Ultimate team micro transactions the death of the mode

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  • mannyonelover
    Pro
    • Apr 2016
    • 645

    #46
    Re: Ultimate team micro transactions the death of the mode

    I really did like the way UT was last year regardless of people being overpowered because you still needed the skill to back up your rating with that said the new striking concept of risk and reward was gonna rely more on skill ! So there was no need to change UT due to overpowered strikers because the upgrade they made on the striking system which was most of last year‘s fighters like to do was stand and bang... keep it the way it was but don’t add these limited cards and when it comes down to the core of the problem it is truly matchmaking keep it balanced... System on overall rating and fighting record!
    Pay to play isnt wrong everyone has a right to spend their money the way they want to but don’t make this a jackpot lottery random loot System again!


    Sent from my iPhone using Operation Sports

    Comment

    • MixedMetalArts
      Rookie
      • Apr 2016
      • 80

      #47
      Re: Ultimate team micro transactions the death of the mode

      I'm really enjoying the actual gameplay itself, but UT isn't working for me this time. Most likely in the minority but I don't want to play as existing characters and my only goal in UT was to completely max out my CAFs. It appears that I can't do that this year. I tend to get obsessive about maxing all stats to create the perfect fighter, and from what I've seen so far it can't be done. Also, I'm spending way too much time in the menu between fights. Had the same issue with Shadow of War recently, wouldn't have felt like such a chore if it was fast.
      Will stick to Fight Now.

      Comment

      • mannyonelover
        Pro
        • Apr 2016
        • 645

        #48
        Re: Ultimate team micro transactions the death of the mode

        Originally posted by MixedMetalArts
        I'm really enjoying the actual gameplay itself, but UT isn't working for me this time. Most likely in the minority but I don't want to play as existing characters and my only goal in UT was to completely max out my CAFs. It appears that I can't do that this year. I tend to get obsessive about maxing all stats to create the perfect fighter, and from what I've seen so far it can't be done. Also, I'm spending way too much time in the menu between fights. Had the same issue with Shadow of War recently, wouldn't have felt like such a chore if it was fast.
        Will stick to Fight Now.



        Seems like that’s going to be the route I take as well play career and tournament but these days one never knows how micro transactions can work its way into those modes as well!! Wouldn’t be surprise!


        Sent from my iPhone using Operation Sports

        Comment

        • DubyaTO
          Rookie
          • Sep 2015
          • 185

          #49
          Re: Ultimate team micro transactions the death of the mode

          https://www.amazon.com/dp/B077VTX9SD

          Comment

          • mannyonelover
            Pro
            • Apr 2016
            • 645

            #50
            Re: Ultimate team micro transactions the death of the mode

            Guys here is some info and clarification on this concern, sounds promising but I guess well see when the game drops in FEB!!

            Comment

            • sheehy83
              Rookie
              • Oct 2014
              • 165

              #51
              Re: Ultimate team micro transactions the death of the mode

              I can't believe IGN jumped on the astute gaming article.... Actually yes I can. click bait trash.

              Comment

              • killakrok
                Pro
                • Dec 2006
                • 605

                #52
                Re: Ultimate team micro transactions the death of the mode

                Originally posted by mannyonelover
                "The goal is to prevent uneven matchups as much as possible."

                That is utter and complete bs and garbage EA spin. The point of the purchasable loot boxes is EXACTLY for the purpose of creating uneven matchups. The ONLY reason anyone would purchase the loot boxes is to gain an advantage over their opponent. Since the mode is no longer based on CAFs with varied looks and fighting styles, not having the loot boxes would make UT exactly like every other mode where you use the standard UFC fighters against each other. The only variety and imbalance comes SOLELY and DIRECTLY from the loot box system.

                Also, if the loot boxers are in the mode for balance, then why allow them to be purchased with real money? This only throws the balance off even more because you not only have to deal with the imbalance of those who have loot boxes from playing the game and those who don't, but also those who are able to purchase loot boxes with real money and those who can't/won't. It makes no sense. If loot boxes were about balance, allowing players to purchase them outside of playing the game creates another layer of obvious, infinite, and uncontrollable imbalance. Again, the inclusion of purchasable loot boxes is the DIRECT cause of the imbalance EA claims loot boxes are there to prevent.

