Why EA simplified striking attributes?

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  • Sylvioros
    Rookie
    • Nov 2017
    • 55

    #1

    Why EA simplified striking attributes?

    You probably already discussed about this, but just now I realize about the big impact of changes on striking attributes and got shocked, I mean the removal of left/right power stat and kick/punch speed stat.

    Now, are only two major attributes ruling both kicks and punches (striking speed, power) with no side differences. Is that correct? Why on earth they would change that??? EA seems work hard to make this game more realistic so why change that??? I loved when they added that on EA UFC 1 (I think). Now they take away...

    It's no brainer that are big differences on speed and power between kicks and punches in the same fighter and which side he uses. It's like a football player. The stronger foot of a player makes a big difference in his position. In a fight, a fighter will always prefer use his stronger side/strike, although he's not always able to do it.

    For me, it's a confirmation that EA is a terrible decision maker.
  • Trillz
    MVP
    • Apr 2016
    • 1369

    #2
    Re: Why EA simplified striking attributes?

    Yh i agree as well as the community, nobody knows why EA changed it, i hope they are able to change it back via a patch!
    Youtube: https://www.youtube.com/user/im2good4u1
    PSN: Headshot_Soldier

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    • Acebaldwin
      Banned
      • Apr 2016
      • 508

      #3
      Re: Why EA simplified striking attributes?

      Originally posted by Sylvioros
      You probably already discussed about this, but just now I realize about the big impact of changes on striking attributes and got shocked, I mean the removal of left/right power stat and kick/punch speed stat.

      Now, are only two major attributes ruling both kicks and punches (striking speed, power) with no side differences. Is that correct? Why on earth they would change that??? EA seems work hard to make this game more realistic so why change that??? I loved when they added that on EA UFC 1 (I think). Now they take away...

      It's no brainer that are big differences on speed and power between kicks and punches in the same fighter and which side he uses. It's like a football player. The stronger foot of a player makes a big difference in his position. In a fight, a fighter will always prefer use his stronger side/strike, although he's not always able to do it.

      For me, it's a confirmation that EA is a terrible decision maker.
      Isn't that what the switch attribute is exactly for?

      I do agree that speed of punches and kicks shouldnt be the same, but arn't the start up frame animations playing a part for this already, being that the kicks have a slower startup framerate than punches from the get go? The power I believe is more bound the move levels than the actual stats themselves.

      Comment

      • TheGentlemanGhost
        MVP
        • Jun 2016
        • 1321

        #4
        Re: Why EA simplified striking attributes?

        Just a bad judgement call on somebody. I can't think of a good reason as to why'd they do this. They must've had the idea of "less is better", but it's not. Guys like Lawler & Stipe are now going to have kicking power the same as their punching power. Perks & tiered striking will make them not as powerful as other maybe, but they still shouldn't tie power or speed with both punching and kicking. I'd assume both those guys would be around 90+ in power, but they don't exactly show that kind of power in their kicks with or without perks or tiered striking.

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        • Kingslayer04
          MVP
          • Dec 2017
          • 1482

          #5
          Re: Why EA simplified striking attributes?

          I do agree with OP but I think someone said that the Level of the moves matters a lot. So Stipe probably will have like a Level 1 head kick, and a Level 4-5 Right Hook, + whatever perks he will be given, Heavy Hands for example, so that there is a big difference between punching and kicking with Stipe.

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          • Nugget7211
            MVP
            • Nov 2017
            • 1401

            #6
            Re: Why EA simplified striking attributes?

            Originally posted by TheGentlemanGhost
            Just a bad judgement call on somebody. I can't think of a good reason as to why'd they do this. They must've had the idea of "less is better", but it's not. Guys like Lawler & Stipe are now going to have kicking power the same as their punching power. Perks & tiered striking will make them not as powerful as other maybe, but they still shouldn't tie power or speed with both punching and kicking. I'd assume both those guys would be around 90+ in power, but they don't exactly show that kind of power in their kicks with or without perks or tiered striking.
            I don't think it's too big of an issue for power (basically anyone kicks hard, it's actually kind of difficult not to), it's speed that's an issue. Like, Nate Diaz should not kick anywhere near as fast as he was in the beta, because he's a pretty slow and awkward kicker IRL but he has good hand speed so he kicks really fast in UFC 3
            **** off, Nugget7211 - GPD, 2017 & 2018
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            • Acebaldwin
              Banned
              • Apr 2016
              • 508

              #7
              Re: Why EA simplified striking attributes?

