I love the game but absolutely HATE the music. This is not MMA music! I need a way to turn it off without having to turn the volume off. It is driving me crazy!
EA Sports UFC 2 Community Impressions
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Re: EA Sports UFC 2 Community Impressions
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: EA Sports UFC 2 Community Impressions
Yeah i'm getting pretty tired of Fighting Jon Jones online, Only twice have i matched up with someone other than him at LHW.Comment
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Re: EA Sports UFC 2 Community Impressions
Definitely agree. I've been able to KO him with Rumble two or three times. Great feeling but i get pissed losing to Jones. Feels like the other user is on roidsComment
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Re: EA Sports UFC 2 Community Impressions
i was Rafael dos anjos vs Anthony Pettis, Rafael has good leg kicks so i was trying to get a leg tko. So all i did all three rounds was kick Pettis in the legs and so it goes the distance and the weird thing is i won doing nothing but leg kicks mostly. When he did take me to the ground i did try a few subs attempts other than that , that was all i did. And i can't believe the judges gave me the higher score with me doing all those leg kicks. Also this was on Normal.Rise of the Sim King (Striving for Sim Supremacy)https://youtu.be/TalUkHIEnOM
Quote From one of EA Sports Game Changers
( None of us have the power to control when EA Sports will implement/fix/address things in their games after we suggest them)
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Re: EA Sports UFC 2 Community Impressions
Aholbert, I know you said that they might be doing something about the clinch denial window, but do you know if they're making any other changes to it? This seems to be all a lot of these guys want to do because it's so powerful.
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Re: EA Sports UFC 2 Community Impressions
Aholbert, I know you said that they might be doing something about the clinch denial window, but do you know if they're making any other changes to it? This seems to be all a lot of these guys want to do because it's so powerful.
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Give me specifics about issues you have with it and I will take it back to the devs.Comment
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Re: EA Sports UFC 2 Community Impressions
They have to do something about the ability to throw one heavy strike after another. It's not that it is too hard to defend, but it is just silly that a guy can throw the same type of heavy strike, over and over. I mean, guys are throwing so many punches and crazy kicks, and while I can work around it, it's like cutting a tree down with a butter knife.
Please, reward a guy for fighting smart.Being kind, one to another, never disappoints.Comment
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Re: EA Sports UFC 2 Community Impressions
They need to patch in making leg kicks and kicks to the body more relevant. As it stands now it does nothing so therefore nobody respects it and just walk right threw it because they are no repercussions from not blocking them. Only thing you have to fear in stand up are strikes to the head in this game.
I would also like to point out that the ground game is a tad bit too fast paced. CPU takes you down and instantly passes into half guard, then side control, ALL WITHOUT THROWING A SINGLE PUNCH all within 8 seconds. That is so unrealistic. It is also unrealistic how many fighters in the game have the ability to take your back on the ground sitting position. Come on now EA, that should be reserved for high level BJJ guys.
I truly would like to see the ground game slowed down and be more methodical. As it is now, it is just a fast sprint to side control, to north south, back to side control. They don't try to work in any position but side control. They rarely through any punches in full guard or half guard. While in real life fighters work in every position before they try to advance to a better position.
Sure you can block transitions, but the CPU AI has tunnel vision and will just repeatedly try to get to side control without throwing any punches over and over again. It is the same way when you are on top. The CPU will either sweep you or take your back. The submission move they go for 98% of the time is the rear naked choke. The other 2% of the time is an arm bar when they are in full mount. But what ever happened to arm bar attempts from full guard ? Kimura attempts ? Triangle choke from full guard ? Knee bar ? Heel hook ? Arm triangle ?
They need to patch in more variety of attacks from the CPU. Game came a long way, but it could have been so much better if they fixed these things.Comment
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Re: EA Sports UFC 2 Community Impressions
Body kicks should only do more damage if there is a much bigger stamina penalty attached to them.
And the spinning kicks are just ridiculous. I think it's mostly the fact they can be done right in front of the opponent, and they are virtually impossible to counter with punches.
If someone tried a spinning kick from 6 inches away from the opponent in the real UFC they would get smashed. It's fine as a slightly longer range strike, but they shouldn't even be available from that close a range really.
The whole problem with the game is that reach is the absolute king almost regardless of attributes.
I'd be fine with it if shorter fighters could get close enough to land punches at least some of the time. When you can hardly ever get inside there is a problem I think.
Stamina needs to be changed. You can have your stamina depleted by all these body shots, or even if you block most of the strikes, but it doesn't cost them anything really to throw all the strikes.
I'm sorry to keep banging on about this but we need a high penalty for heavy strikes and especially missed strikes.
Simulation stamina made Undisputed 3 a brilliant game, and I truly think if two things were changed:
- 1) If EA gave people more fear of being hit in the head
- 2) If people were forced into fighting intelligently by a good stamina system and they had to be judicious about when they expended those reserves
...then we could have a great one on our hands
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Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0Comment
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Re: EA Sports UFC 2 Community Impressions
Body kicks should only do more damage if there is a much bigger stamina penalty attached to them.
