Why EA simplified striking attributes?

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  • killakrok
    Pro
    • Dec 2006
    • 605

    #76
    Re: Why EA simplified striking attributes?

    Originally posted by lahonda
    There is no clear answer from GPD right? Can we get one, even it wont change?
    Originally posted by fballturkey
    I'll go ahead and put myself down in the crowd that would be OK with getting fewer other things into the game down the road to separate these out, if that's what it comes down to.

    If they come out and say that for some reason some feature in the game just doesn't work any other way then maybe I can live with it, but right now I just don't get it at all.

    Yup. I've been waiting to hear why this has been done but have only seen that it isn't gameplay so we don't know, but to me this directly effects gameplay. Even if this isn't changed an explanation would still give me an understanding and put me at ease to know the logic behind it instead of assuming "ya done goofed".

    I'm down to have this and the combined stamina addressed over anything else, as those are the only two real concerns I have left as far as gameplay. If it weren't for the combined striking stats and separated stamina pools I would pre-order this game today, but as of right now I'm still not sure if I'll pick it up at launch.

    Originally posted by Haz____
    Yeah, totally. It's gonna be ok.. Totally cool. It's totally gonna be ok...

    I'll be ok.......


    Exactly how I feel right now. I sooo badly want this game to be great. I enjoyed UFC 2 and have NOTHING to play on PS4 right now. I want to get this game at launch so bad, I just can't right now.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/H6VSWCs7d1w?start=5" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
    Last edited by killakrok; 01-23-2018, 12:39 AM.

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    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #77
      Re: Why EA simplified striking attributes?

      Originally posted by killakrok
      - Mode is no longer based on unique CAFs with different play-styles that you create and mold but on random cards you get that have given playstyles that effect the moves you can add to that fighter. The packs now include regular roster fighters, not just CAFs.

      You no longer go into the mode with an idea for a fighter, create their look, fighting style, and move-set and build them up, but you open random packs and have to play with whatever you happen to get.

      In UFC 2 you could change almost every type of strike to fit your desired style, but in UFC 3 it looks like there are a few slots that allow you to change strikes based on what cards you happen to get, and the rest of the strikes are based on the random fighter/style you pull from packs.

      With the fighter pool now being based on roster fighters and not just unique CAF you will no longer go into every fight and see a unique opponent but will end up seeing the same roster fighters that are in every other mode over and over with slightly different stats, moves, and perks.

      - Perks are now random temporary consumables. When you do get lucky and find a fighter you want with a style you like, you will also have to get lucky and get perks that fit that fighter and playstyle. When you do those perks will expire meaning that you can't maintain a specific playstyle based around those perks for too long. You will have to use your random fighter, with random moves and styles, and apply random perks that will run out in a few fights. There doesn't seem to be nearly as much choice and unique variety this year as there was last year in every aspect of the mode.
      Thanks. I appreciate this. My focus isnt UT and I only play it at the events so I had no idea about all the changes.

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      • Blackman316
        Pro
        • Jan 2018
        • 820

        #78
        Re: Why EA simplified striking attributes?

        Originally posted by HypeRNT
        Who are these ppl that asked for roster fighters in UT mode? Adding legends in packs is 1 thing, like pulling a cro cop out of a pack i get it, but what we have now is just sad from what we had in the past......
        I assume it's their own warped logic derived from the fact EA FIFA makes a lot of money and uses real players. I'm not sure they realize that MMA isn't a team sport at all so few will care about the "Ultimate team" like they do in FIFA as you just need one fighter to boost to the moon (instead of a whole balanced team).

        There is a mode that allows you to play with roster fighters (you know, the regular versus mode that all fighting games have). The charm of UT - and the reason I played it often (be it offline) - was that you could play other people's creations. Sure, there wasn't much difference in them apart from some f'd up faces (as expected), but it was fun enough. And who doesn't like opening boosters and collecting cards? But now it'll most likely be stale and boring compared to career.

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        • KevitoBMG
          Rookie
          • Jan 2018
          • 12

          #79
          Re: Why EA simplified striking attributes?

          Originally posted by HypeRNT
          Currently you have no idea what fighter you will pick out of the pack, if he will be stand up, or ground fighter, you have no idea if he will be stand up boxer, or stand up kickboxer, maybe you want karate? Who knows

          What we do know is, you will get 100 same looking but different attribute nate diaz's, and 100 same looking but different attribute Eddie's, and hopefully after you are done opening 100s of packs, you will pull a caf that fits your play style, but you know, thats only if you are done grinding hours and hours to open those packs or pay EA good ole $$$$$$$$$ to speed up the process(starwars battlefront anyone?)
          judgement here.
          Wait, what? I was under the impression that you can now additionally! pull real fighters out of packs. You also have to pull out a "CAF slot" (sry for the lack of a better term) or you're not even able to create a fighter?
          Last edited by KevitoBMG; 01-23-2018, 07:18 AM.

