I hope a lesson can be learned here

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #211
    Re: I hope a lesson can be learned here

    Originally posted by Haz____

    If GPD thinks he's appeasing the hardcore crowd, there are some MAJOR communication malfunctions somewhere down the line..
    You alone do not represent the hard core MMA crowd.

    There is a ton of feedback coming in that this game appeals heavily to the hard core MMA crowd. Much more than UFC 2 did.

    That doesn't mean all hard core MMA fans agree.

    Maybe you're just harder core than most.

    Maybe it only appeals to hard-ish core.

    Comment

    • Phillyboi207
      Banned
      • Apr 2012
      • 3159

      #212
      Re: I hope a lesson can be learned here

      Originally posted by GameplayDevUFC
      Movement in UFC 3 will not change post launch. Movement is sublime compared to UFC 2.

      If you didn't like the movement in the beta, for sure do not buy the final release because we are not touching movement at all.
      Not even in regards to short lunges?

      Removing the ability to cancel short lunges into strikes and removing the ability to cancel short into and outta head movement severely limits our options.

      Im sure you already know how some of us feel about head movement which definitely isnt “sublime” lol.

      Comment

      • Serengeti1
        MVP
        • Mar 2016
        • 1720

        #213
        Re: I hope a lesson can be learned here

        Originally posted by ZHunter1990
        I lost to a guy the other day that circled the cage stayed on the outside and peppered me with a jab for 3 rounds. There are plenty more styles than coming forward and moving your head.
        Are you not very good or something? It's extremely easy to come under a jab and uppercut. You can beat bad players with mainly a jab but not good ones.

        I agree that not every high level fight is two Mike Tyson's. However, there is a lot of it. And if one player wants to play like that and is competent... He's going to force that fight on the other player regardless of the result. That's an issue.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #214
          Re: I hope a lesson can be learned here

          Originally posted by Phillyboi207
          Not even in regards to short lunges?

          Removing the ability to cancel short lunges into strikes and removing the ability to cancel short into and outta head movement severely limits our options.

          Im sure you already know how some of us feel about head movement which definitely isnt “sublime” lol.
          Have you gotten used to UFC 3 by now?

          If so, go boot up UFC 2 and just move around. Don't strike, don't lunge, don't use head movement.

          Just use pure movement.

          If you don't feel like UFC 2 is like driving a truck compared to UFC 3, I don't know what to say.

          Comment

          • Serengeti1
            MVP
            • Mar 2016
            • 1720

            #215
            Re: I hope a lesson can be learned here

            Originally posted by GameplayDevUFC
            Movement in UFC 3 will not change post launch. Movement is sublime compared to UFC 2.

            If you didn't like the movement in the beta, for sure do not buy the final release because we are not touching movement at all.
            So movement while blocking isn't going to be changed? If a guy wants to cover up well he often has to stand there and not move at all. Maybe moves a bit but yeah. Certainly not at the same speed as his opponent. That isn't sublime. That said, the movement/striking system is better than UFC 2. You just need more ways to keep a guy away from you. I wish I could play you and show you directly what I'm talking about. It's really not okay how it is currently.

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #216
              Re: I hope a lesson can be learned here

              Originally posted by GameplayDevUFC
              Have you gotten used to UFC 3 by now?

              If so, go boot up UFC 2 and just move around. Don't strike, don't lunge, don't use head movement.

              Just use pure movement.

              If you don't feel like UFC 2 is like driving a truck compared to UFC 3, I don't know what to say.
              Small steps in general and having the ability to run is much better. But lunges/head movement are the more advanced techniques that are very important and have taken a step back from UFC 2.

              I think the game is easily way better than 2. I’m just pointing out his criticism of movement isnt unfounded. Lunges and head movement would still fall under the umbrella of movement right?

              Like try to hop in for a jab and hop out. It’s much harder and not as responsive in UFC 3.

              Walking in, stopping, and jabbing might be easier but fighters don’t only rely on small steps to cover distance.

