ok, so that would put the left trigger in play for inside fighting as well. (much more complicated but I think I can do it thanks for the input)
I have some leftovers as well so currently L1 and R1 and jab/striaght - but on the inside they are currently disabled. I was thinking of using them for a push off or something or maybe to paw at the gloves idk. Clinching happens automatically if you move close enough to your opponent.
Right trigger is currently not used at all - I was thinking of 1 of 3 things, either a feint at random with a few different versions (personal preference) - OR a modifier where you throw super weak punches but it allows you to move while punching (don't love it though as it will look awkward) OR a power modifier - I wanted to stay away from this though as I want the focus to be on boxing, moving, defence - power modifiers I think are way over-used and actually ditract from gameplay.
But if anyone has a great idea for the RT - share!
Last, the camera I keep struggling with. In a previous build I had a bunch of camera's and it actually cut just like a TV match which I thought was really cool. The downside is that it can at times be dis-orientating. But I think it's unique so I might go back to that. Otherwise if I do the thing all fighting games do which is keep the camera on a 2D axis in the middle of the 2 fighters, the 'sway' stick will always make sense because it's camera-relative, If I leave it the way it is or go TV mode, the sway's are character-relative which can be confusing.
Anyway, I want to push to tune it up after figuring out those tid-bits and publish it to the dreamsverse or whatever it's called.
Once I do that it should be a fun boxing game - I even added a small mechanic making it hard to be in the corners.
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