              Originally posted by TheGentlemanGhost
              Just a bad judgement call on somebody. I can't think of a good reason as to why'd they do this. They must've had the idea of "less is better", but it's not. Guys like Lawler & Stipe are now going to have kicking power the same as their punching power. Perks & tiered striking will make them not as powerful as other maybe, but they still shouldn't tie power or speed with both punching and kicking. I'd assume both those guys would be around 90+ in power, but they don't exactly show that kind of power in their kicks with or without perks or tiered striking.
              It's not "maybe", it is how it's going to be. Geoff (GPD) and GCs I believe said that the striking power is much more tied to the level of the strikes than they were in the precedent games. so basically you could say that the merged stat is their "core" strenght/speed, which is changed for the better or worse depending on what strikes is being thrown due to the level given to them.

              That's how I see it at least.

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #8
                Re: Why EA simplified striking attributes?

                Originally posted by Acebaldwin
                Isn't that what the switch attribute is exactly for?

                I do agree that speed of punches and kicks shouldnt be the same, but arn't the start up frame animations playing a part for this already, being that the kicks have a slower startup framerate than punches from the get go? The power I believe is more bound the move levels than the actual stats themselves.
                The effect of move levels on damage isn't that big, apparently. It says +14% on level 5. The Power attribute is still a huge deal. And power perks seem to give one point per level (to the attribute)... so, up to +5.

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                • Trillz
                  MVP
                  • Apr 2016
                  • 1369

                  #9
                  Re: Why EA simplified striking attributes?

                  i wondered why i was kicking people with nate diaz like barboza
                  Youtube: https://www.youtube.com/user/im2good4u1
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                  • Acebaldwin
                    Banned
                    • Apr 2016
                    • 508

                    #10
                    Re: Why EA simplified striking attributes?

                    Originally posted by Solid_Altair
                    The effect of move levels on damage isn't that big, apparently. It says +14% on level 5. The Power attribute is still a huge deal. And power perks seem to give one point per level (to the attribute)... so, up to +5.
                    Well gaddamn, and here I thought I had the perfect reason as to why the stats were merged, and I had honestly thought I had read GPD saying something similar to what I said.

                    Would of made more sense to be honest. So yeah, I'm now of the same opinion as most, it is one heck of a stupid change.

                    Comment

                    • Yaari
                      MVP
                      • Feb 2014
                      • 1496

                      #11
                      Re: Why EA simplified striking attributes?

                      Not a fan of this change, its a step backwards, more than one actually.

                      Comment

                      • Nugget7211
                        MVP
                        • Nov 2017
                        • 1401

                        #12
                        Re: Why EA simplified striking attributes?

                        This is pretty much the only change I don't like or understand tbh. Everything else they did was good or at the very least makes a lot of sense, whereas this is just so bizarre, like I don't see how anyone can think it makes sense for these attributes to be merged.
                        **** off, Nugget7211 - GPD, 2017 & 2018
                        Internet Hero - Jack Slack, 2018

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                        • Boiler569
                          MVP
                          • Apr 2016
                          • 2006

                          #13
                          Re: Why EA simplified striking attributes?

                          Some of the things EA has done with stats are great to see

                          This, is not one of those.

                          We need *more* intricate and detailed striking stats. Not simpler.

                          Move levels "sort of" make up for it, but especially as it relates to striking speed, they fall short.

                          (Move levels affect your Stamina Loss and Power of a strike; but Speed isn't affected at all).

                          Obvious answer is they did this for ease of use in Ultimate Team. I understand that to some degree. But I still don't think this simplification is a good thing overall.

                          At the least, we need different Speed and Power Stats for Punches vs. Kicks (and really, Left vs. Right Punches/Kicks too) --- as well as the other stats and moves already included.

                          Accuracy could use another stat perhaps, too (punch vs. kick accuracy)
                          Last edited by Boiler569; 01-18-2018, 12:48 PM.
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                          • xFINISHxHIMx
                            Banned
                            • Aug 2017
                            • 747

                            #14
                            Re: Why EA simplified striking attributes?

                            I can't get rid of those mixed up and down feelings for EA.

                            First of all I agree with OP.
                            EA is changing things that don't need to be touched at all.

                            Another example: They're bringing us new outstanding stuff that people really get excited for and then they take something good out-of the game. Why?

                            I have no idea why there even was KO zoom in the beta when we voted that off years ago.

                            The post beta KOs look so good (not ea ufc 2 good but better than ok) but then they leave the follow up punches out of the game. Why?

                            Nobody likes Microtransaction but limiting packs per week seems to be an impossible change. Why?

                            Make it 2 packs a week for pay to win. Boom Balanced!

                            I could go on forever but I'm ending the rant here.

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                            • Solid_Altair
                              EA Game Changer
                              • Apr 2016
                              • 2043

                              #15
                              Re: Why EA simplified striking attributes?

                              I think move levels can take care of the differences between power of different sides. Having attributes for the different sides opens things up for exploit, such as only having power in one leg, as you can use only one leg quite well.

                              Originally posted by Trillz
                              i wondered why i was kicking people with nate diaz like barboza
                              To be fair, Barboza's kicks are still much better. But yeah Nate's are too good because the stats issue.

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