What grappling positions are not in EA UFC 2 that you wish were included?

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  • mccclan
    Rookie
    • Apr 2016
    • 39

    #61
    Re: What grappling positions are not in EA UFC 2 that you wish were included?

    Originally posted by chia
    I feel like this would be really bad for the realism approach to the game since if someone is trying to pull guard in a fight they are on the wrong end of a good beating.

    It's very rare for a high level fighter to want to play from guard (there are exceptions but they are few).
    Maia used to pull guard all the time. It's also common for a fighter to try and pull guard if he is rocked.

    Also, what if I am on the wrong end of a beating? I'd like to be able to pull guard lol.

    Now I don't want just a "pull guard" button, it should be a transition like all takedowns, but have the shortest denial window.

    Another thing, for UT, which more closely simulates ameature fights... Pulling guard could be a big weapon for the bjj guys. You see guard pulls in almost all ameature events because fighter 1 may have kickboxed for years while fighter 2 has been at a bjj school for years.

    Comment

    • chia
      MVP
      • Jul 2005
      • 1090

      #62
      Re: What grappling positions are not in EA UFC 2 that you wish were included?

      Originally posted by mccclan
      Maia used to pull guard all the time. It's also common for a fighter to try and pull guard if he is rocked.

      Also, what if I am on the wrong end of a beating? I'd like to be able to pull guard lol.

      Now I don't want just a "pull guard" button, it should be a transition like all takedowns, but have the shortest denial window.

      Another thing, for UT, which more closely simulates ameature fights... Pulling guard could be a big weapon for the bjj guys. You see guard pulls in almost all ameature events because fighter 1 may have kickboxed for years while fighter 2 has been at a bjj school for years.
      Maia is one of the exceptions. Even other BJJ World Champs like Werdum and Jacare don't end up pulling guard... and before you say it, despite Werdum beating Fedor from guard.

      I understand the rationale for wanting to have the guard pull capability in the game but until you can strike out of submissions, I feel that a guard pull ability would lend itself to the cheese rather than siding with the realism. This is coming from a real life BJJ guy as well.

      Also I don't think the game should be balanced around the amateur ideal for low level UT fighters. Even 67-72 OVR UT fighters have characteristics and attributes that completely dwarf what you see in amateur MMA across the country.
      ilovejiujitsu

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      • Boiler569
        MVP
        • Apr 2016
        • 2006

        #63
        Re: What grappling positions are not in EA UFC 2 that you wish were included?

        The more interacting with the cage, the better. For stand ups, takedowns, and everything in-between

        UFC 2 is definitely much better than UFC 1 in this regard but I think there is still some opportunity for more cage interaction for grappling purposes
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        • mccclan
          Rookie
          • Apr 2016
          • 39

          #64
          Re: What grappling positions are not in EA UFC 2 that you wish were included?

          Originally posted by chia
          Maia is one of the exceptions. Even other BJJ World Champs like Werdum and Jacare don't end up pulling guard... and before you say it, despite Werdum beating Fedor from guard.

          I understand the rationale for wanting to have the guard pull capability in the game but until you can strike out of submissions, I feel that a guard pull ability would lend itself to the cheese rather than siding with the realism. This is coming from a real life BJJ guy as well.

          Also I don't think the game should be balanced around the amateur ideal for low level UT fighters. Even 67-72 OVR UT fighters have characteristics and attributes that completely dwarf what you see in amateur MMA across the country.
          I get what you're saying about the possible cheese. And if a guard pull was in UFC 2 I'm sure many would just be pulling guard and going for that triangle switch to armbar (which I hate because now we never see triangles in this game).

          However, given the theory of a 0 cheese, or minimal cheese, game.. I'd like to see a guard pull.

          Btw I would also consider werdum to be a top striker in heavyweight as well.

          P.s: I'm a Carlson Gracie jiu jitsu man myself (all bout them smash passes lol) what school do you train with.
          Last edited by mccclan; 04-22-2016, 08:45 AM.

