to use it.Comment
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