And the spinning kicks are just ridiculous. I think it's mostly the fact they can be done right in front of the opponent, and they are virtually impossible to counter with punches.
If someone tried a spinning kick from 6 inches away from the opponent in the real UFC they would get smashed. It's fine as a slightly longer range strike, but they shouldn't even be available from that close a range really.
The whole problem with the game is that reach is the absolute king almost regardless of attributes.
I'd be fine with it if shorter fighters could get close enough to land punches at least some of the time. When you can hardly ever get inside there is a problem I think.
Stamina needs to be changed. You can have your stamina depleted by all these body shots, or even if you block most of the strikes, but it doesn't cost them anything really to throw all the strikes.
I'm sorry to keep banging on about this but we need a high penalty for heavy strikes and especially missed strikes.
Simulation stamina made Undisputed 3 a brilliant game, and I truly think if two things were changed:
- 1) If EA gave people more fear of being hit in the head
- 2) If people were forced into fighting intelligently by a good stamina system and they had to be judicious about when they expended those reserves
...then we could have a great one on our hands
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But if you increase the power of a strike, then you have to increase the stamina it takes to throw it. So, if a guy with reach throws leg kicks and jabs at a high rate, he slows down significantly. That way, the smaller guy can work his way in and make him pay. The same would hold true for keeping a guy like Tyson off you (I haven't even seen him yet, can't imagine what that will be like). But, if he throws heavy punch after heavy punch, he should be so gassed that I could take him down and submit him in an instant.
I tend to beat a dead horse with the stamina thing. But, this is something that they did with Fight Night too. In fact, I'm convinced the game engines are the same, just changed to incorporate MMA.Being kind, one to another, never disappoints.Comment
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Re: EA Sports UFC 2 Community Impressions
Good post. This is where a guy with less reach can have success. If you can land a heavy shot, and land it flush, that should really do a guy in. Sure he can recover, but his overall health should really take a hit. The benefit of reach is that you can keep a guy off you, but if a guy can get in, the strike(s) he lands should be of value.
But if you increase the power of a strike, then you have to increase the stamina it takes to throw it. So, if a guy with reach throws leg kicks and jabs at a high rate, he slows down significantly. That way, the smaller guy can work his way in and make him pay. The same would hold true for keeping a guy like Tyson off you (I haven't even seen him yet, can't imagine what that will be like). But, if he throws heavy punch after heavy punch, he should be so gassed that I could take him down and submit him in an instant.
I tend to beat a dead horse with the stamina thing. But, this is something that they did with Fight Night too. In fact, I'm convinced the game engines are the same, just changed to incorporate MMA.
Body punches are also a big issue. I have never seen anyone in MMA land more than a couple of body punches consecutively in an equal situation (when neither fighter is in trouble or against the fence).
THQ got this spot on because you must be able to effectively counter body shots with head strikes to dissuade people from doing it.
Also one thing regarding kicks. Teep or push kicks don't actually seem to keep your opponent away at all.
I apologise to everyone if my posts seem disjointed, I'm just raising issues before I forget them and that's why they appear to be random in structure.
[emoji13]
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Re: EA Sports UFC 2 Community Impressions
In real MMA the shorter guy is able to find his way in usually, because he is not met with a constant barrage of kicks and also is able to move in quicker than on the game.
Body punches are also a big issue. I have never seen anyone in MMA land more than a couple of body punches consecutively in an equal situation (when neither fighter is in trouble or against the fence).
THQ got this spot on because you must be able to effectively counter body shots with head strikes to dissuade people from doing it.
Also one thing regarding kicks. Teep or push kicks don't actually seem to keep your opponent away at all.
I apologise to everyone if my posts seem disjointed, I'm just raising issues before I forget them and that's why they appear to be random in structure.
[emoji13]
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I've been able to beat plenty of people online with shorter fighters by using head movement, lunges and movement when they play realistically. What sucks is the spam. When they spam it forces me to either stay outside and avoid the kicks until their stamina drops or time a takedown so that I end up in back side position and I stop them from there. I hate it because it forces me to fight unrealistically and thats not fun.
Thats the problem with playing online ranked. All people care about is winning and they will use every available spam technique from spinning kicks to an overpowered MT clinch to get wins. The good news is the devs are working on fixing some of the spam techniques and giving people more weapons to use against them.
One of the top EA UFC players is a Gamechanger and every day I hear him talk about what cheesy techniques he uses or another top player uses against him to get a win. I dont understand it because I dont get how that is fun.
I dont have an issue with body shots either because it all depends on the fighter you are using. If you have someone with length, you can just stay on the outside and avoid body shots because the range of body shots is small. If its a shorter fighter with power, you can always block and counter with a power strike to discourage them from spamming body shots. The only issue is if you have a short fighter with no power.Comment
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