I really don't understand their decision for weird things this year. This issue is one of them. completely wrong direction.
Why EA simplified striking attributes?
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Re: Why EA simplified striking attributes?
I really don't understand their decision for weird things this year. This issue is one of them. completely wrong direction. -
Re: Why EA simplified striking attributes?
I really don't think that was it. Most of the simplification that occured in UT could have happened just as well with having more stats in the list. I think it would have made UT better, actually. The only hassle would be having more things displayed in the same card... maybe.Comment
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Re: Why EA simplified striking attributes?
I really don't think that was it. Most of the simplification that occured in UT could have happened just as well with having more stats in the list. I think it would have made UT better, actually. The only hassle would be having more things displayed in the same card... maybe.Comment
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Re: Why EA simplified striking attributes?
It's a "min-max" exploit for CAFs in Online Leagues, Career Mode and even UT, if you're lucky. Having minimum left leg power and maximum right leg power in Career is such a boring kind of cheese. I found it lame that UFC 2 allowed it. I want a proggression where I don't need house rules to make it interesting.
Differences in side power could be handled by move levels, imo.
(so to have a 90 Right Hand Power; you need a minimum 70 Left Hand Power)
I'm probably bias because of my time using Joe Frazier in Fight Night lol if you HAD to throw Left Hands all day b/c the right hand was pretty darn weak.
I don't believe it had faster speed --- but i actually might be wrong about that --- and regardless, would be nice to have that stat.
In Real Life Frazier would be like:
L. Hand Power: 97
L. Hand Speed: 94
R. Hand Power: 90
R. Hand Speed: 88
lol
But that is part of strategy!!!
but yes I definitely understand and have had bad experiences with unrealistically tuned CAFs/CABs both in Fight Night and EA MMA/EA UFC (mostly MMA) --- but I think that could still be managed, without having to lower the number of unique stats out there. Especially Speed & Accuracy which aren't directly tied to levels of move cards like % Damage and % Stamina Modifiers are.
And at the least we need Kick Speed vs. Punch Speed; and to a lesser extent, Kick Accuracy vs. Punch AccuracyLast edited by Boiler569; 01-19-2018, 03:46 PM.PSN: Boiler569
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Re: Why EA simplified striking attributes?
There is an extra 50% of that base damage available. 25% comes from move levels, 25% comes from power rating.Comment
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Re: Why EA simplified striking attributes?
Nice! I had gotten it wrong, then. Yay! That helps with differentiating punches from kicks. It's not ideal, but it's welcome.Last edited by Solid_Altair; 01-19-2018, 07:37 PM.Comment
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Re: Why EA simplified striking attributes?
Also, it probably isn't as "simplified" as you guys think. I think maybe they just cut the info down, but the logic is still there. Maybe the full game will have all the info. I'm sure punches and kicks are still differentiated, though. So you won't be kicking like Barboza when you're Nate.Last edited by moozoog; 01-19-2018, 08:49 PM.Comment
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Re: Why EA simplified striking attributes?
That's mostly from FIFA, not EA UFC.
Also, it probably isn't as "simplified" as you guys think. I think maybe they just cut the info down, but the logic is still there. Maybe the full game will have all the info. I'm sure punches and kicks are still differentiated, though. So you won't be kicking like Barboza when you're Nate.
Speed & power aren't separated by punches & kicks. It's been confirmed. There are EA UFC devs in this thread have been talking about it and the alternative approach. So yes, power, speed and I believe the new accuracy rating are all tied into kicks and punches the same. Power can be modified a bit with levels but speed and accuracy will be another issue.Comment
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Re: Why EA simplified striking attributes?
This was the first thing I noticed in the beta and it was jarring.
While I think move levels will help alleviate the power issues to a degree, its the speed stat that is an issue, there are several quick punchers who will now have very effective kicks.
If they can't seperate the stats. I'd like to see a +2% speed boost on move levels, so 0% at level 1 to +8% at level 5 as well as the stamina and power buffs.
I realize it would probably require some rebalancing, but it'd help with stuff like, Diaz throwing kicks at Barboza Esq speeds.
Or guys known for their hands blasting out quick kicks, or vice versa, ect ect.
Personally I'd like to see split sides and all that back, I don't see how having one powerful leg and one weak leg is an exploit to be honest, sounds like a weakness if anything, but I don't play UT, so I could be missing the point of how its used to exploit the system.Comment
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Re: Why EA simplified striking attributes?
someone needs to be held responsible for these gigantic lapses in judgement, yeah this is mind boggling change that i have no idea why it would ever be made, just like how they ruined the Ultimate team, someone needs to be held accountable.Comment
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Re: Why EA simplified striking attributes?
How did they ruin UT? Whats different this year?Comment
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Re: Why EA simplified striking attributes?
Come on man. Be serious. They completely overhauled UT. You can't ask, "what's different" in good faith.
I don't know if I like the main changes yet because I haven't played the full game, but I know it doesn't seem good from the outside. One thing I do know is that putting roster fighters in UT was a horrible idea. We play with roster fighters in every other mode except career. UT is our escape to play with other people's created characters and customize our own, not to play with skins of real dudes.Comment
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