EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • CoreyB471
    Rookie
    • Nov 2017
    • 41

    #91
    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

    So I just played a few matches after 2 weeks the game does feel different but I can't get a hold of the stand up at all it seems every fight that I fight my opponent beats me to the punch when I go to throw a Puch or a hook it register 3 seconds later thanks for all that the devs have done but that's it for me

    Comment

    • jamesbenz1993
      Rookie
      • Jan 2018
      • 83

      #92
      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

      Pressure fighters still don’t seem to care, that jab I just tried wasn’t creating space, any tips on creating space ?

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #93
        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

        Pressure fighters have defensive armor which allows them to pressure forward so much.

        You don't see anyone lunging forward, or much lunging in general at all, but head movement is ubiquitous now because it's relatively safe with none of the stamina tax of lunges.

        The best bet now are the actual patch changes like the slowdown of block etc, they help a lot but there is still more to be done.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #94
          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

          Originally posted by johnmangala
          Pressure fighters have defensive armor which allows them to pressure forward so much.

          You don't see anyone lunging forward, or much lunging in general at all, but head movement is ubiquitous now because it's relatively safe with none of the stamina tax of lunges.

          The best bet now are the actual patch changes like the slowdown of block etc, they help a lot but there is still more to be done.
          How is head movement safe? That's the part I don't understand.

          Aside from the obvious head vulnerability, there's huge leg vulnerability on any fwd moving head movement.

          With the ability to create space, I don't understand how it's still not being punished.

          Gonna hop online soon myself to try it out.

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #95
            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

            Originally posted by GameplayDevUFC
            How is head movement safe? That's the part I don't understand.

            Aside from the obvious head vulnerability, there's huge leg vulnerability on any fwd moving head movement.

            With the ability to create space, I don't understand how it's still not being punished.

            Gonna hop online soon myself to try it out.
            Don't get me wrong, it's much easier to punish with this patch. I am just saying there can still be more improvements.

            Head movement objectively give you the greatest defensive edge without much tax in this game.

            It's been head movment > block > footwork for a while. When it should be the reverse imo.

            The vulerability is good for single telegraphed sways, but people can be really slippery with stationary head movement and cycle through the various armors fast.

            It is definitely punishable, but it's so prevalent in the game- more than irl- because it has so many defensive advantages vs risks.

            A counter for this is apparently the back lunge counter, but that costs stamina.

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #96
              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

              Originally posted by johnmangala
              Don't get me wrong, it's much easier to punish with this patch. I am just saying there can still be more improvements.

              Head movement objectively give you the greatest defensive edge without much tax in this game.

              It's been head movment > block > footwork for a while. When it should be the reverse imo.

              The vulerability is good for single telegraphed sways, but people can be really slippery with stationary head movement and cycle through the various armors fast.

              It is definitely punishable, but it's so prevalent in the game- more than irl- because it has so many defensive advantages vs risks.

              A counter for this is apparently the back lunge counter, but that costs stamina.
              It does cost stamina, but a slipped slip strike costs way, way more. It's a highly profitable thing to do.

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #97
                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                Okay so forward moving head movement seems fine. You can punish it. What isn't is stationary head movement. It's still silly. 1. because it can be spammed like crazy with no stamina tax.. 2. The vulnerability on it doens't always register. 3. It's still too easy to slip a jab and punish but it's much better.

                I agree that there should be an ever so slight stamina tax on head movement. I'll post a fight I just had with Nate Diaz in ranked in a second. He was spamming head movement on the outside. I beat him but it was really lame. Forced me to fight on the inside because I was losing so much stamina as he stood there spamming sways. It's fine that we lose stamina for missing. The issue is he can stand there spamming them when I'm not even throwing at him and not lose any at all.

                I also don't have much faith in vulnerability on stationary head movement. I'll try and get several examples in a video.

                The game is playing much better in general though. I don't think there's any issue with head movement while moving thus far.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #98
                  Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                  Originally posted by GameplayDevUFC
                  It does cost stamina, but a slipped slip strike costs way, way more. It's a highly profitable thing to do.
                  Which is what I am advocating for head movement. Good head movment will still profit you stamina on whiffed strikes etc, but excessive head movement would result in a net tax.

                  I mean imagine lunges without a stamina tax and see how effective they would be at gassing your opponent for whiffed strikes.

                  That's basically where head movement is at now. It's why it was so prevalent for so long, even if it took a big dent with this patch, there are still ways to go.

                  Comment

                  • Serengeti1
                    MVP
                    • Mar 2016
                    • 1720

                    #99
                    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                    Originally posted by johnmangala
                    The vulerability is good for single telegraphed sways, but people can be really slippery with stationary head movement and cycle through the various armors fast.