                They also say that that the matchmaking system takes "fighter attributes, moves, boosts, and perks into account", so why would you need to include purchasable loot boxes to balance an already balanced system? It makes no sense. If the matchmaking system balances the fights, how would allowing people to purchase advantages balance it more.....?............????......??????

                They can't even come up with excuses that sound reasonable because the only true reason for the system is that it is a part of the "games as service" model that EA is pushing and including in all of their games. It's in the game because it allows EA to continue to make money off of its customers even after they have purchased the game, there is no big secret, that's it.

                To anyone defending the system I'd have to ask HOW DO MICROTRANSACTIONS MAKE THE GAME BETTER? Not how are microtransactions not that bad, not how do they not effect everyone because you can not by them or not play the mode, not how much EA will make on microtransactions which will give them more money to make more games, simply..

                How does including microtransactions in this game make this game more enjoyable?
                Last edited by killakrok; 12-01-2017, 07:50 PM.

                Comment

                • mannyonelover
                  Pro
                  • Apr 2016
                  • 645

                  #53
                  Re: Ultimate team micro transactions the death of the mode

                  Originally posted by killakrok
                  "The goal is to prevent uneven matchups as much as possible."

                  That is utter and complete bs and garbage EA spin. The point of the purchasable loot boxes is EXACTLY for the purpose of creating uneven matchups. The ONLY reason anyone would purchase the loot boxes is to gain an advantage over their opponent. Since the mode is no longer based on CAFs with varied looks and fighting styles, not having the loot boxes would make UT exactly like every other mode where you use the standard UFC fighters against each other. The only variety and imbalance comes SOLELY and DIRECTLY from the loot box system.

                  Also, if the loot boxers are in the mode for balance, then why allow them to be purchased with real money? This only throws the balance off even more because you not only have to deal with the imbalance of those who have loot boxes from playing the game and those who don't, but also those who are able to purchase loot boxes with real money and those who can't/won't. It makes no sense. If loot boxes were about balance, allowing players to purchase them outside of playing the game creates another layer of obvious, infinite, and uncontrollable imbalance. Again, the inclusion of purchasable loot boxes is the DIRECT cause of the imbalance EA claims loot boxes are there to prevent.

                  They also say that that the matchmaking system takes "fighter attributes, moves, boosts, and perks into account", so why would you need to include purchasable loot boxes to balance an already balanced system? It makes no sense. If the matchmaking system balances the fights, how would allowing people to purchase advantages balance it more.....?............????......??????

                  They can't even come up with excuses that sound reasonable because the only true reason for the system is that it is a part of the "games as service" model that EA is pushing and including in all of their games. It's in the game because it allows EA to continue to make money off of its customers even after they have purchased the game, there is no big secret, that's it.

                  To anyone defending the system I'd have to ask HOW DO MICROTRANSACTIONS MAKE THE GAME BETTER? Not how are microtransactions not that bad, not how do they not effect everyone because you can not by them or not play the mode, not how much EA will make on microtransactions which will give them more money to make more games, simply..

                  How does including microtransactions in this game make this game more enjoyable?


                  Absolutely well written and explained !
                  if something is not worth buying why buy it?
                  Why are Loot boxes needed to make the game balanced when you can just implement that from the origins of creating the game mode.
                  Once again I don’t have a problem with micro transactions I have a problem with the system and the variables of not knowing what exactly you’re purchasing!
                  To be exact you are purchasing percentages % A roll of the dice? Randomness!
                  That and all its essence it’s called gambling you’re rolling dice for money, but in our case we are gambling for an advantage in the game!



                  Sent from my iPhone using Operation Sports

                  Comment

                  • Dave_S
                    Dave
                    • Apr 2016
                    • 7835

                    #54
                    Re: Ultimate team micro transactions the death of the mode

                    You want more even matchups than play ranked, quick match, or offline. It's to the point where I want to say cry my a river.


                    Don't see what that issue is. (But I think ultimate team is dumb)


                    That said, I like that iGN said this.

                    "IGN incorrectly stated the scope and use of microtransactions in a previous version of this article. IGN regrets the error and has updated the story with accurate details and statements from EA."

                    Comment

                    • AeroZeppelin27
                      MVP
                      • Nov 2017
                      • 2287

                      #55
                      Re: Ultimate team micro transactions the death of the mode

                      I don't play UT so this effects me 0%. Though I don't get all the fuss as 2 had cash grab UT as well and nobody cared.. but now MT's are the hot topic and its an issue (I don't like or support MTs, but I dont expect them to just.. disappear either)

                      However I'm really sick of YouTubers and the gaming media condemning the ENTIRE game as P2W. I've had about 5 friends ask me "So how bummed are you that the new UFC is P2W" and I facepalm. They really need to clarify that ONE mode in NINE contains MT's and gives an advantage to paying players.