              Would it help if I recorded myself doing similar movements with someone like Edgar and pointing out the stuff that works better in 2?

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #217
                Re: I hope a lesson can be learned here

                Originally posted by Serengeti95
                So movement while blocking isn't going to be changed? If a guy wants to cover up well he often has to stand there and not move at all. Maybe moves a bit but yeah. Certainly not at the same speed as his opponent. That isn't sublime. That said, the movement/striking system is better than UFC 2. You just need more ways to keep a guy away from you. I wish I could play you and show you directly what I'm talking about. It's really not okay how it is currently.
                No I get it, and I'm pretty sure I know what the problem is.

                I just made a change that restores the short range cross stopping power we had in the beta, which was removed due to complaints from the hard core MMA fans that short range straight punches shouldn't have stopping power (not blaming them, just giving the reason why it was done).

                I believe that change had way too big of an impact on relieving forward pressure.

                Restoring that property to the straight, with some other minor additions to the jab, makes a world of difference.

                I was thinking about the block slow down idea a bit more, and I think it makes sense but only when the block is "active", not in the ready pose that comes up when no strike is coming.

                It's not as high priority anymore though.

                This stopping power change does the trick. I'm sure of it.

                The block thing might still make it in but I can't say for sure.

                Comment

                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #218
                  Re: I hope a lesson can be learned here

                  Originally posted by Phillyboi207
                  Small steps in general and having the ability to run is much better. But lunges/head movement are the more advanced techniques that are very important and have taken a step back from UFC 2.

                  I think the game is easily way better than 2. I’m just pointing out his criticism of movement isnt unfounded. Lunges and head movement would still fall under the umbrella of movement right?

                  Like try to hop in for a jab and hop out. It’s much harder and not as responsive in UFC 3.

                  Walking in, stopping, and jabbing might be easier but fighters don’t only rely on small steps to cover distance.

                  Would it help if I recorded myself doing similar movements with someone like Edgar and pointing out the stuff that works better in 2?
                  Please do, I'd like to see it. I'll fix what I can if that's the case.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #219
                    Re: I hope a lesson can be learned here

                    Originally posted by GameplayDevUFC
                    No I get it, and I'm pretty sure I know what the problem is.

                    I just made a change that restores the short range cross stopping power we had in the beta, which was removed due to complaints from the hard core MMA fans that short range straight punches shouldn't have stopping power (not blaming them, just giving the reason why it was done).

                    I believe that change had way too big of an impact on relieving forward pressure.

                    Restoring that property to the straight, with some other minor additions to the jab, makes a world of difference.

                    I was thinking about the block slow down idea a bit more, and I think it makes sense but only when the block is "active", not in the ready pose that comes up when no strike is coming.

                    It's not as high priority anymore though.

                    This stopping power change does the trick. I'm sure of it.

                    The block thing might still make it in but I can't say for sure.
                    I’m a bit confused...

                    How would adding stopping power to the short range straight help stop dudes holding high block?

                    Or do you mean you’re increasing it’s damage in close range to make it easier to break block?

                    Only questioning because I’d be very worried of that inviting even more 1-2 spam. Especially up close where that shouldnt be a real option.

                    Comment

                    • Nugget7211
                      MVP
                      • Nov 2017
                      • 1401

                      #220
                      Re: I hope a lesson can be learned here

                      Originally posted by Phillyboi207
                      I’m a bit confused...

                      How would adding stopping power to the short range straight help stop dudes holding high block?

                      Or do you mean you’re increasing it’s damage in close range to make it easier to break block?

