Working off you’re back should be tuned more, seems as though the strikes off your back do no real damage, they should count to the head damage meter because they actually are effective in real life , look at the Tony Ferguson vs Kevin lee fight , Tony’s bottom game hadn’t Kevin in all sorts off hell he was doing damage with elbows and punches kevin didn’t even want to be on top of him because of the damage he was taking I think bottom strikes should matter
New Stamina Updates Video
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Re: New Stamina Updates Video
Working off you’re back should be tuned more, seems as though the strikes off your back do no real damage, they should count to the head damage meter because they actually are effective in real life , look at the Tony Ferguson vs Kevin lee fight , Tony’s bottom game hadn’t Kevin in all sorts off hell he was doing damage with elbows and punches kevin didn’t even want to be on top of him because of the damage he was taking I think bottom strikes should matter -
Re: New Stamina Updates Video
Working off you’re back should be tuned more, seems as though the strikes off your back do no real damage, they should count to the head damage meter because they actually are effective in real life , look at the Tony Ferguson vs Kevin lee fight , Tony’s bottom game hadn’t Kevin in all sorts off hell he was doing damage with elbows and punches kevin didn’t even want to be on top of him because of the damage he was taking I think bottom strikes should matterYoutube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: New Stamina Updates Video
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Take a look at this thread I made a while back, detailing all the technical aspects of the UFC 2 head movement system. Many people are unaware of many of the things you can actually do within it.
https://forums.operationsports.com/f...-w-videos.html
^^^^^^^^^^^
Literally every technique in that thread has been removed from UFC 3 for some reason..
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There are a bunch of video examples in the thread I posted of me crushing people with slick counters utilizing fluid headmovement.
<iframe width="560" height="315" src="https://www.youtube.com/embed/9zbHWs-OYgI" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/dAgKIPMbqNY" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/3DNIjeIKoAU" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/ISWqP7HL5m0" frameborder="0" allowfullscreen></iframe>
Annnnd some more fun ones..
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/ZibKRgxFJKc" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/mXfbZcqn9Ng" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/HPXFk-EyfEc" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>
Give me fluid headmovement in UFC 3.Last edited by Haz____; 12-18-2017, 10:21 PM.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: New Stamina Updates Video
I feel like you're dismissing what I'm saying as nonsense? lol. I've brought it up a few times... and it is never any less valid. But for some reason it's just ignored. I'm not sure if it's partly because I'm doing a poor job of explaining or if it's because people don't realise how much it could help the mechanic out.
I mean people want realism, right? This is ESSENTIAL for realism in terms of head movement. That video I posted is just a rundown of basic head movement.Comment
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Re: New Stamina Updates Video
Oh, no no no! Sorry if it sounded dismissive. It was not my intent. It's just that I don't have any new argument for you. And we had discussed this stuff in another thread. I disagree with all your points but I don't think they're non-sensical or that they should be dismissed. I think your position (maybe some, maybea ll those points) was held some GC or two, actually.
How on earth could fluid, realistic head movement be a bad thing?
What are you talking about man.....PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: New Stamina Updates Video
I agree with you 1000%
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Take a look at this thread I made a while back, detailing all the technical aspects of the UFC 2 head movement system. Many people are unaware of many of the things you can actually do within it.
https://forums.operationsports.com/f...-w-videos.html
^^^^^^^^^^^
Literally every technique in that thread has been removed from UFC 3 for some reason..
-------------------
There are a bunch of video examples in the thread I posted of me crushing people with slick counters utilizing fluid headmovement.
<iframe width="560" height="315" src="https://www.youtube.com/embed/9zbHWs-OYgI" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/dAgKIPMbqNY" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/3DNIjeIKoAU" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/ISWqP7HL5m0" frameborder="0" allowfullscreen></iframe>
Give me fluid headmovement in UFC 3.
Do you just want the head movement to be faster and have more range? That should be bound to the head movement stat of the fighter you're playing as.
I agee that having the 360 full control head movement of fn would be fantastic and much better, but UFC 3 still has good head movement, and as a player who usesa whole lot of head movement, I actually prefered it to UFC 2.Comment
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Re: New Stamina Updates Video
Now I know you have real boxing experience...... You know for a fact there is waaay more to head movement than just flicking a stick up or down, and slipping left or right, or just ducking.
It's crazy how simplified head movement in UFC 3 is.
I want fluid head movement
Also the point of the post is to showcase, with examples, techniques that can not be done in UFC 3. Almost every technique in the thread I listed can no longer be done in UFC 3.
I'm also willing to bet what you really prefer about UFC 3, is the vulnerability system, which makes playing a head movement, counter striking game more effective, and viable.
You seem to pretty fully much agree that fluid head movement in UFC 3 would make the game better.Last edited by Haz____; 12-18-2017, 10:38 PM.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: New Stamina Updates Video
This.
Now I know you have real boxing experience...... You know for a fact there is waaay more to head movement than just flicking a stick up or down, and slipping left or right, or just ducking.
It's crazy how simplified head movement in UFC 2 is.
I want fluid head movement
On topic now, how can you trash on ufc 3's head movement, yet give a video of ufc 2 praising it and saying that all techniques demonstrated in your videos had been removed from ufc 3 when it is in fact not true and you can still do it?Comment
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Re: New Stamina Updates Video
Man dont talk about my boxing experience, Ive heard enough of you crying over how I would constantly say I did boxing for years and you'd exagerate my accomplishments to make it seem like it was BS. Just dont go there again, even if its to compliment.