                      It bums me

                      Comment

                      • mannyonelover
                        Pro
                        • Apr 2016
                        • 645

                        #56
                        Re: Ultimate team micro transactions the death of the mode

                        I fully support this game and you’re right it is only one mode out of the many they’re offering and I think it is unfair to judge a whole game based on one mode the beta is absolutely terrific and I encourage anyone who is on the fence this game to absolutely purchase it , don’t hesitate if you’re a combat sports fan this Game is it absolute must have!
                        I think the uproar comes from the gaming industry in general not only EA ... many companies are practicing this tactic ( randomize loot boxes) specifically the ones that are purchased..... many states recognize this as a form of auction or gambling and I think that’s where the core issue is at !knowing that the gaming industry specifically targets children and young adults... but that issue is A hot topic in the political realm now as well with local state representatives and even European agencies recognizing it as a form of gambling but I will leave that to the politicians to figure out.


                        Sent from my iPhone using Operation Sports

                        Comment

                        • killakrok
                          Pro
                          • Dec 2006
                          • 605

                          #57
                          Re: Ultimate team micro transactions the death of the mode

                          Originally posted by AeroZeppelin27
                          I don't play UT so this effects me 0%.
                          You not playing the game mode doesn't justify it or make it any better for the people who do. This is also false, it does effect you, it will effect you.

                          Putting these systems in not only takes dev time that could be used for other modes you do play, it can also effect the modes you play now and can spread to them in the future.

                          This is what happened with NBA 2K. The latest debacle and uproar over their VC microtransactions didn't just pop up out of nowhere, it was a long time coming. ALL of the modes in the game previously existed WITHOUT VC and were 100% free of microtransactions, now ALL of the modes in the game are tied to VC and microtransactions.

                          Initially MyCareer had no VC or microtransactions, then microtransactions were added. MyPark was added and that has VC and microtransactions. MyGM, an offline single player mode, had no use for microtransaction but 2K wanted to spread the VC (virtual currency) system throughout the entire game and make VC ubiquitous, so MyGM now has VC which is tied to microtransactions. The gameplay of the mode is also affected as simple actions that were previously free in MyGM now cost VC and the rewards you get from the mode are cut to prevent people from earning VC in MyGM and using it in other modes. The enjoyment of that mode is directly affected by VC and microtransactions that have nothing to do with the mode itself.

                          Not having microtransactions in a certain game mode doesn't prevent it from effecting other game modes and the entire game at large. This is why the excuse of "I don't play this game mode" or "just don't buy them" is invalid. Look at star wars Battlefront 2. Heroes take 40 hours to unlock and the entire progression system is a huge grind BECAUSE OF MICROTRANSACTIONS. It is this way because slowing down the progression for EVERYONE makes microtransactions more enticing to ANYONE.

                          Same thing with Destiny 2. They just got caught throttling XP gains and hiding it BECAUSE OF MICROTRANSACTIONS. They lowered the speed at which you can gain XP because at max level gaining XP is directly tied to earning bright engrams (loot boxes) which can be purchased with MICROTRANSACTIONS. If microtransactions weren't in the game the speed at which you earn XP would be much more enjoyable, but it isn't because people being pissed and feeling the grind is too slow will lead to more microtransaction purchases. That effects EVERYONE, ESPECIALLY those who don't buy microtransactions, which is the point of having microtransactions, which is why the progressions sucks, which is why there are microtransactions, which is why.......you get it?

                          People condemning an entire game or company over microtransactions in a single game or single game mode is also a function of how the companies work and why they feel comfortable putting in what they know will be contentious elements like microtransactions in games. If they put something they know 99% of their customers will hate, but make a single $1 on that aspect of the game, IT IS A WIN FOR THEM. They have retained all of the profit they expected from selling the game, and made additional profit on top of that. Their balance sheet is a plus. Not purchasing the game entirely is the only way to actually effect the bottom line and attempt to curb the practice from a business perspective, which is the only perspective companies putting microtransactions in games are looking at. 99% of the game audience who purchase the game complaining about it while 1% spend ANY money on microtransactions does noting and is a win for the company and a loss for the consumer.