          Comment

          • chia
            MVP
            • Jul 2005
            • 1090

            #65
            Re: What grappling positions are not in EA UFC 2 that you wish were included?

            Originally posted by mccclan
            I get what you're saying about the possible cheese. And if a guard pull was in UFC 2 I'm sure many would just be pulling guard and going for that triangle switch to armbar (which I hate because now we never see triangles in this game).

            However, given the theory of a 0 cheese, or minimal cheese, game.. I'd like to see a guard pull.

            Btw I would also consider werdum to be a top striker in heavyweight as well.

            P.s: I'm a Carlson Gracie jiu jitsu man myself (all bout them smash passes lol) what school do you train with.
            All of this is a positive dialogue about the haves and have nots in the game. You are correct too, not seeing Triangles is pretty bogus.

            Yeah if there was a good counterbalance or ability to punish the guard pull it could make for more interesting BJJ-centric "takedowns".

            I'm from GFTeam lineage, although for a time I was under BTT lineage. I too love a good smash and pass
            ilovejiujitsu

            Comment

            • Bigg Cee
              MVP
              • Apr 2016
              • 4676

              #66
              Re: What grappling positions are not in EA UFC 2 that you wish were included?

              Originally posted by mccclan
              Maia used to pull guard all the time. It's also common for a fighter to try and pull guard if he is rocked.

              Also, what if I am on the wrong end of a beating? I'd like to be able to pull guard lol.

              Now I don't want just a "pull guard" button, it should be a transition like all takedowns, but have the shortest denial window.

              Another thing, for UT, which more closely simulates ameature fights... Pulling guard could be a big weapon for the bjj guys. You see guard pulls in almost all ameature events because fighter 1 may have kickboxed for years while fighter 2 has been at a bjj school for years.
              ya pulling guard can be something hard to pull off, but it needs to be in UFC 2 or UFC 3.

              Also if you want to not make it OP, then just make it were if you don't get it you can get knocked out quick or the other person gains huge GA.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #67
                Re: What grappling positions are not in EA UFC 2 that you wish were included?

                Originally posted by Milano3093
                I know your main concern is grappling, but wouldn't it be right to focus A LOT more on other things that need attention? The striking needs a major update, there are still some problems with character creation and a lot of the offline modes aren't fully finished...

                I think the grappling already improved a lot over the first game(which isn't that hard, but hey). So, why are you guys again focussing on the grapplig, while this isn't the most important part of the game, which needs an update?
                Don't worry, our priorities align.

                Comment

                • Bigg Cee
                  MVP
                  • Apr 2016
                  • 4676

                  #68
                  Re: What grappling positions are not in EA UFC 2 that you wish were included?

                  GPD...

                  I know this may not count as a grapple to the question your asking but we need a arm triangle from full mount asap. There's just to many arm bars from full mount and making it a arm triangle option would be amazing or even a flash sub with 2 gates. I just feel now that people learned the game, full mount is becoming useless, unless they are a noob at not very good at the game.

                  Think about it for UFC 3 or even maybe patched in UFC 2.

                  Comment

                  • chia
                    MVP
                    • Jul 2005
                    • 1090

                    #69
                    Re: What grappling positions are not in EA UFC 2 that you wish were included?

                    Originally posted by Bigg Cee
                    GPD...

                    I know this may not count as a grapple to the question your asking but we need a arm triangle from full mount asap. There's just to many arm bars from full mount and making it a arm triangle option would be amazing or even a flash sub with 2 gates. I just feel now that people learned the game, full mount is becoming useless, unless they are a noob at not very good at the game.

                    Think about it for UFC 3 or even maybe patched in UFC 2.
                    I wouldn't be against Arm Triangle from Full Mount except when they escape they would end up in your guard it would be a real risk/reward scenario just like real life haha.
                    ilovejiujitsu

                    Comment

                    • Trillz
                      MVP
                      • Apr 2016
                      • 1369

                      #70
                      Re: What grappling positions are not in EA UFC 2 that you wish were included?