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          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #80
            Re: Why EA simplified striking attributes?

            Originally posted by KevitoBMG
            Wait, what? I was under the impression that you can now additionally! pull real fighters out of packs. You also have to pull out a "CAF slot" (sry for the lack of a better term) or you're not even able to create a fighter?
            Yes, but I think they're common.

            It may still be a bit hard to find a CAF slot of the style you'd like and in the weight class you'd like and of the best level you can get at the moment. So, although it would be easy to make a CAF, it might not be so easy to do it in an optimal fashion.

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            • HypeRNT
              Rookie
              • Apr 2016
              • 368

              #81
              Re: Why EA simplified striking attributes?

              Originally posted by KevitoBMG
              Wait, what? I was under the impression that you can now additionally! pull real fighters out of packs. You also have to pull out a "CAF slot" (sry for the lack of a better term) or you're not even able to create a fighter?
              You cant make a caf like you did in the other game... You first need to open a ton of packs and hopefully you get a caf card that is a ground based caf, now you can open him up and customize him but his main traits are locked, so a bjj caf will be locked to bjj(at least it was in beta and no further info has been given).

              So the only way you can customize these cafs/fighters is if you pull the right caf/fighter and IF they are the right discipline you are looking for, otherwise you are screwed......

              It just makes no sense, its convoluted for no reason, instead of improving customizing and adding an auction house in UT, they decided to destroy it to please who exactly? This could not have been done for fans, it has to be done for money, no other way around it as i have not seen any threads asking for these type of changes.

              Its just EA being EA and i would not be surprised if there is a starwars battlefront rage from this because its very money hungry, i gotta open tons of packs and hope i pull a kickboxer.... instead of a 55 ovr bronze nate diaz....

              Comment

              • fballturkey
                MVP
                • Jul 2011
                • 2370

                #82
                Re: Why EA simplified striking attributes?

                I feel like in UT they're going to do the same thing they did with energy in UFC2 where we'll be swimming in CAF cards by the time we've fought a bit, so there's really no purpose for having them. So they might as well just let us make a CAF with the style we want in the first place.
                Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

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                • Boiler569
                  MVP
                  • Apr 2016
                  • 2006

                  #83
                  Re: Why EA simplified striking attributes?

                  Originally posted by Sylvioros
                  That difference is very, very far from ideal.

                  GameplayDevUFC said strikes could cause up to 50% more damage - 25% from levels (that's good) and 25% from power rating (that's bad). A fighter like Dan Henderson whose hands are way more fast and powerful than legs will have, let's say, 25% more powerful kicks because of his high power rating, but that's power rating are from his punches (in real life)! On the other hand [no pun intended], guys like Stephen Thompson, Yair Rodriguez and Edson Barbosa will have more powerful punches just because they have strong kicks. That makes absolutely no sense.
                  Very well said

                  Originally posted by GameplayDevUFC
                  There is a base damage for every strike.

                  There is an extra 50% of that base damage available. 25% comes from move levels, 25% comes from power rating.

                  Maybe Move Cards need to affect Base Speed and Accuracy too --- not just Power & Stamina???
                  PSN: Boiler569
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                  • Boiler569
                    MVP
                    • Apr 2016
                    • 2006

                    #84
                    Re: Why EA simplified striking attributes?

                    Originally posted by Solid_Altair
                    Executing the change to the stats, separating power and speed for punches and kicks (and power also for clinch striking and GnP) would probably be a gigantic task, much harder than it may seem.

                    And the dual stamina bars is pretty much what you described. There are two bars with some interplay between them, but not much. In a long fight that had had no grappling, if you're Conor and you're very tired and you're taken down, you'll actually see your stamina shoot up. The result of this stuff is that using wrestling to grind strikers isn't very effective. The more you mix grappling and striking, the more you make the power house fighters last. The fights that mix strikinga nd grappling are the least tiring ones.
                    I am 110% OK with there being separate Grappling vs. Striking Stamina Attributes. But there should only be one stamina bar!

                    The bar should be depleted based on the action being taken as compared to the specific attribute.

                    If you have 98 Striking Stamina --- and you strike --- bar should go down very slowly.

                    If you have 75 Striking Stamina --- and you strike --- bar should go own very quickly.

                    But it should just be one bar for sure --- I hope this doesn't turn into a big deal but I'm not a fan of it. I love wrestling and grinding, that's already not a very effective way to win in past games (especially in terms of grinding stamina away) --- this sounds like it won't help
                    Last edited by Boiler569; 01-24-2018, 01:03 PM.
                    PSN: Boiler569
                    Have Fun, It's Just A GAME!
                    Top 10 (Fight Night Series) R.I.P. Joe Frazier
                    FNR4 Gamestop Vegas Tournament Qualifier
                    Ranked #1 (EA MMA)

                    UFC 3 LEC: 2x Diamond; 6x Plat.
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