                          "I don't play this mode" and "just don't buy microtransactions aside", I ask again.......

                          How does including microtransactions in this game make this game more enjoyable?
                          Last edited by killakrok; 12-01-2017, 10:42 PM.

                          Comment

                          • AeroZeppelin27
                            MVP
                            • Nov 2017
                            • 2287

                            #58
                            Re: Ultimate team micro transactions the death of the mode

                            Originally posted by killakrok
                            You not playing the game mode doesn't justify it or make it any better for the people who do. This is also false, it does effect you, it will effect you.

                            Putting these systems in not only takes dev time that could be used for other modes you do play, it can also effect the modes you play now and can spread to them in the future.

                            This is what happened with NBA 2K. The latest debacle and uproar over their VC microtransactions didn't just pop up out of nowhere, it was a long time coming. ALL of the modes in the game previously existed WITHOUT VC and were 100% free of microtransactions, now ALL of the modes in the game are tied to VC and microtransactions.

                            Initially MyCareer had no VC or microtransactions, then microtransactions were added. MyPark was added and that has VC and microtransactions. MyGM, an offline single player mode, had no use for microtransaction but 2K wanted to spread the VC (virtual currency) system throughout the entire game and make VC ubiquitous, so MyGM now has VC which is tied to microtransactions. The gameplay of the mode is also affected as simple actions that were previously free in MyGM now cost VC and the rewards you get from the mode are cut to prevent people from earning VC in MyGM and using it in other modes. The enjoyment of that mode is directly affected by VC and microtransactions that have nothing to do with the mode itself.

                            Not having microtransactions in a certain game mode doesn't prevent it from effecting other game modes and the entire game at large. This is why the excuse of "I don't play this game mode" or "just don't buy them" is invalid. Look at star wars Battlefront 2. Heroes take 40 hours to unlock and the entire progression system is a huge grind BECAUSE OF MICROTRANSACTIONS. It is this way because slowing down the progression for EVERYONE makes microtransactions more enticing to ANYONE.

                            Same thing with Destiny 2. They just got caught throttling XP gains and hiding it BECAUSE OF MICROTRANSACTIONS. They lowered the speed at which you can gain XP because at max level gaining XP is directly tied to earning bright engrams (loot boxes) which can be purchased with MICROTRANSACTIONS. If microtransactions weren't in the game the speed at which you earn XP would be much more enjoyable, but it isn't because people being pissed and feeling the grind is too slow will lead to more microtransaction purchases. That effects EVERYONE, ESPECIALLY those who don't buy microtransactions, which is the point of having microtransactions, which is why the progressions sucks, which is why there are microtransactions, which is why.......you get it?

                            People condemning an entire game or company over microtransactions in a single game or single game mode is also a function of how the companies work and why they feel comfortable putting in what they know will be contentious elements like microtransactions in games. If they put something they know 99% of their customers will hate, but make a single $1 on that aspect of the game, IT IS A WIN FOR THEM. They have retained all of the profit they expected from selling the game, and made additional profit on top of that. Their balance sheet is a plus. Not purchasing the game entirely is the only way to actually effect the bottom line and attempt to curb the practice from a business perspective, which is the only perspective companies putting microtransactions in games are looking at. 99% of the game audience who purchase the game complaining about it while 1% spend ANY money on microtransactions does noting and is a win for the company and a loss for the consumer.

                            "I don't play this mode" and "just don't buy microtransactions aside", I ask again.......

                            How does including microtransactions in this game make this game more enjoyable?

                            It doesn't? I never said/insinuated it did (I certainly didn't mean too)
                            My point was simply I didn't approve that the ENTIRE game was being labelled as P2W.

                            Do I think MTs shouldn't be in UT? Yes.
                            Do I think this is a realistic expectation given the current state of the video gaming industry in relation to MRs? No.

                            And I absolutely think the devs time could have been spent elsewhere instead of on putting MTs into the game, but I'm sure they think that too.

                            At the end of the day it's the buisness types from EA insisting that MicroTransactions are implemented wherever they can. I doubt GPD and the team were the ones insisting card packs can be bought with real money.

                            Comment

                            • AeroZeppelin27
                              MVP
                              • Nov 2017
                              • 2287

                              #59
                              Re: Ultimate team micro transactions the death of the mode

                              Originally posted by killakrok
                              You not playing the game mode doesn't justify it or make it any better for the people who do. This is also false, it does effect you, it will effect you.

