Why EA simplified striking attributes?

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  • Acebaldwin
    Banned
    • Apr 2016
    • 508

    #16
    Re: Why EA simplified striking attributes?

    Originally posted by Solid_Altair
    I think move levels can take care of the differences between power of different sides. Having attributes for the different sides opens things up for exploit, such as only having power in one leg, as you can use only one leg quite well.


    To be fair, Barboza's kicks are still much better. But yeah Nate's are too good because the stats issue.
    Isn't that what you'd say is..realistic for those who don't switch irl or literally don't use their lead leg for exemple for striking? It's exploiting a weakness, not exploiting as in cheesing a gameplay exploit.

    It would makes it so you would hesitate to switch stance even more, on one side you have to considerably be more aware of checking the leg kicks, on the other side you can switch stance but resulting in you having way less power/speed/technique hence posing much less risk to your opponent.

    Or am I not understanding what you mean? Cause you did say that the move levels doesn't make that much of a difference.
    Last edited by Acebaldwin; 01-18-2018, 01:14 PM.

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    • Nugget7211
      MVP
      • Nov 2017
      • 1401

      #17
      Re: Why EA simplified striking attributes?

      Originally posted by Solid_Altair
      Having attributes for the different sides opens things up for exploit, such as only having power in one leg, as you can use only one leg quite well
      Yeah, you're going to need to explain how that isn't just realistic. Some people don't kick well with their lead leg, some people have a terrible lead hand
      **** off, Nugget7211 - GPD, 2017 & 2018
      Internet Hero - Jack Slack, 2018

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      • Solid_Altair
        EA Game Changer
        • Apr 2016
        • 2043

        #18
        Re: Why EA simplified striking attributes?

        It's a "min-max" exploit for CAFs in Online Leagues, Career Mode and even UT, if you're lucky. Having minimum left leg power and maximum right leg power in Career is such a boring kind of cheese. I found it lame that UFC 2 allowed it. I want a proggression where I don't need house rules to make it interesting.

        Differences in side power could be handled by move levels, imo.

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        • Nugget7211
          MVP
          • Nov 2017
          • 1401

          #19
          Re: Why EA simplified striking attributes?

          Originally posted by Solid_Altair
          It's a "min-max" exploit for CAFs in Online Leagues, Career Mode and even UT, if you're lucky. Having minimum left leg power and maximum right leg power in Career is such a boring kind of cheese. I found it lame that UFC 2 allowed it. I want a proggression where I don't need house rules to make it interesting.

          Differences in side power could be handled by move levels, imo.
          I don't think you can do it in Career, because leg power is a single minigame for both legs, but fair enough, that could be really annoying.
          **** off, Nugget7211 - GPD, 2017 & 2018
          Internet Hero - Jack Slack, 2018

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          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #20
            Re: Why EA simplified striking attributes?

            Originally posted by Nugget7211
            I don't think you can do it in Career, because leg power is a single minigame for both legs, but fair enough, that could be really annoying.
            I'm pretty sure I did it in Career Mode. But it was a while ago. I might be mistaking it with UFC 1's Career Mode. Thanks for the heads-up.

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            • TheGentlemanGhost
              MVP
              • Jun 2016
              • 1321

              #21
              Re: Why EA simplified striking attributes?

              Originally posted by Solid_Altair
              It's a "min-max" exploit for CAFs in Online Leagues, Career Mode and even UT, if you're lucky. Having minimum left leg power and maximum right leg power in Career is such a boring kind of cheese. I found it lame that UFC 2 allowed it. I want a proggression where I don't need house rules to make it interesting.

              Differences in side power could be handled by move levels, imo.
              Okay, interesting...I was wondering what you meant too. U3 doesn't have left and right attributes either, just relied on move levels...

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              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #22
                Re: Why EA simplified striking attributes?

                Originally posted by Solid_Altair
                It's a "min-max" exploit for CAFs in Online Leagues, Career Mode and even UT, if you're lucky. Having minimum left leg power and maximum right leg power in Career is such a boring kind of cheese. I found it lame that UFC 2 allowed it. I want a proggression where I don't need house rules to make it interesting.

                Differences in side power could be handled by move levels, imo.


                This is a terrible explanation for the change. Most people use roster fighters and play ranked. Any other modes are not a factor whatsoever. Do whatever you want with your CAF cheese there.


                Sent from my iPhone using Operation Sports

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                • Morgan Monkman
                  North of 60
                  • Apr 2016
                  • 1385

                  #23
                  Re: Why EA simplified striking attributes?

                  I would like to know why they did this. Makes no sense.

                  Qhy does ea keep dropping the ball.
                  PSNID: B_A_N_E

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                  • Sivo
                    Rookie
                    • May 2016
                    • 428

                    #24
                    Re: Why EA simplified striking attributes?

                    my worry is the speed of kicks as nugget said earlier everyone kicks hard(some more so than others) but its their proficiency in kicking that makes the difference, if they could add a perk that increases leg kick speed that every fighter has and depending on the level depends on the speed of kicks for each fighter

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                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #25
                      Re: Why EA simplified striking attributes?

                      Originally posted by RetractedMonkey
                      This is a terrible explanation for the change. Most people use roster fighters and play ranked. Any other modes are not a factor whatsoever. Do whatever you want with your CAF cheese there.
                      This isn't the only explanation. And I have no idea if this was why they did it. If I had to guess, I'd say it wasn't because of this. This one is just a concern of mine. I care about CAFs, UT and Career Mode.

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                      • Haz____
                        Omaewa mou shindeiru
                        • Apr 2016
                        • 4023

                        #26
                        Re: Why EA simplified striking attributes?

                        Needs to be fixed.
                        PSN: Lord__Hazanko

                        Just an average player, with a passion for Martial Arts & Combat Sports

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                        • neyney00
                          Banned
                          • Apr 2016
                          • 264

                          #27
                          Re: Why EA simplified striking attributes?

                          This was the most bimbo move of the whole development process. This boy genius needs to go.

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                          • pdandy
                            Rookie
                            • Dec 2009
                            • 343

                            #28
                            Re: Why EA simplified striking attributes?

                            A very strange design decision indeed. Maybe a necessity due to the new combo system?

                            In any case, I'm not a fan of this change due to the impact on the fight gameplay. I kept quiet on annoyances like ref interaction and punches after a KO but this change is just odd.

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                            • Morgan Monkman
                              North of 60
                              • Apr 2016
                              • 1385

                              #29
                              Re: Why EA simplified striking attributes?

                              If they are wrecking the game to nake ultimate team better/more profitable then maybe i will boycott.
                              PSNID: B_A_N_E

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                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #30
                                Re: Why EA simplified striking attributes?

                                Originally posted by Morgan Monkman
                                If they are wrecking the game to nake ultimate team better/more profitable then maybe i will boycott.
                                No disrespect to our Devs, we have a super amazing, passionate, loving Dev team... But the top brass at EA are for sure using this business model. There are a bunch of articles about how EA has increased there profits by over 800%, while reducing their development costs over the last couple years with the implementation of Ultimate Team and micro transactions. That is for sure their focus, as that's were the profit is.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

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