                    It is definitely punishable, but it's so prevalent in the game- more than irl- because it has so many defensive advantages vs risks.
                    This is exactly right. I'm so gutted right now because the fight I just had in ranked with a player doing this didn't save on shareplay for some reason and it was such a good example. He was just cycling through the frames. left/right/duck/back etc. It's way more effective than it should be. And he'd be doing it even when I wasn't punching him so he's just moving his head in space. He's not doing it 100% of the time without stopping obviously as i'd get the timing on him a lot easier but it's not easy enough to punish these guys right now considering what they're doing.

                    Comment

                    • TheJamesKraus
                      Pro
                      • Oct 2017
                      • 573

                      #100
                      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                      Originally posted by Serengeti95
                      This is exactly right. I'm so gutted right now because the fight I just had in ranked with a player doing this didn't save on shareplay for some reason and it was such a good example. He was just cycling through the frames. left/right/duck/back etc. It's way more effective than it should be. And he'd be doing it even when I wasn't punching him so he's just moving his head in space. He's not doing it 100% of the time without stopping obviously as i'd get the timing on him a lot easier but it's not easy enough to punish these guys right now considering what they're doing.
                      Did you go to the body or kick his legs?

                      Comment

                      • KeeganJacobs
                        Rookie
                        • Aug 2010
                        • 120

                        #101
                        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                        GREAT PATCH !! Love the fact EA is trying to make it more realism and take away the abusive cheap tactics that are used in rank matches.

                        Comment

                        • Abstrakt fists
                          Rookie
                          • Apr 2016
                          • 369

                          #102
                          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                          Originally posted by GameplayDevUFC
                          How is head movement safe? That's the part I don't understand.

                          Aside from the obvious head vulnerability, there's huge leg vulnerability on any fwd moving head movement.

                          With the ability to create space, I don't understand how it's still not being punished.

                          Gonna hop online soon myself to try it out.
                          The challenge is the amount of damage a landed sway strike causes. I can catch them with hooks when they sway and uppercuts when they duck all round but they slip one and land and I am rocked. I have to predict every move they make all round but they only need to predict me throwing an uppercut once to sway and rock me.

                          A small stamina tax on the head movement would make a huge difference. I trust your perspective on the game and value your insight but to me if the head movement isn't OP than why is it the strategy of every non ground fighter in the top 100? Also on a side note thank you for the crucifix fix, it has changed the meta massively for the ground guys in the top 100 and i can actually defend myself on the ground now.

                          Comment

                          • Serengeti1
                            MVP
                            • Mar 2016
                            • 1720

                            #103
                            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                            Originally posted by TheJamesKraus
                            Did you go to the body or kick his legs?
                            Yeah. That's how I won. But it was still gross lol. If somebody is being overly predictable with it it's pretty easy to beat them but when they're a little smarter about it it becomes a problem. I was trying to kick him in the head and got a couple rocks like that too but sometimes it doesn't register. He would be ducking too so sometimes I whiffed on the head kicks. Playing against someone doing this ruins the fun though because it makes the fight really unrealistic.

                            Seriously so annoyed the shareplay didn't save it. Once it happens again I'll post it. I'll try messaging the player and get him to fight me again now too.

                            Comment

                            • Abstrakt fists
                              Rookie
                              • Apr 2016
                              • 369

                              #104
                              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                              Originally posted by Serengeti95
                              This is exactly right. I'm so gutted right now because the fight I just had in ranked with a player doing this didn't save on shareplay for some reason and it was such a good example. He was just cycling through the frames. left/right/duck/back etc. It's way more effective than it should be. And he'd be doing it even when I wasn't punching him so he's just moving his head in space. He's not doing it 100% of the time without stopping obviously as i'd get the timing on him a lot easier but it's not easy enough to punish these guys right now considering what they're doing.
                              I even do practice mode and just record a basic sway and 2 hooks followed by a ducking uppercut to hook and it is so hard to punish even when I know exactly what is coming. The hook on sways and uppercut on ducks is like 50/50 on actually working effectively. Dodging all four strikes requires knowing exactly what is coming and it is still super hard to get the timing right. As you have said in the past it isn't them reading you it is sway and pray and it works ten times better than the counters against it do.

                              Comment

                              • rob3563
                                Rookie
                                • Mar 2016
                                • 365

                                #105
                                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                                Loving the patch,now AI on Normal difficulty is blocking head shots more and not coming forward constantly like before the patch and is best suited for the casual player. I am still finding Hard difficulty pretty hard to win even though i seem to be getting more strikes in now but still constantly get rocked with counters from the AI. Don't get me wrong i still love the patch it will just take time to get the timing of moving in and striking.

                                Comment

                                Working...