                      First in depth post on here, GPD/others what u think: Main grappling positons step by step and how they should be implemented: if u have any questions ask away.

                      TAKEDOWN ENTRIES ONTO CAGE


                      This position should happen when you go for a takedown near the cage at a close distance, whether it was a double or single leg. You should only end up in seated cage guard if you complete the takedown at a certain distance near the cage. I feel a double leg takedown from this position should be harder to deny compared to a single leg takedown from this position. For the Attacker in this position he should have options to advance position as well as the defender to have option to create his own offence or get out of the position.

                      -Strikes from the defender


                      The defender should be able to throw normal strikes to the head and body also L1 modified elbows to the head and body which can cause a rock/Dark Redness if you take succesive blows to the head. the defender should earn little GA for striking however will be vulnerable to the takedown from the attacker. Also the attacker should be able to lands knees to the leg to gain little GA and redness to the leg. The attacker can always exit the position if he feels the elbows are hurting him too much but the defender must be able to deny his exit entry out but windows should be really small to deny this.

                      -Submissions from this position from the defender

                      I feel there should be a option for the defender to go for a gullotine submission and maybe get the submission win, the takedown should always beat the gullotine attempt in terms of bar loading speed times. Also skilled bjj practioners should have the option to time a L2 down gullotine takedown reversal so they end up in a gullotine which starts off tighter but windows to get this should be small.

                      -Takedown to seated cage guard

                      This should be the quickest takedown entry from this positon, as the bar should be the quickeist to fill in this position. From here the attacker should be able to pull his body away from the cage and get side control/ strike to head & body/ go for a gullotine choke submission. The defender will have the option to fight his way back to takedown entry cage position, or skilled wrestlers should have a L1 option to power their way up to a get up and skilled bjj practioners should be able to L1 sweep the attacker to gain half guard top position.

                      - Takedown to full guard/half guard from takedown cage entry position

                      This should be easier to deny from the defender compared to a seated cage guard takedown. but if not left in a vulnerable position. Also skilled bjj practioners should have the option to time a L2 down gullotine reversal so they end up in a gullotine when they go for a takedown but windows to get this should be small.

                      -Power takedown from takedown cage entry position

                      This takedown should be the easiest to deny but if you dont you're going to get slammed and take big body damage and the attacker will get side control.

                      -Double Unders from the takedown entry position

                      The attacker should have the option to go a double under position if he feels more comfortable smothering/controlling his opponent in this position.


                      BODY TRIANGLE

                      This position is vital to have in the game as its used commonly in grappling.
                      To obtain this position the attacker must:
                      1. Get back mount and do a L1 modified transition to put in his leg hooks around the body.
                      2. Now the Attacker can go for the sweep to obtain the body triangle position like in the gifs on the ground. however the attacker must be able to deny the transition from the defender to break the leg hooks.
                      3. Now you are in the body triangle position and for balance reasons there should be a really slow drain (i mean really) on the short term stamina, as you are squeezing your legs around their body. Here the defender must be able to break the traingle hook around his body to get out into full guard top/ or standup.
                      4. The attacker should be able to do baby punches to soften him up, also submissions like chokes should be effective in this position so the defender must keep his eyes peeled for the denial. so this will be a battle of the attacker attacking with punches and looking for the submission while trying to deny the defender to break his hooks. The defender battling to get out without getting ref stoppage TKO or choked out. (REF STOPPAGE TKO should take awhile in this position, only if the attacker has put into a large amount of strikes to the head without the defender escaping, GPD will probably find a fair amount).
                      5. Also the defender can have the option in a different directional input to stand up but still be locked in the body triangle, like in the pettis/henderson gif. Here it should make the defender easier to escape the triangle however giving up a stamina disadvantage for standing up so locking in a submission for the attacker will be more deadly.
                      6. The escapes from the standing body triangle should be fighting off the hooks to give up backside clinch. slamming the opponent down with the hooks around you and gaining top position. Also a ailed submission attempt in the later gates should earn you the escape.




