So I just played a few matches after 2 weeks the game does feel different but I can't get a hold of the stand up at all it seems every fight that I fight my opponent beats me to the punch when I go to throw a Puch or a hook it register 3 seconds later thanks for all that the devs have done but that's it for me
EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
So I just played a few matches after 2 weeks the game does feel different but I can't get a hold of the stand up at all it seems every fight that I fight my opponent beats me to the punch when I go to throw a Puch or a hook it register 3 seconds later thanks for all that the devs have done but that's it for me -
Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Pressure fighters still don’t seem to care, that jab I just tried wasn’t creating space, any tips on creating space ?Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Pressure fighters have defensive armor which allows them to pressure forward so much.
You don't see anyone lunging forward, or much lunging in general at all, but head movement is ubiquitous now because it's relatively safe with none of the stamina tax of lunges.
The best bet now are the actual patch changes like the slowdown of block etc, they help a lot but there is still more to be done.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Pressure fighters have defensive armor which allows them to pressure forward so much.
You don't see anyone lunging forward, or much lunging in general at all, but head movement is ubiquitous now because it's relatively safe with none of the stamina tax of lunges.
The best bet now are the actual patch changes like the slowdown of block etc, they help a lot but there is still more to be done.
Aside from the obvious head vulnerability, there's huge leg vulnerability on any fwd moving head movement.
With the ability to create space, I don't understand how it's still not being punished.
Gonna hop online soon myself to try it out.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
How is head movement safe? That's the part I don't understand.
Aside from the obvious head vulnerability, there's huge leg vulnerability on any fwd moving head movement.
With the ability to create space, I don't understand how it's still not being punished.
Gonna hop online soon myself to try it out.
Head movement objectively give you the greatest defensive edge without much tax in this game.
It's been head movment > block > footwork for a while. When it should be the reverse imo.
The vulerability is good for single telegraphed sways, but people can be really slippery with stationary head movement and cycle through the various armors fast.
It is definitely punishable, but it's so prevalent in the game- more than irl- because it has so many defensive advantages vs risks.
A counter for this is apparently the back lunge counter, but that costs stamina.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Don't get me wrong, it's much easier to punish with this patch. I am just saying there can still be more improvements.
Head movement objectively give you the greatest defensive edge without much tax in this game.
It's been head movment > block > footwork for a while. When it should be the reverse imo.
The vulerability is good for single telegraphed sways, but people can be really slippery with stationary head movement and cycle through the various armors fast.
It is definitely punishable, but it's so prevalent in the game- more than irl- because it has so many defensive advantages vs risks.
A counter for this is apparently the back lunge counter, but that costs stamina.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Okay so forward moving head movement seems fine. You can punish it. What isn't is stationary head movement. It's still silly. 1. because it can be spammed like crazy with no stamina tax.. 2. The vulnerability on it doens't always register. 3. It's still too easy to slip a jab and punish but it's much better.
I agree that there should be an ever so slight stamina tax on head movement. I'll post a fight I just had with Nate Diaz in ranked in a second. He was spamming head movement on the outside. I beat him but it was really lame. Forced me to fight on the inside because I was losing so much stamina as he stood there spamming sways. It's fine that we lose stamina for missing. The issue is he can stand there spamming them when I'm not even throwing at him and not lose any at all.
I also don't have much faith in vulnerability on stationary head movement. I'll try and get several examples in a video.
The game is playing much better in general though. I don't think there's any issue with head movement while moving thus far.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
I mean imagine lunges without a stamina tax and see how effective they would be at gassing your opponent for whiffed strikes.
That's basically where head movement is at now. It's why it was so prevalent for so long, even if it took a big dent with this patch, there are still ways to go.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
The vulerability is good for single telegraphed sways, but people can be really slippery with stationary head movement and cycle through the various armors fast.
It is definitely punishable, but it's so prevalent in the game- more than irl- because it has so many defensive advantages vs risks.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
This is exactly right. I'm so gutted right now because the fight I just had in ranked with a player doing this didn't save on shareplay for some reason and it was such a good example. He was just cycling through the frames. left/right/duck/back etc. It's way more effective than it should be. And he'd be doing it even when I wasn't punching him so he's just moving his head in space. He's not doing it 100% of the time without stopping obviously as i'd get the timing on him a lot easier but it's not easy enough to punish these guys right now considering what they're doing.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
GREAT PATCH !! Love the fact EA is trying to make it more realism and take away the abusive cheap tactics that are used in rank matches.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
How is head movement safe? That's the part I don't understand.
Aside from the obvious head vulnerability, there's huge leg vulnerability on any fwd moving head movement.
With the ability to create space, I don't understand how it's still not being punished.
Gonna hop online soon myself to try it out.
A small stamina tax on the head movement would make a huge difference. I trust your perspective on the game and value your insight but to me if the head movement isn't OP than why is it the strategy of every non ground fighter in the top 100? Also on a side note thank you for the crucifix fix, it has changed the meta massively for the ground guys in the top 100 and i can actually defend myself on the ground now.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Yeah. That's how I won. But it was still gross lol. If somebody is being overly predictable with it it's pretty easy to beat them but when they're a little smarter about it it becomes a problem. I was trying to kick him in the head and got a couple rocks like that too but sometimes it doesn't register. He would be ducking too so sometimes I whiffed on the head kicks. Playing against someone doing this ruins the fun though because it makes the fight really unrealistic.
Seriously so annoyed the shareplay didn't save it. Once it happens again I'll post it. I'll try messaging the player and get him to fight me again now too.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
This is exactly right. I'm so gutted right now because the fight I just had in ranked with a player doing this didn't save on shareplay for some reason and it was such a good example. He was just cycling through the frames. left/right/duck/back etc. It's way more effective than it should be. And he'd be doing it even when I wasn't punching him so he's just moving his head in space. He's not doing it 100% of the time without stopping obviously as i'd get the timing on him a lot easier but it's not easy enough to punish these guys right now considering what they're doing.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Loving the patch,now AI on Normal difficulty is blocking head shots more and not coming forward constantly like before the patch and is best suited for the casual player. I am still finding Hard difficulty pretty hard to win even though i seem to be getting more strikes in now but still constantly get rocked with counters from the AI. Don't get me wrong i still love the patch it will just take time to get the timing of moving in and striking.Comment
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