                              Putting these systems in not only takes dev time that could be used for other modes you do play, it can also effect the modes you play now and can spread to them in the future.

                              This is what happened with NBA 2K. The latest debacle and uproar over their VC microtransactions didn't just pop up out of nowhere, it was a long time coming. ALL of the modes in the game previously existed WITHOUT VC and were 100% free of microtransactions, now ALL of the modes in the game are tied to VC and microtransactions.

                              Initially MyCareer had no VC or microtransactions, then microtransactions were added. MyPark was added and that has VC and microtransactions. MyGM, an offline single player mode, had no use for microtransaction but 2K wanted to spread the VC (virtual currency) system throughout the entire game and make VC ubiquitous, so MyGM now has VC which is tied to microtransactions. The gameplay of the mode is also affected as simple actions that were previously free in MyGM now cost VC and the rewards you get from the mode are cut to prevent people from earning VC in MyGM and using it in other modes. The enjoyment of that mode is directly affected by VC and microtransactions that have nothing to do with the mode itself.

                              Not having microtransactions in a certain game mode doesn't prevent it from effecting other game modes and the entire game at large. This is why the excuse of "I don't play this game mode" or "just don't buy them" is invalid. Look at star wars Battlefront 2. Heroes take 40 hours to unlock and the entire progression system is a huge grind BECAUSE OF MICROTRANSACTIONS. It is this way because slowing down the progression for EVERYONE makes microtransactions more enticing to ANYONE.

                              Same thing with Destiny 2. They just got caught throttling XP gains and hiding it BECAUSE OF MICROTRANSACTIONS. They lowered the speed at which you can gain XP because at max level gaining XP is directly tied to earning bright engrams (loot boxes) which can be purchased with MICROTRANSACTIONS. If microtransactions weren't in the game the speed at which you earn XP would be much more enjoyable, but it isn't because people being pissed and feeling the grind is too slow will lead to more microtransaction purchases. That effects EVERYONE, ESPECIALLY those who don't buy microtransactions, which is the point of having microtransactions, which is why the progressions sucks, which is why there are microtransactions, which is why.......you get it?

                              People condemning an entire game or company over microtransactions in a single game or single game mode is also a function of how the companies work and why they feel comfortable putting in what they know will be contentious elements like microtransactions in games. If they put something they know 99% of their customers will hate, but make a single $1 on that aspect of the game, IT IS A WIN FOR THEM. They have retained all of the profit they expected from selling the game, and made additional profit on top of that. Their balance sheet is a plus. Not purchasing the game entirely is the only way to actually effect the bottom line and attempt to curb the practice from a business perspective, which is the only perspective companies putting microtransactions in games are looking at. 99% of the game audience who purchase the game complaining about it while 1% spend ANY money on microtransactions does noting and is a win for the company and a loss for the consumer.

                              "I don't play this mode" and "just don't buy microtransactions aside", I ask again.......

                              How does including microtransactions in this game make this game more enjoyable?
                              As for the other examples, I dont disagree, that's egregious use of MTs for sheer capitalism. And if the UFC series somehow became like those games, I wouldn't buy them, like I didn't buy Destiny 2, BF 2 or any NBA 2K game ever.

                              But as it stands, they're in Ultimate Team, Ultimate Team in EA games has always been a thinly veiled cash grab in every game I've seen it in.

                              I'm not going to a boycott a game I reeeally enjoy because a mode I don't play has MTs.
                              If they hid fighters behind paywalls, or moves, or modes, different story.

                              I feel for you dudes who do play UT though. I only just saw cards now have limited uses.. that's really tacky when your technically asking money for them.

                              Comment

                              • mannyonelover
                                Pro
                                • Apr 2016
                                • 645

                                #60
                                Re: Ultimate team micro transactions the death of the mode

                                In the bigger picture I know why companies use micro transactions it produces extra revenue therefore increases their budget hopefully that they can put back into the game or hire staff , when they say micro transactions were used to balance the game that is truly a cop out matchmaking is key but I repeat I’m not against them it’s the randomness and these expiration cards , They made their statement on that IGN article and they addressed the issue it’s just a matter of time before we get our hands on the full game until then we can only speculate.


                                Sent from my iPhone using Operation Sports

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