Why EA simplified striking attributes?

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  • Sylvioros
    Rookie
    • Nov 2017
    • 55

    #46
    Re: Why EA simplified striking attributes?

    Originally posted by Solid_Altair
    Nice! I had gotten it wrong, then. Yay! That helps with differentiating punches from kicks. It's not ideal, but it's welcome.
    That difference is very, very far from ideal.

    GameplayDevUFC said strikes could cause up to 50% more damage - 25% from levels (that's good) and 25% from power rating (that's bad). A fighter like Dan Henderson whose hands are way more fast and powerful than legs will have, let's say, 25% more powerful kicks because of his high power rating, but that's power rating are from his punches (in real life)! On the other hand [no pun intended], guys like Stephen Thompson, Yair Rodriguez and Edson Barbosa will have more powerful punches just because they have strong kicks. That makes absolutely no sense.
    Last edited by Sylvioros; 01-21-2018, 12:58 PM.

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    • Trillz
      MVP
      • Apr 2016
      • 1369

      #47
      Re: Why EA simplified striking attributes?

      These changes has been jarring to me, hopefully they can rectify this in a patch???
      They make much better changes to the striking than make bad decisions like this too mess up the great striking theyve done. Also i dont mind the change to UT but having roster fighters was a no no, UT should be just for created fighters.
      Youtube: https://www.youtube.com/user/im2good4u1
      PSN: Headshot_Soldier

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      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #48
        Re: Why EA simplified striking attributes?

        Originally posted by RetractedMonkey
        Come on man. Be serious. They completely overhauled UT. You can't ask, "what's different" in good faith.



        I don't know if I like the main changes yet because I haven't played the full game, but I know it doesn't seem good from the outside. One thing I do know is that putting roster fighters in UT was a horrible idea. We play with roster fighters in every other mode except career. UT is our escape to play with other people's created characters and customize our own, not to play with skins of real dudes.


        I honestly don’t know a thing about Ut. I have no interest in it. The only thing I know is that you can get roster fighters now.


        Sent from my iPhone using Tapatalk Pro

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        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #49
          Re: Why EA simplified striking attributes?

          Originally posted by Sylvioros
          That difference is very, very far from ideal.

          GameplayDevUFC said strikes could cause up to 50% more damage - 25% from levels (that's good) and 25% from power rating (that's bad). A fighter like Dan Henderson whose hands are way more fast and powerful than legs will have, let's say, 25% more powerful kicks because of his high power rating, but that's power rating are from his punches (in real life)! On the other hand [no pun intended], guys like Stephen Thompson, Yair Rodriguez and Edson Barbosa will have more powerful punches just because they have strong kicks. That makes absolutely no sense.
          I think bad kicks havig half of the (extra) power as great punches (or vice versa) is actually quite alright, TBH. I'd still rather have the attributes just in case. But things oculd be done quite well for power, even with it being bundled. I still worry about how it also encompasses grapple striking, though... the move leves for that (Core Moves) seemed quite flat in the beta, probably because they also have to do with actual grapppling moves.

          The big problem is still speed, because move levels don't touch it. There are a few perks, but they don't seem anywhere near enough.

          Don't get me wrong, I still think this is a big problem. It's almost as big as the dual stamina bars.

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          • Trillz
            MVP
            • Apr 2016
            • 1369

            #50
            Re: Why EA simplified striking attributes?

            Originally posted by Solid_Altair
            I think bad kicks havig half of the (extra) power as great punches (or vice versa) is actually quite alright, TBH. I'd still rather have the attributes just in case. But things oculd be done quite well for power, even with it being bundled. I still worry about how it also encompasses grapple striking, though... the move leves for that (Core Moves) seemed quite flat in the beta, probably because they also have to do with actual grapppling moves.

            The big problem is still speed, because move levels don't touch it. There are a few perks, but they don't seem anywhere near enough.

            Don't get me wrong, I still think this is a big problem. It's almost as big as the dual stamina bars.
            i think its bigger but they are both bad changes.
            Youtube: https://www.youtube.com/user/im2good4u1
            PSN: Headshot_Soldier

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            • UFCFreak1220
              Banned
              • Jan 2018
              • 247

              #51
              Re: Why EA simplified striking attributes?

              Originally posted by Solid_Altair
              I think bad kicks havig half of the (extra) power as great punches (or vice versa) is actually quite alright, TBH. I'd still rather have the attributes just in case. But things oculd be done quite well for power, even with it being bundled. I still worry about how it also encompasses grapple striking, though... the move leves for that (Core Moves) seemed quite flat in the beta, probably because they also have to do with actual grapppling moves.

              The big problem is still speed, because move levels don't touch it. There are a few perks, but they don't seem anywhere near enough.

              Don't get me wrong, I still think this is a big problem. It's almost as big as the dual stamina bars.
              Will either be changed?

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #52
                Re: Why EA simplified striking attributes?

                Originally posted by UFCFreak1220
                Will either be changed?
                I have no idea. The dual stamina bars would be very high on my list, though.

                The stats seem extremely difficult to change. Re-rating every fighter would be the easy part of it. UT would probably need a ton of work to accomodate the changes.

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                • UFCFreak1220
                  Banned
                  • Jan 2018
                  • 247

                  #53
                  Re: Why EA simplified striking attributes?

                  Originally posted by Solid_Altair
                  I have no idea. The dual stamina bars would be very high on my list, though.

                  The stats seem extremely difficult to change. Re-rating every fighter would be the easy part of it. UT would probably need a ton of work to accomodate the changes.
                  The dual stamina bars as in grapple stamina and striking stamina? Like if I drained you on the ground but when we get up you have full energy? And I believe the stats would be easy but what would be the difficult change? Tuning the power and speed of punches and kicks would be hard? Separating them? Or do you mean hard to get in the game now?