                      Only questioning because I’d be very worried of that inviting even more 1-2 spam. Especially up close where that shouldnt be a real option.
                      I think he means that because the straight had no stopping power up close, someone walking in holding high block could walk through the range were you can beat their hooks with a quicker straight punch and stop them, so it's not so much to stop dudes walking you down holding high block, it's to allow you to interrupt them when they let go of block to throw
                      **** off, Nugget7211 - GPD, 2017 & 2018
                      Internet Hero - Jack Slack, 2018

                      Comment

                      • Serengeti1
                        MVP
                        • Mar 2016
                        • 1720

                        #221
                        Re: I hope a lesson can be learned here

                        Originally posted by GameplayDevUFC
                        No I get it, and I'm pretty sure I know what the problem is.

                        I just made a change that restores the short range cross stopping power we had in the beta, which was removed due to complaints from the hard core MMA fans that short range straight punches shouldn't have stopping power (not blaming them, just giving the reason why it was done).

                        I believe that change had way too big of an impact on relieving forward pressure.

                        Restoring that property to the straight, with some other minor additions to the jab, makes a world of difference.

                        I was thinking about the block slow down idea a bit more, and I think it makes sense but only when the block is "active", not in the ready pose that comes up when no strike is coming.

                        It's not as high priority anymore though.

                        This stopping power change does the trick. I'm sure of it.

                        The block thing might still make it in but I can't say for sure.

                        That might make 1-2 spam too OP tho. I don't mean to play into this whole "we're never happy" thing but I'm not sure that's the best way to create balance. At least not making the straight punches as effective in close range as they were before.

                        We'll see I guess but I think the best way to do it is to just not allow a guy to stay tight in the whole time and choose whenever he'd like to throw an uppercut under the straight punches. Just seems to me that the best way is to not allow a player to dictate the range while blocking his whole head. Whether that be nerfing movement speed with block or buffing lunges and stuff so it's easier to get away from the guy.

                        Comment

                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #222
                          Re: I hope a lesson can be learned here

                          Originally posted by Nugget7211
                          I think he means that because the straight had no stopping power up close, someone walking in holding high block could walk through the range were you can beat their hooks with a quicker straight punch and stop them, so it's not so much to stop dudes walking you down holding high block, it's to allow you to interrupt them when they let go of block to throw
                          I thought the issue was dudes walking forward with high block? That’s what Serengeti95 is saying.

                          Dudes who spam hooks walking forward are easy pickings.

                          Comment

                          • Serengeti1
                            MVP
                            • Mar 2016
                            • 1720

                            #223
                            Re: I hope a lesson can be learned here

                            Originally posted by Phillyboi207
                            I thought the issue was dudes walking forward with high block? That’s what Serengtai95(i hope i spelled it right) is saying.

                            Dudes who spam hooks walking forward are easy pickings.
                            Nobody does. Somebody called me spaghetti the other day LOL

                            It's Serengeti... Like you know... The Serengeti

                            Comment

                            • Nugget7211
                              MVP
                              • Nov 2017
                              • 1401

                              #224
                              Re: I hope a lesson can be learned here

                              Originally posted by Phillyboi207
                              I thought the issue was dudes walking forward with high block? That’s what Serengeti95 is saying.

                              Dudes who spam hooks walking forward are easy pickings.
                              Yes, but the point is that you can't really strike effectively holding high block, you have to let go to throw. So, if you give the straight stopping power in close, it being one of the fastest strikes will beat 90% of what people will try to throw making it far, far less effective as a strategy. Like, obviously I don't know if this will work out once it's put in game, but that's the idea behind it I think
                              **** off, Nugget7211 - GPD, 2017 & 2018
                              Internet Hero - Jack Slack, 2018

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #225
                                Re: I hope a lesson can be learned here

                                Originally posted by Phillyboi207
                                I thought the issue was dudes walking forward with high block? That’s what Serengeti95 is saying.

                                Dudes who spam hooks walking forward are easy pickings.
                                If they are literally just holding high block like you say, and not doing anything else at all.

                                Literally just holding high block.

                                Nothing else.

                                And you aren't exaggerating in the least with your description.

                                Check out this tip video I posted.



                                If they are doing more than holding high block, this change will help.

                                Comment

                                Working...