UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • rebel8pig
    Rookie
    • Nov 2017
    • 135

    #406
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    how is adjusting stamina regen inbetween rounds?
    can i tune it like - 2-3%
    or is it 5-10-15% etc

    Comment

    • Kenetic NRG
      EA Game Changer
      • May 2016
      • 711

      #407
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Originally posted by Haz____
      What are you gonna do without Combo Multiplier?
      I don’t have to land 9 strikes in a row to actually hurt people now.

      It’s amazing
      https://youtu.be/p1Idg-SItm4?t=2377

      Comment

      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2830

        #408
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Originally posted by Dcooks
        One thing I am especially happy to hear is that they have more signature movements for fighters. For me, this is a huge part of any sports game that must be done correctly for me to enjoy it. With that being said, here is my question:

        I know their are signature lunges for certain fighters, but is there also signature feints? Are there more fighter specific signature stances?

        For example, a guy like Cruz, everyrhing he does is "signature" , why should his signature lunges take away more stamina if that's his primary way of lunging? Shouldn't his normal lunge be somewhat signature also, for realism. Why make the signature stuff drain more stamina if in real life the fighter has fully adjusted to this fightin style and it does not effect their stamina because they train this style daily. I'm just one for ultra realism, I like simulating what I see on tv.
        There are no signature feints.

        Cruz gets the normal lunges because they are useful to have. Replacing them with sig lunges would be nerfing him for his special abilities.

        I want him to do the basic stuff, and the special stuff so when you are playing as him you have more options to choose from.

        Comment

        • TheUFCVeteran
          Pro
          • May 2016
          • 878

          #409
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Originally posted by Skynet
          With any luck, someone will play Legendary AI vs AI and stream it.

          Someone please do that? Pretty please?
          Will do! If I get my hands on it of course (pls pls pls)

          Comment

          • TheVirus
            Rookie
            • Oct 2017
            • 162

            #410
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            Originally posted by PalStumpy
            This game sounds awesome I just worry if fights will no longer go to decision due to knockouts and stamina depletion or both fighters exhausted
            Wouldn't both fighters getting gassed and low on stamina end up causing more fights to end by decision?

            I know for a fact I wouldn't go all out if i'd gassed myself out in earlier rounds.

            Comment

            • Sirsunny2
              Rookie
              • Nov 2017
              • 155

              #411
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              I can't even imagine how painful it is when some people who visit this forum often wont get into the beta. And as an icing on the cake , the beta will be discussed right here on the open forum

              Ps. For anyone interested, Martialmind has uploaded a video regarding the striking breakdown
              Last edited by Sirsunny2; 11-24-2017, 03:29 PM.

              Comment

              • xFINISHxHIMx
                Banned
                • Aug 2017
                • 747

                #412
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                Originally posted by aholbert32
                Can’t claim EA is hiding the game when u will get to play it in 4 days.


                Sent from my iPhone using Tapatalk Pro
                I can only quote Geoff here. He nailed it. The first footage people will see online is two noobs throwing crazy strikes at each other, double ko'ing each other in 30 seconds. I want to see the depths, the strategy behind it, the finesse of the new striking system. The new KO mechanics. That's all I care about tbh. Stand and bang.

                I'm sure that not everyone and especially not only good players are getting a code. I will be devastated again, if I don't get a code on Monday 27th. I can tell you that much.
                Last edited by xFINISHxHIMx; 11-24-2017, 03:44 PM.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #413
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Originally posted by TheVirus
                  Wouldn't both fighters getting gassed and low on stamina end up causing more fights to end by decision?

                  I know for a fact I wouldn't go all out if i'd gassed myself out in earlier rounds.
                  Decisions are a big concern for me but I'm going to see how it plays out. I'm hoping that once people take a more cautious approach and learn the controls, more decisions will result. I doubt we will see many online during the first few days of the beta.

                  Comment

                  • manliest_Man
                    MVP
                    • May 2016
                    • 1203

                    #414
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    I think what Haz's biggest concern with the unrealistic combos and the combo multiplier, has more to do with the mini-stuns/hit reactions mechanics (that were necessary due to the inability to strike while moving forward) that were locking people in place, not allowing them to move away or block.

                    So this time around, what will happen to that stun-mechanic?