On topic now, how can you trash on ufc 3's head movement, yet give a video of ufc 2 praising it and saying that all of it had been removed from ufc 3 when it is in fact not true and you can still do it?
And no. Click the link. Look at the thread. None of that can be done in UFC 3.
-No fluid 360 head movement
-No Dash/Lunge strikes
-No Lean Jab
-Reworked Sway strikes
The whole entire system has been removed, and replaced with flick up or down. Sure you can chain flicks, but there is no fluid system.
You can stand in place and move your head but it is sticky, slow, and unresponsive.
And i'm not "Bashing" anything. UFC 3 will be a fun game. It is undeniable though, that it will be more fun with fluid, responsive head movement.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: New Stamina Updates Video
Quite a few of the head movement techniques in the videos you posted you can still do. However, it doesn't feel as fluid and responsive.
<div style="position:relative;height:0;padding-bottom:56.21%"><iframe src="https://www.youtube.com/embed/mXfbZcqn9Ng?ecver=2" style="position:absolute;width:100%;height:100%;le ft:0" width="641" height="360" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe></div>
Here's an example of something you can't do in UFC 3. Watch the first two punches thrown and notice how the head is moved slightly to the right which dodges the first punch. The head is then moved further to the right to dodge the second. In UFC 3 this is simply not possible.Comment
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Re: New Stamina Updates Video
Right. Also have to bear in mind that if you're in the position where you have like 15% stamina and the opponent has 100%... You're an idiot and obviously deserve to get KO'd lol. So I hope nobody is looking at that and thinking the movement difference is too much in that video. In a normal fight... you're both going to be moving somewhat slower.
Btw can people please acknowledge my head movement post. I feel like I'm making a really good point but it's going under the radar. I feel like people don't realise how much cooler the head movement would be if there was more range of motion.
I'm with you 100% dude (as usual haha)
I didn't like 2's headmovement at all.
But I still completely agree, because of FNC, that game did head movement perfectly in my opinion, UFC 2 tried to emulate it, but lacked a good accuracy system and damage rendering based on where a strike landed wasn't up to scratch.
So you cant roll with strikes in UFC 2 like you can in FNC.
They did patch 2's headmovement to be a little more risk reward eventually.
But my point is, to my eyes, a six year old boxing game made by the SAME company utterly mastered head movement. Why aren't they trying to emulate, recreate that?
Imagine FNCs head movement, but dynamically avalible at all times, avalible while moving, while blocking (you could block and sway in FNC)
So count me in. I don't think UFC 2 had better head movement than UFC 3, despite UFC 2 having 360* reactive head movement, because it wasn't particularly well done, left right strafing makes the fighter moving their head cancel the movement and reset, so you can easily disrupt someone trying to bob and weave.
But I do believe FNC has better head movement than UFC 3, and that is reactive. Real time headmovement, and its utterly fantastic, go play it if you have it, you'll feel the difference, you'll see all the angles you dont get in 3, or even 2.
Instead of swaying 7 inches away from a straight before countering a la 2&3, in FNC you can move you head just out of the way. So the glove is allllmost lightly rubbing your ear on the way past, then unload a lightening quick counter that would have been slower if yous fully extended then thrown it.
Still, this is about my only gripe with UFC 3 now that the stamina has been fixed.Comment
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Re: New Stamina Updates Video
It's not a compliment. It is yet another dig as to how you alwaaays bring it up. Catch on faster.
And no. Click the link. look at the thread. None of that can be done in UFC 3.
-No fluid 360 head movement
-No Dash/Lunge strikes
-No Lean Jab
-Reworked Sway strikes
The whole entire system has been removed, and replaced with flick up or down. Sure you can chain flicks, but there is no fluid system.
You can stand in place and move your head but it is sticky, slow, and unresponsive.
And the hell are you even spouting. Everything you've show n in your little videos, I did in the beta. I've leaned and jab, which obviously made a leaning jab, same with the straight, hooks and uppercuts. I've chained a leaned straight with a lead hook to the body and a rear leg kick as fluidedly if not more than in UFC 2. You also can move your head same as in UFC 2 if you hold the stick after flicking giving you control to duck under to the other side.
Have you played the beta or not? Quit talking out of your ***.Last edited by Acebaldwin; 12-18-2017, 10:52 PM.Comment
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Re: New Stamina Updates Video
II do believe FNC has better head movement than UFC 3, and that is reactive. Real time headmovement, and its utterly fantastic, go play it if you have it, you'll feel the difference, you'll see all the angles you dont get in 3, or even 2.
Instead of swaying 7 inches away from a straight before countering a la 2&3, in FNC you can move you head just out of the way. So the glove is allllmost lightly rubbing your ear on the way past, then unload a lightening quick counter that would have been slower if yous fully extended then thrown it.
You said it perfectly.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: New Stamina Updates Video
Keep on making yourself look like a little man lol.
And the hell are you even spouting. Everything you've show n in your little videos, I did in the beta. I've leaned and jab, which obviously made a leaning jab, same with the straight, hooks and uppercuts. I've followed leaned straight with a lead hok to the body and a rear leg kick as fluidedly if not more than in UFC 2.
Have you played the beta or not? Quit talking out of your ***.
You're such an ego maniac, we actually agree on the topic of discussion right now, and you're still arguing with me. LOLPSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: New Stamina Updates Video
Wasnt that you who said that? Not because we agree on the absolute control given in FNC being better, means theres nothing to argue about. Like your f'up agenda of spouting BS that aint true for exemple.Comment
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