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                  • Solid_Altair
                    EA Game Changer
                    • Apr 2016
                    • 2043

                    #54
                    Re: Why EA simplified striking attributes?

                    Originally posted by UFCFreak1220
                    The dual stamina bars as in grapple stamina and striking stamina? Like if I drained you on the ground but when we get up you have full energy? And I believe the stats would be easy but what would be the difficult change? Tuning the power and speed of punches and kicks would be hard? Separating them? Or do you mean hard to get in the game now?
                    Executing the change to the stats, separating power and speed for punches and kicks (and power also for clinch striking and GnP) would probably be a gigantic task, much harder than it may seem.

                    And the dual stamina bars is pretty much what you described. There are two bars with some interplay between them, but not much. In a long fight that had had no grappling, if you're Conor and you're very tired and you're taken down, you'll actually see your stamina shoot up. The result of this stuff is that using wrestling to grind strikers isn't very effective. The more you mix grappling and striking, the more you make the power house fighters last. The fights that mix strikinga nd grappling are the least tiring ones.

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                    • UFCFreak1220
                      Banned
                      • Jan 2018
                      • 247

                      #55
                      Re: Why EA simplified striking attributes?

                      Originally posted by Solid_Altair
                      Executing the change to the stats, separating power and speed for punches and kicks (and power also for clinch striking and GnP) would probably be a gigantic task, much harder than it may seem.

                      And the dual stamina bars is pretty much what you described. There are two bars with some interplay between them, but not much. In a long fight that had had no grappling, if you're Conor and you're very tired and you're taken down, you'll actually see your stamina shoot up. The result of this stuff is that using wrestling to grind strikers isn't very effective. The more you mix grappling and striking, the more you make the power house fighters last. The fights that mix strikinga nd grappling are the least tiring ones.
                      Oh no no the dual bars definitely need to go and yeah I do understand the difficulty in making the change with stats it is based on the striking system I guess and that took a ton of time to overhaul I’m pretty sure it’d take a ton of time to make a change like that it’s just frustrating that someone came up with that change and someone signed off on it because it doesn’t make sense at all

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                      • TheGentlemanGhost
                        MVP
                        • Jun 2016
                        • 1321

                        #56
                        Re: Why EA simplified striking attributes?

                        I would sincerely like to know what they were thinking when they decided to add separate stamina bars for ground and standup, yet take away separate speed and power ratings for punches and kicks. It's mind boggling and really frustrating esp with the new & improved stand up. Game play is somewhat set back and it really takes away from fighters being as unique in this new system as they should be.

                        This does effect the new accuracy rating as well doesn't it?

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                        • Trillz
                          MVP
                          • Apr 2016
                          • 1369

                          #57
                          Re: Why EA simplified striking attributes?

                          I cant see how this change got through the planning stage. i thought the GC would have nipped this in the bud from the first meeting.
                          Youtube: https://www.youtube.com/user/im2good4u1
                          PSN: Headshot_Soldier

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                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #58
                            Re: Why EA simplified striking attributes?

                            Originally posted by Trillz
                            I cant see how this change got through the planning stage. i thought the GC would have nipped this in the bud from the first meeting.
                            You guys really dont get how this program works. During the first meeting, we had a a long discussion about stats when we first saw them. We brought up ALL of the issues you guys mentioned and actually a few others. Whats funny is during that first meeting we only saw the stats by accident during a career mode presentation. The dev who was responsible for the stat changes wasnt in the room at the time and actually doesnt communicate with us much at all outside of events. All we can hope is that when we give them our notes, someone passes that along to him.



                            This isnt rare. We have regular contact with like 5 devs. At the events, we interact with maybe 5-8 more. There are likely 100 plus devs. For example, I've never met someone from the art team. So if we see Aldo and think his body type is off, all we can do is suggest it to someone on the team and hope he passes it along.

                            There is no "nipping in the bud." We cant demand the removal or addition of any part of the game. We can suggest. We can ask. Thats it.

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                            • Solid_Altair
                              EA Game Changer
                              • Apr 2016
                              • 2043

                              #59
                              Re: Why EA simplified striking attributes?

                              Originally posted by Trillz
                              I cant see how this change got through the planning stage. i thought the GC would have nipped this in the bud from the first meeting.
                              As aholbert32 said above, we actually pointed that out. The stamina bars thing was mentioned in the same talk, I think. The first thing I thought when I saw the different stamina stats was that they had to affect only the cost and that there should be no dual bars. I even had the chace to talk to the guy whom I think is responsible for it and he agreed at the time. I don't know if he changed his mind later, if they didn't have the time to change back, or if it slipped through the cracks. I was blindsided when I thought it was still like that for the bundled attributes... and even more shocked when I saw the dual bars.

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                              • Trillz
                                MVP
                                • Apr 2016
                                • 1369

                                #60
                                Re: Why EA simplified striking attributes?

                                Originally posted by Solid_Altair
                                As aholbert32 said above, we actually pointed that out. The stamina bars thing was mentioned in the same talk, I think. The first thing I thought when I saw the different stamina stats was that they had to affect only the cost and that there should be no dual bars. I even had the chace to talk to the guy whom I think is responsible for it and he agreed at the time. I don't know if he changed his mind later, if they didn't have the time to change back, or if it slipped through the cracks. I was blindsided when I thought it was still like that for the bundled attributes... and even more shocked when I saw the dual bars.
                                Whoever that guy is has no passion for MMA, hes just doing his job to get paid. Just wished they was more passionate like GPD/skynet etc and UD3 team.
                                Youtube: https://www.youtube.com/user/im2good4u1
                                PSN: Headshot_Soldier

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