                      Thank you for reading i would have liked to make this as a topic but dont think i can post yet, IF GPD or others have any questions how will certain things work out or outcomes if this or that happened please ask away.
                      Youtube: https://www.youtube.com/user/im2good4u1
                      PSN: Headshot_Soldier

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                      • mccclan
                        Rookie
                        • Apr 2016
                        • 39

                        #71
                        Re: What grappling positions are not in EA UFC 2 that you wish were included?

                        Originally posted by Bigg Cee
                        GPD...

                        I know this may not count as a grapple to the question your asking but we need a arm triangle from full mount asap. There's just to many arm bars from full mount and making it a arm triangle option would be amazing or even a flash sub with 2 gates. I just feel now that people learned the game, full mount is becoming useless, unless they are a noob at not very good at the game.

                        Think about it for UFC 3 or even maybe patched in UFC 2.
                        As a white belt with no hip flexibility, arm triangles are my go to from mount. I noticed they weren't in mount. I would also like to see a plain triangle from mount (a roll to guard finish). I mainly want that because you don't see triangles in this game unless you get the flying one from double under.

                        Comment

                        • chia
                          MVP
                          • Jul 2005
                          • 1090

                          #72
                          Re: What grappling positions are not in EA UFC 2 that you wish were included?

                          Originally posted by mccclan
                          As a white belt with no hip flexibility, arm triangles are my go to from mount. I noticed they weren't in mount. I would also like to see a plain triangle from mount (a roll to guard finish). I mainly want that because you don't see triangles in this game unless you get the flying one from double under.
                          Mounted Triangle to Roll Back Triangle finish as a Green Gate chain submission would be really cool.
                          ilovejiujitsu

                          Comment

                          • MalformedDC2009
                            Banned
                            • Feb 2016
                            • 279

                            #73
                            Re: What grappling positions are not in EA UFC 2 that you wish were included?

                            I used to tap everyone out with a kimura from guard. So maybe I'm biased, but where is this?

                            Comment

                            • Find_the_Door
                              Nogueira connoisseur
                              • Jan 2012
                              • 4051

                              #74
                              Re: What grappling positions are not in EA UFC 2 that you wish were included?

                              Originally posted by MalformedDC2009
                              I used to tap everyone out with a kimura from guard. So maybe I'm biased, but where is this?
                              Nog has it from guard, you just have to hold both modifiers also has a takedown counter kimura too.
                              Last edited by Find_the_Door; 04-23-2016, 03:37 AM.
                              Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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                              • WarMMA
                                MVP
                                • Apr 2016
                                • 4612

                                #75
                                Re: What grappling positions are not in EA UFC 2 that you wish were included?

                                Originally posted by ZHunter1990
                                Quarter guard and cage takedown positions are definitley the most important imo

                                In order Id like to see

                                Quarter Guard
                                Kick catch single leg position
                                Double leg against the cage
                                Single leg against the cage
                                Cage seated
                                S mount
                                50/50 guard
                                Back clinch one hook kneeled near cage
                                Knee on belly
                                Butterfly guard
                                Sprawl, (hand on head)
                                Back body triangle
                                High mount
                                Low mount
                                Overhook/single collar hybrid clinch
                                Overhook/ wrist grab clinch
                                Gift wrap from mount
                                Overhook wrist grab guard
                                Underhook/overhook half guard
                                Reverse side saddle
                                Deep half guard
                                BSC inverted hook
                                Leg drag position
                                Stacked guard, head compressed against cage

                                Edit: Knee on sternum against cage(FTF position)
                                Snap down position from clinch
                                Good suggestions.

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