                    (I read the stopping power, will pretty much work similarly, but only under certain scenarios, for specific situations)
                    Last edited by manliest_Man; 11-24-2017, 03:34 PM.

                    Comment

                    • SwedishTouch76
                      MVP
                      • Nov 2013
                      • 1070

                      #415
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Will stamina actually be closer to a sim level and machine gun strikers actually punished properly this time? I'm skeptical and will be very interested to see how that plays out....

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #416
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by manliest_Man
                        Will ducking forward make Elbows duckable? ( You can't do so in EA UFC 2)
                        Yes.

                        Originally posted by manliest_Man
                        While Using the Head Movement, can we press the block buttons Or are they done automatically as mentioned, like ducking forward will bock your body etc?
                        You cannot block while using head movement. The damage mitigation on body shots while using head movement is automatic.

                        Originally posted by manliest_Man
                        Will there be signature head movement (like signature lunges) for guys like Anderson Silva?(hands down style etc.)
                        No, didn't make it in.

                        Originally posted by manliest_Man
                        Will Shorter guys be able to avoid more strikes and use head movement faster and differently, or the avoidable strikes are pre-determined?
                        No. Something I considered, especially for ducking, but never made it in. Something in the back pocket if height isn't balanced well enough.


                        Originally posted by manliest_Man
                        Will Head Movement be a stat this time around, so that guys like Stefan Struve are not utilizing Head Movement in a simillar manner to someone like Anderson Silva?
                        Yes, and it controls the number of evasion frames during the slip.

                        Originally posted by manliest_Man
                        First of all, it was mentioned on that article that you cannot lunge backwards and avoid a leg kick. Why is that? Shouldn't for example a stomping leg kick or an oblique kick be counterable by that? Lastly, will we be able to duck below RoundHouse Kicks to the head and lunge below them as well?(Combine Lunge with Head Movement)
                        I don't remember writing that, but yes you can back lunge to evade leg kicks if timed correctly and at the correct range.

                        You can only slip a roundhouse, lunging fwd will not evade it. But closing the distance will mitigate its effectiveness.

                        Originally posted by manliest_Man
                        Rocked State: How will it play out this time around that the finish the fight mechanic is removed?
                        When someone is rocked, their health doesn't regen, they move slower and they can't combo.

                        Originally posted by manliest_Man
                        Now that parries are gone, How will we Catch Kicks? and will stuff like that be possible? :
                        Spoiler
                        Well timed low block.

                        Originally posted by manliest_Man
                        Finally 1 thing i didn't see mentioned on that article regarding stand-up-striking(but i believe it was discussed in a thread here on the forums a while back) was Strike Feints/Strike Cancels What's the deal with them? Will they affect at all the damage multiplier/block bleed through depending on wether we are fighting a high level striker or a grappler? Will for example a low skilled striker have his block more easily confused & penetrated as they are not as experienced as others?
                        They have no direct impact on the meta. You can cancel the strike to get your block up faster if you realize you made a mistake, you can cancel to feint, and you can queue up a cancel in a combo to try and bait a slip and catch your opponent. This last thing is very hard to do and I'm curious to see if high level players can actually make use of it.

                        Comment

                        • rebel8pig
                          Rookie
                          • Nov 2017
                          • 135

                          #417
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          could you reveal anymore info on the clinch if any?

                          Comment

                          • mmageek
                            Rookie
                            • Nov 2017
                            • 82

                            #418
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Will GSP's jab realistic and effective? I like the idea of jabbing someone to death/or getting jabbed to death and having to figure out a gameplan to get by it.

                            Comment

                            • smokeface
                              Rookie
                              • Aug 2017
                              • 415

                              #419
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              If signigture head movement is not in the was the head movement we saw Dominick Cruz doing in that trailer what all head movement looks like? Because it looked exactly like Dom's head movement. It would be strange if evrryones head movement looked like that.

                              Sent from my SM-N950U1 using Operation Sports mobile app

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #420
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Originally posted by smokeface
                                If signigture head movement is not in the was the head movement we saw Dominick Cruz doing in that trailer what all head movement looks like? Because it looked exactly like Dom's head movement. It would be strange if evrryones head movement looked like that.

                                Sent from my SM-N950U1 using Operation Sports mobile app
                                Those were his signature lunges, which are kind of a mix of footwork and head movement.

                                Comment

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