UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • Not_Entertained
    Rookie
    • Jul 2017
    • 314

    #391
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Originally posted by GameplayDevUFC
    No, chin is it's own thing and has no direct relation to health.

    I'd say chin falls somewhere between short term and long term health in that its effects are permanent, but unlike long term health its effects are felt immediately as opposed to gradually.
    Sorry if I'm spamming you with the same question again, but will you add a difficulty level where you make it as hard as possible? Thanks!

    Comment

    • GameplayDevUFC
      Former EA Sports UFC Gameplay Developer
      • Jun 2014
      • 2830

      #392
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Originally posted by Sirsunny2
      I have one more question for the dev or gamechanger. What happens if i go for a hard combo, lets say: jab , straight, hook. Is it possible to slip right after you have input the striking commands. So that its starts the combo with a normal jab but then you move or slip for the second strike .
      So basically, is it possible to do signature lunges, moves, slips while the fighter is pulling of his hard combo?
      You are able to mix in slips and feints in combos if that's what you mean.

      But the only way to interrupt a combo that has been entered is to cancel it by pressing block.

      Comment

      • smokeface
        Rookie
        • Aug 2017
        • 415

        #393
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Originally posted by GameplayDevUFC
        You are able to mix in slips and feints in combos if that's what you mean.

        But the only way to interrupt a combo that has been entered is to cancel it by pressing block.
        Are slips and lunges specifically a part of certain hard combos, or can you implement them into all hard combos as you see fit?

        Sent from my SM-N950U1 using Operation Sports mobile app

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #394
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Originally posted by MalformedDC2009
          Can a game changer tell me if range reqs for max damage are just 1 for tall fighters and 1 for short fighters?

          Or are there more than 2 range reqs for max damage, based on how short / tall?



          Sent from my MotoG3 using Operation Sports mobile app
          The ranges for when a strike lands vs. misses are discrete.

          The range requirements for max damage are continuous through the discrete ranges, and different for different strikes.

          I hope that makes sense and answers your question.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #395
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            Originally posted by xFINISHxHIMx
            As much as I enjoyed the read, Geoff (well done btw), I think what really would help us understand the new striking before the beta drops, is watching a full match of 2 people going at it who know what they're doing. Maybe even the new AI going at it.

            No clue why EA is hiding the in game from us... everything seems perfect thus far.
            I'll be honest, I don't understand either.

            I agree with you 100%.

            If we don't release gameplay footage, the first gameplay footage people are likely to see is a bunch of noobs spamming head kicks and KO'ing each other in the first minute of the round.

            Comment

            • Skynet
              EA Sports UFC Developer
              • Mar 2015
              • 703

              #396
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              Originally posted by GameplayDevUFC
              I'll be honest, I don't understand either.

              I agree with you 100%.

              If we don't release gameplay footage, the first gameplay footage people are likely to see is a bunch of noobs spamming head kicks and KO'ing each other in the first minute of the round.
              With any luck, someone will play Legendary AI vs AI and stream it.

              Someone please do that? Pretty please?

              Comment

              • Not_Entertained
                Rookie
                • Jul 2017
                • 314

                #397
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                Originally posted by GameplayDevUFC
                I'll be honest, I don't understand either.

                I agree with you 100%.

                If we don't release gameplay footage, the first gameplay footage people are likely to see is a bunch of noobs spamming head kicks and KO'ing each other in the first minute of the round.
                So does that mean you'll release gameplay footage before the beta?!

                Comment

                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #398
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Originally posted by Not_Entertained
                  So does that mean you'll release gameplay footage before the beta?!
                  I will not.

                  I don't know what plans marketing has.

                  Comment

                  • HereticGabriel
                    Pro
                    • Apr 2016
                    • 614

                    #399
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    Originally posted by Skynet
                    With any luck, someone will play Legendary AI vs AI and stream it.

                    Someone please do that? Pretty please?
                    I’ll do it for you lol

                    Comment

                    • Not_Entertained
                      Rookie
                      • Jul 2017
                      • 314

                      #400
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Originally posted by GameplayDevUFC
                      I will not.

                      I don't know what plans marketing has.
                      Ok, cool! Well the beta is only a few days away, so hopefully I get a code to experience the good stuff!

                      Comment

                      • rebel8pig
                        Rookie
                        • Nov 2017
                        • 135

                        #401
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        would LOVE to see some gameplay! great job GD`s, it all sounds like poetry.

                        Comment

                        • Sirsunny2
                          Rookie
                          • Nov 2017
                          • 155

                          #402
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by GameplayDevUFC
                          I'll be honest, I don't understand either.

                          I agree with you 100%.

                          If we don't release gameplay footage, the first gameplay footage people are likely to see is a bunch of noobs spamming head kicks and KO'ing each other in the first minute of the round.
                          Very very true! Make it happen

                          Comment

                          • Dcooks
                            Banned
                            • May 2009
                            • 215

                            #403
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            I don't get it....I ask gameplay questions yet I don't get answered even when everybody else is questioning the realism of having practiced combos. Smh.. can the devs reply to my comment on Pg 47 and 36? I'm excited for the game, I just have questions regarding the feints and lunges.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #404
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Originally posted by xFINISHxHIMx
                              As much as I enjoyed the read, Geoff (well done btw), I think what really would help us understand the new striking before the beta drops, is watching a full match of 2 people going at it who know what they're doing. Maybe even the new AI going at it.



                              No clue why EA is hiding the in game from us... everything seems perfect thus far.


                              Can’t claim EA is hiding the game when u will get to play it in 4 days.


                              Sent from my iPhone using Tapatalk Pro

                              Comment

                              • SMOKEZERO
                                Pro
                                • Apr 2016
                                • 818

                                #405
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Are there any advantages in terms of gameplay performance with the Ps Pro or One X vs the base consoles, or is it strictly visual? I game in two rooms, and am on the fence getting another X...


                                Sent from my iPhone using Operation Sports

                                Comment

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